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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** packaging of this file. Please review the following information to
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page qt4-designer.html
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\title The New Qt Designer
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\contentspage {What's New in Qt 4}{Home}
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\previouspage The Qt 4 Main Window Classes
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\nextpage Cross-Platform Accessibility Support in Qt 4
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\QD has been completely re-written based on our experience with
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the previous versions of the product for Qt 3. One of the main new
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ideas behind this new version is to release the application as a
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collection of interchangeable components that include the property
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editor, the widget box, and other useful tools for creating
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graphical user interfaces with Qt. These components can either be
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used together in the \QD application, or independently integrated
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into other systems. As a result, certain features such as the
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project editor and code editor have been removed from the version
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included with this release.
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The current version of \QD is near feature complete and can be used for
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many tasks. However, it is still under continuous development. This
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document will explain what is already in place.
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See also the \l{Qt Designer Manual}.
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\tableofcontents
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\section1 The Current State of Qt Designer
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When used as a standalone application, \QD includes a number of
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components that work together to provide a flexible GUI design
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tool. Widgets and dialog windows can be composed using a
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form-based interface that fully supports drag and drop, clipboard
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operations, and an undo/redo stack.
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This version of \QD introduces a number of editing modes to make
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different types of editing more natural. Each editing mode
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displays the form in an appropriate way for that mode, and
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provides a specialized user interface for manipulating its
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contents. The current editing modes are Widget Editing, Signals
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and Slots Editing, Buddy Editing, and Tab Order Editing.
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\section2 User Interface Features
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\table
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\row \i \inlineimage designer-main-window.png
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\i \bold{Widget Box}
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The Widget Box displays a categorized list of widgets and other
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objects that can be placed on a form using drag and drop.
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When \QD is in multi-window mode, the window containing the Widget
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Box also holds the main menu and the tool bar. When in workbench
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mode, the Widget Box becomes an independent window within the \QD
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workspace.
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The contents of the Widget Box are defined in an XML file that
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holds a collection of .ui documents for standard Qt widgets. This
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file can be extended, making it possible to add custom widgets to
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the Widget Box.
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\endtable
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\table
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\row \i \bold{Property Editor}
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The Property Editor allows designers to edit most properties of
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widgets and layout objects. The property names and values are
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presented in an editable tree view that shows the properties of
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the currently selected object.
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Certain resources, such as icons, can be configured in the
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Property Editor. Resources can be taken from any currently
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installed resource files, making it easier to design
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self-contained components.
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\i \inlineimage designer-property-editor.png
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\endtable
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\section2 Editing Features
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\QD allows form designers to work on different aspects of their forms by
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switching between specialized editing modes. Tools for editing widget
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properties, resources, and actions provide context-sensitive information
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about the forms being edited.
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\table
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\row \i \inlineimage designer-choosing-form.png
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\i \bold{Form Templates}
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Form templates provide ready-to-use forms for various types of widgets,
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such as QWidget, QDialog, and QMainWindow. Custom templates based on
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these widgets can also be created.
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Templates can contain child widgets and layouts. Designers can
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save time by creating templates for the most common user interface
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features for repeated use.
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\endtable
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\table
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\row
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\i \bold{Widget Editing Mode}
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The new \QD allows widgets to be dropped into existing layouts on
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the form. Previously, it was necessary to break layouts in order
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to add new widgets to them.
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\QD now supports more direct manipulation of widgets:
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You can clone a widget by dragging it with the \key CTRL key held down, and
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it is even possible to drag widgets between forms.
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In-place widget editors provide specialized editing facilities for
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the most-used widget properties.
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\i \inlineimage designer-editing-mode.png
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\endtable
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\table
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\row
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\i \inlineimage designer-connection-mode.png
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\i \bold{Signals and Slots Editing Mode}
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\QD now employs a "wired" approach when representing and editing
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connections between objects on a form. The Signal and Slots
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Editing mode displays all the signal and slot connections on your
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form as arrows. These arrows can be manipulated visually, and
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provide the user with an overview of the form's connection logic.
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Connections can be made between objects on a form and the form itself.
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This is particularly useful when designing dialogs.
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\endtable
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\table
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\row
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\i \bold{Buddy Editing Mode}
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Widgets that cannot accept keyboard input are often given buddy
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widgets that will take the keyboard focus on their behalf.
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In Buddy Editing mode, \QD provides a similar approach to that
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used in the Signals and Slots Editing mode to show the
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relationships between widgets and their buddies.
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\i \inlineimage designer-buddy-mode.png
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\endtable
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\table
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\row
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\i \inlineimage designer-tab-order-mode.png
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\i \bold{Tab Order Mode}
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In this mode, users can specify the order in which input widgets accept
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the keyboard focus.
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The way that the tab order is defined follows the approach taken
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in Qt 3's version of \QD; The default tab order is based on the
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order in which widgets are constructed.
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\endtable
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\table
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\row
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\i \bold{The Resource Editor}
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The new \QD fully supports The Qt Resource System, and provide the
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Resource Editor to help designers and developers manage the
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resources that are needed by their applications.
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Using the Resource Editor, resources can be associated with a
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given form, and also modified and extended throught the editor's
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file browser style interface.
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The Resource Editor uses files that are processed by various
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components of the \l{The Qt Resource System}{Qt Resource System}
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to ensure that all required resources are embedded in the
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application.
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\i \inlineimage designer-resources-editing.png
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\endtable
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\table
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\row
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\i \inlineimage designer-action-editor.png
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\i \bold{The Action Editor}
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With the release of Qt 4.1, \QD introduces the Action Editor
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simplifying the management of actions when creating main window
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applications.
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When creating a main window, you can add a menu bar and toolbars
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using \QD's context menu. Once you have the menu bar or a toolbar
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in place, you can create and add actions using the Action Editor.
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\endtable
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\section2 Plugin Support
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\table
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\row
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\i \inlineimage worldtimeclockplugin-example.png
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\i \bold{Custom Widgets}
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Plugins can be used to add new custom widgets, special editors, and
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support for widgets from the Qt 3 support library.
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Support for custom widget plugins allows user interface designers to
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use application-specific widgets in their designs as early as possible
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in the development process.
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\QD handles custom widgets in the same way as standard Qt widgets,
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and allows custom signals and slots to be connected to other objects
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from within Signals and Slots Editing mode.
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\endtable
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\table
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\row
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\i \bold{The QtDesigner Module}
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The new modular \QD is designed to be integrated into other environments
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and extended with custom components.
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The QtDesigner Module is a library that developers can use to
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write extensions and plugins for \QD, and enables \QD components
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to be embedded into Integrated Development Environments
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(IDEs).
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With the release of Qt 4.1 the QtDesigner Module is fully
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documented. The release also provides several new examples using
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the QtDesigner API to create task menu extensions and custom
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multi-page widgets (i.e. container extensions).
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\i \inlineimage designer-manual-taskmenuextension.png
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\endtable
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\section1 Run-Time Support for Forms
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With the Qt 4.1 release, the new QtUiTools module is introduced to
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provide classes handling forms created with \QD.
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Currently the module only contains the QUiLoader class.
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QUiLoader can be used by standalone applications to
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dynamically create form-based user interfaces at run-time. This
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library can be statically linked with applications and
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redistributed under the same terms as Qt.
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\table
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\row
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\i \inlineimage calculatorbuilder-example.png
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\i \bold{Dynamic Form Creation}
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The QtUiTools library lets developers dynamically construct user interfaces at
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run-time using the same techniques as \QD. Since forms can contain custom
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widget plugins, the loading mechanism can be customized to search for
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third party or application-specific plugins.
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\endtable
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*/
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