mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/AdvancedAudioController/Src/AdvancedAudioPlayController.cpp
branchRCL_3
changeset 20 0ac9a5310753
parent 19 095bea5f582e
--- a/mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/AdvancedAudioController/Src/AdvancedAudioPlayController.cpp	Tue Aug 31 15:43:02 2010 +0300
+++ b/mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/AdvancedAudioController/Src/AdvancedAudioPlayController.cpp	Wed Sep 01 12:23:00 2010 +0100
@@ -123,8 +123,6 @@
 	delete iDataSourceAdapter;
 	delete iWait;
 	delete iBlockSetPos;
-	delete iBlockPrime;
-      
 	iSharedBuffers.ResetAndDestroy();
 	iSharedBuffers.Close();
     DP0(_L("CAdvancedAudioPlayController::~CAdvancedAudioPlayController end"));
@@ -681,13 +679,7 @@
             iBlockSetPos->AsyncStop();
             }
         }
-    if(iBlockPrime)
-       {
-       if(iBlockPrime->IsStarted())
-       	   {
-            iBlockPrime->AsyncStop();
-           }
-       }
+
     iRequestState = EPaused;
     TRAP(err, DoPauseL(ETrue)); // this is a preemption pause
 	// In case of pre-emption we should only Pause ... but not Stop.
@@ -1639,11 +1631,7 @@
             iBlockSetPos->AsyncStop();
             }
         }
-    if(iBlockPrime)
-        {
-        if(iBlockPrime->IsStarted())
-         iBlockPrime->AsyncStop();
-        }
+   
     iPlayingForDuration = EFalse;
     iBlockDuration = EFalse;
     iPlayingForPauseSeek = EFalse;
@@ -1732,17 +1720,11 @@
 		case EInitializing:
             if (position != 0)
     	   		{ // if we are priming, we will already be ready to play from 0.
-				     DP2(_L("CAdvancedAudioPlayController::SetPositionL, saving pos iReadHeader[%d] iState[%d]"),iReadHeader,iState);
-             iInitPosition = position;
+				DP2(_L("CAdvancedAudioPlayController::SetPositionL, saving pos iReadHeader[%d] iState[%d]"),iReadHeader,iState);
+                iInitPosition = position;
        			}
-			  DP0(_L("CAdvancedAudioPlayController::SetPositionL, can ignore"));
-			  DP0(_L("CAdvancedAudioController::PrimeL() blocking"));
-        iBlockPrime= new (ELeave) CActiveSchedulerWait();
-        iBlockPrime->Start();
-        DP0(_L("CAdvancedAudioController::PrimeL() continuing"));
-        delete iBlockPrime;
-        iBlockPrime= NULL;
-			
+			DP0(_L("CAdvancedAudioPlayController::SetPositionL, can ignore"));
+			break;
 		case EInitialized:
 		case EPaused:
 		    iSavedSetPosition = position;
@@ -1917,14 +1899,6 @@
 				        return;
 				        }
 					iState = EInitialized;
-					if(iBlockPrime)
-					    {
-					    if(iBlockPrime->IsStarted())
-					    	{
-					      iBlockPrime->AsyncStop();
-					      }
-					    }
-					
 					// when playwindow is active for a non-seekable source during loop play
 					// we must seek to the playwindow start position and then start the playback
 					if (iPlayWindowStartPosition > 0) // do we need additional checks as loop play / non-seekable source ??