/*
* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Location System UI Server's engine component. This class serves
* as a factory implementation for Location UI components
*
*/
// System Include
#include <aknViewAppUi.h>
// User Include
#include "locsysuiengine.h"
#include "locsettingsuiengine.h"
#include "locationsettings.h"
#include "locpossettings.h"
// ========================= MEMBER FUNCTIONS ================================
// ---------------------------------------------------------------------------
// CLocSysUiEngine::CLocSysUiEngine
// Overloaded Constructor
//
// ---------------------------------------------------------------------------
//
CLocSysUiEngine::CLocSysUiEngine( CAknViewAppUi& aAppUi )
:iAppUi( aAppUi )
{
}
// ---------------------------------------------------------------------------
// CLocationSystemUiView::~CLocSysUiEngine
// Destructor
//
// ---------------------------------------------------------------------------
//
CLocSysUiEngine::~CLocSysUiEngine()
{
// Incase a Location sub-settings request was made then the Settings
// UI engine has been created, In that case, the object and the
// associated resources would be freed.
delete iSettingsEngine;
// Incase Positioning settings request was made then the Settings UI
// and the associated resources would be freed.
delete iPosSettings;
}
// ---------------------------------------------------------------------------
// CLocSysUiEngine* CLocSysUiEngine::NewL
// Two Phase Constructor for creating the Location Settings UI engine.
//
// @param aAppUi Reference to the Application UI class.
// @return CLocSysUiEngine* Reference to the created object.
// ---------------------------------------------------------------------------
//
EXPORT_C CLocSysUiEngine* CLocSysUiEngine::NewL( CAknViewAppUi& aAppUi )
{
CLocSysUiEngine* self = CLocSysUiEngine::NewLC( aAppUi );
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------------------------
// CLocSysUiEngine* CLocSysUiEngine::NewL
// Two Phase Constructor for creating the Location Settings UI engine.
// Leaves the object on the cleanupstack.
//
// @param aAppUi Reference to the Application UI class.
// @return CLocSysUiEngine* Reference to the created object.
// ---------------------------------------------------------------------------
//
EXPORT_C CLocSysUiEngine* CLocSysUiEngine::NewLC( CAknViewAppUi& aAppUi )
{
CLocSysUiEngine* self = new(ELeave) CLocSysUiEngine( aAppUi );
CleanupStack::PushL( self );
// No second phase construction required
return self;
}
// ---------------------------------------------------------------------------
// MLocationUI* CLocSysUiEngine::CreateSettingsUi
// Creates the sub-Settings UI and appends it to the existing list. The ownership
// of the created object is not returned to the callee function. The object would
// be destroyed only on the destruction of the plug-in.
// Incase the object alreacdy exists then the function would return a reference to
// to the existing object.
//
// @param aImplementationUid The Implementation UID of the sub-settings plug-in that
// has to be created.
// @return MLocationUI* Reference to the sub-settings UI that has been created.
// ---------------------------------------------------------------------------
//
EXPORT_C MLocationUI* CLocSysUiEngine::CreateLocationSubSettingsUIL(
TUid aImplementationUid )
{
// If the Settings engine has already been created then use the same
// instance. If not, create a new instance
if( !iSettingsEngine )
{
iSettingsEngine = CLocSettingsUiEngine::NewL( iAppUi );
}
return iSettingsEngine->CreateSettingsUiL( aImplementationUid );
}
// ---------------------------------------------------------------------------
// MLocationUI* CLocSysUiEngine::CreatePositioningSettingsUIL
// Creates an instance of Postioning Settings UI. The ownership
// of the created object is not returned to the callee function. The object would
// be destroyed only on the destruction of the plug-in.
// Incase the object alreacdy exists then the function would return a reference to
// to the existing object.
//
// @return MLocationUI* Reference to the Positioning UI that has been created.
// ---------------------------------------------------------------------------
//
EXPORT_C MLocationUI* CLocSysUiEngine::CreatePositioningSettingsUIL()
{
// If the Postioning Settings UI instance already exists then use the same
// If not, create a new instance
if( !iPosSettings )
{
iPosSettings = CLocPosSettings::NewL();
}
return iPosSettings;
}