0
|
1 |
/****************************************************************************
|
|
2 |
**
|
|
3 |
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|
4 |
** All rights reserved.
|
|
5 |
** Contact: Nokia Corporation (qt-info@nokia.com)
|
|
6 |
**
|
|
7 |
** This file is part of the documentation of the Qt Toolkit.
|
|
8 |
**
|
|
9 |
** $QT_BEGIN_LICENSE:LGPL$
|
|
10 |
** No Commercial Usage
|
|
11 |
** This file contains pre-release code and may not be distributed.
|
|
12 |
** You may use this file in accordance with the terms and conditions
|
|
13 |
** contained in the Technology Preview License Agreement accompanying
|
|
14 |
** this package.
|
|
15 |
**
|
|
16 |
** GNU Lesser General Public License Usage
|
|
17 |
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
18 |
** General Public License version 2.1 as published by the Free Software
|
|
19 |
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
20 |
** packaging of this file. Please review the following information to
|
|
21 |
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
22 |
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
23 |
**
|
|
24 |
** In addition, as a special exception, Nokia gives you certain additional
|
|
25 |
** rights. These rights are described in the Nokia Qt LGPL Exception
|
|
26 |
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
27 |
**
|
|
28 |
** If you have questions regarding the use of this file, please contact
|
|
29 |
** Nokia at qt-info@nokia.com.
|
|
30 |
**
|
|
31 |
**
|
|
32 |
**
|
|
33 |
**
|
|
34 |
**
|
|
35 |
**
|
|
36 |
**
|
|
37 |
**
|
|
38 |
** $QT_END_LICENSE$
|
|
39 |
**
|
|
40 |
****************************************************************************/
|
|
41 |
|
|
42 |
/*!
|
|
43 |
\example script/context2d
|
|
44 |
\title Context2D Example
|
|
45 |
|
|
46 |
This Qt Script example is an implementation of the Context2D API.
|
|
47 |
|
|
48 |
\image context2d-example.png
|
|
49 |
|
|
50 |
Context2D is part of the specification for the HTML \c{<canvas>}
|
|
51 |
element. It can be used to draw graphics via scripting. A good
|
|
52 |
resource for learning more about the HTML \c{<canvas>} element is
|
|
53 |
the \l{http://developer.mozilla.org/en/docs/HTML:Canvas}{Mozilla Developer Center}.
|
|
54 |
|
|
55 |
\section1 Using The HTML Canvas Element in a Web Browser
|
|
56 |
|
|
57 |
First, let's look at how the \c{<canvas>} element is typically
|
|
58 |
used in a web browser. The following HTML snippet defines a
|
|
59 |
canvas of size 400x400 pixels with id \c{mycanvas}:
|
|
60 |
|
|
61 |
\code
|
|
62 |
<canvas width="400" height="400" id="mycanvas">Fallback content goes here.</canvas>
|
|
63 |
\endcode
|
|
64 |
|
|
65 |
To draw on the canvas, we must first obtain a reference to the
|
|
66 |
DOM element corresponding to the \c{<canvas>} tag and then call
|
|
67 |
the element's getContext() function. The resulting object
|
|
68 |
implements the Context2D API that we use to draw.
|
|
69 |
|
|
70 |
\code
|
|
71 |
<script>
|
|
72 |
var canvas = document.getElementById("mycanvas");
|
|
73 |
var ctx = canvas.getContext("2d");
|
|
74 |
|
|
75 |
// Draw a face
|
|
76 |
ctx.beginPath();
|
|
77 |
ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle
|
|
78 |
ctx.moveTo(110,75);
|
|
79 |
ctx.arc(75,75,35,0,Math.PI,false); // Mouth
|
|
80 |
ctx.moveTo(65,65);
|
|
81 |
ctx.arc(60,65,5,0,Math.PI*2,true); // Left eye
|
|
82 |
ctx.moveTo(95,65);
|
|
83 |
ctx.arc(90,65,5,0,Math.PI*2,true); // Right eye
|
|
84 |
ctx.stroke();
|
|
85 |
</script>
|
|
86 |
\endcode
|
|
87 |
|
|
88 |
When the page is rendered by a browser that supports the
|
|
89 |
\c{<canvas>} tag, this would be the result:
|
|
90 |
|
|
91 |
\image context2d-example-smileysmile.png
|
|
92 |
|
|
93 |
\section1 Using Qt Script to script a Canvas
|
|
94 |
|
|
95 |
The goal of this example is to be able to evaluate scripts
|
|
96 |
that use the Context2D API, and render the results. Basic
|
|
97 |
interaction (mouse, keyboard) should also be supported.
|
|
98 |
In other words, we want to present scripts with an execution
|
|
99 |
environment that very much resembles that of a web browser. Of
|
|
100 |
course, our environment is only a small subset of what a browser
|
|
101 |
provides; i.e. we don't provide a full DOM API, only what is
|
|
102 |
needed to run "self-contained" Context2D scripts (i.e. scripts
|
|
103 |
that don't depend on other parts of the DOM document).
|
|
104 |
|
|
105 |
Our "Context2D-browser" is set up through the following steps:
|
|
106 |
\list
|
|
107 |
\o Create an Environment.
|
|
108 |
\o Create a Context2D, and a QContext2DCanvas widget to render it.
|
|
109 |
\o Add the canvas object to the environment; this will enable
|
|
110 |
scripts to obtain a reference to it.
|
|
111 |
\o Evaluate scripts in the environment.
|
|
112 |
\endlist
|
|
113 |
|
|
114 |
Once a script has been evaluated, the application handles any
|
|
115 |
timer events and input events that occur subsequently
|
|
116 |
(i.e. forwards events to their associated script targets).
|
|
117 |
|
|
118 |
\section1 The Context2D Class
|
|
119 |
|
|
120 |
The "heart" of this example is the Context2D C++ class that implements
|
|
121 |
the drawing API. Its interface is defined in terms of properties
|
|
122 |
and slots. Note that this class isn't tied to Qt Script in any
|
|
123 |
way.
|
|
124 |
|
|
125 |
\snippet examples/script/context2d/context2d.h 0
|
|
126 |
|
|
127 |
The properties define various aspects of the Context2D
|
|
128 |
configuration.
|
|
129 |
|
|
130 |
\snippet examples/script/context2d/context2d.h 1
|
|
131 |
|
|
132 |
The slots define the operations that can be performed.
|
|
133 |
|
|
134 |
\snippet examples/script/context2d/context2d.h 2
|
|
135 |
|
|
136 |
The changed() signal is emitted when the contents of the drawing
|
|
137 |
area has changed, so that clients associated with the Context2D
|
|
138 |
object (i.e. the canvas widget that renders it) are notified.
|
|
139 |
|
|
140 |
\section2 Implementation
|
|
141 |
|
|
142 |
Conveniently enough, the concepts, data structures and operations
|
|
143 |
of the Context2D API map more or less directly to Qt's painting
|
|
144 |
API. Conceptually, all we have to do is initialize a QPainter
|
|
145 |
according to the Context2D properties, and use functions like
|
|
146 |
QPainter::strokePath() to do the painting. Painting is done on a
|
|
147 |
QImage.
|
|
148 |
|
|
149 |
\snippet examples/script/context2d/context2d.cpp 0
|
|
150 |
|
|
151 |
The property accessors and most of the slots manipulate the
|
|
152 |
internal Context2D state in some way. For the \c{lineCap}
|
|
153 |
property, Context2D uses a string representation; we therefore
|
|
154 |
have to map it from/to a Qt::PenCapStyle. The \c{lineJoin}
|
|
155 |
property is handled in the same fashion. All the property setters
|
|
156 |
also set a \e{dirty flag} for the property; this is used to
|
|
157 |
decide which aspects of the QPainter that need to be updated
|
|
158 |
before doing the next painting operation.
|
|
159 |
|
|
160 |
\snippet examples/script/context2d/context2d.cpp 3
|
|
161 |
|
|
162 |
The implementation of the \c{fillStyle} property is interesting,
|
|
163 |
since the value can be either a string or a \c{CanvasGradient}.
|
|
164 |
We handle this by having the property be of type QVariant,
|
|
165 |
and check the actual type of the value to see how to handle the
|
|
166 |
write.
|
|
167 |
|
|
168 |
\snippet examples/script/context2d/context2d.cpp 1
|
|
169 |
|
|
170 |
Context2D does not have a concept of a paint event; painting
|
|
171 |
operations can happen at any time. We would like to be efficient,
|
|
172 |
and not have to call QPainter::begin() and QPainter::end() for
|
|
173 |
every painting operation, since typically many painting operations
|
|
174 |
will follow in quick succession. The implementations of the
|
|
175 |
painting operations use a helper function, beginPainting(), that
|
|
176 |
activates the QPainter if it isn't active already, and updates
|
|
177 |
the state of the QPainter (brush, pen, etc.) so that it reflects
|
|
178 |
the current Context2D state.
|
|
179 |
|
|
180 |
\snippet examples/script/context2d/context2d.cpp 2
|
|
181 |
|
|
182 |
The implementation of each painting operation ends by calling
|
|
183 |
scheduleChange(), which will post a zero-timer event if one is
|
|
184 |
not already pending. When the application returns to the event
|
|
185 |
loop later (presumably after all the drawing operations have
|
|
186 |
finished), the timer will trigger, QPainter::end() will be
|
|
187 |
called, and the changed() signal is emitted with the new
|
|
188 |
image as argument. The net effect is that there will typically
|
|
189 |
be only a single (QPainter::begin(), QPainter::end()) pair
|
|
190 |
executed for the full sequence of painting operations.
|
|
191 |
|
|
192 |
\section1 The Canvas Widget
|
|
193 |
|
|
194 |
\snippet examples/script/context2d/qcontext2dcanvas.h 0
|
|
195 |
|
|
196 |
The QContext2DCanvas class provides a widget that renders
|
|
197 |
the contents of a Context2D object. It also provides a
|
|
198 |
minimal scripting API, most notably the getContext() function.
|
|
199 |
|
|
200 |
\snippet examples/script/context2d/qcontext2dcanvas.cpp 3
|
|
201 |
|
|
202 |
The constructor connects to the changed() signal of the
|
|
203 |
Context2D object, so that the widget can update itself
|
|
204 |
when it needs to do so. Mouse tracking is enabled so that
|
|
205 |
mouse move events will be received even when no mouse
|
|
206 |
buttons are depressed.
|
|
207 |
|
|
208 |
\snippet examples/script/context2d/qcontext2dcanvas.cpp 0
|
|
209 |
|
|
210 |
The getContext() function asks the environment to wrap the
|
|
211 |
Context2D object; the resulting proxy object makes the
|
|
212 |
Context2D API available to scripts.
|
|
213 |
|
|
214 |
\snippet examples/script/context2d/qcontext2dcanvas.cpp 1
|
|
215 |
|
|
216 |
The paintEvent() function simply paints the contents that
|
|
217 |
was last received from the Context2D object.
|
|
218 |
|
|
219 |
\snippet examples/script/context2d/qcontext2dcanvas.cpp 2
|
|
220 |
|
|
221 |
The canvas widget reimplements mouse and key event handlers, and
|
|
222 |
forwards these events to the scripting environment. The
|
|
223 |
environment will take care of delivering the event to the proper
|
|
224 |
script target, if any.
|
|
225 |
|
|
226 |
\section1 The Environment
|
|
227 |
|
|
228 |
\snippet examples/script/context2d/environment.h 0
|
|
229 |
|
|
230 |
The Environment class provides a scripting environment where a
|
|
231 |
Canvas C++ object can be registered, looked up by ID (name),
|
|
232 |
and where scripts can be evaluated. The environment has a
|
|
233 |
\c{document} property, just like the scripting environment of a
|
|
234 |
web browser, so that scripts can call
|
|
235 |
\c{document.getElementById()} to obtain a reference to a canvas.
|
|
236 |
|
|
237 |
\snippet examples/script/context2d/environment.h 1
|
|
238 |
|
|
239 |
The Environment class provides the timer attributes of the DOM
|
|
240 |
Window Object interface. This enables us to support scripts that
|
|
241 |
do animation, for example.
|
|
242 |
|
|
243 |
\snippet examples/script/context2d/environment.h 2
|
|
244 |
|
|
245 |
The scriptError() signal is emitted when evaluation of a script
|
|
246 |
causes a script exception. For example, if a mouse press handler
|
|
247 |
or timeout handler causes an exception, the environment's client(s)
|
|
248 |
will be notified of this and can report the error.
|
|
249 |
|
|
250 |
\snippet examples/script/context2d/environment.cpp 0
|
|
251 |
|
|
252 |
The constructor initializes the environment. First it creates
|
|
253 |
the QScriptEngine that will be used to evaluate scripts. It
|
|
254 |
creates the Document object that provides the getElementById()
|
|
255 |
function. Note that the QScriptEngine::ExcludeSuperClassContents
|
|
256 |
flag is specified to avoid the wrapper objects from exposing properties
|
|
257 |
and methods inherited from QObject. Next, the environment wraps
|
|
258 |
a pointer to \e{itself}; this is to prepare for setting this object
|
|
259 |
as the script engine's Global Object. The properties of the standard
|
|
260 |
Global Object are copied, so that these will also be available in
|
|
261 |
our custom Global Object. We also create two self-references to the
|
|
262 |
object; again, this is to provide a minimal level of compabilitity
|
|
263 |
with the scripting environment that web browsers provide.
|
|
264 |
|
|
265 |
\snippet examples/script/context2d/environment.cpp 5
|
|
266 |
|
|
267 |
The addCanvas() function adds the given canvas to the list of
|
|
268 |
registered canvas objects. The canvasByName() function looks up
|
|
269 |
a canvas by QObject::objectName(). This function is used to
|
|
270 |
implement the \c{document.getElementById()} script function.
|
|
271 |
|
|
272 |
\snippet examples/script/context2d/environment.cpp 1
|
|
273 |
|
|
274 |
The setInterval() and clearInterval() implementations use a QHash
|
|
275 |
to map from timer ID to the QScriptValue that holds the expression
|
|
276 |
to evaluate when the timer is triggered. A helper function,
|
|
277 |
maybeEmitScriptError(), is called after invoking the script handler;
|
|
278 |
it will emit the scriptError() signal if the script engine has an
|
|
279 |
uncaught exception.
|
|
280 |
|
|
281 |
\snippet examples/script/context2d/environment.cpp 2
|
|
282 |
|
|
283 |
The toWrapper() functions creates a QScriptValue that wraps the
|
|
284 |
given QObject. Note that the QScriptEngine::PreferExistingWrapperObject
|
|
285 |
flag is specified; this guarantees that a single, unique wrapper
|
|
286 |
object will be returned, even if toWrapper() is called several times
|
|
287 |
with the same argument. This is important, since it is possible that
|
|
288 |
a script can set new properties on the resulting wrapper object (e.g.
|
|
289 |
event handlers like \c{onmousedown}), and we want these to persist.
|
|
290 |
|
|
291 |
\snippet examples/script/context2d/environment.cpp 3
|
|
292 |
|
|
293 |
The handleEvent() function determines if there exists a handler
|
|
294 |
for the given event in the environment, and if so, invokes that
|
|
295 |
handler. Since the script expects a DOM event, the Qt C++ event
|
|
296 |
must be converted to a DOM event before it is passed to the
|
|
297 |
script. This mapping is relatively straightforward, but again,
|
|
298 |
we only implement a subset of the full DOM API; just enough to
|
|
299 |
get most scripts to work.
|
|
300 |
|
|
301 |
\snippet examples/script/context2d/environment.cpp 4
|
|
302 |
|
|
303 |
The newFakeDomEvent() function is a helper function that creates
|
|
304 |
a new script object and initializes it with default values for
|
|
305 |
the attributes defined in the DOM Event and DOM UIEvent
|
|
306 |
interfaces.
|
|
307 |
|
|
308 |
\snippet examples/script/context2d/environment.h 3
|
|
309 |
|
|
310 |
The Document class defines two slots that become available to
|
|
311 |
scripts: getElementById() and getElementsByTagName().
|
|
312 |
When the tag name is "canvas", getElementsByTagName() will
|
|
313 |
return a list of all canvas objects that are registered in
|
|
314 |
the environment.
|
|
315 |
|
|
316 |
\section1 The Application Window
|
|
317 |
|
|
318 |
\snippet examples/script/context2d/window.cpp 0
|
|
319 |
|
|
320 |
The Window constructor creates an Environment object and
|
|
321 |
connects to its scriptError() signal. It then creates a
|
|
322 |
Context2D object, and a QContext2DCanvas widget to hold it.
|
|
323 |
The canvas widget is given the name \c{tutorial}, and added to the
|
|
324 |
environment; scripts can access the canvas by e.g.
|
|
325 |
\c{document.getElementById('tutorial')}.
|
|
326 |
|
|
327 |
\snippet examples/script/context2d/window.cpp 1
|
|
328 |
|
|
329 |
The window contains a list widget that is populated with
|
|
330 |
available scripts (read from a \c{scripts/} folder).
|
|
331 |
|
|
332 |
\snippet examples/script/context2d/window.cpp 2
|
|
333 |
|
|
334 |
When an item is selected, the corresponding script is
|
|
335 |
evaluated in the environment.
|
|
336 |
|
|
337 |
\snippet examples/script/context2d/window.cpp 3
|
|
338 |
|
|
339 |
When the "Run in Debugger" button is clicked, the Qt Script debugger will
|
|
340 |
automatically be invoked when the first statement of the script is
|
|
341 |
reached. This enables the user to inspect the scripting environment and
|
|
342 |
control further execution of the script; e.g. he can single-step through
|
|
343 |
the script and/or set breakpoints. It is also possible to enter script
|
|
344 |
statements in the debugger's console widget, e.g. to perform custom
|
|
345 |
Context2D drawing operations, interactively.
|
|
346 |
|
|
347 |
\snippet examples/script/context2d/window.cpp 4
|
|
348 |
|
|
349 |
If the evaluation of a script causes an uncaught exception, the Qt Script
|
|
350 |
debugger will automatically be invoked; this enables the user to get an
|
|
351 |
idea of what went wrong.
|
|
352 |
|
|
353 |
*/
|