realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExStateRemote.h
changeset 0 307788aac0a8
equal deleted inserted replaced
-1:000000000000 0:307788aac0a8
       
     1 
       
     2 /*
       
     3 * Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     4 * All rights reserved.
       
     5 * This component and the accompanying materials are made available
       
     6 * under the terms of "Eclipse Public License v1.0"
       
     7 * which accompanies this distribution, and is available
       
     8 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     9 *
       
    10 * Initial Contributors:
       
    11 * Nokia Corporation - initial contribution.
       
    12 *
       
    13 * Contributors:
       
    14 *
       
    15 * Description:
       
    16 *
       
    17 */
       
    18 
       
    19 
       
    20     
       
    21 #ifndef __TSIPSTATEREMOTE_H__
       
    22 #define __TSIPSTATEREMOTE_H__
       
    23 
       
    24 // INCLUDES
       
    25 #include    "SIPExState.h"
       
    26 
       
    27 // CLASS DECLARATIONS
       
    28 /**
       
    29 * The state is valid when the turn is in remote
       
    30 * player.
       
    31 */
       
    32 class TSIPExStateRemote 
       
    33 :   public TSIPExState
       
    34     {
       
    35     public:
       
    36 
       
    37         /**
       
    38         * SocketData
       
    39         * From TSIPExState
       
    40         */
       
    41         virtual void SocketData( CSIPExEngine* aContext, TDesC8& aData );
       
    42 
       
    43         /**
       
    44         * SendInstantMsgL
       
    45         * From TSIPExState
       
    46         */
       
    47         virtual void SendInstantMsgL( CSIPExEngine* aContext, 
       
    48             const TDesC& aAddress, const TDesC& aMsg );
       
    49 
       
    50         /**
       
    51         * DisableProfile
       
    52         * From TSIPExState
       
    53         */
       
    54         virtual void DisableProfileL( CSIPExEngine* aContext );
       
    55 
       
    56         /**
       
    57         * EndGameL
       
    58         * From TSIPExState
       
    59         */
       
    60         virtual void EndGameL( CSIPExEngine* aContext );
       
    61     };
       
    62 
       
    63 #endif // __TSIPSTATEREMOTE_H__
       
    64 
       
    65 // End of file