--- a/mulwidgets/gesturehelper/src/gesturehelperimpl.cpp Mon Jan 18 20:36:54 2010 +0200
+++ b/mulwidgets/gesturehelper/src/gesturehelperimpl.cpp Tue Feb 02 00:28:09 2010 +0200
@@ -286,11 +286,25 @@
}
else if( iPointerCount == 2 )
{
+ // This case is similar to reciving a pointer up on the pointer
+ // on which the second down is recieved. We reset all the earlier points
+ // recieved on this pointer because we assume that some pointer up got
+ // missed in between.
+
// if pointer count is already 2, then reset the array of pointer for
// which a down event is recieved, and continue handling in normal way
+ // Fix for error crash in photos fullscreen
+ // Like above if you reset the pointer array for which the down event
+ // is recieved the second time then in thecase of, 0 down, 1 down, 0 down
+ // iPoints will be null.
+ // Here whenever reseting it to single pointer havndling, always iPoints should have
+ // the data. Hence the first parameter should always be true.
+ // Fix is iGesture->ResetToLastPoint(pointerNumber != 0,pointerNumber != 0);
+ // is changed to iGesture->ResetToLastPoint( ETrue,pointerNumber != 0);
iPointerCount = 1;
iCurrentPointer = pointerNumber == 0 ? 1 : 0;
- iGesture->ResetToLastPoint(pointerNumber != 0,pointerNumber != 0);
+ iGesture->ResetToLastPoint( ETrue,pointerNumber != 0);
+ iGesture->SetSingleTouchActive();
}
if(iPointerCount == 0)