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1 |
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2 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). |
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3 // All rights reserved. |
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4 // This component and the accompanying materials are made available |
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5 // under the terms of "Eclipse Public License v1.0" |
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6 // which accompanies this distribution, and is available |
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7 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 // |
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9 // Initial Contributors: |
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10 // Nokia Corporation - initial contribution. |
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11 // |
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12 // Contributors: |
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13 // |
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14 // Description: |
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15 // |
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16 |
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17 |
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18 |
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19 // INCLUDES |
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20 #include "SIPExGameEngine.h" |
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21 #include "SIPExStateViewNotifier.h" |
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22 #include "SIPExGameObserver.h" |
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23 #include "SIPExStateAcceptingSIP.h" |
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24 #include "SIPExStateConnecting.h" |
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25 #include "SIPExStateIdle.h" |
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26 #include "SIPExStateInviting.h" |
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27 #include "SIPExStateLocal.h" |
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28 #include "SIPExStateRemote.h" |
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29 #include "SIPExStateRegistering.h" |
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30 #include "SIPExStateRegistered.h" |
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31 #include "SIPExSocketEngine.h" |
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32 #include "SIPExSIPEngine.h" |
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33 #include "SIPExEngine.pan" |
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34 #include <in_sock.h> // TInetAddr |
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35 |
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36 // Remove exports in unit test build |
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37 #ifdef CPPUNIT_TEST |
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38 #undef EXPORT_C |
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39 #define EXPORT_C |
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40 #endif |
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41 |
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42 // CONSTANTS |
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43 const TUid KUidSIPExApp = { 0xA00001EB }; |
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44 |
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45 // ----------------------------------------------------------------------------- |
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46 // CSIPExEngine::NewL |
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47 // Static constructor. |
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48 // ----------------------------------------------------------------------------- |
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49 // |
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50 EXPORT_C CSIPExEngine* CSIPExEngine::NewL( MSIPExGameObserver& aGameObserver ) |
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51 { |
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52 CSIPExEngine* self = NewLC( aGameObserver ); |
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53 CleanupStack::Pop(self); |
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54 return self; |
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55 } |
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56 |
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57 // ----------------------------------------------------------------------------- |
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58 // CSIPExEngine::NewLC |
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59 // Static constructor. The instance is left to the CleanupStack. |
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60 // ----------------------------------------------------------------------------- |
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61 // |
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62 EXPORT_C CSIPExEngine* CSIPExEngine::NewLC( MSIPExGameObserver& aGameObserver ) |
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63 { |
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64 CSIPExEngine* self = new (ELeave) CSIPExEngine( aGameObserver ); |
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65 CleanupStack::PushL(self); |
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66 self->ConstructL(); |
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67 return self; |
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68 } |
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69 |
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70 // ----------------------------------------------------------------------------- |
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71 // CSIPExEngine::CSIPExEngine |
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72 // C++ default constructor. Initializes the observer member variable. |
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73 // ----------------------------------------------------------------------------- |
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74 // |
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75 CSIPExEngine::CSIPExEngine( MSIPExGameObserver& aGameObserver ) |
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76 : iGameObserver( aGameObserver ) |
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77 { |
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78 } |
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79 |
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80 // ----------------------------------------------------------------------------- |
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81 // CSIPExEngine::~CSIPExEngine |
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82 // Destructor. Destroy all members. |
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83 // ----------------------------------------------------------------------------- |
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84 // |
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85 EXPORT_C CSIPExEngine::~CSIPExEngine() |
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86 { |
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87 DestroySocketEngine(); |
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88 delete iSIPEngine; |
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89 |
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90 // Delete all state objects |
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91 delete iStateIdle; |
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92 delete iStateRegistering; |
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93 delete iStateRegistered; |
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94 delete iStateInviting; |
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95 delete iStateConnecting; |
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96 delete iStateLocal; |
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97 delete iStateRemote; |
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98 delete iStateAcceptingSIP; |
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99 } |
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100 |
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101 // ----------------------------------------------------------------------------- |
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102 // CSIPExEngine::ConstructL |
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103 // Symbian 2nd phase constructor can leave. |
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104 // Initializes the game data, socket and sip engines and all state objects. |
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105 // ----------------------------------------------------------------------------- |
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106 // |
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107 void CSIPExEngine::ConstructL() |
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108 { |
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109 // Init all state objects |
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110 iStateIdle = new (ELeave) TSIPExStateIdle; |
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111 iStateRegistering = new (ELeave) TSIPExStateRegistering; |
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112 iStateRegistered = new (ELeave) TSIPExStateRegistered; |
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113 iStateInviting = new (ELeave) TSIPExStateInviting; |
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114 iStateConnecting = new (ELeave) TSIPExStateConnecting; |
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115 iStateLocal = new (ELeave) TSIPExStateLocal; |
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116 iStateRemote = new (ELeave) TSIPExStateRemote; |
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117 iStateAcceptingSIP = new (ELeave) TSIPExStateAcceptingSIP; |
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118 |
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119 iSocketEngine = CSIPExSocketEngine::NewL( *this ); |
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120 iSIPEngine = CSIPExSIPEngine::NewL( KUidSIPExApp, this ); |
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121 |
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122 // Set the first state as active state |
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123 iActiveState = iStateIdle; |
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124 |
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125 // Reset game data |
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126 ResetGame(); |
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127 } |
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128 |
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129 |
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130 // ---------------------------------------------------------------------------- |
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131 // New functions. |
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132 // ---------------------------------------------------------------------------- |
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133 |
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134 // ----------------------------------------------------------------------------- |
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135 // CSIPExEngine::SetViewNotifier |
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136 // Sets a new reference to the iNotifier. |
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137 // ----------------------------------------------------------------------------- |
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138 // |
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139 EXPORT_C void CSIPExEngine::SetViewNotifier( MSIPExStateViewNotifier& aNotifier ) |
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140 { |
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141 iNotifier = &aNotifier; |
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142 } |
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143 |
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144 // ----------------------------------------------------------------------------- |
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145 // CSIPExEngine::ResetGame |
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146 // Resets the game area, moves and cursor position. |
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147 // ----------------------------------------------------------------------------- |
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148 // |
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149 void CSIPExEngine::ResetGame() |
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150 { |
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151 for ( TInt i=0 ; i < KBoxCountX; i++ ) |
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152 { |
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153 for ( TInt j=0 ; j < KBoxCountY; j++ ) |
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154 { |
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155 iBoard[i][j] = -1; |
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156 } |
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157 } |
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158 |
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159 iCursor = 0; |
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160 iMoves = 0; |
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161 iPeer = EUnknown; |
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162 } |
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163 |
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164 // ----------------------------------------------------------------------------- |
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165 // CSIPExEngine::SetBoard |
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166 // Sets the value (aValue) to the board to the place specified in aX and aY. |
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167 // ----------------------------------------------------------------------------- |
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168 // |
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169 void CSIPExEngine::SetBoard( const TInt aX, const TInt aY, const TInt aValue ) |
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170 { |
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171 __ASSERT_DEBUG( aX < KBoxCountX && aY < KBoxCountY, |
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172 Panic( EBoardValueOOR ) ); |
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173 iBoard[ aX ][ aY ] = aValue; |
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174 } |
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175 |
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176 // ----------------------------------------------------------------------------- |
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177 // CSIPExEngine::IncreaseMovesBy |
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178 // Increases the iMoves by aAmount. |
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179 // ----------------------------------------------------------------------------- |
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180 // |
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181 void CSIPExEngine::IncreaseMovesBy( const TInt aAmount ) |
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182 { |
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183 iMoves += aAmount; |
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184 } |
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185 |
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186 // ----------------------------------------------------------------------------- |
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187 // CSIPExEngine::BoardValue |
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188 // Returns the board value from the specified place. |
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189 // ----------------------------------------------------------------------------- |
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190 // |
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191 EXPORT_C TInt CSIPExEngine::BoardValue( TInt aX, TInt aY ) |
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192 { |
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193 __ASSERT_DEBUG( aX < KBoxCountX && aY < KBoxCountY, |
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194 Panic( EBoardValueOOR ) ); |
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195 return iBoard[ aX ][ aY ]; |
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196 } |
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197 |
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198 // ----------------------------------------------------------------------------- |
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199 // CSIPExEngine::Cursor |
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200 // Returns the iCursor value. |
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201 // ----------------------------------------------------------------------------- |
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202 // |
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203 EXPORT_C TInt CSIPExEngine::Cursor() |
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204 { |
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205 return iCursor; |
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206 } |
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207 |
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208 // ----------------------------------------------------------------------------- |
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209 // CSIPExEngine::SetCursor |
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210 // Sets a new value to the iCursor. |
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211 // ----------------------------------------------------------------------------- |
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212 // |
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213 void CSIPExEngine::SetCursor( const TInt aNewValue ) |
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214 { |
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215 iCursor = aNewValue; |
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216 } |
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217 |
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218 // ----------------------------------------------------------------------------- |
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219 // CSIPExEngine::ChangeState |
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220 // Changes a new value to the iActiveState and notifies the game observer. |
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221 // ----------------------------------------------------------------------------- |
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222 // |
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223 void CSIPExEngine::ChangeState( TSIPExState& aNewState ) |
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224 { |
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225 iActiveState = &aNewState; |
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226 |
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227 TEngineState state( EIdle ); |
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228 if( iActiveState == iStateIdle || iActiveState == iStateRegistering ) |
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229 { |
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230 state = EIdle; |
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231 } |
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232 else if( iActiveState == iStateRegistered ) |
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233 { |
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234 state = EEnabled; |
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235 } |
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236 else if ( iActiveState == iStateInviting || |
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237 iActiveState == iStateAcceptingSIP || |
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238 iActiveState == iStateConnecting ) |
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239 { |
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240 state = EActivating; |
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241 } |
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242 else if( iActiveState == iStateLocal || iActiveState == iStateRemote ) |
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243 { |
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244 state = EActive; |
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245 } |
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246 else { /*Nothing to do*/ } |
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247 |
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248 iGameObserver.GameStateChanged( state ); |
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249 } |
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250 |
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251 // ----------------------------------------------------------------------------- |
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252 // CSIPExEngine::SendMessage |
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253 // Formats and sends the message to the socket. |
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254 // ----------------------------------------------------------------------------- |
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255 // |
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256 void CSIPExEngine::SendMessage( const TInt aX, const TInt aY ) |
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257 { |
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258 __ASSERT_DEBUG( aX < KBoxCountX && aY < KBoxCountY, |
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259 Panic( EBoardValueOOR ) ); |
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260 |
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261 TBuf8<8> msg; |
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262 msg.Format( KMoveFormatStr(), aX, aY ); |
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263 |
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264 iSocketEngine->Write( msg ); |
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265 } |
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266 |
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267 // ----------------------------------------------------------------------------- |
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268 // CSIPExEngine::Info |
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269 // Calls the view notifier. |
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270 // ----------------------------------------------------------------------------- |
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271 // |
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272 void CSIPExEngine::InfoL( const TDesC& aInfoTxt ) |
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273 { |
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274 __ASSERT_DEBUG( iNotifier, Panic( ENoGameViewNotifier ) ); |
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275 |
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276 iNotifier->ShowInfoL( aInfoTxt ); |
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277 } |
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278 |
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279 // ----------------------------------------------------------------------------- |
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280 // CSIPExEngine::StatusInfo |
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281 // Calls the view notifier. |
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282 // ----------------------------------------------------------------------------- |
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283 // |
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284 void CSIPExEngine::StatusInfoL( const TDesC& aTxt ) |
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285 { |
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286 __ASSERT_DEBUG( iNotifier, Panic( ENoGameViewNotifier ) ); |
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287 |
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288 iNotifier->ShowStatusInfoL( aTxt ); |
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289 } |
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290 |
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291 // ----------------------------------------------------------------------------- |
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292 // CSIPExEngine::SetRemote |
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293 // Sets the remote peer move to the board into the specified place. |
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294 // ----------------------------------------------------------------------------- |
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295 // |
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296 void CSIPExEngine::SetRemote( const TInt aX, const TInt aY ) |
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297 { |
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298 SetBoard( aX, aY, 2 ); |
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299 } |
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300 |
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301 // ----------------------------------------------------------------------------- |
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302 // CSIPExEngine::DestroySocketEngine |
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303 // Deletes the socket engine. |
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304 // ----------------------------------------------------------------------------- |
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305 // |
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306 void CSIPExEngine::DestroySocketEngine() |
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307 { |
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308 delete iSocketEngine; |
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309 iSocketEngine = NULL; |
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310 } |
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311 |
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312 // ----------------------------------------------------------------------------- |
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313 // CSIPExEngine::SIPEngine |
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314 // Returns the pointer to the SIP engine. The ownership is not transfered. |
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315 // ----------------------------------------------------------------------------- |
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316 // |
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317 CSIPExSIPEngine* CSIPExEngine::SIPEngine() |
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318 { |
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319 return iSIPEngine; |
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320 } |
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321 |
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322 // ----------------------------------------------------------------------------- |
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323 // CSIPExEngine::SocketEngine |
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324 // Returns the pointer to the socket engine. The ownership is not transfered. |
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325 // The engine will be created if not already done. |
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326 // ----------------------------------------------------------------------------- |
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327 // |
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328 CSIPExSocketEngine* CSIPExEngine::SocketEngineL() |
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329 { |
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330 if( !iSocketEngine ) |
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331 { |
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332 iSocketEngine = CSIPExSocketEngine::NewL( *this ); |
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333 } |
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334 return iSocketEngine; |
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335 } |
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336 |
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337 // ----------------------------------------------------------------------------- |
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338 // CSIPExEngine::GameObserver |
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339 // Returns the reference to the game observer. |
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340 // ----------------------------------------------------------------------------- |
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341 // |
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342 MSIPExGameObserver& CSIPExEngine::GameObserver() |
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343 { |
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344 return iGameObserver; |
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345 } |
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346 |
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347 // ---------------------------------------------------------------------------- |
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348 // From Game engine |
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349 // ---------------------------------------------------------------------------- |
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350 |
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351 // ----------------------------------------------------------------------------- |
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352 // CSIPExEngine::InviteL |
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353 // From MSIPExGameEngine. Redirects the call to the active state object. |
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354 // ----------------------------------------------------------------------------- |
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355 // |
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356 EXPORT_C void CSIPExEngine::InviteL( const TDesC& aAddress ) |
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357 { |
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358 iActiveState->InviteL( this, aAddress ); |
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359 } |
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360 |
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361 // ----------------------------------------------------------------------------- |
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362 // CSIPExEngine::EnableProfile |
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363 // From MSIPExGameEngine. Redirects the call to the active state object. |
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364 // ----------------------------------------------------------------------------- |
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365 // |
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366 EXPORT_C void CSIPExEngine::EnableProfileL() |
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367 { |
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368 iActiveState->EnableProfileL( this ); |
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369 } |
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370 |
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371 // ----------------------------------------------------------------------------- |
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372 // CSIPExEngine::DisableProfile |
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373 // From MSIPExGameEngine. Redirects the call to the active state object. |
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374 // ----------------------------------------------------------------------------- |
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375 // |
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376 EXPORT_C void CSIPExEngine::DisableProfileL() |
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377 { |
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378 iActiveState->DisableProfileL( this ); |
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379 } |
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380 |
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381 // ----------------------------------------------------------------------------- |
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382 // CSIPExEngine::SendInstantMsgL |
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383 // From MSIPExGameEngine. Redirects the call to the active state object. |
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384 // ----------------------------------------------------------------------------- |
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385 // |
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386 EXPORT_C void CSIPExEngine::SendInstantMsgL( |
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387 const TDesC& aAddress, |
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388 const TDesC& aMsg ) |
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389 { |
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390 iActiveState->SendInstantMsgL( this, aAddress, aMsg ); |
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391 } |
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392 |
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393 // ----------------------------------------------------------------------------- |
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394 // CSIPExEngine::EndGameL |
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395 // From MSIPExGameEngine. Redirects the call to the active state object. |
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396 // ----------------------------------------------------------------------------- |
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397 // |
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398 EXPORT_C void CSIPExEngine::EndGameL() |
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399 { |
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400 iActiveState->EndGameL( this ); |
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401 } |
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402 |
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403 // ----------------------------------------------------------------------------- |
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404 // CSIPExEngine::DrawCursor |
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405 // From MSIPExGameEngine. Redirects the call to the active state object. |
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406 // ----------------------------------------------------------------------------- |
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407 // |
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408 EXPORT_C TBool CSIPExEngine::DrawCursor() |
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409 { |
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410 return iActiveState->DrawCursor(); |
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411 } |
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412 |
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413 // ----------------------------------------------------------------------------- |
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414 // CSIPExEngine::DrawBoard |
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415 // From MSIPExGameEngine. Redirects the call to the active state object. |
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416 // ----------------------------------------------------------------------------- |
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417 // |
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418 EXPORT_C TBool CSIPExEngine::DrawBoard() |
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419 { |
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420 return iActiveState->DrawBoard(); |
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421 } |
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422 |
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423 // ----------------------------------------------------------------------------- |
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424 // CSIPExEngine::CursorLeft |
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425 // From MSIPExGameEngine. Redirects the call to the active state object. |
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426 // ----------------------------------------------------------------------------- |
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427 // |
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428 EXPORT_C void CSIPExEngine::CursorLeft() |
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429 { |
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430 iActiveState->CursorLeft( this ); |
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431 } |
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432 |
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433 // ----------------------------------------------------------------------------- |
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434 // CSIPExEngine::CursorRight |
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435 // From MSIPExGameEngine. Redirects the call to the active state object. |
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436 // ----------------------------------------------------------------------------- |
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437 // |
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438 EXPORT_C void CSIPExEngine::CursorRight() |
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439 { |
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440 iActiveState->CursorRight( this ); |
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441 } |
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442 |
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443 // ----------------------------------------------------------------------------- |
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444 // CSIPExEngine::CursorPressed |
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445 // Redirects the call to the active state object. |
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446 // ----------------------------------------------------------------------------- |
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447 // |
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448 EXPORT_C void CSIPExEngine::CursorPressed() |
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449 { |
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450 iActiveState->CursorPressed( this ); |
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451 } |
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452 |
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453 // ----------------------------------------------------------------------------- |
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454 // CSIPExEngine::MoveCursorL |
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455 // Redirects the call to the active state object. |
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456 // ----------------------------------------------------------------------------- |
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457 // |
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458 EXPORT_C void CSIPExEngine::MoveCursorL( const TInt aNewValue ) |
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459 { |
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460 iActiveState->MoveCursorL( this, aNewValue ); |
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461 } |
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462 |
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463 // ----------------------------------------------------------------------------- |
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464 // CSIPExEngine::CalculatePos |
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465 // From MSIPExGameEngine. Redirects the call to the active state object. |
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466 // ----------------------------------------------------------------------------- |
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467 // |
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468 TInt CSIPExEngine::CalculatePos() |
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469 { |
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470 return iActiveState->CalculatePos( this ); |
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471 } |
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472 |
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473 // ----------------------------------------------------------------------------- |
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474 // CSIPExEngine::IsWin |
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475 // From MSIPExGameEngine. Redirects the call to the active state object. |
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476 // ----------------------------------------------------------------------------- |
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477 // |
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478 TInt CSIPExEngine::IsWin( const TInt aX, const TInt aY ) |
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479 { |
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480 return iActiveState->IsWin( this, aX, aY ); |
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481 } |
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482 |
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483 // ----------------------------------------------------------------------------- |
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484 // CSIPExEngine::Moves |
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485 // Getter function for the iMoves. |
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486 // ----------------------------------------------------------------------------- |
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487 // |
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488 TInt CSIPExEngine::Moves() |
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489 { |
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490 return iMoves; |
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491 } |
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492 |
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493 // ----------------------------------------------------------------------------- |
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494 // CSIPExEngine::Peer |
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495 // Getter function for the iPeer. |
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496 // ----------------------------------------------------------------------------- |
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497 // |
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498 CSIPExEngine::TPeer CSIPExEngine::Peer() |
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499 { |
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500 return iPeer; |
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501 } |
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502 |
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503 // ----------------------------------------------------------------------------- |
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504 // CSIPExEngine::SetPeer |
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505 // Sets a new value to the iPeer. |
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506 // ----------------------------------------------------------------------------- |
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507 // |
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508 void CSIPExEngine::SetPeer( TPeer aPeer ) |
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509 { |
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510 iPeer = aPeer; |
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511 } |
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512 |
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513 // ----------------------------------------------------------------------------- |
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514 // CSIPExEngine::AcceptInvitationL |
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515 // Asks from game observer whether user accept the invitation or not. |
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516 // ----------------------------------------------------------------------------- |
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517 // |
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518 TBool CSIPExEngine::AcceptInvitationL( const TDesC8& aFrom ) |
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519 { |
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520 HBufC* from = HBufC::NewLC( aFrom.Length() ); |
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521 from->Des().Copy( aFrom ); |
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522 TBool retVal = iGameObserver.AcceptInvitationL( *from ); |
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523 CleanupStack::PopAndDestroy( from ); |
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524 return retVal; |
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525 } |
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526 |
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527 // ---------------------------------------------------------------------------- |
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528 // From Socket Observer |
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529 // ---------------------------------------------------------------------------- |
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530 |
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531 // ----------------------------------------------------------------------------- |
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532 // CSIPExEngine::SocketState |
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533 // From MSIPExSocketEngineObserver. Redirects the call to the active state object. |
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534 // Called when the socket engine's state changes. |
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535 // ----------------------------------------------------------------------------- |
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536 // |
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537 void CSIPExEngine::SocketState( TInt aNewState ) |
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538 { |
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539 iActiveState->SocketState( this, aNewState ); |
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540 } |
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541 |
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542 // ----------------------------------------------------------------------------- |
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543 // CSIPExEngine::SocketData |
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544 // From MSIPExSocketEngineObserver. Redirects the call to the active state object. |
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545 // Called when data has arrived from the socket. |
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546 // ----------------------------------------------------------------------------- |
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547 // |
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548 void CSIPExEngine::SocketData( TDesC8& aData ) |
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549 { |
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550 iActiveState->SocketData( this, aData ); |
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551 } |
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552 |
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553 // ---------------------------------------------------------------------------- |
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554 // From SIP Observer |
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555 // ---------------------------------------------------------------------------- |
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556 |
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557 // ----------------------------------------------------------------------------- |
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558 // CSIPExEngine::InviteReceived |
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559 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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560 // ----------------------------------------------------------------------------- |
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561 // |
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562 void CSIPExEngine::InviteReceived( const TDesC8& aFrom, const TUint32 aIapId ) |
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563 { |
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564 iActiveState->InviteReceived( this, aFrom, aIapId ); |
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565 } |
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566 |
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567 // ----------------------------------------------------------------------------- |
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568 // CSIPExEngine::InviteAcceptedByRemote |
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569 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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570 // ----------------------------------------------------------------------------- |
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571 // |
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572 void CSIPExEngine::InviteAcceptedByRemote( |
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573 const TInetAddr& aIPAddress, |
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574 const TUint32 aIapId ) |
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575 { |
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576 iActiveState->InviteAcceptedByRemote( this, aIPAddress, aIapId ); |
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577 } |
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578 |
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579 // ----------------------------------------------------------------------------- |
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580 // CSIPExEngine::InviteAcceptedByUs |
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581 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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582 // ----------------------------------------------------------------------------- |
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583 // |
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584 void CSIPExEngine::InviteAcceptedByUs() |
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585 { |
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586 iActiveState->InviteAcceptedByUs( this ); |
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587 } |
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588 |
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589 // ----------------------------------------------------------------------------- |
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590 // CSIPExEngine::InviteDeclinedByRemote |
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591 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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592 // ----------------------------------------------------------------------------- |
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593 // |
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594 void CSIPExEngine::InviteDeclinedByRemote( const TInt aResponse ) |
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595 { |
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596 iActiveState->InviteDeclinedByRemote( this, aResponse ); |
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597 } |
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598 |
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599 // ----------------------------------------------------------------------------- |
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600 // CSIPExEngine::InviteReceivedByRemote |
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601 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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602 // ----------------------------------------------------------------------------- |
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603 // |
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604 void CSIPExEngine::InviteReceivedByRemote( const TInt aResponse ) |
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605 { |
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606 iActiveState->InviteReceivedByRemote( this, aResponse ); |
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607 } |
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608 |
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609 // ----------------------------------------------------------------------------- |
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610 // CSIPExEngine::EngineError |
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611 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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612 // ----------------------------------------------------------------------------- |
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613 // |
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614 void CSIPExEngine::EngineError( TInt aError ) |
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615 { |
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616 iActiveState->EngineError( this, aError ); |
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617 } |
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618 |
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619 // ----------------------------------------------------------------------------- |
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620 // CSIPExEngine::InvitationCancelled |
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621 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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622 // ----------------------------------------------------------------------------- |
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623 // |
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624 void CSIPExEngine::InvitationCancelled() |
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625 { |
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626 iActiveState->InvitationCancelled( this ); |
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627 } |
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628 |
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629 // ----------------------------------------------------------------------------- |
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630 // CSIPExEngine::CancelFailed |
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631 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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632 // ----------------------------------------------------------------------------- |
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633 // |
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634 void CSIPExEngine::CancelFailed() |
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635 { |
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636 iActiveState->CancelFailed( this ); |
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637 } |
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638 |
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639 // ----------------------------------------------------------------------------- |
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640 // CSIPExEngine::SessionEnded |
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641 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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642 // ----------------------------------------------------------------------------- |
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643 // |
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644 void CSIPExEngine::SessionEnded() |
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645 { |
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646 iActiveState->SessionEnded( this ); |
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647 } |
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648 |
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649 // ----------------------------------------------------------------------------- |
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650 // CSIPExEngine::ConnectionLost |
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651 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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652 // ----------------------------------------------------------------------------- |
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653 // |
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654 void CSIPExEngine::ConnectionLost() |
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655 { |
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656 iActiveState->ConnectionLost( this ); |
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657 } |
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658 |
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659 // ----------------------------------------------------------------------------- |
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660 // CSIPExEngine::ProfileEnabled |
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661 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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662 // ----------------------------------------------------------------------------- |
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663 // |
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664 void CSIPExEngine::ProfileEnabled( TUint32 aSIPProfileId ) |
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665 { |
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666 iActiveState->ProfileEnabled( this, aSIPProfileId ); |
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667 } |
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668 |
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669 // ----------------------------------------------------------------------------- |
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670 // CSIPExEngine::ProfileError |
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671 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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672 // ----------------------------------------------------------------------------- |
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673 // |
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674 void CSIPExEngine::ProfileError( TInt aError ) |
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675 { |
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676 iActiveState->ProfileError( this, aError ); |
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677 } |
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678 |
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679 // ----------------------------------------------------------------------------- |
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680 // CSIPExEngine::IMReceived |
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681 // From MSIPExSIPEngineObserver. Redirects the call to the active state object. |
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682 // ----------------------------------------------------------------------------- |
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683 // |
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684 void CSIPExEngine::IMReceived( const TDesC8& aFrom, |
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685 const TDesC8& aMessage ) |
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686 { |
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687 iActiveState->IMReceived( this, aFrom, aMessage ); |
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688 } |
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689 |
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690 // ----------------------------------------------------------------------------- |
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691 // CSIPExEngine::WriteLog |
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692 // From MSIPExSIPEngineObserver. Logs SIP engine events |
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693 // ----------------------------------------------------------------------------- |
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694 // |
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695 void CSIPExEngine::WriteLog( const TDesC8& aLog ) |
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696 { |
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697 if( iNotifier ) |
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698 { |
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699 TRAPD( ignore, iNotifier->ShowInfoL( aLog ) ); |
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700 } |
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701 } |
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702 |
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703 |
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704 // End of file |