mmserv/sts/stsserver/src/stsserver.cpp
branchRCL_3
changeset 19 095bea5f582e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mmserv/sts/stsserver/src/stsserver.cpp	Tue Aug 31 15:43:02 2010 +0300
@@ -0,0 +1,216 @@
+/*
+ * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
+ * All rights reserved.
+ * This component and the accompanying materials are made available
+ * under the terms of "Eclipse Public License v1.0"
+ * which accompanies this distribution, and is available
+ * at the URL "http://www.eclipse.org/legal/epl-v10.html".
+ *
+ * Initial Contributors:
+ * Nokia Corporation - initial contribution.
+ *
+ * Contributors:
+ *
+ * Description:
+ * This file is the implementation of the Symbian STS Server.  This
+ * file handles the Symbian specific server creation/deletation
+ * activities, and adding/removing sessions.  The actual STS
+ * functionality is handled in the STS class.
+ */
+
+//  Include Files  
+#include "stsserver.h"
+#include "stsserversession.h"
+#include "sts.h"
+
+// Total number of ranges
+const TUint KStsRangeCount = 3;
+
+// Definition of the ranges of IPC numbers
+const TInt KStsRanges[KStsRangeCount] =
+    {
+    0, 2, KStsCmdLast + 1
+    };
+
+// Policy to implement for each of the above ranges        
+const TUint8 KStsElementsIndex[KStsRangeCount] =
+    {
+            CPolicyServer::EAlwaysPass,
+            CPolicyServer::ECustomCheck,
+            CPolicyServer::ENotSupported
+    };
+
+// Package all the above together into a policy
+const CPolicyServer::TPolicy KStsPolicy =
+    {
+    CPolicyServer::EAlwaysPass, // specifies all connect attempts should pass
+            KStsRangeCount, // number of ranges                                   
+            KStsRanges, // ranges array
+            KStsElementsIndex, // elements<->ranges index
+            NULL
+    };
+
+// CStsServer IMPLEMENTATION
+
+CStsServer* CStsServer::NewLC()
+    {
+    CStsServer* self = new (ELeave) CStsServer();
+    CleanupStack::PushL(self);
+    self->ConstructL();
+    return self;
+    }
+
+CStsServer::CStsServer() :
+    CPolicyServer(0, KStsPolicy, ESharableSessions), iSts(0)
+    {
+    }
+
+void CStsServer::ConstructL()
+    {
+    StartL(KStsServerName);
+    iSts = CSts::Create();
+    if (iSts == 0)
+        {
+        User::Leave(KErrNoMemory);
+        }
+    }
+
+CStsServer::~CStsServer()
+    {
+    iSessions.ResetAndDestroy();
+    CSts::Delete(iSts);
+    }
+
+// Performs security checks based on the tone or Alarm type.
+CPolicyServer::TCustomResult CStsServer::CustomSecurityCheckL(
+        const RMessage2& aMsg, TInt& /*aAction*/, TSecurityInfo& aMissing)
+    {
+    CPolicyServer::TCustomResult result;
+
+    switch (aMsg.Function())
+        {
+        case StsMsg_PlayTone:
+        case StsMsg_PlayToneAlarm:
+            {
+            CSystemToneService::TToneType tone =
+                    (CSystemToneService::TToneType) aMsg.Int0();
+            result = SecurityCheckTone(tone, aMsg, aMissing);
+            }
+            break;
+        case StsMsg_PlayAlarm:
+            {
+            CSystemToneService::TAlarmType alarm =
+                    (CSystemToneService::TAlarmType) aMsg.Int0();
+            result = SecurityCheckAlarm(alarm, aMsg, aMissing);
+            }
+            break;
+        default:
+            result = CPolicyServer::EFail;
+        }
+
+    return result;
+    }
+
+CPolicyServer::TCustomResult CStsServer::SecurityCheckAlarm(
+        CSystemToneService::TAlarmType aAlarm, const RMessage2& /*aMsg*/,
+        TSecurityInfo& /*aMissing*/)
+    {
+    CPolicyServer::TCustomResult result;
+    switch (aAlarm)
+        {
+        default:
+            result = CPolicyServer::EPass;
+        }
+    return result;
+    }
+
+CPolicyServer::TCustomResult CStsServer::SecurityCheckTone(
+        CSystemToneService::TToneType aTone, const RMessage2& /*aMsg*/,
+        TSecurityInfo& /*aMissing*/)
+    {
+    CPolicyServer::TCustomResult result;
+    switch (aTone)
+        {
+        default:
+            result = CPolicyServer::EPass;
+        }
+    return result;
+    }
+
+CSession2* CStsServer::NewSessionL(const TVersion& aVersion, const RMessage2& /*aMessage*/) const
+    {
+    if (aVersion.iMajor != KStsServerMajorVersion || aVersion.iMinor
+            != KStsServerMinorVersion || aVersion.iBuild != KStsServerBuild)
+        {
+        User::Leave(KErrNotSupported);
+        }
+    else
+        {
+        //TODO: Add trace here
+        }// end if
+
+    CStsServer& nonConstThis = *const_cast<CStsServer*> (this);
+
+    // Construct a new session, passing it a pointer to the server object.  This function
+    // is const, so the const-ness must be cast away from the this pointer.
+    CSession2* returnValue = new (ELeave) CStsServerSession(nonConstThis,
+            *iSts);
+
+    return returnValue;
+    }
+
+void CStsServer::AddSession(CStsServerSession* aSession)
+    {
+    iSessions.Append(aSession);
+    }
+
+void CStsServer::DropSession(CStsServerSession* aSession)
+    {
+    // Find the current session in the list of sessions.
+    TInt index = iSessions.Find(aSession);
+
+    if (index != KErrNotFound)
+        {
+        // Remove the session from the list of sessions.
+        iSessions.Remove(index);
+        }
+    else
+        {
+        //TODO: Add trace here
+        } // end if
+
+    if (iSessions.Count() == 0)
+        {
+        // No more clients. Shutdown the server.
+        CActiveScheduler::Stop();
+        }
+    }
+
+// SERVER LAUNCHING FUNCTIONALITY
+
+EXPORT_C void CStsServer::RunServerL()
+    {
+    // naming the server thread after the server helps to debug panics
+    User::LeaveIfError(User::RenameThread(KStsServerName));
+
+    // create and install the active scheduler
+    CActiveScheduler* scheduler = new (ELeave) CActiveScheduler();
+    CleanupStack::PushL(scheduler);
+    CActiveScheduler::Install(scheduler);
+
+    // create the server (leave it on the cleanup stack)
+    CStsServer* server = CStsServer::NewLC();
+
+    // Initialisation complete, now signal the client.
+    RProcess::Rendezvous(KErrNone);
+
+    // Ready to run
+    // Start wait loop, will return when server is shutdown
+    CActiveScheduler::Start();
+
+    // Cleanup the server
+    CleanupStack::PopAndDestroy(server);
+
+    // Cleanup scheduler after shutdown
+    CleanupStack::PopAndDestroy(scheduler);
+    }