convergedcallengine/csplugin/inc/cspdevsound.h
branchRCL_3
changeset 20 987c9837762f
parent 0 ff3b6d0fd310
equal deleted inserted replaced
19:7d48bed6ce0c 20:987c9837762f
       
     1 /*
       
     2 * Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies). 
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  Wrapper for CMMFDevSound
       
    15 *
       
    16 */
       
    17 
       
    18 #ifndef CSPDEVSOUND_H
       
    19 #define CSPDEVSOUND_H
       
    20 
       
    21 #include <sounddevice.h>
       
    22 
       
    23 class MCSPDevSoundObserver;
       
    24 
       
    25 /**
       
    26  *  Wrapper for CMMFDevSound
       
    27  *
       
    28  */
       
    29 NONSHARABLE_CLASS( CSPDevSound ): 
       
    30     public CBase, 
       
    31     public MDevSoundObserver
       
    32     {
       
    33 public:
       
    34 
       
    35     /**
       
    36     * Destructor.
       
    37     */
       
    38     virtual ~CSPDevSound();
       
    39     
       
    40     /**
       
    41      * Activates the dev sound stream. MCSPDevSoundObserver methods are called 
       
    42      * when activation goes ok or fails. If the stream is already active or 
       
    43      * activating then nothing is done.
       
    44      */
       
    45     virtual void Activate();
       
    46     
       
    47     /**
       
    48      * Deactivates the devsound stream. If stream is not active or
       
    49      * activation is not ongoing then nothing is done. 
       
    50      */     
       
    51     virtual void Deactivate();
       
    52     
       
    53     /**
       
    54      * Indicates that activation is ongoing,
       
    55      * but the result of the activation is still unknown.
       
    56      * @return ETrue - activation ongoing, EFalse - activation not ongoing.
       
    57      */
       
    58     TBool IsActivationOngoing() const;
       
    59     
       
    60     /**
       
    61      * Determines wether the devsound stream is active or not.
       
    62      * @return ETrue - Stream is active, EFalse - Stream not active.
       
    63      */
       
    64     TBool IsActive() const;
       
    65     
       
    66     CMMFDevSound& DevSound();
       
    67 
       
    68 // from base class MDevSoundObserver
       
    69 
       
    70     /**
       
    71      * From MDevSoundObserver
       
    72      * Empty implementation
       
    73      */
       
    74     void InitializeComplete( TInt aError );  
       
    75 
       
    76     /**
       
    77      * From MDevSoundObserver
       
    78      * Empty implementation
       
    79      */
       
    80     void BufferToBeFilled( CMMFBuffer* aBuffer ); 
       
    81 
       
    82     /**
       
    83      * From MDevSoundObserver
       
    84      * Empty implementation
       
    85      */
       
    86     void PlayError( TInt aError ); 
       
    87         
       
    88     /**
       
    89      * From MDevSoundObserver
       
    90      * Empty implementation
       
    91      */
       
    92     void ToneFinished( TInt aError );         
       
    93         
       
    94     /**
       
    95      * From MDevSoundObserver
       
    96      * Empty implementation
       
    97      */
       
    98     void BufferToBeEmptied( CMMFBuffer* aBuffer ); 
       
    99         
       
   100     /**
       
   101      * From MDevSoundObserver
       
   102      * Empty implementation
       
   103      */
       
   104     void RecordError( TInt aError );
       
   105         
       
   106     /**
       
   107      * From MDevSoundObserver
       
   108      * Empty implementation
       
   109      */
       
   110     void ConvertError( TInt aError ); 
       
   111         
       
   112     /**
       
   113      * From MDevSoundObserver
       
   114      * Empty implementation
       
   115      */
       
   116     void DeviceMessage( TUid aMessageType, const TDesC8& aMsg );  
       
   117     
       
   118 protected:
       
   119 
       
   120     CSPDevSound( MCSPDevSoundObserver& aObserver );
       
   121 
       
   122     void ConstructL( 
       
   123         TMMFState aMode, TUint aAudioPreference, TUint aAudioPriority );
       
   124         
       
   125 private:
       
   126 
       
   127     /**
       
   128      * Derived class has to activate the stream here.
       
   129      */
       
   130     virtual void DoActivateL() = 0;
       
   131     
       
   132 protected: // Data
       
   133 
       
   134     /**
       
   135      * Indication if device is activated. Derived class has to update this.
       
   136      */
       
   137     TBool iActive;
       
   138     
       
   139     /**
       
   140      * Indication if activation is ongoing.
       
   141      * Derived class has to update this.
       
   142      */
       
   143     TBool iActivationOngoing;
       
   144     
       
   145     /**
       
   146      * Devsound instance
       
   147      * Own.  
       
   148      */
       
   149     CMMFDevSound* iDevSound;
       
   150       
       
   151     /**
       
   152      * Observer for successfull activation.
       
   153      * Not own.
       
   154      */
       
   155     MCSPDevSoundObserver& iObserver;
       
   156     
       
   157     /**
       
   158      * Audio priority settings for Devsound. 
       
   159      */
       
   160     TMMFPrioritySettings iPrioritySettings;
       
   161     
       
   162 
       
   163     };
       
   164 
       
   165 #endif // CSPDEVSOUND_H