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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example painting/svggenerator
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\title SVG Generator Example
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The SVG Generator example shows how to add SVG file export to applications.
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\image svggenerator-example.png
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Scalable Vector Graphics (SVG) is an XML-based language for describing
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two-dimensional vector graphics. Qt provides classes for rendering and
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generating SVG drawings. This example allows the user to create a simple
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picture and save it to an SVG file.
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The example consists of two classes: \c Window and \c DisplayWidget.
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The \c Window class contains the application logic and constructs the user
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interface from a Qt Designer UI file as described in the
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\l{Using a Designer UI File in Your Application#The Multiple Inheritance Approach}{Qt Designer manual}.
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It also contains the code to write an SVG file.
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The \c DisplayWidget class performs all the work of painting a picture on
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screen. Since we want the SVG to resemble this picture as closely as
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possible, we make this code available to the \c Window class so that it can
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be used to generate SVG files.
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\section1 The DisplayWidget Class
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The \c DisplayWidget class displays a drawing consisting of a selection of
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elements chosen by the user. These are defined using \c Shape and
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\c Background enums that are included within the class definition:
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\snippet examples/painting/svggenerator/displaywidget.h DisplayWidget class definition
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Much of this class is used to configure the appearance of the drawing. The
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\c paintEvent() and \c paint() functions are most relevant to the purpose
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of this example, so we will describe these here and leave the reader to
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look at the source code for the example to see how shapes and colors are
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handled.
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We reimplement the QWidget::paintEvent() function to display the drawing
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on screen:
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\snippet examples/painting/svggenerator/displaywidget.cpp paint event
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Here, we only construct a QPainter object, begin painting on the device
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and set a render hint for improved output quality before calling the
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\c paint() function to perform the painting itself. When this returns,
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we close the painter and return.
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The \c paint() function is designed to be used for different painting
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tasks. In this example, we use it to draw on a \c DisplayWidget instance
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and on a QSvgGenerator object. We show how the painting is performed to
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demonstrate that there is nothing device-specific about the process:
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\snippet examples/painting/svggenerator/displaywidget.cpp paint function
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\section1 The Window Class
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The \c Window class represents the example's window, containing the user
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interface, which has been created using Qt Designer:
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\snippet examples/painting/svggenerator/window.h Window class definition
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As with the \c DisplayWidget class, we concentrate on the parts of the code
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which are concerned with painting and SVG generation. In the \c Window
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class, the \c saveSvg() function is called whenever the \gui{Save As...}
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button is clicked; this connection was defined in the \c{window.ui} file
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using Qt Designer.
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The start of the \c saveSvg() function performs the task of showing a file
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dialog so that the user can specify a SVG file to save the drawing to.
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\snippet examples/painting/svggenerator/window.cpp save SVG
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In the rest of the function, we set up the generator and configure it to
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generate output with the appropriate dimensions and write to the
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user-specified file. We paint on the QSvgGenerator object in the same way
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that we paint on a widget, calling the \c DisplayWidget::paint() function
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so that we use exactly the same code that we used to display the drawing.
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The generation process itself begins with the call to the painter's
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\l{QPainter::}{begin()} function and ends with call to its
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\l{QPainter::}{end()} function. The QSvgGenerator paint device relies on
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the explicit use of these functions to ensure that output is written to
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the file.
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\section1 Further Reading
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The \l{SVG Viewer Example} shows how to display SVG drawings in an
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application, and can be used to show the contents of SVG files created
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by this example.
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See the QtSvg module documentation for more information about SVG and Qt's
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SVG classes.
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*/
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