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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page developing-on-mac.html
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\title Developing Qt Applications on Mac OS X
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\brief A overview of items to be aware of when developing Qt applications
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on Mac OS X
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\ingroup platform-specific
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\tableofcontents
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Mac OS X is a UNIX platform and behaves similar to other Unix-like
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platforms. The main difference is X11 is not used as the primary windowing
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system. Instead, Mac OS X uses its own native windowing system that is
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accessible through the Carbon and Cocoa APIs. Application development on
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Mac OS X is done using Xcode Tools, an optional install included on every
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Mac with updates available from \l {http://developer.apple.com}{Apple's
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developer website}. Xcode Tools includes Apple-modified versions of the GCC
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compiler.
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\section1 What Versions of Mac OS X are Supported?
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As of Qt 4.6, Qt supports Mac OS X versions 10.4 and up. It is usually in
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the best interest of the developer and user to be running the latest
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updates to any version. We test internally against Mac OS X 10.4.11 as well
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as the updated release of Mac OS X 10.5 and Mac OS X 10.6.
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\section2 Carbon or Cocoa?
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Historically, Qt has used the Carbon toolkit, which supports 32-bit
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applications on Mac OS X 10.4 and up. Qt 4.5 and up has support for the Cocoa
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toolkit, which requires 10.5 and provides 64-bit support.
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This detail is typically not important to Qt application developers. Qt is
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cross-platform across Carbon and Cocoa, and Qt applications behave
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the same way when configured for either one. Eventually, the Carbon
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version will be discontinued. This is something to keep in mind when you
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consider writing code directly against native APIs.
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The current binary for Qt is built in two flavors, 32-bit Carbon and full
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universal Cocoa (32-bit and 64-bit). If you want a different setup for
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Qt will use, you must build from scratch. Carbon or Cocoa is chosen when
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configuring the package for building. The configure process selects Carbon
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by default, to specify Cocoa use the \c{-cocoa} flag. configure for a
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64-bit architecture using one of the \c{-arch} flags (see \l{universal
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binaries}{Universal Binaries}).
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Currently, Apple's default GCC compiler is used by default (GCC 4.0.1 on
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10.4 and 10.5, GCC 4.2 on 10.6). You can specify alternate compilers
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though. For example, on Mac OS X 10.5, Apple's GCC 4.2 is also available
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and selectable with the configure flag: \c{-platform macx-g++42}. LLVM-GCC
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support is available by passing in the \c{-platform macx-llvm} flag. GCC
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3.x will \e not work. Though they may work, We do not support custom-built
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GCC's.
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The following table summarizes the different versions of Mac OS X and what
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capabilities are used by Qt.
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\table
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\header
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\o Mac OS X Version
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\o Cat Name
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\o Native API Used by Qt
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\o Bits available to address memory
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\o CPU Architecture Supported
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\o Development Platform
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\row
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\o 10.4
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\o Tiger
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\o Carbon
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\o 32
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\o PPC/Intel
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\o Yes
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\row
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\o 10.5
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\o Leopard
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\o Carbon
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\o 32
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\o PPC/Intel
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\o Yes
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\row
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\o 10.5
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\o Leopard
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\o Cocoa
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\o 32/64
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\o PPC/Intel
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\o Yes
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\row
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\o 10.6
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\o Snow Leopard
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\o Cocoa/Carbon
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\o 32
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\o PPC/Intel
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\o Yes
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\row
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\o 10.6
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\o Snow Leopard
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\o Cocoa
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\o 64
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\o Intel
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\o Yes
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\endtable
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Note that building for ppc-64 is not supported on 10.6.
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\section2 Which One Should I Use?
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Carbon and Cocoa both have their advantages and disadvantages. Probably the
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easiest way to determine is to look at the version of Mac OS X you are
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targetting. If you are starting a new application and can target 10.5 and
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up, then please consider Cocoa only. If you have an existing application or
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need to target earlier versions of the operating system and do not need
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access to 64-bit or newer Apple technologies, then Carbon is a good fit. If
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your needs fall in between, you can go with a 64-bit Cocoa and 32-bit
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Carbon universal application with the appropriate checks in your code to
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choose the right path based on where you are running the application.
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For Mac OS X 10.6, Apple has started recommending developers to build their
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applications 64-bit. The main reason is that there is a small speed
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increase due to the extra registers on Intel CPU's, all their machine
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offerings have been 64-bit since 2007, and there is a cost for reading all
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the 32-bit libraries into memory if everything else is 64-bit. If you want
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to follow this advice, there is only one choice, 64-bit Cocoa.
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\target universal binaries
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\section1 Universal Binaries
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In 2006, Apple begin transitioning from PowerPC (PPC) to Intel (x86)
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systems. Both architectures are supported by Qt. The release of Mac OS X
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10.5 in October 2007 added the possibility of writing and deploying 64-bit
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GUI applications. Qt 4.5 and up supports both the 32-bit (PPC and x86) and
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64-bit (PPC64 and x86-64) versions of PowerPC and Intel-based systems.
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Universal binaries are used to bundle binaries for more than one
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architecture into a single package, simplifying deployment and
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distribution. When running an application the operating system will select
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the most appropriate architecture. Universal binaries support the following
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architectures; they can be added to the build at configure time using the
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\c{-arch} arguments:
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\table
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\header
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\o Architecture
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\o Flag
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\row
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\o Intel, 32-bit
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\o \c{-arch x86}
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\row
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\o Intel, 64-bit
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\o \c{-arch x86_64}
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\row
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\o PPC, 32-bit
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\o \c{-arch ppc}
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\row
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\o PPC, 64-bit
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\o \c{-arch ppc64}
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\endtable
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If there are no \c{-arch} flags specified, configure builds for the 32-bit
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architecture, if you are currently on one. Universal binaries were initially
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used to simplify the PPC to Intel migration. You can use \c{-universal} to
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build for both the 32-bit Intel and PPC architectures.
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\note The \c{-arch} flags at configure time only affect how Qt is built.
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Applications are by default built for the 32-bit architecture you are
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currently on. To build a universal binary, add the architectures to the
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CONFIG variable in the .pro file:
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\code
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CONFIG += x86 ppc x86_64 ppc64
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\endcode
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\section1 Day-to-Day Application Development on OS X
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On the command-line, applications can be built using \c qmake and \c make.
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Optionally, \c qmake can generate project files for Xcode with
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\c{-spec macx-xcode}. If you are using the binary package, \c qmake
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generates Xcode projects by default; use \c{-spec macx-gcc} to generate
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makefiles.
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The result of the build process is an application bundle, which is a
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directory structure that contains the actual application executable. The
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application can be launched by double-clicking it in Finder, or by
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referring directly to its executable from the command line, i. e.
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\c{myApp.app/Contents/MacOS/myApp}.
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If you wish to have a command-line tool that does not use the GUI (e.g.,
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\c moc, \c uic or \c ls), you can tell \c qmake not to execute the bundle
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creating steps by removing it from the \c{CONFIG} in your \c{.pro} file:
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\code
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CONFIG -= app_bundle
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\endcode
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\section1 Deployment - "Compile once, deploy everywhere"
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In general, Qt supports building on one Mac OS X version and deploying on
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all others, both forward and backwards. You can build on 10.4 Tiger and run
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the same binary on 10.5 and up.
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Some restrictions apply:
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\list
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\o Some functions and optimization paths that exist in later versions
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of Mac OS X will not be available if you build on an earlier
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version of Mac OS X.
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\o The CPU architecture should match.
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\o Cocoa support is only available for Mac OS X 10.5 and up.
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\endlist
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Universal binaries can be used to provide a smorgasbord of configurations
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catering to all possible architectures.
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Mac applications are typically deployed as self-contained application
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bundles. The application bundle contains the application executable as well
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as dependencies such as the Qt libraries, plugins, translations and other
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resources you may need. Third party libraries like Qt are normally not
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installed system-wide; each application provides its own copy.
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The most common way to distribute applications is to provide a compressed
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disk image (.dmg file) that the user can mount in Finder. The Mac
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deployment tool (macdeployqt) can be used to create the self-contained bundles, and
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optionally also create a .dmg archive. See the
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\l{Deploying an Application on Mac OS X}{Mac deployment guide} for more
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information about deployment. It is also possible to use an installer
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wizard. More information on this option can be found in
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\l{http://developer.apple.com/mac/}{Apple's documentation}.
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*/
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