mmfenh/advancedaudiocontroller/audiocontrollerpluginsvariant/aacaudioplaycontroller/Src/AACAudioPlayControllerResource.cpp
/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This class implements resource file handling for AAC PlayControllerPlugin.
*
*/
// INCLUDE FILES
#include "AACAudioPlayControllerResource.h"
#include <aacaudioplaycontrollerresource.rsg>
#include <data_caging_path_literals.hrh>
// LOCAL CONSTANTS AND MACROS
_LIT(KDirAndFile, "z:AACAudioPlayControllerResource.rsc");
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAACAudioPlayControllerResource::CAACAudioPlayControllerResource
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CAACAudioPlayControllerResource::CAACAudioPlayControllerResource()
{
}
// -----------------------------------------------------------------------------
// CAACAudioPlayControllerResource::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CAACAudioPlayControllerResource::ConstructL()
{
#ifdef _DEBUG
RDebug::Print(_L("CAACAudioPlayControllerResource::ConstructL"));
#endif
// ReadResourceFileL(KResourceFile, AACDECODER);
TParse* fp = new(ELeave) TParse();
fp->Set(KDirAndFile, &KDC_RESOURCE_FILES_DIR, NULL);
ReadResourceFileL(fp->FullName(), AACDECODER);
delete fp;
}
// -----------------------------------------------------------------------------
// CAACAudioPlayControllerResource::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CAACAudioPlayControllerResource* CAACAudioPlayControllerResource::NewL()
{
#ifdef _DEBUG
RDebug::Print(_L("CAACAudioPlayControllerResource::NewL"));
#endif
CAACAudioPlayControllerResource* self = new(ELeave) CAACAudioPlayControllerResource();
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self); // self
return self;
}
// Destructor
CAACAudioPlayControllerResource::~CAACAudioPlayControllerResource()
{
}
// -----------------------------------------------------------------------------
// CAACAudioPlayControllerResource::ReadCodecConfigParametersL
// Reads the configuration parameters for AAC Decoder.
// -----------------------------------------------------------------------------
//
void CAACAudioPlayControllerResource::ReadCodecConfigParametersL()
{
#ifdef _DEBUG
RDebug::Print(_L("CAACAudioPlayControllerResource::ReadCodecConfigParametersL"));
#endif
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [0] Input Sampling Freq
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [1] Input Channels
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [2] Input Profile
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [3] Input Frame Length
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [4] Down Mixing
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [5] Output Channel Selection
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [6] Decimation Factor
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [7] Concealment Level
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [8] Sample Length
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [9] Output Sample Frequency
iCodecConfigParams.Append(iResourceReader.ReadInt32()); // [10] Ext Object Type
iCodecConfigParams.Append(NULL); // [11] frame table pointer
iCodecConfigParams.Append(NULL); // [12] format type - TEAacPlusFormat
iCodecConfigParams.Append(NULL); // [13] render control
iCodecConfigParams.Append(NULL); // [14] mark play end control
iCodecConfigParams.Append(NULL); // [15] enable / disable
}
// End of File