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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page windowsce-opengl.html
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\title Windows CE OpenGL ES
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\ingroup qtce
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\brief Information about support for OpenGL ES with Qt for Windows CE.
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\section1 Introduction
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\l {http://www.opengl.org}{OpenGL} is an industry standard API for 2D/3D
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graphics. It provides a powerful, low-level interface between software
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and acceleration hardware, and it is operating system and window system
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independent.
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\l {http://www.khronos.org/opengles}{OpenGL ES} is a subset of the
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\l {http://www.opengl.org}{OpenGL} standard. It is meant for use in
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embedded systems. Hence, it has a smaller, more constrained API.
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Qt for Windows CE uses EGL 1.1 to embed OpenGL ES windows within the
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Windows CE window manager.
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To use OpenGL ES enabled widgets in a Qt for Windows CE application, you
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only need to subclass QGLWidget and draw on instances of the subclass with
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OpenGL ES functions.
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OpenGL ES includes profiles for floating-point and fixed-point arithmetic.
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The floating point profile is called OpenGL ES CM (Common) and the
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fixed-point profile is called OpenGL ES CL (Common Lite).
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You can run \c{configure} with the \c{-opengl-es-cm} option for the Common
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profile or \c{-opengl-es-cl} for the Common Lite profile. In both cases,
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ensure that the \c{lib} and \c{includes} paths include the OpenGL ES
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headers and libararies from your SDK. The OpenGL ES lib should be called
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either \c{libGLES_CM.lib} for the Common profile or \c{libGLES_CL.lib}
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for the Common Lite profile.
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To configure Qt for Windows Mobile 5.0 and OpenGL ES Common Lite support
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you can run \c{configure} like this:
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\snippet doc/src/snippets/code/doc_src_wince-opengl.qdoc 0
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The distinction between the Common and Common Lite profiles is important,
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because the Common Lite profile has less functionality and only supports a
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fixed-point vertex format.
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To start programming with Qt and OpenGL ES on Windows CE, you can start
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with the \l{Hello GL ES Example}. This example shows how to use QGLWidget
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and QGLPainter with OpenGL ES. It also provides some hints on how to port
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OpenGL code to OpenGL ES.
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\section2 Using OpenGL to Accelerate Normal 2D Painting
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Qt provides QOpenGLPaintEngine, a subclass of QPaintEngine that translates
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QPainter operations into OpenGL calls. This is especially convenient for
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drawing text or QImage objects in an OpenGL ES context. For further
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details, refer to the \l{Hello GL ES Example}.
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*/
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