// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Name : CStateModel.cpp
// Part of : ConnectionMgr
// Implementation
// Version : SIP/4.0
//
#include "CStateModel.h"
#include "TStateInit.h"
#include "TStateInactiveMonitoring.h"
#include "TStateInactiveConnecting.h"
#include "TStateActiveResolving.h"
#include "TStateActiveResolved.h"
#include "TStateSuspended.h"
#include "TStateUnavailable.h"
#include "msipconnectioncontext.h"
#include "SipLogs.h"
// ----------------------------------------------------------------------------
// CStateModel::NewL
// ----------------------------------------------------------------------------
//
CStateModel* CStateModel::NewL( MSIPConnectionContext& aContext,
MTimerManager& aTimer )
{
CStateModel* self = new( ELeave ) CStateModel( aContext, aTimer );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// ----------------------------------------------------------------------------
// CStateModel::~CStateModel
// ----------------------------------------------------------------------------
//
CStateModel::~CStateModel()
{
// Lets not call State() if we are not initialized properly
if( iStates.Count() == EMaxStates )
{
State().Exit();
}
}
// ----------------------------------------------------------------------------
// CStateModel::SendL
// ----------------------------------------------------------------------------
//
void CStateModel::SendL( const TSIPTransportParams& aParams,
CSIPRequest& aRequest,
TBool aForceUDP,
const CUri8* aOutboundProxy,
const TInetAddr& aRemoteAddr,
TRequestStatus& aStatus )
{
State().SendL(
aParams, aRequest, aForceUDP, aOutboundProxy, aRemoteAddr, aStatus );
}
// ----------------------------------------------------------------------------
// CStateModel::SendL
// ----------------------------------------------------------------------------
//
void CStateModel::SendL( const TSIPTransportParams& aParams,
CSIPResponse& aResponse,
TTransactionId aId,
TRequestStatus& aStatus )
{
State().SendL( aParams, aResponse, aId, aStatus );
}
// ----------------------------------------------------------------------------
// CStateModel::StateValue
// ----------------------------------------------------------------------------
//
MStateModel::TState CStateModel::StateValue() const
{
return iStateValue;
}
// ----------------------------------------------------------------------------
// CStateModel::EnterState
// ----------------------------------------------------------------------------
//
void CStateModel::EnterState( MStateModel::TState aState, TInt aError )
{
__SIP_INT_LOG2( "CStateModel::EnterState(state,error)", aState, aError )
// Exit the old state
State().Exit();
// Select next state, notify context
iStateValue = aState;
iContext.StateModelChanged( aState );
// Enter the next state
State().Enter( aError );
}
// ----------------------------------------------------------------------------
// CStateModel::NetworkStateChanged
// ----------------------------------------------------------------------------
//
void CStateModel::NetworkStateChanged(
MSIPNetworkObserver::TNetworkState aState,
TInt aError )
{
__SIP_INT_LOG2( "CStateModel::NetworkStateChanged(state,error)",
aState, aError )
iError = aError;
State().NetworkStateChanged( aState, aError );
}
// ----------------------------------------------------------------------------
// CStateModel::State
// ----------------------------------------------------------------------------
//
TStateBase& CStateModel::State() const
{
return const_cast< TStateBase& >( iStates.At( iStateValue ) );
}
// ----------------------------------------------------------------------------
// CStateModel::Error
// ----------------------------------------------------------------------------
//
TInt CStateModel::Error() const
{
return iError;
}
// ----------------------------------------------------------------------------
// CStateModel::CStateModel
// ----------------------------------------------------------------------------
//
CStateModel::CStateModel( MSIPConnectionContext& aContext,
MTimerManager& aTimer )
: iContext( aContext ), iTimer( aTimer ), iStates( EMaxStates ),
iStateValue( MStateModel::EUnavailable ),iError(KErrNone)
{
}
// ----------------------------------------------------------------------------
// CStateModel::ConstructL
// ----------------------------------------------------------------------------
//
void CStateModel::ConstructL()
{
iStates.AppendL( TStateInit( *this, iContext ),
sizeof( TStateInit ) );
iStates.AppendL( TStateInactiveMonitoring( *this, iContext,iTimer ),
sizeof( TStateInactiveMonitoring ) );
iStates.AppendL( TStateInactiveConnecting( *this, iContext, iTimer ),
sizeof( TStateInactiveConnecting ) );
iStates.AppendL( TStateActiveResolving( *this, iContext, iTimer ),
sizeof( TStateActiveResolving ) );
iStates.AppendL( TStateActiveResolved( *this, iContext ),
sizeof( TStateActiveResolved ) );
iStates.AppendL( TStateSuspended( *this, iContext ),
sizeof( TStateSuspended ) );
iStates.AppendL( TStateUnavailable( *this, iContext ),
sizeof( TStateUnavailable ) );
}