realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExGameEngine.cpp
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     1 
       
     2 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     3 // All rights reserved.
       
     4 // This component and the accompanying materials are made available
       
     5 // under the terms of "Eclipse Public License v1.0"
       
     6 // which accompanies this distribution, and is available
       
     7 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 //
       
     9 // Initial Contributors:
       
    10 // Nokia Corporation - initial contribution.
       
    11 //
       
    12 // Contributors:
       
    13 //
       
    14 // Description:
       
    15 //
       
    16 
       
    17 
       
    18 
       
    19 // INCLUDES
       
    20 #include    "SIPExGameEngine.h"
       
    21 #include    "SIPExStateViewNotifier.h"
       
    22 #include    "SIPExGameObserver.h"
       
    23 #include    "SIPExStateAcceptingSIP.h"
       
    24 #include    "SIPExStateConnecting.h"
       
    25 #include    "SIPExStateIdle.h"
       
    26 #include    "SIPExStateInviting.h"
       
    27 #include    "SIPExStateLocal.h"
       
    28 #include    "SIPExStateRemote.h"
       
    29 #include    "SIPExStateRegistering.h"
       
    30 #include    "SIPExStateRegistered.h"
       
    31 #include    "SIPExSocketEngine.h"
       
    32 #include    "SIPExSIPEngine.h"
       
    33 #include    "SIPExEngine.pan"
       
    34 #include    <in_sock.h> // TInetAddr
       
    35 
       
    36 // Remove exports in unit test build
       
    37 #ifdef CPPUNIT_TEST
       
    38 #undef EXPORT_C
       
    39 #define EXPORT_C
       
    40 #endif
       
    41 
       
    42 // CONSTANTS
       
    43 const TUid KUidSIPExApp = { 0xA00001EB };
       
    44 
       
    45 // -----------------------------------------------------------------------------
       
    46 // CSIPExEngine::NewL
       
    47 // Static constructor.
       
    48 // -----------------------------------------------------------------------------
       
    49 //
       
    50 EXPORT_C CSIPExEngine* CSIPExEngine::NewL( MSIPExGameObserver& aGameObserver )
       
    51     {
       
    52     CSIPExEngine* self = NewLC( aGameObserver );
       
    53     CleanupStack::Pop(self);
       
    54     return self;
       
    55     }
       
    56 
       
    57 // -----------------------------------------------------------------------------
       
    58 // CSIPExEngine::NewLC
       
    59 // Static constructor. The instance is left to the CleanupStack.
       
    60 // -----------------------------------------------------------------------------
       
    61 //    
       
    62 EXPORT_C CSIPExEngine* CSIPExEngine::NewLC( MSIPExGameObserver& aGameObserver )
       
    63     {
       
    64     CSIPExEngine* self = new (ELeave) CSIPExEngine( aGameObserver );
       
    65     CleanupStack::PushL(self);
       
    66     self->ConstructL();
       
    67     return self;
       
    68     }
       
    69 
       
    70 // -----------------------------------------------------------------------------
       
    71 // CSIPExEngine::CSIPExEngine
       
    72 // C++ default constructor. Initializes the observer member variable.
       
    73 // -----------------------------------------------------------------------------
       
    74 //
       
    75 CSIPExEngine::CSIPExEngine( MSIPExGameObserver& aGameObserver )
       
    76 : iGameObserver( aGameObserver )
       
    77     {
       
    78     }
       
    79 
       
    80 // -----------------------------------------------------------------------------
       
    81 // CSIPExEngine::~CSIPExEngine
       
    82 // Destructor. Destroy all members.
       
    83 // -----------------------------------------------------------------------------
       
    84 //
       
    85 EXPORT_C CSIPExEngine::~CSIPExEngine()
       
    86     {
       
    87     DestroySocketEngine();
       
    88     delete iSIPEngine;
       
    89 
       
    90     // Delete all state objects
       
    91     delete iStateIdle;
       
    92     delete iStateRegistering;
       
    93     delete iStateRegistered;
       
    94     delete iStateInviting;
       
    95     delete iStateConnecting;
       
    96     delete iStateLocal;
       
    97     delete iStateRemote;
       
    98     delete iStateAcceptingSIP;
       
    99     }
       
   100 
       
   101 // -----------------------------------------------------------------------------
       
   102 // CSIPExEngine::ConstructL
       
   103 // Symbian 2nd phase constructor can leave.
       
   104 // Initializes the game data, socket and sip engines and all state objects.
       
   105 // -----------------------------------------------------------------------------
       
   106 //
       
   107 void CSIPExEngine::ConstructL()
       
   108     {
       
   109     // Init all state objects
       
   110     iStateIdle          = new (ELeave) TSIPExStateIdle;
       
   111     iStateRegistering   = new (ELeave) TSIPExStateRegistering;
       
   112     iStateRegistered    = new (ELeave) TSIPExStateRegistered;
       
   113     iStateInviting      = new (ELeave) TSIPExStateInviting;
       
   114     iStateConnecting    = new (ELeave) TSIPExStateConnecting;
       
   115     iStateLocal         = new (ELeave) TSIPExStateLocal;
       
   116     iStateRemote        = new (ELeave) TSIPExStateRemote;
       
   117     iStateAcceptingSIP  = new (ELeave) TSIPExStateAcceptingSIP;
       
   118 
       
   119     iSocketEngine = CSIPExSocketEngine::NewL( *this );
       
   120     iSIPEngine = CSIPExSIPEngine::NewL( KUidSIPExApp, this );
       
   121 
       
   122     // Set the first state as active state
       
   123     iActiveState = iStateIdle;
       
   124 
       
   125     // Reset game data
       
   126     ResetGame();
       
   127     }
       
   128 
       
   129 
       
   130 // ----------------------------------------------------------------------------
       
   131 // New functions.
       
   132 // ----------------------------------------------------------------------------
       
   133 
       
   134 // -----------------------------------------------------------------------------
       
   135 // CSIPExEngine::SetViewNotifier
       
   136 // Sets a new reference to the iNotifier.
       
   137 // -----------------------------------------------------------------------------
       
   138 //
       
   139 EXPORT_C void CSIPExEngine::SetViewNotifier( MSIPExStateViewNotifier& aNotifier )
       
   140     {
       
   141     iNotifier = &aNotifier;
       
   142     }
       
   143 
       
   144 // -----------------------------------------------------------------------------
       
   145 // CSIPExEngine::ResetGame
       
   146 // Resets the game area, moves and cursor position.
       
   147 // -----------------------------------------------------------------------------
       
   148 //
       
   149 void CSIPExEngine::ResetGame()
       
   150     {
       
   151     for ( TInt i=0 ; i < KBoxCountX; i++ ) 
       
   152         {
       
   153 		for ( TInt j=0 ; j < KBoxCountY; j++ ) 
       
   154             {
       
   155 			iBoard[i][j] = -1;
       
   156             }
       
   157         }
       
   158 
       
   159 	iCursor = 0;
       
   160     iMoves = 0;
       
   161     iPeer = EUnknown;
       
   162     }
       
   163 
       
   164 // -----------------------------------------------------------------------------
       
   165 // CSIPExEngine::SetBoard
       
   166 // Sets the value (aValue) to the board to the place specified in aX and aY.
       
   167 // -----------------------------------------------------------------------------
       
   168 //
       
   169 void CSIPExEngine::SetBoard( const TInt aX, const TInt aY, const TInt aValue )
       
   170     {
       
   171     __ASSERT_DEBUG( aX < KBoxCountX && aY < KBoxCountY, 
       
   172                     Panic( EBoardValueOOR ) );
       
   173     iBoard[ aX ][ aY ] = aValue;
       
   174     }
       
   175 
       
   176 // -----------------------------------------------------------------------------
       
   177 // CSIPExEngine::IncreaseMovesBy
       
   178 // Increases the iMoves by aAmount.
       
   179 // -----------------------------------------------------------------------------
       
   180 //
       
   181 void CSIPExEngine::IncreaseMovesBy( const TInt aAmount )
       
   182     {
       
   183     iMoves += aAmount;
       
   184     }
       
   185 
       
   186 // -----------------------------------------------------------------------------
       
   187 // CSIPExEngine::BoardValue
       
   188 // Returns the board value from the specified place.
       
   189 // -----------------------------------------------------------------------------
       
   190 //
       
   191 EXPORT_C TInt CSIPExEngine::BoardValue( TInt aX, TInt aY )
       
   192     {
       
   193     __ASSERT_DEBUG( aX < KBoxCountX && aY < KBoxCountY, 
       
   194                     Panic( EBoardValueOOR ) );
       
   195     return iBoard[ aX ][ aY ];
       
   196     }
       
   197 
       
   198 // -----------------------------------------------------------------------------
       
   199 // CSIPExEngine::Cursor
       
   200 // Returns the iCursor value.
       
   201 // -----------------------------------------------------------------------------
       
   202 //
       
   203 EXPORT_C TInt CSIPExEngine::Cursor()
       
   204     {
       
   205     return iCursor;
       
   206     }
       
   207 
       
   208 // -----------------------------------------------------------------------------
       
   209 // CSIPExEngine::SetCursor
       
   210 // Sets a new value to the iCursor.
       
   211 // -----------------------------------------------------------------------------
       
   212 //
       
   213 void CSIPExEngine::SetCursor( const TInt aNewValue )
       
   214     {
       
   215     iCursor = aNewValue;
       
   216     }
       
   217 
       
   218 // -----------------------------------------------------------------------------
       
   219 // CSIPExEngine::ChangeState
       
   220 // Changes a new value to the iActiveState and notifies the game observer.
       
   221 // -----------------------------------------------------------------------------
       
   222 //
       
   223 void CSIPExEngine::ChangeState( TSIPExState& aNewState )
       
   224     {
       
   225     iActiveState = &aNewState;
       
   226 
       
   227     TEngineState state( EIdle );
       
   228     if( iActiveState == iStateIdle || iActiveState == iStateRegistering )
       
   229         {
       
   230         state = EIdle;
       
   231         }
       
   232     else if( iActiveState == iStateRegistered )
       
   233         {
       
   234         state = EEnabled;
       
   235         }
       
   236     else if ( iActiveState == iStateInviting ||
       
   237               iActiveState == iStateAcceptingSIP ||
       
   238               iActiveState == iStateConnecting )
       
   239         {
       
   240         state = EActivating;
       
   241         }
       
   242     else if( iActiveState == iStateLocal || iActiveState == iStateRemote )      
       
   243         {
       
   244         state = EActive;
       
   245         }
       
   246     else { /*Nothing to do*/ }
       
   247 
       
   248     iGameObserver.GameStateChanged( state );
       
   249     }
       
   250 
       
   251 // -----------------------------------------------------------------------------
       
   252 // CSIPExEngine::SendMessage
       
   253 // Formats and sends the message to the socket.
       
   254 // -----------------------------------------------------------------------------
       
   255 //
       
   256 void CSIPExEngine::SendMessage( const TInt aX, const TInt aY )
       
   257     {
       
   258     __ASSERT_DEBUG( aX < KBoxCountX && aY < KBoxCountY, 
       
   259                     Panic( EBoardValueOOR ) );
       
   260 
       
   261     TBuf8<8> msg;
       
   262     msg.Format( KMoveFormatStr(), aX, aY );
       
   263 
       
   264     iSocketEngine->Write( msg );
       
   265     }
       
   266 
       
   267 // -----------------------------------------------------------------------------
       
   268 // CSIPExEngine::Info
       
   269 // Calls the view notifier.
       
   270 // -----------------------------------------------------------------------------
       
   271 //
       
   272 void CSIPExEngine::InfoL( const TDesC& aInfoTxt )
       
   273     {
       
   274     __ASSERT_DEBUG( iNotifier, Panic( ENoGameViewNotifier ) );
       
   275 
       
   276     iNotifier->ShowInfoL( aInfoTxt );
       
   277     }
       
   278 
       
   279 // -----------------------------------------------------------------------------
       
   280 // CSIPExEngine::StatusInfo
       
   281 // Calls the view notifier.
       
   282 // -----------------------------------------------------------------------------
       
   283 //
       
   284 void CSIPExEngine::StatusInfoL( const TDesC& aTxt )
       
   285     {
       
   286     __ASSERT_DEBUG( iNotifier, Panic( ENoGameViewNotifier ) );
       
   287 
       
   288     iNotifier->ShowStatusInfoL( aTxt );
       
   289     }
       
   290 
       
   291 // -----------------------------------------------------------------------------
       
   292 // CSIPExEngine::SetRemote
       
   293 // Sets the remote peer move to the board into the specified place.
       
   294 // -----------------------------------------------------------------------------
       
   295 //
       
   296 void CSIPExEngine::SetRemote( const TInt aX, const TInt aY )
       
   297     {
       
   298     SetBoard( aX, aY, 2 );
       
   299     }
       
   300 
       
   301 // -----------------------------------------------------------------------------
       
   302 // CSIPExEngine::DestroySocketEngine
       
   303 // Deletes the socket engine.
       
   304 // -----------------------------------------------------------------------------
       
   305 //
       
   306 void CSIPExEngine::DestroySocketEngine()
       
   307     {
       
   308     delete iSocketEngine;
       
   309     iSocketEngine = NULL;
       
   310     }
       
   311 
       
   312 // -----------------------------------------------------------------------------
       
   313 // CSIPExEngine::SIPEngine
       
   314 // Returns the pointer to the SIP engine. The ownership is not transfered.
       
   315 // -----------------------------------------------------------------------------
       
   316 //
       
   317 CSIPExSIPEngine* CSIPExEngine::SIPEngine() 
       
   318     { 
       
   319     return iSIPEngine; 
       
   320     }
       
   321 
       
   322 // -----------------------------------------------------------------------------
       
   323 // CSIPExEngine::SocketEngine
       
   324 // Returns the pointer to the socket engine. The ownership is not transfered.
       
   325 // The engine will be created if not already done.
       
   326 // -----------------------------------------------------------------------------
       
   327 //
       
   328 CSIPExSocketEngine* CSIPExEngine::SocketEngineL() 
       
   329     { 
       
   330     if( !iSocketEngine )
       
   331         {
       
   332         iSocketEngine = CSIPExSocketEngine::NewL( *this );
       
   333         }
       
   334     return iSocketEngine;
       
   335     }
       
   336 
       
   337 // -----------------------------------------------------------------------------
       
   338 // CSIPExEngine::GameObserver
       
   339 // Returns the reference to the game observer.
       
   340 // -----------------------------------------------------------------------------
       
   341 //
       
   342 MSIPExGameObserver& CSIPExEngine::GameObserver()
       
   343     { 
       
   344     return iGameObserver; 
       
   345     }
       
   346 
       
   347 // ----------------------------------------------------------------------------
       
   348 // From Game engine
       
   349 // ----------------------------------------------------------------------------
       
   350 
       
   351 // -----------------------------------------------------------------------------
       
   352 // CSIPExEngine::InviteL
       
   353 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   354 // -----------------------------------------------------------------------------
       
   355 //
       
   356 EXPORT_C void CSIPExEngine::InviteL( const TDesC& aAddress )
       
   357     {
       
   358     iActiveState->InviteL( this, aAddress );
       
   359     }
       
   360 
       
   361 // -----------------------------------------------------------------------------
       
   362 // CSIPExEngine::EnableProfile
       
   363 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   364 // -----------------------------------------------------------------------------
       
   365 //
       
   366 EXPORT_C void CSIPExEngine::EnableProfileL()
       
   367     {
       
   368     iActiveState->EnableProfileL( this );
       
   369     }
       
   370 
       
   371 // -----------------------------------------------------------------------------
       
   372 // CSIPExEngine::DisableProfile
       
   373 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   374 // -----------------------------------------------------------------------------
       
   375 //
       
   376 EXPORT_C void CSIPExEngine::DisableProfileL()
       
   377     {
       
   378     iActiveState->DisableProfileL( this );
       
   379     }
       
   380 
       
   381 // -----------------------------------------------------------------------------
       
   382 // CSIPExEngine::SendInstantMsgL
       
   383 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   384 // -----------------------------------------------------------------------------
       
   385 //
       
   386 EXPORT_C void CSIPExEngine::SendInstantMsgL( 
       
   387     const TDesC& aAddress, 
       
   388     const TDesC& aMsg )
       
   389     {
       
   390     iActiveState->SendInstantMsgL( this, aAddress, aMsg );
       
   391     }
       
   392 
       
   393 // -----------------------------------------------------------------------------
       
   394 // CSIPExEngine::EndGameL
       
   395 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   396 // -----------------------------------------------------------------------------
       
   397 //
       
   398 EXPORT_C void CSIPExEngine::EndGameL()
       
   399     {
       
   400     iActiveState->EndGameL( this );
       
   401     }
       
   402 
       
   403 // -----------------------------------------------------------------------------
       
   404 // CSIPExEngine::DrawCursor
       
   405 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   406 // -----------------------------------------------------------------------------
       
   407 //
       
   408 EXPORT_C TBool CSIPExEngine::DrawCursor()
       
   409     {
       
   410     return iActiveState->DrawCursor();
       
   411     }
       
   412 
       
   413 // -----------------------------------------------------------------------------
       
   414 // CSIPExEngine::DrawBoard
       
   415 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   416 // -----------------------------------------------------------------------------
       
   417 //
       
   418 EXPORT_C TBool CSIPExEngine::DrawBoard()
       
   419     {
       
   420     return iActiveState->DrawBoard();
       
   421     }
       
   422 
       
   423 // -----------------------------------------------------------------------------
       
   424 // CSIPExEngine::CursorLeft
       
   425 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   426 // -----------------------------------------------------------------------------
       
   427 //
       
   428 EXPORT_C void CSIPExEngine::CursorLeft() 
       
   429     {
       
   430     iActiveState->CursorLeft( this );
       
   431     }
       
   432 
       
   433 // -----------------------------------------------------------------------------
       
   434 // CSIPExEngine::CursorRight
       
   435 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   436 // -----------------------------------------------------------------------------
       
   437 //
       
   438 EXPORT_C void CSIPExEngine::CursorRight() 
       
   439     {
       
   440     iActiveState->CursorRight( this );
       
   441     }
       
   442 
       
   443 // -----------------------------------------------------------------------------
       
   444 // CSIPExEngine::CursorPressed
       
   445 // Redirects the call to the active state object.
       
   446 // -----------------------------------------------------------------------------
       
   447 //
       
   448 EXPORT_C void CSIPExEngine::CursorPressed() 
       
   449     {
       
   450     iActiveState->CursorPressed( this );
       
   451     }
       
   452 
       
   453 // -----------------------------------------------------------------------------
       
   454 // CSIPExEngine::MoveCursorL
       
   455 // Redirects the call to the active state object.
       
   456 // -----------------------------------------------------------------------------
       
   457 //
       
   458 EXPORT_C void CSIPExEngine::MoveCursorL( const TInt aNewValue )
       
   459     {
       
   460     iActiveState->MoveCursorL( this, aNewValue );
       
   461     }
       
   462 
       
   463 // -----------------------------------------------------------------------------
       
   464 // CSIPExEngine::CalculatePos
       
   465 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   466 // -----------------------------------------------------------------------------
       
   467 //
       
   468 TInt CSIPExEngine::CalculatePos() 
       
   469     {
       
   470     return iActiveState->CalculatePos( this );
       
   471     }
       
   472 
       
   473 // -----------------------------------------------------------------------------
       
   474 // CSIPExEngine::IsWin
       
   475 // From MSIPExGameEngine. Redirects the call to the active state object.
       
   476 // -----------------------------------------------------------------------------
       
   477 //
       
   478 TInt CSIPExEngine::IsWin( const TInt aX, const TInt aY )
       
   479     {
       
   480     return iActiveState->IsWin( this, aX, aY );
       
   481     }
       
   482 
       
   483 // -----------------------------------------------------------------------------
       
   484 // CSIPExEngine::Moves
       
   485 // Getter function for the iMoves.
       
   486 // -----------------------------------------------------------------------------
       
   487 //
       
   488 TInt CSIPExEngine::Moves()
       
   489     {
       
   490     return iMoves;
       
   491     }
       
   492 
       
   493 // -----------------------------------------------------------------------------
       
   494 // CSIPExEngine::Peer
       
   495 // Getter function for the iPeer.
       
   496 // -----------------------------------------------------------------------------
       
   497 //
       
   498 CSIPExEngine::TPeer CSIPExEngine::Peer()
       
   499     {
       
   500     return iPeer;
       
   501     }
       
   502 
       
   503 // -----------------------------------------------------------------------------
       
   504 // CSIPExEngine::SetPeer
       
   505 // Sets a new value to the iPeer.
       
   506 // -----------------------------------------------------------------------------
       
   507 //
       
   508 void CSIPExEngine::SetPeer( TPeer aPeer )
       
   509     {
       
   510     iPeer = aPeer;
       
   511     }
       
   512 
       
   513 // -----------------------------------------------------------------------------
       
   514 // CSIPExEngine::AcceptInvitationL
       
   515 // Asks from game observer whether user accept the invitation or not.
       
   516 // -----------------------------------------------------------------------------
       
   517 //
       
   518 TBool CSIPExEngine::AcceptInvitationL( const TDesC8& aFrom )
       
   519     {
       
   520     HBufC* from = HBufC::NewLC( aFrom.Length() );
       
   521     from->Des().Copy( aFrom );
       
   522     TBool retVal = iGameObserver.AcceptInvitationL( *from );
       
   523     CleanupStack::PopAndDestroy( from );
       
   524     return retVal;
       
   525     }
       
   526 
       
   527 // ----------------------------------------------------------------------------
       
   528 // From Socket Observer
       
   529 // ----------------------------------------------------------------------------
       
   530 
       
   531 // -----------------------------------------------------------------------------
       
   532 // CSIPExEngine::SocketState
       
   533 // From MSIPExSocketEngineObserver. Redirects the call to the active state object.
       
   534 // Called when the socket engine's state changes.
       
   535 // -----------------------------------------------------------------------------
       
   536 //
       
   537 void CSIPExEngine::SocketState( TInt aNewState )
       
   538     {
       
   539     iActiveState->SocketState( this, aNewState );
       
   540     }
       
   541 
       
   542 // -----------------------------------------------------------------------------
       
   543 // CSIPExEngine::SocketData
       
   544 // From MSIPExSocketEngineObserver. Redirects the call to the active state object.
       
   545 // Called when data has arrived from the socket.
       
   546 // -----------------------------------------------------------------------------
       
   547 //
       
   548 void CSIPExEngine::SocketData( TDesC8& aData ) 
       
   549     {
       
   550     iActiveState->SocketData( this, aData );
       
   551     }
       
   552 
       
   553 // ----------------------------------------------------------------------------
       
   554 // From SIP Observer
       
   555 // ----------------------------------------------------------------------------
       
   556 
       
   557 // -----------------------------------------------------------------------------
       
   558 // CSIPExEngine::InviteReceived
       
   559 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   560 // -----------------------------------------------------------------------------
       
   561 //
       
   562 void CSIPExEngine::InviteReceived( const TDesC8& aFrom, const TUint32 aIapId )
       
   563     {
       
   564     iActiveState->InviteReceived( this, aFrom, aIapId );
       
   565     }
       
   566 
       
   567 // -----------------------------------------------------------------------------
       
   568 // CSIPExEngine::InviteAcceptedByRemote
       
   569 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   570 // -----------------------------------------------------------------------------
       
   571 //
       
   572 void CSIPExEngine::InviteAcceptedByRemote( 
       
   573     const TInetAddr& aIPAddress, 
       
   574     const TUint32 aIapId )
       
   575     {
       
   576     iActiveState->InviteAcceptedByRemote( this, aIPAddress, aIapId );
       
   577     }
       
   578 
       
   579 // -----------------------------------------------------------------------------
       
   580 // CSIPExEngine::InviteAcceptedByUs
       
   581 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   582 // -----------------------------------------------------------------------------
       
   583 //
       
   584 void CSIPExEngine::InviteAcceptedByUs()
       
   585     {
       
   586     iActiveState->InviteAcceptedByUs( this );
       
   587     }
       
   588 
       
   589 // -----------------------------------------------------------------------------
       
   590 // CSIPExEngine::InviteDeclinedByRemote
       
   591 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   592 // -----------------------------------------------------------------------------
       
   593 //
       
   594 void CSIPExEngine::InviteDeclinedByRemote( const TInt aResponse )
       
   595     {
       
   596     iActiveState->InviteDeclinedByRemote( this, aResponse );
       
   597     }
       
   598 
       
   599 // -----------------------------------------------------------------------------
       
   600 // CSIPExEngine::InviteReceivedByRemote
       
   601 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   602 // -----------------------------------------------------------------------------
       
   603 //
       
   604 void CSIPExEngine::InviteReceivedByRemote( const TInt aResponse )
       
   605     {
       
   606     iActiveState->InviteReceivedByRemote( this, aResponse );
       
   607     }
       
   608 
       
   609 // -----------------------------------------------------------------------------
       
   610 // CSIPExEngine::EngineError
       
   611 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   612 // -----------------------------------------------------------------------------
       
   613 //
       
   614 void CSIPExEngine::EngineError( TInt aError )
       
   615     {
       
   616     iActiveState->EngineError( this, aError );
       
   617     }
       
   618 
       
   619 // -----------------------------------------------------------------------------
       
   620 // CSIPExEngine::InvitationCancelled
       
   621 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   622 // -----------------------------------------------------------------------------
       
   623 //
       
   624 void CSIPExEngine::InvitationCancelled()
       
   625     {
       
   626     iActiveState->InvitationCancelled( this );
       
   627     }
       
   628 
       
   629 // -----------------------------------------------------------------------------
       
   630 // CSIPExEngine::CancelFailed
       
   631 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   632 // -----------------------------------------------------------------------------
       
   633 //
       
   634 void CSIPExEngine::CancelFailed()
       
   635     {
       
   636     iActiveState->CancelFailed( this );
       
   637     }
       
   638 
       
   639 // -----------------------------------------------------------------------------
       
   640 // CSIPExEngine::SessionEnded
       
   641 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   642 // -----------------------------------------------------------------------------
       
   643 //
       
   644 void CSIPExEngine::SessionEnded()
       
   645     {
       
   646     iActiveState->SessionEnded( this );
       
   647     }
       
   648 
       
   649 // -----------------------------------------------------------------------------
       
   650 // CSIPExEngine::ConnectionLost
       
   651 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   652 // -----------------------------------------------------------------------------
       
   653 //
       
   654 void CSIPExEngine::ConnectionLost()
       
   655     {
       
   656     iActiveState->ConnectionLost( this );
       
   657     }
       
   658 
       
   659 // -----------------------------------------------------------------------------
       
   660 // CSIPExEngine::ProfileEnabled
       
   661 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   662 // -----------------------------------------------------------------------------
       
   663 //
       
   664 void CSIPExEngine::ProfileEnabled( TUint32 aSIPProfileId )
       
   665     {
       
   666     iActiveState->ProfileEnabled( this, aSIPProfileId );
       
   667     }
       
   668 
       
   669 // -----------------------------------------------------------------------------
       
   670 // CSIPExEngine::ProfileError
       
   671 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   672 // -----------------------------------------------------------------------------
       
   673 //
       
   674 void CSIPExEngine::ProfileError( TInt aError )
       
   675     {
       
   676     iActiveState->ProfileError( this, aError );
       
   677     }
       
   678 
       
   679 // -----------------------------------------------------------------------------
       
   680 // CSIPExEngine::IMReceived
       
   681 // From MSIPExSIPEngineObserver. Redirects the call to the active state object.
       
   682 // -----------------------------------------------------------------------------
       
   683 //
       
   684 void CSIPExEngine::IMReceived( const TDesC8& aFrom,
       
   685 				 const TDesC8& aMessage )
       
   686     {
       
   687     iActiveState->IMReceived( this, aFrom, aMessage );
       
   688     }
       
   689 
       
   690 // -----------------------------------------------------------------------------
       
   691 // CSIPExEngine::WriteLog
       
   692 // From MSIPExSIPEngineObserver. Logs SIP engine events
       
   693 // -----------------------------------------------------------------------------
       
   694 //
       
   695 void CSIPExEngine::WriteLog( const TDesC8& aLog )
       
   696     {
       
   697     if( iNotifier )
       
   698         {
       
   699         TRAPD( ignore, iNotifier->ShowInfoL( aLog ) );
       
   700         }
       
   701     }
       
   702 
       
   703 
       
   704 // End of file