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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** If you have questions regarding the use of this file, please contact
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example qws/mousecalibration
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\title Mouse Calibration Example
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The Mouse Calibration example demonstrates how to write a simple
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program using the mechanisms provided by the QWSMouseHandler class
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to calibrate the mouse handler in \l{Qt for Embedded Linux}.
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Calibration is the process of mapping between physical
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(i.e. device) coordinates and logical coordinates.
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The example consists of two classes in addition to the main program:
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\list
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\o \c Calibration is a dialog widget that retrieves the device coordinates.
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\o \c ScribbleWidget is a minimal drawing program used to let the user
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test the new mouse settings.
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\endlist
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First we will review the main program, then we will take a look at
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the \c Calibration class. The \c ScribbleWidget class is only a
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help tool in this context, and will not be covered here.
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\section1 The Main Program
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The program starts by presenting a message box informing the user
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of what is going to happen:
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\snippet examples/qws/mousecalibration/main.cpp 0
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The QMessageBox class provides a modal dialog with a range of
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different messages, roughly arranged along two axes: severity and
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complexity. The message box has a different icon for each of the
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severity levels, but the icon must be specified explicitly. In our
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case we use the default QMessageBox::NoIcon value. In addition we
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use the default complexity, i.e. a message box showing the given
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text and an \gui OK button.
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At this stage in the program, the mouse could be completely
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uncalibrated, making the user unable to press the \gui OK button. For
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that reason we use the static QTimer::singleShot() function to
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make the message box disappear after 10 seconds. The QTimer class
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provides repetitive and single-shot timers: The single shot
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function calls the given slot after the specified interval.
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\snippet examples/qws/mousecalibration/main.cpp 1
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Next, we create an instance of the \c Calibration class which is a
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dialog widget retrieving the required sample coordinates: The
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dialog sequentially presents five marks for the user to press,
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storing the device coordinates for the mouse press events.
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\snippet examples/qws/mousecalibration/main.cpp 2
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When the calibration dialog returns, we let the user test the new
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mouse settings by drawing onto a \c ScribbleWidget object. Since
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the mouse still can be uncalibrated, we continue to use the
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QMessageBox and QTimer classes to inform the user about the
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program's progress.
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An improved calibration tool would let the user choose between
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accepting the new calibration, reverting to the old one, and
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restarting the calibration.
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\section1 Calibration Class Definition
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The \c Calibration class inherits from QDialog and is responsible
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for retrieving the device coordinates from the user.
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\snippet examples/qws/mousecalibration/calibration.h 0
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We reimplement QDialog's \l {QDialog::exec()}{exec()} and \l
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{QDialog::accept()}{accept()} slots, and QWidget's \l
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{QWidget::paintEvent()}{paintEvent()} and \l
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{QWidget::mouseReleaseEvent()}{mouseReleaseEvent()} functions.
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In addition, we declare a couple of private variables, \c data and
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\c pressCount, holding the \c Calibration object's number of mouse
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press events and current calibration data. The \c pressCount
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variable is a convenience variable, while the \c data is a
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QWSPointerCalibrationData object (storing the physical and logical
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coordinates) that is passed to the mouse handler. The
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QWSPointerCalibrationData class is simply a container for
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calibration data.
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\section1 Calibration Class Implementation
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In the constructor we first ensure that the \c Calibration dialog
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fills up the entire screen, has focus and will receive mouse
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events (the latter by making the dialog modal):
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\snippet examples/qws/mousecalibration/calibration.cpp 0
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Then we initialize the \l{QWSPointerCalibrationData::}{screenPoints}
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array:
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\snippet examples/qws/mousecalibration/calibration.cpp 1
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In order to specify the calibration, the
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\l{QWSPointerCalibrationData::screenPoints}{screenPoints} array must
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contain the screen coordinates for the logical positions
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represented by the QWSPointerCalibrationData::Location enum
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(e.g. QWSPointerCalibrationData::TopLeft). Since non-linearity is
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expected to increase on the edge of the screen, all points are
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kept 10 percent within the screen. The \c qt_screen pointer is a
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reference to the screen device. There can only be one screen
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device per application.
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\snippet examples/qws/mousecalibration/calibration.cpp 2
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Finally, we initialize the variable which keeps track of the number of
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mouse press events we have received.
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\snippet examples/qws/mousecalibration/calibration.cpp 3
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The destructor is trivial.
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\snippet examples/qws/mousecalibration/calibration.cpp 4
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The reimplementation of the QDialog::exec() slot is called from
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the main program.
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First we clear the current calibration making the following mouse
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event delivered in raw device coordinates. Then we call the
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QWidget::grabMouse() function to make sure no mouse events are
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lost, and the QWidget::activateWindow() function to make the
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top-level widget containing this dialog, the active window. When
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the call to the QDialog::exec() base function returns, we call
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QWidget::releaseMouse() to release the mouse grab before the
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function returns.
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\snippet examples/qws/mousecalibration/calibration.cpp 5
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The QWidget::paintEvent() function is reimplemented to receive the
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widget's paint events. A paint event is a request to repaint all
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or parts of the widget. It can happen as a result of
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QWidget::repaint() or QWidget::update(), or because the widget was
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obscured and has now been uncovered, or for many other reasons.
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In our reimplementation of the function we simply draw a cross at
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the next point the user should press.
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\snippet examples/qws/mousecalibration/calibration.cpp 6
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We then reimplement the QWidget::mouseReleaseEvent() function to
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receive the widget's move events, using the QMouseEvent object
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passed as parameter to find the coordinates the user pressed, and
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update the QWSPointerCalibrationData::devPoints array.
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In order to complete the mapping between logical and physical
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coordinates, the \l
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{QWSPointerCalibrationData::devPoints}{devPoints} array must
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contain the raw device coordinates for the logical positions
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represented by the QWSPointerCalibrationData::Location enum
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(e.g. QWSPointerCalibrationData::TopLeft)
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We continue by drawing the next cross, or close the dialog by
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calling the QDialog::accept() slot if we have collected all the
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required coordinate samples.
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\snippet examples/qws/mousecalibration/calibration.cpp 7
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Our reimplementation of the QDialog::accept() slot simply activate
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the new calibration data using the QWSMouseHandler::calibrate()
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function. We also use the Q_ASSERT() macro to ensure that the number
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of required samples are present.
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*/
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