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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page timers.html
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\title Timers
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\brief How to use timers in your application.
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\ingroup best-practices
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QObject, the base class of all Qt objects, provides the basic
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timer support in Qt. With QObject::startTimer(), you start a
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timer with an interval in milliseconds as argument. The function
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returns a unique integer timer ID. The timer will now fire at
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regular intervals until you explicitly call QObject::killTimer()
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with the timer ID.
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For this mechanism to work, the application must run in an event
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loop. You start an event loop with QApplication::exec(). When a
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timer fires, the application sends a QTimerEvent, and the flow of
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control leaves the event loop until the timer event is processed.
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This implies that a timer cannot fire while your application is
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busy doing something else. In other words: the accuracy of timers
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depends on the granularity of your application.
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In multithreaded applications, you can use the timer mechanism in
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any thread that has an event loop. To start an event loop from a
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non-GUI thread, use QThread::exec(). Qt uses the object's
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\l{QObject::thread()}{thread affinity} to determine which thread
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will deliver the QTimerEvent. Because of this, you must start and
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stop all timers in the object's thread; it is not possible to
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start timers for objects in another thread.
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The upper limit for the interval value is determined by the number
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of milliseconds that can be specified in a signed integer
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(in practice, this is a period of just over 24 days). The accuracy
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depends on the underlying operating system. Windows 98 has 55
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millisecond accuracy; other systems that we have tested can handle
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1 millisecond intervals.
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The main API for the timer functionality is QTimer. That class
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provides regular timers that emit a signal when the timer fires, and
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inherits QObject so that it fits well into the ownership structure
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of most GUI programs. The normal way of using it is like this:
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\snippet doc/src/snippets/timers/timers.cpp 0
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\snippet doc/src/snippets/timers/timers.cpp 1
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\snippet doc/src/snippets/timers/timers.cpp 2
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The QTimer object is made into a child of this widget so that,
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when this widget is deleted, the timer is deleted too.
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Next, its \l{QTimer::}{timeout()} signal is connected to the slot
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that will do the work, it is started with a value of 1000
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milliseconds, indicating that it will time out every second.
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QTimer also provides a static function for single-shot timers.
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For example:
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\snippet doc/src/snippets/timers/timers.cpp 3
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200 milliseconds (0.2 seconds) after this line of code is
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executed, the \c updateCaption() slot will be called.
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For QTimer to work, you must have an event loop in your
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application; that is, you must call QCoreApplication::exec()
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somewhere. Timer events will be delivered only while the event
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loop is running.
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In multithreaded applications, you can use QTimer in any thread
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that has an event loop. To start an event loop from a non-GUI
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thread, use QThread::exec(). Qt uses the timer's
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\l{QObject::thread()}{thread affinity} to determine which thread
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will emit the \l{QTimer::}{timeout()} signal. Because of this, you
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must start and stop the timer in its thread; it is not possible to
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start a timer from another thread.
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The \l{widgets/analogclock}{Analog Clock} example shows how to use
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QTimer to redraw a widget at regular intervals. From \c{AnalogClock}'s
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implementation:
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\snippet examples/widgets/analogclock/analogclock.cpp 0
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\snippet examples/widgets/analogclock/analogclock.cpp 2
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\snippet examples/widgets/analogclock/analogclock.cpp 3
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\snippet examples/widgets/analogclock/analogclock.cpp 4
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\snippet examples/widgets/analogclock/analogclock.cpp 5
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\snippet examples/widgets/analogclock/analogclock.cpp 6
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\dots
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\snippet examples/widgets/analogclock/analogclock.cpp 7
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Every second, QTimer will call the QWidget::update() slot to
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refresh the clock's display.
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If you already have a QObject subclass and want an easy
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optimization, you can use QBasicTimer instead of QTimer. With
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QBasicTimer, you must reimplement
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\l{QObject::timerEvent()}{timerEvent()} in your QObject subclass
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and handle the timeout there. The \l{widgets/wiggly}{Wiggly}
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example shows how to use QBasicTimer.
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*/
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