realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExGameObserver.h
changeset 0 307788aac0a8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Inc/SIPExGameObserver.h	Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,61 @@
+
+/*
+* Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+
+#ifndef MSIPEXGAMEOBSERVER_H
+#define MSIPEXGAMEOBSERVER_H
+
+// INCLUDES
+#include    "SIPExGameEngine.h"
+
+// CLASS DECLARATIONS
+/**
+* Class for observing the game events.
+*/
+class MSIPExGameObserver 
+	{
+    public:
+        /**
+		* GameStateChanged
+        * Called when the active state of the game is changed.
+        * @param aNewState A new state of the game engine.
+		*/
+        virtual void GameStateChanged( CSIPExEngine::TEngineState aNewState ) = 0;
+
+        /**
+		* AcceptInvitationL
+        * Called when the invitation has arrived from SIP engine.
+        * @param aFrom The address of the summoner.
+        * @return ETrue if the user accepts the invitation, else EFalse.
+		*/
+        virtual TBool AcceptInvitationL( const TDesC& aFrom ) = 0;
+
+        /**
+		* IMReceived
+        * Called when the instant message has arrived from the SIP engine.
+        * @param aFrom The address of the sender.
+        * @param aMsg The message.
+		*/
+        virtual void  IMReceivedL( const TDesC8& aFrom, const TDesC8& aMsg ) = 0;
+	};
+
+#endif // MSIPEXGAMEOBSERVER_H
+
+// End of file
+