|
1 |
|
2 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). |
|
3 // All rights reserved. |
|
4 // This component and the accompanying materials are made available |
|
5 // under the terms of "Eclipse Public License v1.0" |
|
6 // which accompanies this distribution, and is available |
|
7 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
|
8 // |
|
9 // Initial Contributors: |
|
10 // Nokia Corporation - initial contribution. |
|
11 // |
|
12 // Contributors: |
|
13 // |
|
14 // Description: |
|
15 // |
|
16 |
|
17 |
|
18 |
|
19 // INCLUDES |
|
20 #include "SIPExStateAcceptingSIP.h" |
|
21 #include "SIPExGameEngine.h" |
|
22 #include "SIPExSIPEngine.h" |
|
23 |
|
24 // ----------------------------------------------------------------------------- |
|
25 // TSIPExState::SocketState |
|
26 // Changes the active state according the new state of the Socket engine. |
|
27 // If the socket is connected the game is reseted first and the turn is given |
|
28 // to the remote peer. |
|
29 // If not connected, info UI and set Registered to a new active state. |
|
30 // ----------------------------------------------------------------------------- |
|
31 // |
|
32 void TSIPExStateAcceptingSIP::SocketState( |
|
33 CSIPExEngine* aContext, |
|
34 TInt aNewState ) |
|
35 { |
|
36 aContext->SetPeer( CSIPExEngine::EServer ); |
|
37 switch (aNewState) |
|
38 { |
|
39 case CSIPExSocketEngine::ENotConnected: |
|
40 ChangeState( aContext, aContext->iStateRegistered ); |
|
41 aContext->InfoL( KNotConnected() ); |
|
42 break; |
|
43 case CSIPExSocketEngine::EConnected: |
|
44 aContext->ResetGame(); |
|
45 ChangeState( aContext, aContext->iStateRemote ); |
|
46 aContext->StatusInfoL( KWaitingRemote() ); |
|
47 aContext->InfoL( KConnected() ); |
|
48 break; |
|
49 |
|
50 case CSIPExSocketEngine::ETimedOut: |
|
51 ChangeState( aContext, aContext->iStateRegistered ); |
|
52 aContext->InfoL( KTimedOut() ); |
|
53 break; |
|
54 default: |
|
55 break; |
|
56 } |
|
57 } |
|
58 |
|
59 |
|
60 // ----------------------------------------------------------------------------- |
|
61 // TSIPExStateAcceptingSIP::EndGameL |
|
62 // The SIP session will be ended. |
|
63 // ----------------------------------------------------------------------------- |
|
64 // |
|
65 void TSIPExStateAcceptingSIP::EndGameL( CSIPExEngine* aContext ) |
|
66 { |
|
67 aContext->SIPEngine()->EndSessionL(); |
|
68 } |
|
69 |
|
70 // ----------------------------------------------------------------------------- |
|
71 // TSIPExStateAcceptingSIP::InvitationCancelled |
|
72 // The invitation is cancelled. The active state is changed to the registered |
|
73 // and the socket engine is destroyed. |
|
74 // ----------------------------------------------------------------------------- |
|
75 // |
|
76 void TSIPExStateAcceptingSIP::InvitationCancelled( CSIPExEngine* aContext) |
|
77 { |
|
78 ChangeState( aContext, aContext->iStateRegistered ); |
|
79 TRAPD( ignore, aContext->SocketEngineL()->Stop() ); |
|
80 aContext->DestroySocketEngine(); |
|
81 } |
|
82 |
|
83 // End of file |