convergedcallengine/csplugin/src/cspvideocallconnectionhandler.cpp
branchRCL_3
changeset 19 7d48bed6ce0c
parent 18 594d59766373
child 20 987c9837762f
--- a/convergedcallengine/csplugin/src/cspvideocallconnectionhandler.cpp	Thu Aug 19 10:28:14 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,236 +0,0 @@
-/*
-* Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies). 
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Contains the implementation of class CSPDataCallConnectionHandler
-*
-*/
-
-
-#include <etelmm.h>
-#include <mccpcallobserver.h>
-#include <e32property.h>
-
-#include "cspvideocallconnectionhandler.h"
-#include "cspvideocall.h"
-#include "csplogger.h"
-#include "cspconsts.h"
-
-
-// ---------------------------------------------------------------------------
-// Constructs the connection handler via two phased constructing.
-// ---------------------------------------------------------------------------
-//
-CSPVideoCallConnectionHandler* CSPVideoCallConnectionHandler::NewL(
-            CSPVideoCall& aObserver,
-            RMobileCall& aCall ) 
-    {
-    CSPLOGSTRING(CSPOBJECT, "CSPDataCallConnectionHandler::NewL()" );
-    CSPVideoCallConnectionHandler* self = new (ELeave) CSPVideoCallConnectionHandler( 
-                                        aObserver, aCall );
-    CleanupStack::PushL( self );
-    self->ConstructL();
-    CleanupStack::Pop( self );
-    return self;
-    }
-    
-// ---------------------------------------------------------------------------
-// Destructor of the object.
-// ---------------------------------------------------------------------------
-//
-CSPVideoCallConnectionHandler::~CSPVideoCallConnectionHandler( )
-    {
-    CSPLOGSTRING(CSPOBJECT, "CSPVideoCallConnectionHandler::~CSPDataCallConnectionHandler()" );
-    ReleaseConnection();
-    Cancel();
-    CloseConnection();
-    }
-
-// ---------------------------------------------------------------------------
-// CSPVideoCallConnectionHandler::InitializeConnection
-// ---------------------------------------------------------------------------
-//
-TInt CSPVideoCallConnectionHandler::InitializeConnection( )
-    {    
-    TInt err = CreateSocketConnection();
-    if ( !err )
-        {        
-        err = LoanDataPort();
-        }    
-    
-    CSPLOGSTRING2(CSPOBJECT, 
-        "CSPVideoCallConnectionHandler::InitializeConnection err=%i", err );
-        
-    return err;
-    }
-    
-// ---------------------------------------------------------------------------
-// CSPVideoCallConnectionHandler::ReleaseConnection
-// ---------------------------------------------------------------------------
-//
-TInt CSPVideoCallConnectionHandler::ReleaseConnection( )
-    {    
-    CloseConnection();
-    TInt err = iCall.RecoverDataPort();
-    CSPLOGSTRING2(CSPOBJECT, 
-        "CSPVideoCallConnectionHandler::ReleaseConnection err=%i", err );
-    iConnectionInitialized = EFalse;
-
-    return err;
-    }
-    
-// ---------------------------------------------------------------------------
-// CSPVideoCallConnectionHandler::InitializeConnection
-// ---------------------------------------------------------------------------
-//
-TBool CSPVideoCallConnectionHandler::ConnectionInitialized( )
-    {
-    return iConnectionInitialized;
-    }
-
-// -----------------------------------------------------------------------------
-// Creates socket connection.
-// Enumerates connections and save Access Point Name of CSD connection.
-// -----------------------------------------------------------------------------
-//
-TInt CSPVideoCallConnectionHandler::CreateSocketConnection()
-    {
-    CSPLOGSTRING( CSPINT, "CSPVideoCallConnectionHandler::CreateSocketConnection() start");
-    // Socket server connection to get Access Point Name
-    TInt errorCode = iSocketServer.Connect();
-    CSPLOGSTRING2( CSPREQOUT,
-      "CSPVideoCallConnectionHandler::CreateSocketConnection: RSocketServ::Connect, error code: %d",
-       errorCode );
-      
-    if ( KErrNone == errorCode )
-        {
-        errorCode = iConnection.Open( iSocketServer );
-        CSPLOGSTRING2( CSPREQOUT,
-         "CSPVideoCallConnectionHandler::CreateSocketConnection: RConnection::Open, errorcode: %d",
-           errorCode );
-        if ( errorCode )
-            {
-            iSocketServer.Close();
-            }
-        }
-    return errorCode;
-    }
-
-// ---------------------------------------------------------------------------
-// CSPVideoCallConnectionHandler::LoanDataPort
-// ---------------------------------------------------------------------------
-//
-TInt CSPVideoCallConnectionHandler::LoanDataPort( )
-    {
-    CSPLOGSTRING(CSPINT, "CSPVideoCallConnectionHandler::LoanDataPort");
-    TInt ret( KErrNone ); 
-    if ( !IsActive() )
-        {
-        SetActive();
-        iCall.LoanDataPort( iStatus, iCommPort );    
-        }
-    else
-        {
-        ret = KErrInUse;
-        CSPLOGSTRING2(CSPERROR, 
-            "CSPVideoCallConnectionHandler::LoanDataPort Error!: %d", 
-            ret);
-        }
-    
-    return ret; 
-    }
-
-// -----------------------------------------------------------------------------
-// Close Socket Server connection, when the call is on Idle state.
-// -----------------------------------------------------------------------------
-//
-void CSPVideoCallConnectionHandler::CloseConnection()
-    {
-    CSPLOGSTRING( CSPINT, "CSPVideoCallConnectionHandler::CloseConnection" );
-    iConnection.Close();
-    iSocketServer.Close();
-    }
-
-// ---------------------------------------------------------------------------
-// CSPVideoCallConnectionHandler::RunL
-// ---------------------------------------------------------------------------
-//
-void CSPVideoCallConnectionHandler::RunL()
-    {
-    // from CActive
-    CSPLOGSTRING2( CSPREQEND, 
-        "CSPVideoCallConnectionHandler::RunL: status: %d", iStatus.Int() );
-    
-    if ( iStatus == KErrNone )
-        {
-        CSPLOGSTRING( CSPINT, 
-            "CSPVideoCallConnectionHandler::RunL: LoanDataPort request OK" );
-        iConnectionInitialized = ETrue;
-        iObserver.ConnectionReady( iCommPort.iPort );        
-        }
-    else
-        {
-        // Error situations         
-        TInt err = iStatus.Int();
-        CSPLOGSTRING2( CSPERROR, "CSPVideoCallConnectionHandler::RunL: request \
-                                completed with error: %d", err );
-
-        iObserver.ConnectionEstablishingFailed( err );        
-        }    
-    }
-
-// ---------------------------------------------------------------------------
-// CSPVideoCallConnectionHandler::DoCancel
-// ---------------------------------------------------------------------------
-//
-void CSPVideoCallConnectionHandler::DoCancel()
-    {
-    CSPLOGSTRING( CSPREQOUT, "CSPVideoCallConnectionHandler::DoCancel" );
-    if ( IsActive() )
-        {
-        iCall.LoanDataPortCancel();
-        }
-    else
-        {
-        CSPLOGSTRING( CSPERROR, 
-            "CSPVideoCallConnectionHandler::DoCancel: Already active" );
-        }
-    }
-
-// ---------------------------------------------------------------------------
-// Constructs the requester.
-// ---------------------------------------------------------------------------
-//
-CSPVideoCallConnectionHandler::CSPVideoCallConnectionHandler(
-            CSPVideoCall& aObserver,
-            RMobileCall& aCall ) : 
-                CActive( EPriorityStandard ), 
-                iObserver( aObserver ), 
-                iCall( aCall ), 
-                iConnectionInitialized( EFalse )
-    {
-    CSPLOGSTRING(CSPOBJECT, "CSPVideoCallConnectionHandler::CSPVideoCallConnectionHandler" );
-    CActiveScheduler::Add( this );
-    }
-    
-// ---------------------------------------------------------------------------
-// Constructing in the second phase.
-// ---------------------------------------------------------------------------
-//
-void CSPVideoCallConnectionHandler::ConstructL()
-    {
-    // Empty implementation 
-    }
-
-
-// End of File
-