diff -r 000000000000 -r 307788aac0a8 realtimenetprots/sipfw/SampleApp/gameUI_techview/Inc/SIPExAppUi.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/realtimenetprots/sipfw/SampleApp/gameUI_techview/Inc/SIPExAppUi.h Tue Feb 02 01:03:15 2010 +0200 @@ -0,0 +1,97 @@ + +/* +* Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: +* +*/ + + + +#ifndef CSIPLINEAPPUI_H +#define CSIPLINEAPPUI_H + +// INCLUDES + +#include "SIPExGameObserver.h" +#include "SIPExGameConstants.h" +#include "SIPExGameEngine.h" +#include + +// FORWARD DECLARATIONS +class CSIPExGameContainer; +class CSIPExEngine; + +// CLASS DECLARATION +/** +* Application user interface class. +* User interface part of the CKON application framework +* for the SIPEx game. +*/ +class CSIPExAppUi +: public CEikAppUi, + public MSIPExGameObserver + { + public: // Constructors and destructor + + /** + * C++ default constructor. This needs to be public due to the way + * the framework constructs the AppUi. + */ + CSIPExAppUi(); + + /** + * 2nd phase constructor. This needs to be public due to the way + * the framework constructs the AppUi + */ + void ConstructL(); + + /** + * Destructor. + */ + virtual ~CSIPExAppUi(); + + public: // Functions from base classes + + /** + * From CEikAppUi handles the user interaction. + * @param aCommand Id of the initiated command + */ + void HandleCommandL( TInt aCommand ); + + // From MSIPExGameObserver + void GameStateChanged( CSIPExEngine::TEngineState aState ); + TBool AcceptInvitationL( const TDesC& aFrom ); + void IMReceivedL( const TDesC8& aFrom, const TDesC8& aMsg ); + + private: // New functions + + /** + * Handles the toolbar items states (dim/undim). + */ + void HandleToolbar(); + + private: // Data + // Owned: Pointer to the game view container + CSIPExGameContainer* iGameContainer; + // Not owned: pointer to the application engine. + CSIPExEngine* iEngine; + // The address field. The app remembers the last address. + TBuf< KMaxSIPAddressLength > iAddress; + // The state of the game. + CSIPExEngine::TEngineState iState; + }; + +#endif // CSIPLINEAPPUI_H + +// End of File