/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Wrapper for CMMFDevSound
*
*/
#include "cspdevsound.h"
#include "csplogger.h"
#include "mcspdevsoundobserver.h"
#include <AudioPreference.h>
#include <S60FourCC.h>
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
// CSPDevSound
// ---------------------------------------------------------------------------
//
CSPDevSound::CSPDevSound( MCSPDevSoundObserver& aObserver ) :
iObserver( aObserver )
{
}
// ---------------------------------------------------------------------------
// ConstructL
// ---------------------------------------------------------------------------
//
void CSPDevSound::ConstructL(
TMMFState aMode,
TUint aAudioPreference,
TUint aAudioPriority )
{
CSPLOGSTRING( CSPINT, "CSPDevSound::ConstructL; Entry" );
TFourCC modemFourCC;
modemFourCC.Set(KS60FourCCCodeModem);
iDevSound = CMMFDevSound::NewL();
#ifndef __WINSCW__
iDevSound->InitializeL( *this, modemFourCC, aMode );
#endif
iPrioritySettings.iPriority = aAudioPriority;
iPrioritySettings.iPref =
static_cast<TMdaPriorityPreference>( aAudioPreference );
iPrioritySettings.iState = aMode;
CSPLOGSTRING( CSPINT, "CSPDevSound::ConstructL; Exit" );
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
CSPDevSound::~CSPDevSound()
{
delete iDevSound;
}
// ---------------------------------------------------------------------------
// Tries to activate the audio stream if not active or activating
// ---------------------------------------------------------------------------
//
void CSPDevSound::Activate()
{
CSPLOGSTRING( CSPINT, "CSPDevSound::Activate" );
if( !IsActive() && !IsActivationOngoing() )
{
iActivationOngoing = ETrue;
TInt err = KErrNone;
TRAP( err, DoActivateL() );
CSPLOGSTRING2( CSPINT, "CSPDevSound::Activate %d", err );
}
}
// ---------------------------------------------------------------------------
// Deactivates the audio device.
// ---------------------------------------------------------------------------
//
void CSPDevSound::Deactivate()
{
CSPLOGSTRING( CSPINT, "CSPDevSound::Deactivate" );
if( IsActive() || IsActivationOngoing() )
{
CSPLOGSTRING( CSPINT, "CSPDevSound::Deactivate Stopping" );
iDevSound->Stop();
iActive = EFalse;
iActivationOngoing = EFalse;
}
}
// ---------------------------------------------------------------------------
// ActivationOngoing
// ---------------------------------------------------------------------------
//
TBool CSPDevSound::IsActivationOngoing() const
{
return iActivationOngoing;
}
// ---------------------------------------------------------------------------
// IsActive
// ---------------------------------------------------------------------------
//
TBool CSPDevSound::IsActive() const
{
return iActive;
}
CMMFDevSound& CSPDevSound::DevSound()
{
return *iDevSound;
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
void CSPDevSound::InitializeComplete( TInt aError )
{
CSPLOGSTRING( CSPINT, "CSPDevSound::InitializeComplete" );
if( aError == KErrNone )
{
iDevSound->SetPrioritySettings( iPrioritySettings );
}
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
void CSPDevSound::BufferToBeFilled( CMMFBuffer* /*aBuffer*/ )
{
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
void CSPDevSound::PlayError( TInt /*aError*/ )
{
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
void CSPDevSound::ToneFinished( TInt /*aError*/ )
{
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
void CSPDevSound::BufferToBeEmptied( CMMFBuffer* /*aBuffer*/ )
{
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
void CSPDevSound::RecordError( TInt /*aError*/ )
{
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
void CSPDevSound::ConvertError( TInt /*aError*/ )
{
}
// ---------------------------------------------------------------------------
// From class MDevSoundObserver
// Not implemented
// ---------------------------------------------------------------------------
//
void CSPDevSound::DeviceMessage(
TUid /*aMessageType*/,
const TDesC8& /*aMsg*/ )
{
}
// End of File