--- a/mulwidgets/muldatamodel/inc/mulactionitem.h Mon Jun 21 16:15:51 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,178 +0,0 @@
-/*
-* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Action Data class
- *
-*/
-
-
-#ifndef MULACTIONITEM_H
-#define MULACTIONITEM_H
-
-#include <mul/imulvarianttype.h>
-#include <alf/alfvarianttype.h>
-#include <memory>
-
-#include <osn/osndefines.h>
-#include <osn/ustring.h>
-
-namespace osncore
- {
- class UString;
- }
-using namespace osncore;
-
-
-namespace Alf
- {
-
- namespace mulactionitem
- {
- static const char* const KActionString = "actionItem";
- }
- /*! @struct MulActionData
- * @brief Class holds the Action Data. Data varies on the basis of the type of
- * the action. Individual data items are public and can be accessed
- * once ref is obtained to the MulActionData structure.
- */
- struct MulActionData
- {
- /*! @var Contains command id in case of simple command. */
- int mCmdId;
- };
-
- /*! @struct MulActionData
- * @brief Client need to use this class to add action item to data model.
- * Action can be of type simple command or a service api.
- * More data about the action is also encapsulated within the same class
- * Action item will represent one attribute within the visual item.
- *
- */
- class MulActionItem : public IMulVariantType//public IAlfModelBase
- {
- public:
-
- /*! @enum TMulActionType
- * Action Type Definition.
- */
- enum TMulActionType
- {
- EActionSimple /*!< Type specifies that the action is a simple command. */
- };
-
- public: //Constructor and Destructor
-
- /**
- * C++ constructor
- *
- * @param aType Action type. Possible options are defined by TMulActionType.
- * @param aData Action data based on type of the action. Ownership gets transfered.
- * @throw Invalid_argument, In case aData is NULL.
- */
- OSN_IMPORT MulActionItem(TMulActionType aType, MulActionData* aData);
-
- /**
- * Copy constructor.
- */
- OSN_IMPORT MulActionItem( const MulActionItem& aActionItem );
-
- /**
- * Destructor.
- */
- OSN_IMPORT ~MulActionItem();
-
- public: // New methods
-
- /**
- * Set/Change the action type of an action item.
- * Default type of the action item is EActionSimple.
- *
- * @param aType Action type. Possible options are defined by TMulActionType.
- */
- OSN_IMPORT void SetActionType( TMulActionType aType = EActionSimple );
-
- /**
- * Returns the action type of the action item.
- *
- * @return Action type. Possible options are defined by TMulActionType.
- */
- OSN_IMPORT MulActionItem::TMulActionType ActionType() const;
-
- /**
- * Set/Change the action data of an action item.
- * Ownership gets transfered.
- *
- * @param aData Action data based on type of the action. Ownership gets transfered.
- * @throw Invalid_argument, In case aData is NULL.
- */
- OSN_IMPORT void SetActionData( MulActionData* aData );
-
- /**
- * Returns the action data of the action item.
- *
- * @return Action data of the action item. A const reference is returned.
- */
- OSN_IMPORT const MulActionData& ActionData() const;
-
- public: // from IAlfModelBase
-
- //virtual const UString& Type();
-
- public: // from IMulVariantType
-
- OSN_IMPORT std::auto_ptr< IMulVariantType > Clone();
-
- private: // form IAlfVAriantType
-
- void set(IAlfVariantType& aValue) ;
-
- Type type() const ;
-
- bool boolean() const ;
-
- int integer() const ;
-
- uint uinteger() const ;
-
- double real() const ;
-
- const UString& string() const ;
-
- IAlfContainer* container() ;
-
- IAlfMap* map() ;
-
- IAlfBranch* branch() ;
-
- IAlfModelBase* customData() ;
-
- private: // form IAlfVariantType
-
- private: // Class data
-
- /*! @var Type of the action data the class instance holds. */
- TMulActionType mType;
-
- /*! @var Pointer to the action data. Data varies on the basis of the action type
- * Class owns the action data. */
- auto_ptr<MulActionData> mData;
-
- /*! @var Pointer to the ActionString data. */
- auto_ptr<UString> mActionString;
- };
-
- } // namespace Alf
-
-#endif //MULACTIONITEM_H
-
-//End of file