0
|
1 |
/****************************************************************************
|
|
2 |
**
|
|
3 |
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|
4 |
** All rights reserved.
|
|
5 |
** Contact: Nokia Corporation (qt-info@nokia.com)
|
|
6 |
**
|
|
7 |
** This file is part of the examples of the Qt Toolkit.
|
|
8 |
**
|
|
9 |
** $QT_BEGIN_LICENSE:LGPL$
|
|
10 |
** No Commercial Usage
|
|
11 |
** This file contains pre-release code and may not be distributed.
|
|
12 |
** You may use this file in accordance with the terms and conditions
|
|
13 |
** contained in the Technology Preview License Agreement accompanying
|
|
14 |
** this package.
|
|
15 |
**
|
|
16 |
** GNU Lesser General Public License Usage
|
|
17 |
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
18 |
** General Public License version 2.1 as published by the Free Software
|
|
19 |
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
20 |
** packaging of this file. Please review the following information to
|
|
21 |
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
22 |
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
23 |
**
|
|
24 |
** In addition, as a special exception, Nokia gives you certain additional
|
|
25 |
** rights. These rights are described in the Nokia Qt LGPL Exception
|
|
26 |
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
27 |
**
|
|
28 |
** If you have questions regarding the use of this file, please contact
|
|
29 |
** Nokia at qt-info@nokia.com.
|
|
30 |
**
|
|
31 |
**
|
|
32 |
**
|
|
33 |
**
|
|
34 |
**
|
|
35 |
**
|
|
36 |
**
|
|
37 |
**
|
|
38 |
** $QT_END_LICENSE$
|
|
39 |
**
|
|
40 |
****************************************************************************/
|
|
41 |
|
|
42 |
/****************************************************************************
|
|
43 |
**
|
|
44 |
** This is a simple QGLWidget displaying an openGL wireframe box
|
|
45 |
**
|
|
46 |
** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
|
|
47 |
** in the Mesa distribution
|
|
48 |
**
|
|
49 |
****************************************************************************/
|
|
50 |
|
|
51 |
#include "glbox.h"
|
|
52 |
#include <QAxAggregated>
|
|
53 |
#include <QUuid>
|
|
54 |
//! [0]
|
|
55 |
#include <objsafe.h>
|
|
56 |
//! [0]
|
|
57 |
|
|
58 |
#if defined(Q_CC_MSVC)
|
|
59 |
#pragma warning(disable:4305) // init: truncation from const double to float
|
|
60 |
#endif
|
|
61 |
|
|
62 |
/*!
|
|
63 |
Create a GLBox widget
|
|
64 |
*/
|
|
65 |
|
|
66 |
GLBox::GLBox( QWidget* parent, const char* name )
|
|
67 |
: QGLWidget( parent )
|
|
68 |
{
|
|
69 |
xRot = yRot = zRot = 0.0; // default object rotation
|
|
70 |
scale = 1.25; // default object scale
|
|
71 |
object = 0;
|
|
72 |
}
|
|
73 |
|
|
74 |
|
|
75 |
/*!
|
|
76 |
Release allocated resources
|
|
77 |
*/
|
|
78 |
|
|
79 |
GLBox::~GLBox()
|
|
80 |
{
|
|
81 |
makeCurrent();
|
|
82 |
glDeleteLists( object, 1 );
|
|
83 |
}
|
|
84 |
|
|
85 |
|
|
86 |
/*!
|
|
87 |
Paint the box. The actual openGL commands for drawing the box are
|
|
88 |
performed here.
|
|
89 |
*/
|
|
90 |
|
|
91 |
void GLBox::paintGL()
|
|
92 |
{
|
|
93 |
glClear( GL_COLOR_BUFFER_BIT );
|
|
94 |
|
|
95 |
glLoadIdentity();
|
|
96 |
glTranslatef( 0.0, 0.0, -10.0 );
|
|
97 |
glScalef( scale, scale, scale );
|
|
98 |
|
|
99 |
glRotatef( xRot, 1.0, 0.0, 0.0 );
|
|
100 |
glRotatef( yRot, 0.0, 1.0, 0.0 );
|
|
101 |
glRotatef( zRot, 0.0, 0.0, 1.0 );
|
|
102 |
|
|
103 |
glCallList( object );
|
|
104 |
}
|
|
105 |
|
|
106 |
|
|
107 |
/*!
|
|
108 |
Set up the OpenGL rendering state, and define display list
|
|
109 |
*/
|
|
110 |
|
|
111 |
void GLBox::initializeGL()
|
|
112 |
{
|
|
113 |
qglClearColor(Qt::black); // Let OpenGL clear to black
|
|
114 |
object = makeObject(); // Generate an OpenGL display list
|
|
115 |
glShadeModel( GL_FLAT );
|
|
116 |
}
|
|
117 |
|
|
118 |
|
|
119 |
|
|
120 |
/*!
|
|
121 |
Set up the OpenGL view port, matrix mode, etc.
|
|
122 |
*/
|
|
123 |
|
|
124 |
void GLBox::resizeGL( int w, int h )
|
|
125 |
{
|
|
126 |
glViewport( 0, 0, (GLint)w, (GLint)h );
|
|
127 |
glMatrixMode( GL_PROJECTION );
|
|
128 |
glLoadIdentity();
|
|
129 |
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
|
|
130 |
glMatrixMode( GL_MODELVIEW );
|
|
131 |
}
|
|
132 |
|
|
133 |
|
|
134 |
/*!
|
|
135 |
Generate an OpenGL display list for the object to be shown, i.e. the box
|
|
136 |
*/
|
|
137 |
|
|
138 |
GLuint GLBox::makeObject()
|
|
139 |
{
|
|
140 |
GLuint list;
|
|
141 |
|
|
142 |
list = glGenLists( 1 );
|
|
143 |
|
|
144 |
glNewList( list, GL_COMPILE );
|
|
145 |
|
|
146 |
qglColor(Qt::white); // Shorthand for glColor3f or glIndex
|
|
147 |
|
|
148 |
glLineWidth( 2.0 );
|
|
149 |
|
|
150 |
glBegin( GL_LINE_LOOP );
|
|
151 |
glVertex3f( 1.0, 0.5, -0.4 );
|
|
152 |
glVertex3f( 1.0, -0.5, -0.4 );
|
|
153 |
glVertex3f( -1.0, -0.5, -0.4 );
|
|
154 |
glVertex3f( -1.0, 0.5, -0.4 );
|
|
155 |
glEnd();
|
|
156 |
|
|
157 |
glBegin( GL_LINE_LOOP );
|
|
158 |
glVertex3f( 1.0, 0.5, 0.4 );
|
|
159 |
glVertex3f( 1.0, -0.5, 0.4 );
|
|
160 |
glVertex3f( -1.0, -0.5, 0.4 );
|
|
161 |
glVertex3f( -1.0, 0.5, 0.4 );
|
|
162 |
glEnd();
|
|
163 |
|
|
164 |
glBegin( GL_LINES );
|
|
165 |
glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 );
|
|
166 |
glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 );
|
|
167 |
glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 );
|
|
168 |
glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 );
|
|
169 |
glEnd();
|
|
170 |
|
|
171 |
glEndList();
|
|
172 |
|
|
173 |
return list;
|
|
174 |
}
|
|
175 |
|
|
176 |
|
|
177 |
/*!
|
|
178 |
Set the rotation angle of the object to \e degrees around the X axis.
|
|
179 |
*/
|
|
180 |
|
|
181 |
void GLBox::setXRotation( int degrees )
|
|
182 |
{
|
|
183 |
xRot = (GLfloat)(degrees % 360);
|
|
184 |
updateGL();
|
|
185 |
}
|
|
186 |
|
|
187 |
|
|
188 |
/*!
|
|
189 |
Set the rotation angle of the object to \e degrees around the Y axis.
|
|
190 |
*/
|
|
191 |
|
|
192 |
void GLBox::setYRotation( int degrees )
|
|
193 |
{
|
|
194 |
yRot = (GLfloat)(degrees % 360);
|
|
195 |
updateGL();
|
|
196 |
}
|
|
197 |
|
|
198 |
|
|
199 |
/*!
|
|
200 |
Set the rotation angle of the object to \e degrees around the Z axis.
|
|
201 |
*/
|
|
202 |
|
|
203 |
void GLBox::setZRotation( int degrees )
|
|
204 |
{
|
|
205 |
zRot = (GLfloat)(degrees % 360);
|
|
206 |
updateGL();
|
|
207 |
}
|
|
208 |
|
|
209 |
//! [1]
|
|
210 |
class ObjectSafetyImpl : public QAxAggregated,
|
|
211 |
public IObjectSafety
|
|
212 |
{
|
|
213 |
public:
|
|
214 |
//! [1] //! [2]
|
|
215 |
ObjectSafetyImpl() {}
|
|
216 |
|
|
217 |
long queryInterface( const QUuid &iid, void **iface )
|
|
218 |
{
|
|
219 |
*iface = 0;
|
|
220 |
if ( iid == IID_IObjectSafety )
|
|
221 |
*iface = (IObjectSafety*)this;
|
|
222 |
else
|
|
223 |
return E_NOINTERFACE;
|
|
224 |
|
|
225 |
AddRef();
|
|
226 |
return S_OK;
|
|
227 |
}
|
|
228 |
|
|
229 |
//! [2] //! [3]
|
|
230 |
QAXAGG_IUNKNOWN;
|
|
231 |
|
|
232 |
//! [3] //! [4]
|
|
233 |
HRESULT WINAPI GetInterfaceSafetyOptions( REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions )
|
|
234 |
{
|
|
235 |
*pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
|
|
236 |
*pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
|
|
237 |
return S_OK;
|
|
238 |
}
|
|
239 |
HRESULT WINAPI SetInterfaceSafetyOptions( REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions )
|
|
240 |
{
|
|
241 |
return S_OK;
|
|
242 |
}
|
|
243 |
};
|
|
244 |
//! [4] //! [5]
|
|
245 |
|
|
246 |
QAxAggregated *GLBox::createAggregate()
|
|
247 |
{
|
|
248 |
return new ObjectSafetyImpl();
|
|
249 |
}
|
|
250 |
//! [5]
|