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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\page qtscriptextensions.html
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\title Creating QtScript Extensions
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\brief A guide to creating and using QtScript extensions.
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QtScript extensions can make additional functionality available to scripts
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evaluated by a QScriptEngine. Extensions are imported by calling
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the QScriptEngine::importExtension() function.
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There are three ways to create an extension:
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\list
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\o Subclass QScriptExtensionPlugin and implement the desired functionality.
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\o Implement the functionality in a script file.
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\o Use a hybrid approach, where part of the functionality is implemented in a
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QScriptExtensionPlugin, and part is implemented in a script file.
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\endlist
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The (dot-qualified) extension name is used to determine the path (relative to
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the application's plugin path) where QScriptEngine will look for the script
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file that will initialize the extension; if a file called \c{__init__.js}
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(usually located in \c{[application plugin path]/script/foo/}) is
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found in the corresponding folder, its contents will be evaluated by the engine
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when the extension is imported.
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As an example, if the extension is called \c{"foo.bar.baz"}, the engine will look
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for \c{__init__.js} in \c{foo/bar/baz}. Additionally, before importing
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\c{"foo.bar.baz"}, the engine will ensure that the extensions \c{"foo"} and \c{"foo.bar"}
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are imported, locating and evaluating the corresponding \c{__init__.js}
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in the same manner (in folders \c{foo} and \c{foo/bar}, respectively).
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The contents of \c{__init__.js} are evaluated in a new QScriptContext,
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as if it were the body of a function. The engine's Global Object acts as
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the \c{this} object. The following local variables are initially available
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to the script:
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\list
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\o \bold{__extension__}: The name of the extension (e.g. \c{"foo.bar.baz"}).
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\o \bold{__setupPackage__}: A convenience function for setting up a "namespace" in the script environment. A typical application is to call \c{__setupPackage__()} with \c{__extension__} as argument; e.g. \c{__setupPackage__("foo.bar.baz")} would ensure that the object chain represented by the expression \c{foo.bar.baz} exists in the script environment. (This function is semantically equivalent to QScriptExtensionPlugin::setupPackage().)
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\o \bold{__postInit__}: By default, this variable is undefined. If you assign a function to it, that function will be called \bold{after} the C++ plugin's initialize() function has been called. You can use this to perform further initialization that depends on e.g. native functions that the C++ plugin registers.
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\endlist
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An example of a simple \c{__init__.js}:
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\snippet doc/src/snippets/code/doc_src_qtscriptextensions.qdoc 0
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QScriptEngine will look for a QScriptExtensionPlugin that provides
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the relevant extension by querying each plugin for its keys()
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until a match is found. The plugin's initialize() function will be
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called \bold{after} the relevant \c{__init__.js} (if any) has been
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evaluated.
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Continuining with the example of our imaginary extension \c{"foo.bar.baz"},
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the following steps will be performed by QScriptEngine::importExtension():
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\list
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\o If it exists, \c{foo/__init__.js} is evaluated.
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\o If a plugin with \c{"foo"} in its list of keys is found, its initialize() function is called with \c{"foo"} as key.
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\o If it exists, \c{foo/bar/__init__.js} is evaluated.
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\o If a plugin with \c{"foo.bar"} in its list of keys is found, its initialize() function is called with \c{"foo.bar"} as key.
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\o If it exists, \c{foo/bar/baz/__init__.js} is evaluated.
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\o If a plugin with "foo.bar.baz" in its list of keys is found, its initialize() function is called with \c{"foo.bar.baz"} as key.
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\endlist
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\section1 Static Extensions
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When an extension is compiled and linked into your application as a
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static plugin, Qt Script will look for the optional \c{__init__.js}
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script in a resource, prefixed by \c{:/qtscriptextension}. For example,
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if the extension key is "foo.bar", Qt Script will evaluate the contents
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of the file \c{:/qtscriptextension/foo/bar/__init__.js}, if it
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exists. Note that if the resource is built into the plugin, you may
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need to use the Q_INIT_RESOURCE() macro to initialize the resource
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before importing the extension.
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*/
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