mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/AdvancedAudioController/Src/AdvancedAudioPlayController.cpp
--- a/mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/AdvancedAudioController/Src/AdvancedAudioPlayController.cpp Tue May 25 13:16:00 2010 +0300
+++ b/mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/AdvancedAudioController/Src/AdvancedAudioPlayController.cpp Wed Jun 09 10:15:38 2010 +0300
@@ -1352,6 +1352,21 @@
{// we got preempted during a seek
// we're already seeking to a position. When we get there we'll come here again, but handle it below
DP0(_L("CAdvancedAudioPlayController::DoPauseL got a preemption during seek"));
+
+ // if we are seeking, we need to flush the devsound buffers regardless of loop play
+ DP0(_L("CAdvancedAudioPlayController::DoPauseL AudioOutput->StopL()"));
+ iAudioOutput->StopL();
+
+ if (iPlayingForInitPos)
+ {
+ iState = EInitialized;
+ }
+ else
+ {
+ iState = EPaused;
+ }
+ iPlayingForPauseSeek = EFalse;
+ iPlayingForInitPos = EFalse;
return;
}