examples/animation/stickman/animation.cpp
author Alex Gilkes <alex.gilkes@nokia.com>
Mon, 11 Jan 2010 14:00:40 +0000
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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file.  Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights.  These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "animation.h"
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#include <QPointF>
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#include <QIODevice>
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#include <QDataStream>
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class Frame 
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{
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public:
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    Frame() {
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    }
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    int nodeCount() const 
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    {
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        return m_nodePositions.size();
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    }
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    void setNodeCount(int nodeCount)
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    {
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        while (nodeCount > m_nodePositions.size())
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            m_nodePositions.append(QPointF());            
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        while (nodeCount < m_nodePositions.size())
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            m_nodePositions.removeLast();
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    }
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    QPointF nodePos(int idx) const
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    {
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        return m_nodePositions.at(idx);
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    }
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    void setNodePos(int idx, const QPointF &pos)
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    {
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        m_nodePositions[idx] = pos;
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    }
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private:
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    QList<QPointF> m_nodePositions;
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};
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Animation::Animation()
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{
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    m_currentFrame = 0;
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    m_frames.append(new Frame);
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}
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Animation::~Animation() 
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{
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    qDeleteAll(m_frames);
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}
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void Animation::setTotalFrames(int totalFrames)
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{
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    while (m_frames.size() < totalFrames)
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        m_frames.append(new Frame);    
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    while (totalFrames < m_frames.size())
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        delete m_frames.takeLast();    
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}
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int Animation::totalFrames() const
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{
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    return m_frames.size();
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}
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void Animation::setCurrentFrame(int currentFrame)
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{
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    m_currentFrame = qMax(qMin(currentFrame, totalFrames()-1), 0);
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}
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int Animation::currentFrame() const
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{
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    return m_currentFrame;
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}
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void Animation::setNodeCount(int nodeCount)
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{
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    Frame *frame = m_frames.at(m_currentFrame);
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    frame->setNodeCount(nodeCount);
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}
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int Animation::nodeCount() const
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{
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    Frame *frame = m_frames.at(m_currentFrame);
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    return frame->nodeCount();
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}
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void Animation::setNodePos(int idx, const QPointF &pos)
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{
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    Frame *frame = m_frames.at(m_currentFrame);
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    frame->setNodePos(idx, pos);
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}
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QPointF Animation::nodePos(int idx) const
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{
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    Frame *frame = m_frames.at(m_currentFrame);
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    return frame->nodePos(idx);
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}
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QString Animation::name() const
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{
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    return m_name;
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}
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void Animation::setName(const QString &name)
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{
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    m_name = name;
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}
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void Animation::save(QIODevice *device) const
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{
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    QDataStream stream(device);
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    stream << m_name;
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    stream << m_frames.size();
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    foreach (Frame *frame, m_frames) {
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        stream << frame->nodeCount();
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        for (int i=0; i<frame->nodeCount(); ++i)
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            stream << frame->nodePos(i);
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    }
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}
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void Animation::load(QIODevice *device)
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{
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    if (!m_frames.isEmpty())
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        qDeleteAll(m_frames);
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    m_frames.clear();
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    QDataStream stream(device);
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    stream >> m_name;
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    int frameCount;
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    stream >> frameCount;
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    for (int i=0; i<frameCount; ++i) {
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        int nodeCount;
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        stream >> nodeCount;
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        Frame *frame = new Frame;
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        frame->setNodeCount(nodeCount);
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        for (int j=0; j<nodeCount; ++j) {
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            QPointF pos;
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            stream >> pos;
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            frame->setNodePos(j, pos);
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        }
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        m_frames.append(frame);
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    }
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}