--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateLocal.cpp Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,166 @@
+
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+
+// INCLUDES
+#include "SIPExStateLocal.h"
+#include "SIPExGameEngine.h"
+#include "SIPExSIPEngine.h"
+#include "SIPExGameConstants.h"
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::CursorPressed
+// Game state is updated.
+// Move is sent to the remote peer. If WIN the state is Registered.
+// otherwise turn is moved to remote.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateLocal::CursorPressed( CSIPExEngine* aContext )
+ {
+ TInt y = aContext->CalculatePos();
+ if ( y != -1 )
+ {
+ aContext->SetBoard( aContext->Cursor(), y, 1 );
+ aContext->IncreaseMovesBy( 1 );
+ aContext->SendMessage( aContext->Cursor(), y );
+ TInt ret = aContext->IsWin( aContext->Cursor(),y );
+
+ if (ret == 1)
+ {
+ ChangeState( aContext, aContext->iStateRemote );
+ aContext->StatusInfoL( KYouWin() );
+ EndGameL( aContext );
+ }
+ else if ( aContext->Moves() == KMaxMoves )
+ {
+ ChangeState( aContext, aContext->iStateRemote );
+ aContext->StatusInfoL( KGameTie() );
+ EndGameL( aContext );
+ }
+ else
+ {
+ ChangeState( aContext, aContext->iStateRemote );
+ aContext->StatusInfoL( KWaitingRemote() );
+ }
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::CursorRight
+// Game state is updated.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateLocal::CursorRight( CSIPExEngine* aContext )
+ {
+ aContext->SetCursor( aContext->Cursor() + 1 );
+ if ( aContext->Cursor() > KBoxCountX - 1 )
+ {
+ aContext->SetCursor( 0 );
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::CursorLeft
+// Game state is updated.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateLocal::CursorLeft( CSIPExEngine* aContext )
+ {
+ aContext->SetCursor( aContext->Cursor() - 1 );
+ if ( aContext->Cursor() < 0 )
+ {
+ aContext->SetCursor( KBoxCountX - 1 );
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::DrawCursor
+// Returns always ETrue, because it is local player's turn we have to draw the
+// cursor.
+// -----------------------------------------------------------------------------
+//
+TBool TSIPExStateLocal::DrawCursor()
+ {
+ return ETrue;
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::SendInstantMsgL
+// Calls base classes function to send the instant message.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateLocal::SendInstantMsgL( CSIPExEngine* aContext,
+ const TDesC& aAddress, const TDesC& aMsg )
+ {
+ HBufC8* addr = HBufC8::NewLC( aAddress.Length() );
+ addr->Des().Copy( aAddress );
+
+ HBufC8* msg = HBufC8::NewLC( aMsg.Length() );
+ msg->Des().Copy( aMsg );
+
+ aContext->SIPEngine()->CreateIML( *msg, *addr );
+
+ CleanupStack::PopAndDestroy( msg );
+ CleanupStack::PopAndDestroy( addr );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::InviteL
+// Notifies the UI.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateLocal::InviteL(
+ CSIPExEngine* aContext,
+ const TDesC& /*aAddress*/ )
+ {
+ aContext->InfoL( KGameAlreadyRunning() );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::DisableProfile
+// Notifies the UI.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateLocal::DisableProfileL( CSIPExEngine* aContext )
+ {
+ aContext->InfoL( KGameAlreadyRunning() );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::EndGameL
+// Notifies the UI and changes the active state to the Registered.
+// The socket engine will be deleted and the SIP session ended.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateLocal::EndGameL( CSIPExEngine* aContext )
+ {
+ aContext->SIPEngine()->EndSessionL();
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateLocal::MoveCursorL
+// Moves cursor into the new position.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateLocal::MoveCursorL(
+ CSIPExEngine* aContext,
+ const TInt aNewPosition )
+ {
+ aContext->SetCursor( aNewPosition );
+ }
+
+// End of file