mmserv/sts/sts/src/sts.cpp
branchRCL_3
changeset 20 0ac9a5310753
parent 19 095bea5f582e
child 21 999b2818a0eb
equal deleted inserted replaced
19:095bea5f582e 20:0ac9a5310753
     1 /*
       
     2  * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     3  * All rights reserved.
       
     4  * This component and the accompanying materials are made available
       
     5  * under the terms of "Eclipse Public License v1.0"
       
     6  * which accompanies this distribution, and is available
       
     7  * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8  *
       
     9  * Initial Contributors:
       
    10  * Nokia Corporation - initial contribution.
       
    11  *
       
    12  * Contributors:
       
    13  *
       
    14  * Description:
       
    15  * This file provides the implementation of System Tone Service used
       
    16  * by the STS Server.
       
    17  */
       
    18 //  Include Files  
       
    19 #include "sts.h"
       
    20 #include "stssettingsmanager.h"
       
    21 
       
    22 class CSts::CPlayerNode
       
    23     {
       
    24 public:
       
    25     CPlayerNode(CStsPlayer* aPlayer);
       
    26     CPlayerNode(CStsPlayer* aPlayer, MStsPlayAlarmObserver& aObserver);
       
    27     ~CPlayerNode();
       
    28     bool HasObserver();
       
    29     CStsPlayer* Player();
       
    30     MStsPlayAlarmObserver& Observer();
       
    31 private:
       
    32     CStsPlayer* iPlayer;
       
    33     MStsPlayAlarmObserver* iObserver;
       
    34     };
       
    35 
       
    36 CSts::CPlayerNode::CPlayerNode(CStsPlayer* aPlayer) :
       
    37     iPlayer(aPlayer), iObserver(0)
       
    38     {
       
    39     }
       
    40 
       
    41 CSts::CPlayerNode::CPlayerNode(CStsPlayer* aPlayer,
       
    42         MStsPlayAlarmObserver& aObserver) :
       
    43     iPlayer(aPlayer), iObserver(&aObserver)
       
    44     {
       
    45     }
       
    46 
       
    47 CSts::CPlayerNode::~CPlayerNode()
       
    48     {
       
    49     delete iPlayer;
       
    50     }
       
    51 
       
    52 bool CSts::CPlayerNode::HasObserver()
       
    53     {
       
    54     return iObserver != 0;
       
    55     }
       
    56 
       
    57 CStsPlayer* CSts::CPlayerNode::Player()
       
    58     {
       
    59     return iPlayer;
       
    60     }
       
    61 
       
    62 MStsPlayAlarmObserver& CSts::CPlayerNode::Observer()
       
    63     {
       
    64     return *iObserver;
       
    65     }
       
    66 
       
    67 /*static*/CSts* CSts::Create()
       
    68     {
       
    69     CSts* self = new CSts();
       
    70 
       
    71     if (self != 0)
       
    72         {
       
    73         bool successful = self->Init();
       
    74 
       
    75         if (!successful)
       
    76             {
       
    77             delete self;
       
    78             self = 0;
       
    79             }
       
    80         }
       
    81     return self;
       
    82     }
       
    83 
       
    84 /*static*/void CSts::Delete(CSts* aSts)
       
    85     {
       
    86     delete aSts;
       
    87     }
       
    88 
       
    89 CSts::CSts() :
       
    90     iNextContext(1), iSettingsManager(0)
       
    91     {
       
    92     }
       
    93 
       
    94 bool CSts::Init()
       
    95     {
       
    96     bool successful = false;
       
    97     iSettingsManager = CStsSettingsManager::Create();
       
    98     if (iSettingsManager != 0)
       
    99         {
       
   100         successful = true;
       
   101         }
       
   102     return successful;
       
   103     }
       
   104 
       
   105 CSts::~CSts()
       
   106     {
       
   107     CleanUpPlayers();
       
   108     CStsSettingsManager::Delete(iSettingsManager);
       
   109     }
       
   110 
       
   111 void CSts::PlayTone(CSystemToneService::TToneType aTone)
       
   112     {
       
   113     CStsPlayer* player = CStsPlayer::Create(*this, *iSettingsManager,
       
   114             iNextContext, aTone);
       
   115     if (player != 0)
       
   116         {
       
   117         iPlayerMap[iNextContext] = new CPlayerNode(player);
       
   118         iNextContext++;
       
   119         if (iNextContext == 0)
       
   120             iNextContext++;
       
   121         player->Play();
       
   122         }
       
   123     else
       
   124         {
       
   125         //TODO: Add trace here
       
   126         }
       
   127     }
       
   128 
       
   129 void CSts::PlayAlarm(CSystemToneService::TAlarmType aAlarm,
       
   130         unsigned int& aAlarmContext, MStsPlayAlarmObserver& aObserver)
       
   131     {
       
   132     CStsPlayer* player = CStsPlayer::Create(*this, *iSettingsManager,
       
   133             iNextContext, aAlarm);
       
   134     if (player != 0)
       
   135         {
       
   136         iPlayerMap[iNextContext] = new CPlayerNode(player, aObserver);
       
   137         aAlarmContext = iNextContext;
       
   138         iNextContext++;
       
   139         if (iNextContext == 0)
       
   140             iNextContext++;
       
   141         player->Play();
       
   142         }
       
   143     else
       
   144         {
       
   145         //TODO: Add trace here
       
   146         aAlarmContext = 0;
       
   147         }
       
   148     }
       
   149 
       
   150 void CSts::PlayAlarm(CSystemToneService::TToneType aTone,
       
   151         unsigned int& aAlarmContext, MStsPlayAlarmObserver& aObserver)
       
   152     {
       
   153     CStsPlayer* player = CStsPlayer::Create(*this, *iSettingsManager,
       
   154             iNextContext, aTone);
       
   155     if (player != 0)
       
   156         {
       
   157         iPlayerMap[iNextContext] = new CPlayerNode(player, aObserver);
       
   158         aAlarmContext = iNextContext;
       
   159         iNextContext++;
       
   160         if (iNextContext == 0)
       
   161             iNextContext++;
       
   162         player->Play();
       
   163         }
       
   164     else
       
   165         {
       
   166         //TODO: Add trace here
       
   167         aAlarmContext = 0;
       
   168         }
       
   169     }
       
   170 
       
   171 void CSts::StopAlarm(unsigned int aAlarmContext)
       
   172     {
       
   173     CPlayerNode* node = iPlayerMap[aAlarmContext];
       
   174     iPlayerMap.erase(aAlarmContext);
       
   175     if (node)
       
   176         {
       
   177         node->Player()->Stop();
       
   178         delete node;
       
   179         }
       
   180     else
       
   181         {
       
   182         //TODO: Add trace here
       
   183         }
       
   184     }
       
   185 
       
   186 void CSts::CleanUpPlayers()
       
   187     {
       
   188     while (!iPlayerMap.empty())
       
   189         {
       
   190         //TODO: Add trace here
       
   191         StopAlarm(iPlayerMap.begin()->first);
       
   192         }
       
   193     }
       
   194 
       
   195 void CSts::PlayComplete(unsigned int aContext)
       
   196     {
       
   197     CPlayerNode* node = iPlayerMap[aContext];
       
   198     iPlayerMap.erase(aContext);
       
   199     if (node)
       
   200         {
       
   201         CStsPlayer* player = node->Player();
       
   202         if (node->HasObserver())
       
   203             {
       
   204             node->Observer().PlayAlarmComplete(aContext);
       
   205             }
       
   206         delete node;
       
   207         }
       
   208     else
       
   209         {
       
   210         // TODO: log unexpected error
       
   211         }
       
   212     }