--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/multimediacommsengine/mmcesrv/mmceserver/src/mcesipstatemachine.cpp Tue Feb 02 01:04:58 2010 +0200
@@ -0,0 +1,278 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+
+
+
+
+
+#include "mcesipstatemachine.h"
+#include "mcesipsession.h"
+#include "mcestateidle.h"
+#include "mcestateclientestablishing.h"
+#include "mcestateoffering.h"
+#include "mcestateestablished.h"
+#include "mcestateterminating.h"
+#include "mcestateterminated.h"
+#include "mcestateserverestablishing.h"
+#include "mcestateupdating.h"
+#include "mcestateupdated.h"
+#include "mcestateanswering.h"
+#include "mcestateerror.h"
+#include "mcestatecanceled.h"
+#include "mcestateconfirming.h"
+#include "mcestateclientreserving.h"
+#include "mcestateacknowledgementrequired.h"
+#include "mcestateserverreserving.h"
+#include "mcestateconfirmationrequired.h"
+#include "mcestateserveroffering.h"
+#include "mcestateserverinitializing.h"
+
+#include "mceclientserver.h"
+#include "mceevents.h"
+#include "mcesrvlogs.h"
+
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::NewL
+// -----------------------------------------------------------------------------
+//
+CMceSipStateMachine* CMceSipStateMachine::NewL()
+ {
+ CMceSipStateMachine* self = CMceSipStateMachine::NewLC();
+ CleanupStack::Pop(self);
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::NewLC
+// -----------------------------------------------------------------------------
+//
+CMceSipStateMachine* CMceSipStateMachine::NewLC ()
+ {
+ CMceSipStateMachine* self = new (ELeave) CMceSipStateMachine();
+ CleanupStack::PushL(self);
+ self->ConstructL();
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::CMceSipStateMachine
+// -----------------------------------------------------------------------------
+//
+CMceSipStateMachine::CMceSipStateMachine ()
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::State
+// -----------------------------------------------------------------------------
+//
+CMceState& CMceSipStateMachine::State ( TMceStateIndex aStateIndex )
+ {
+ return *(iStates[ aStateIndex ]);
+
+ }
+
+
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::ConstructL
+// -----------------------------------------------------------------------------
+//
+void CMceSipStateMachine::ConstructL ()
+ {
+ MCESRV_DEBUG("CMceSipStateMachine::ConstructL, Entry");
+
+ CMceState* state = NULL;
+ //
+ state = new (ELeave) CMceStateIdle();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateClientEstablishing();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateOffering();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateEstablished();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateTerminating();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateTerminated();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateServerEstablishing();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateUpdating();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateUpdated();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateAnswering();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateError();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateCanceled();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateConfirming();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateClientReserving();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateAcknowledgementRequired();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateServerReserving();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateConfirmationRequired();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateServerOffering();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+ state = new (ELeave) CMceStateServerInitializing();
+ CleanupStack::PushL( state );
+ iStates.InsertL( state, state->Id() );
+ CleanupStack::Pop( state );
+
+ MCESRV_DEBUG("CMceSipStateMachine::ConstructL, Exit");
+ }
+
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::Consumes
+// -----------------------------------------------------------------------------
+//
+TBool CMceSipStateMachine::Consumes( TMceStateTransitionEvent& aEvent )
+ {
+ TBool consumes = EFalse;
+
+ if ( aEvent.EventSource() == EMceSip )
+ {
+ consumes = ETrue;
+ }
+ else if ( aEvent.EventSource() == EMceMedia )
+ {
+ consumes = ETrue;
+ }
+ else
+ {
+ consumes =
+ aEvent.Code() == EMceItcEstablishSession ||
+ aEvent.Code() == EMceItcAcceptSession ||
+ aEvent.Code() == EMceItcRejectSession ||
+ aEvent.Code() == EMceItcTerminateSession ||
+ aEvent.Code() == EMceItcCancel ||
+ aEvent.Code() == EMceItcRing ||
+ aEvent.Code() == EMceItcCallInQueue ||
+ aEvent.Code() == EMceItcUpdate ||
+ aEvent.Code() == EMceItcEnable ||
+ aEvent.Code() == EMceItcRequestSend ||
+ aEvent.Code() == EMceItcReplySend ||
+ aEvent.Code() == EMceItcDisable;
+ }
+
+ return consumes;
+ }
+
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::~CMceSipStateMachine
+// -----------------------------------------------------------------------------
+//
+CMceSipStateMachine::~CMceSipStateMachine()
+ {
+ MCESRV_DEBUG("CMceSipStateMachine::~CMceSipStateMachine, Entry");
+
+ iStates.ResetAndDestroy();
+ iStates.Close();
+
+ MCESRV_DEBUG("CMceSipStateMachine::~CMceSipStateMachine, Exit");
+ }
+
+
+// -----------------------------------------------------------------------------
+// CMceSipStateMachine::ProcessL
+// -----------------------------------------------------------------------------
+//
+void CMceSipStateMachine::ProcessL( TMceStateTransitionEvent& aEvent )
+ {
+ MCESRV_DEBUG("CMceSipStateMachine::ProcessL, Entry");
+ CMceState& currentState = aEvent.Session().CurrentState();
+ TMceStateIndex currentStateId = currentState.Id();
+ TUint eventCode = aEvent.Code();
+ MCESRV_DEBUG_STATE( "current state", currentStateId );
+ MCESRV_DEBUG_EVENT( "trigger event", eventCode );
+
+ if ( aEvent.EventSource() == EMceMedia )
+ {
+ // clear waiting flag
+ aEvent.Session().SetWaitingMediaCallback( EFalse );
+ }
+
+ MMCEStateTransitionHandler& transition = currentState.TransitionHandler();
+ TBool accept = currentState.AcceptL( aEvent );
+
+ currentState.StateExitL( aEvent );
+
+ if ( accept )
+ {
+ transition.EntryL( aEvent );
+ if ( aEvent.Session().CurrentState().Id() == currentState.Id() )
+ {
+ transition.ExitL( aEvent );
+ }
+ }
+
+ aEvent.Session().CurrentState().StateEntry( aEvent );
+
+ currentStateId = aEvent.Session().CurrentState().Id();
+ MCESRV_DEBUG_STATE( "ProcessL: new state", currentStateId );
+
+ MCESRV_DEBUG("CMceSipStateMachine::ProcessL, Exit");
+ }
+
+
+// End of File
+