/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Header of SourceOrientationControl interface.
*
*/
#ifndef SOURCEORIENTATIONCONTROL_H
#define SOURCEORIENTATIONCONTROL_H
#include <AudioEffectControl.h>
namespace multimedia
{
// Uid identifying SourceOrientation Control
const TUid KSourceOrientationEffectControl = {0x10207BE6};
class MSourceOrientationControl : public MAudioEffectControl
{
public:
static const TUint KOrientationChanged = KSpecificEffectBase + 1;
static const TUint KOrientationVectorsChanged = KSpecificEffectBase + 2;
public:
/**
* Get the orientation vectors for the position
* @since 5.0
* @param aHeading The heading (thousandths of radians)
* @param aPitch The Pitch (thousandths of radians)
* @param aRoll The Roll (thousandths of radians)
* @return -
*/
virtual TInt Orientation( TInt& aHeading, TInt& aPitch, TInt& aRoll ) = 0;
/**
* Gets the orientation of the position.
* @since 5.0
* @param aFrontX X value of Front vector
* @param aFrontY Y value of Front vector
* @param aFrontZ Z value of Front vector
* @param aAboveX X value of Above vector
* @param aAboveY Y value of Above vector
* @param aAboveZ Z value of Above vector
* @return -
*/
virtual TInt OrientationVectors( TInt& aFrontX, TInt& aFrontY, TInt& aFrontZ,
TInt& aAboveX, TInt& aAboveY, TInt& aAboveZ ) = 0;
/**
* Sets the Heading, Pitch, Roll values for the orientation of the source
* @since 5.0
* @param aHeading The heading (thousandths of radians)
* @param aPitch The Pitch (thousandths of radians)
* @param aRoll The Roll (thousandths of radians)
* @return -
*/
virtual TInt SetOrientation( TInt aHeading, TInt aPitch, TInt aRoll ) = 0;
/**
* Sets the Front and Above vectors for the orientation of the position.
* @since 5.0
* @param aFrontX X value of Front vector
* @param aFrontY Y value of Front vector
* @param aFrontZ Z value of Front vector
* @param aAboveX X value of Above vector
* @param aAboveY Y value of Above vector
* @param aAboveZ Z value of Above vector
* @return -
*/
virtual TInt SetOrientationVectors( TInt aFrontX, TInt aFrontY, TInt aFrontZ,
TInt aAboveX, TInt aAboveY, TInt aAboveZ ) = 0;
};
} // namespace multimedia
#endif // SOURCEORIENTATIONCONTROL_H
// End of file