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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <qapplication.h>
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#include <qnamespace.h>
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#include <q3accel.h>
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#include <qmessagebox.h>
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#include <q3scrollview.h>
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#include <qdir.h>
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#include <QGraphicsItem>
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//Added by qt3to4:
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#include <QTimerEvent>
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#include <QPixmap>
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#include <QResizeEvent>
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#include <QShowEvent>
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#include "view.h"
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#define IMG_BACKGROUND ":/trolltech/examples/graphicsview/portedasteroids/bg.png"
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#define REFRESH_DELAY 33
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#define SHIP_SPEED 0.3
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#define MISSILE_SPEED 10.0
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#define SHIP_STEPS 64
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#define ROTATE_RATE 2
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#define SHIELD_ON_COST 1
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#define SHIELD_HIT_COST 30
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#define BRAKE_ON_COST 4
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#define MAX_ROCK_SPEED 2.5
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#define MAX_POWERUP_SPEED 1.5
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#define MAX_SHIP_SPEED 12
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#define MAX_BRAKES 5
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#define MAX_SHIELDS 5
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#define MAX_FIREPOWER 5
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#define TEXT_SPEED 4
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#define PI_X_2 6.283185307
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#ifndef M_PI
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#define M_PI 3.141592654
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#endif
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static struct
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{
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int id;
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const char *path;
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int frames;
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}
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kas_animations [] =
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{
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{ ID_ROCK_LARGE, "rock1/rock1%1.png", 32 },
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{ ID_ROCK_MEDIUM, "rock2/rock2%1.png", 32 },
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{ ID_ROCK_SMALL, "rock3/rock3%1.png", 32 },
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{ ID_SHIP, "ship/ship%1.png", 32 },
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{ ID_MISSILE, "missile/missile.png", 1 },
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{ ID_BIT, "bits/bits%1.png", 16 },
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{ ID_EXHAUST, "exhaust/exhaust.png", 1 },
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{ ID_ENERGY_POWERUP, "powerups/energy.png", 1 },
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// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
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{ ID_BRAKE_POWERUP, "powerups/brake.png", 1 },
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{ ID_SHIELD_POWERUP, "powerups/shield.png", 1 },
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{ ID_SHOOT_POWERUP, "powerups/shoot.png", 1 },
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{ ID_SHIELD, "shield/shield%1.png", 6 },
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{ 0, 0, 0 }
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};
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KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name )
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: QWidget( parent, name ),
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field(0, 0, 640, 440),
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view(&field,this)
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{
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view.setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
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view.setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
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view.setCacheMode(QGraphicsView::CacheBackground);
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view.setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
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view.setOptimizationFlags(QGraphicsView::DontClipPainter
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| QGraphicsView::DontSavePainterState
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| QGraphicsView::DontAdjustForAntialiasing);
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view.viewport()->setFocusProxy( this );
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rocks.setAutoDelete( TRUE );
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missiles.setAutoDelete( TRUE );
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bits.setAutoDelete( TRUE );
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powerups.setAutoDelete( TRUE );
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exhaust.setAutoDelete( TRUE );
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QPixmap pm( IMG_BACKGROUND );
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field.setBackgroundBrush( pm );
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textSprite = new QGraphicsTextItem( 0, &field );
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QFont font( "helvetica", 18 );
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textSprite->setFont( font );
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textSprite->setCacheMode(QGraphicsItem::DeviceCoordinateCache);
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shield = 0;
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shieldOn = FALSE;
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refreshRate = REFRESH_DELAY;
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initialized = readSprites();
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shieldTimer = new QTimer( this );
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connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) );
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mTimerId = -1;
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shipPower = MAX_POWER_LEVEL;
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vitalsChanged = TRUE;
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can_destroy_powerups = FALSE;
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mPaused = TRUE;
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if ( !initialized ) {
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textSprite->setHtml( tr("<font color=red>Error: Cannot read sprite images</font>") );
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textSprite->setPos( (field.width()-textSprite->boundingRect().width()) / 2,
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(field.height()-textSprite->boundingRect().height()) / 2 );
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}
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}
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// - - -
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KAsteroidsView::~KAsteroidsView()
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{
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}
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// - - -
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void KAsteroidsView::reset()
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{
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if ( !initialized )
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return;
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rocks.clear();
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missiles.clear();
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bits.clear();
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powerups.clear();
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exhaust.clear();
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shotsFired = 0;
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shotsHit = 0;
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rockSpeed = 1.0;
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powerupSpeed = 1.0;
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mFrameNum = 0;
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mPaused = FALSE;
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ship->hide();
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shield->hide();
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/*
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if ( mTimerId >= 0 ) {
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killTimer( mTimerId );
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mTimerId = -1;
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}
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*/
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}
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// - --
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void KAsteroidsView::newGame()
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{
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if ( !initialized )
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return;
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if ( shieldOn )
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{
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shield->hide();
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shieldOn = FALSE;
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}
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reset();
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if ( mTimerId < 0 )
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mTimerId = startTimer( REFRESH_DELAY );
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emit updateVitals();
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}
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// - - -
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void KAsteroidsView::endGame()
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{
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}
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void KAsteroidsView::pause( bool p )
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{
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if ( !initialized )
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return;
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if ( !mPaused && p ) {
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if ( mTimerId >= 0 ) {
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killTimer( mTimerId );
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mTimerId = -1;
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}
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} else if ( mPaused && !p )
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mTimerId = startTimer( REFRESH_DELAY );
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mPaused = p;
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}
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// - - -
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void KAsteroidsView::newShip()
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{
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if ( !initialized )
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return;
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ship->setPos( width()/2, height()/2 );
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ship->setFrame( 0 );
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shield->setPos( width()/2, height()/2 );
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shield->setFrame( 0 );
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ship->setVelocity( 0.0, 0.0 );
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shipDx = 0;
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shipDy = 0;
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shipAngle = 0;
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rotateL = FALSE;
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rotateR = FALSE;
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thrustShip = FALSE;
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shootShip = FALSE;
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brakeShip = FALSE;
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teleportShip = FALSE;
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shieldOn = TRUE;
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shootDelay = 0;
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shipPower = MAX_POWER_LEVEL;
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rotateRate = ROTATE_RATE;
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rotateSlow = 0;
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mBrakeCount = 0;
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mTeleportCount = 0;
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mShootCount = 0;
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ship->show();
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shield->show();
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mShieldCount = 1; // just in case the ship appears on a rock.
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shieldTimer->start( 1000, TRUE );
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}
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void KAsteroidsView::setShield( bool s )
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{
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if ( !initialized )
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return;
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if ( shieldTimer->isActive() && !s ) {
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shieldTimer->stop();
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hideShield();
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} else {
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shieldOn = s && mShieldCount;
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}
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}
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void KAsteroidsView::brake( bool b )
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{
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if ( !initialized )
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return;
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if ( mBrakeCount )
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{
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if ( brakeShip && !b )
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{
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rotateL = FALSE;
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rotateR = FALSE;
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thrustShip = FALSE;
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rotateRate = ROTATE_RATE;
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}
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brakeShip = b;
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}
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}
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// - - -
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bool KAsteroidsView::readSprites()
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{
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QString sprites_prefix = ":/trolltech/examples/graphicsview/portedasteroids/sprites/";
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int i = 0;
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while ( kas_animations[i].id )
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{
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QList<QPixmap> anim;
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QString wildcard = sprites_prefix + kas_animations[i].path;
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wildcard.replace("%1", "*");
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QFileInfo fi(wildcard);
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foreach (QString entry, QDir(fi.path(), fi.fileName()).entryList())
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anim << QPixmap(fi.path() + "/" + entry);
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animation.insert( kas_animations[i].id, anim );
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i++;
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}
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ship = new AnimatedPixmapItem( animation[ID_SHIP], &field );
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ship->hide();
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shield = new KShield( animation[ID_SHIELD], &field );
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shield->hide();
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return (!ship->image(0).isNull() && !shield->image(0).isNull());
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}
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// - - -
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void KAsteroidsView::addRocks( int num )
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{
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if ( !initialized )
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return;
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for ( int i = 0; i < num; i++ )
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{
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KRock *rock = new KRock( animation[ID_ROCK_LARGE], &field,
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ID_ROCK_LARGE, randInt(2), randInt(2) ? -1 : 1 );
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double dx = (2.0 - randDouble()*4.0) * rockSpeed;
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double dy = (2.0 - randDouble()*4.0) * rockSpeed;
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rock->setVelocity( dx, dy );
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rock->setFrame( randInt( rock->frameCount() ) );
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if ( dx > 0 )
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{
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if ( dy > 0 )
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rock->setPos( 5, 5 );
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else
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rock->setPos( 5, field.height() - 25 );
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rock->setFrame( 0 );
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}
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else
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{
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if ( dy > 0 )
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rock->setPos( field.width() - 25, 5 );
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else
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rock->setPos( field.width() - 25, field.height() - 25 );
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rock->setFrame( 0 );
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}
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rock->show();
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rocks.append( rock );
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}
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}
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// - - -
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void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll )
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{
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if ( !initialized )
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return;
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textSprite->setHtml( QString("<font color=#%1%2%3>%4</font>")
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.arg(color.red(), 2, 16, QLatin1Char('0'))
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.arg(color.green(), 2, 16, QLatin1Char('0'))
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.arg(color.blue(), 2, 16, QLatin1Char('0'))
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.arg(text) );
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Q_UNUSED(color);
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// ### Porting: no such thing textSprite->setColor( color );
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if ( scroll ) {
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textSprite->setPos( (field.width()-textSprite->boundingRect().width()) / 2,
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-textSprite->boundingRect().height() );
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textDy = TEXT_SPEED;
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} else {
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textSprite->setPos( (field.width()-textSprite->boundingRect().width()) / 2,
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(field.height()-textSprite->boundingRect().height()) / 2 );
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textDy = 0;
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}
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textSprite->show();
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}
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// - - -
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393 |
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void KAsteroidsView::hideText()
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{
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textDy = -TEXT_SPEED;
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}
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398 |
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// - - -
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400 |
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void KAsteroidsView::resizeEvent(QResizeEvent* event)
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402 |
{
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QWidget::resizeEvent(event);
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field.setSceneRect(0, 0, width()-4, height()-4);
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view.resize(width(),height());
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}
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// - - -
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409 |
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void KAsteroidsView::timerEvent( QTimerEvent * )
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{
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field.advance();
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413 |
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AnimatedPixmapItem *rock;
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415 |
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// move rocks forward
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417 |
for ( rock = rocks.first(); rock; rock = rocks.next() ) {
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((KRock *)rock)->nextFrame();
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wrapSprite( rock );
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}
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421 |
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422 |
wrapSprite( ship );
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423 |
|
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424 |
// check for missile collision with rocks.
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processMissiles();
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426 |
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427 |
// these are generated when a ship explodes
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428 |
for ( KBit *bit = bits.first(); bit; bit = bits.next() )
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429 |
{
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430 |
if ( bit->expired() )
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431 |
{
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bits.removeRef( bit );
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433 |
}
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434 |
else
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435 |
{
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436 |
bit->growOlder();
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|
437 |
bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() );
|
|
438 |
}
|
|
439 |
}
|
|
440 |
|
|
441 |
for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() )
|
|
442 |
exhaust.removeRef( e );
|
|
443 |
|
|
444 |
// move / rotate ship.
|
|
445 |
// check for collision with a rock.
|
|
446 |
processShip();
|
|
447 |
|
|
448 |
// move powerups and check for collision with player and missiles
|
|
449 |
processPowerups();
|
|
450 |
|
|
451 |
if ( textSprite->isVisible() )
|
|
452 |
{
|
|
453 |
if ( textDy < 0 &&
|
|
454 |
textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) {
|
|
455 |
textSprite->hide();
|
|
456 |
} else {
|
|
457 |
textSprite->moveBy( 0, textDy );
|
|
458 |
}
|
|
459 |
|
|
460 |
if ( textSprite->sceneBoundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 )
|
|
461 |
textDy = 0;
|
|
462 |
}
|
|
463 |
|
|
464 |
if ( vitalsChanged && !(mFrameNum % 10) ) {
|
|
465 |
emit updateVitals();
|
|
466 |
vitalsChanged = FALSE;
|
|
467 |
}
|
|
468 |
|
|
469 |
mFrameNum++;
|
|
470 |
}
|
|
471 |
|
|
472 |
void KAsteroidsView::wrapSprite( QGraphicsItem *s )
|
|
473 |
{
|
|
474 |
int x = int(s->x() + s->boundingRect().width() / 2);
|
|
475 |
int y = int(s->y() + s->boundingRect().height() / 2);
|
|
476 |
|
|
477 |
if ( x > field.width() )
|
|
478 |
s->setPos( s->x() - field.width(), s->y() );
|
|
479 |
else if ( x < 0 )
|
|
480 |
s->setPos( field.width() + s->x(), s->y() );
|
|
481 |
|
|
482 |
if ( y > field.height() )
|
|
483 |
s->setPos( s->x(), s->y() - field.height() );
|
|
484 |
else if ( y < 0 )
|
|
485 |
s->setPos( s->x(), field.height() + s->y() );
|
|
486 |
}
|
|
487 |
|
|
488 |
// - - -
|
|
489 |
|
|
490 |
void KAsteroidsView::rockHit( AnimatedPixmapItem *hit )
|
|
491 |
{
|
|
492 |
KPowerup *nPup = 0;
|
|
493 |
int rnd = int(randDouble()*30.0) % 30;
|
|
494 |
switch( rnd )
|
|
495 |
{
|
|
496 |
case 4:
|
|
497 |
case 5:
|
|
498 |
nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field,
|
|
499 |
ID_ENERGY_POWERUP );
|
|
500 |
break;
|
|
501 |
case 10:
|
|
502 |
// nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,
|
|
503 |
// ID_TELEPORT_POWERUP );
|
|
504 |
break;
|
|
505 |
case 15:
|
|
506 |
nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field,
|
|
507 |
ID_BRAKE_POWERUP );
|
|
508 |
break;
|
|
509 |
case 20:
|
|
510 |
nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field,
|
|
511 |
ID_SHIELD_POWERUP );
|
|
512 |
break;
|
|
513 |
case 24:
|
|
514 |
case 25:
|
|
515 |
nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field,
|
|
516 |
ID_SHOOT_POWERUP );
|
|
517 |
break;
|
|
518 |
}
|
|
519 |
if ( nPup )
|
|
520 |
{
|
|
521 |
double r = 0.5 - randDouble();
|
|
522 |
nPup->setPos( hit->x(), hit->y() );
|
|
523 |
nPup->setFrame( 0 );
|
|
524 |
nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r );
|
|
525 |
powerups.append( nPup );
|
|
526 |
}
|
|
527 |
|
|
528 |
if ( hit->type() == ID_ROCK_LARGE || hit->type() == ID_ROCK_MEDIUM )
|
|
529 |
{
|
|
530 |
// break into smaller rocks
|
|
531 |
double addx[4] = { 1.0, 1.0, -1.0, -1.0 };
|
|
532 |
double addy[4] = { -1.0, 1.0, -1.0, 1.0 };
|
|
533 |
|
|
534 |
double dx = hit->xVelocity();
|
|
535 |
double dy = hit->yVelocity();
|
|
536 |
|
|
537 |
double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed;
|
|
538 |
if ( dx > maxRockSpeed )
|
|
539 |
dx = maxRockSpeed;
|
|
540 |
else if ( dx < -maxRockSpeed )
|
|
541 |
dx = -maxRockSpeed;
|
|
542 |
if ( dy > maxRockSpeed )
|
|
543 |
dy = maxRockSpeed;
|
|
544 |
else if ( dy < -maxRockSpeed )
|
|
545 |
dy = -maxRockSpeed;
|
|
546 |
|
|
547 |
AnimatedPixmapItem *nrock;
|
|
548 |
|
|
549 |
for ( int i = 0; i < 4; i++ )
|
|
550 |
{
|
|
551 |
double r = rockSpeed/2 - randDouble()*rockSpeed;
|
|
552 |
if ( hit->type() == ID_ROCK_LARGE )
|
|
553 |
{
|
|
554 |
nrock = new KRock( animation[ID_ROCK_MEDIUM], &field,
|
|
555 |
ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
|
|
556 |
emit rockHit( 0 );
|
|
557 |
}
|
|
558 |
else
|
|
559 |
{
|
|
560 |
nrock = new KRock( animation[ID_ROCK_SMALL], &field,
|
|
561 |
ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 );
|
|
562 |
emit rockHit( 1 );
|
|
563 |
}
|
|
564 |
|
|
565 |
nrock->setPos( hit->x(), hit->y() );
|
|
566 |
nrock->setFrame( 0 );
|
|
567 |
nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r );
|
|
568 |
nrock->setFrame( randInt( nrock->frameCount() ) );
|
|
569 |
rocks.append( nrock );
|
|
570 |
}
|
|
571 |
}
|
|
572 |
else if ( hit->type() == ID_ROCK_SMALL )
|
|
573 |
emit rockHit( 2 );
|
|
574 |
rocks.removeRef( hit );
|
|
575 |
if ( rocks.count() == 0 )
|
|
576 |
emit rocksRemoved();
|
|
577 |
}
|
|
578 |
|
|
579 |
void KAsteroidsView::reducePower( int val )
|
|
580 |
{
|
|
581 |
shipPower -= val;
|
|
582 |
if ( shipPower <= 0 )
|
|
583 |
{
|
|
584 |
shipPower = 0;
|
|
585 |
thrustShip = FALSE;
|
|
586 |
if ( shieldOn )
|
|
587 |
{
|
|
588 |
shieldOn = FALSE;
|
|
589 |
shield->hide();
|
|
590 |
}
|
|
591 |
}
|
|
592 |
vitalsChanged = TRUE;
|
|
593 |
}
|
|
594 |
|
|
595 |
void KAsteroidsView::addExhaust( double x, double y, double dx,
|
|
596 |
double dy, int count )
|
|
597 |
{
|
|
598 |
for ( int i = 0; i < count; i++ )
|
|
599 |
{
|
|
600 |
KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field );
|
|
601 |
e->setPos( x + 2 - randDouble()*4, y + 2 - randDouble()*4 );
|
|
602 |
e->setVelocity( dx, dy );
|
|
603 |
exhaust.append( e );
|
|
604 |
}
|
|
605 |
}
|
|
606 |
|
|
607 |
void KAsteroidsView::processMissiles()
|
|
608 |
{
|
|
609 |
KMissile *missile;
|
|
610 |
|
|
611 |
// if a missile has hit a rock, remove missile and break rock into smaller
|
|
612 |
// rocks or remove completely.
|
|
613 |
Q3PtrListIterator<KMissile> it(missiles);
|
|
614 |
|
|
615 |
for ( ; it.current(); ++it )
|
|
616 |
{
|
|
617 |
missile = it.current();
|
|
618 |
missile->growOlder();
|
|
619 |
|
|
620 |
if ( missile->expired() )
|
|
621 |
{
|
|
622 |
missiles.removeRef( missile );
|
|
623 |
continue;
|
|
624 |
}
|
|
625 |
|
|
626 |
wrapSprite( missile );
|
|
627 |
|
|
628 |
QList<QGraphicsItem *> hits = missile->collidingItems(Qt::IntersectsItemBoundingRect);
|
|
629 |
QList<QGraphicsItem *>::Iterator hit;
|
|
630 |
for ( hit = hits.begin(); hit != hits.end(); ++hit )
|
|
631 |
{
|
|
632 |
if ( (*hit)->type() >= ID_ROCK_LARGE &&
|
|
633 |
(*hit)->type() <= ID_ROCK_SMALL && (*hit)->collidesWithItem(missile) )
|
|
634 |
{
|
|
635 |
shotsHit++;
|
|
636 |
rockHit( static_cast<AnimatedPixmapItem *>(*hit) );
|
|
637 |
missiles.removeRef( missile );
|
|
638 |
break;
|
|
639 |
}
|
|
640 |
}
|
|
641 |
}
|
|
642 |
}
|
|
643 |
|
|
644 |
// - - -
|
|
645 |
|
|
646 |
void KAsteroidsView::processShip()
|
|
647 |
{
|
|
648 |
if ( ship->isVisible() )
|
|
649 |
{
|
|
650 |
if ( shieldOn )
|
|
651 |
{
|
|
652 |
shield->show();
|
|
653 |
reducePower( SHIELD_ON_COST );
|
|
654 |
static int sf = 0;
|
|
655 |
sf++;
|
|
656 |
|
|
657 |
if ( sf % 2 )
|
|
658 |
shield->setFrame( (shield->frame()+1) % shield->frameCount() );
|
|
659 |
shield->setPos( ship->x() - 9, ship->y() - 9 );
|
|
660 |
|
|
661 |
QList<QGraphicsItem *> hits = shield->collidingItems(Qt::IntersectsItemBoundingRect);
|
|
662 |
QList<QGraphicsItem *>::Iterator it;
|
|
663 |
for ( it = hits.begin(); it != hits.end(); ++it )
|
|
664 |
{
|
|
665 |
if ( (*it)->type() >= ID_ROCK_LARGE &&
|
|
666 |
(*it)->type() <= ID_ROCK_SMALL && (*it)->collidesWithItem(shield) )
|
|
667 |
{
|
|
668 |
int factor;
|
|
669 |
switch ( (*it)->type() )
|
|
670 |
{
|
|
671 |
case ID_ROCK_LARGE:
|
|
672 |
factor = 3;
|
|
673 |
break;
|
|
674 |
|
|
675 |
case ID_ROCK_MEDIUM:
|
|
676 |
factor = 2;
|
|
677 |
break;
|
|
678 |
|
|
679 |
default:
|
|
680 |
factor = 1;
|
|
681 |
}
|
|
682 |
|
|
683 |
if ( factor > mShieldCount )
|
|
684 |
{
|
|
685 |
// shield not strong enough
|
|
686 |
shieldOn = FALSE;
|
|
687 |
break;
|
|
688 |
}
|
|
689 |
rockHit( static_cast<AnimatedPixmapItem *>(*it) );
|
|
690 |
// the more shields we have the less costly
|
|
691 |
reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) );
|
|
692 |
}
|
|
693 |
}
|
|
694 |
}
|
|
695 |
|
|
696 |
if ( !shieldOn )
|
|
697 |
{
|
|
698 |
shield->hide();
|
|
699 |
QList<QGraphicsItem *> hits = ship->collidingItems(Qt::IntersectsItemBoundingRect);
|
|
700 |
QList<QGraphicsItem *>::Iterator it;
|
|
701 |
for ( it = hits.begin(); it != hits.end(); ++it )
|
|
702 |
{
|
|
703 |
if ( (*it)->type() >= ID_ROCK_LARGE &&
|
|
704 |
(*it)->type() <= ID_ROCK_SMALL && (*it)->collidesWithItem(ship))
|
|
705 |
{
|
|
706 |
KBit *bit;
|
|
707 |
for ( int i = 0; i < 12; i++ )
|
|
708 |
{
|
|
709 |
bit = new KBit( animation[ID_BIT], &field );
|
|
710 |
bit->setPos( ship->x() + 5 - randDouble() * 10,
|
|
711 |
ship->y() + 5 - randDouble() * 10 );
|
|
712 |
bit->setFrame( randInt(bit->frameCount()) );
|
|
713 |
bit->setVelocity( 1-randDouble()*2,
|
|
714 |
1-randDouble()*2 );
|
|
715 |
bit->setDeath( 60 + randInt(60) );
|
|
716 |
bits.append( bit );
|
|
717 |
}
|
|
718 |
ship->hide();
|
|
719 |
shield->hide();
|
|
720 |
emit shipKilled();
|
|
721 |
break;
|
|
722 |
}
|
|
723 |
}
|
|
724 |
}
|
|
725 |
|
|
726 |
|
|
727 |
if ( rotateSlow )
|
|
728 |
rotateSlow--;
|
|
729 |
|
|
730 |
if ( rotateL )
|
|
731 |
{
|
|
732 |
shipAngle -= rotateSlow ? 1 : rotateRate;
|
|
733 |
if ( shipAngle < 0 )
|
|
734 |
shipAngle += SHIP_STEPS;
|
|
735 |
}
|
|
736 |
|
|
737 |
if ( rotateR )
|
|
738 |
{
|
|
739 |
shipAngle += rotateSlow ? 1 : rotateRate;
|
|
740 |
if ( shipAngle >= SHIP_STEPS )
|
|
741 |
shipAngle -= SHIP_STEPS;
|
|
742 |
}
|
|
743 |
|
|
744 |
double angle = shipAngle * PI_X_2 / SHIP_STEPS;
|
|
745 |
double cosangle = cos( angle );
|
|
746 |
double sinangle = sin( angle );
|
|
747 |
|
|
748 |
if ( brakeShip )
|
|
749 |
{
|
|
750 |
thrustShip = FALSE;
|
|
751 |
rotateL = FALSE;
|
|
752 |
rotateR = FALSE;
|
|
753 |
rotateRate = ROTATE_RATE;
|
|
754 |
if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
|
|
755 |
{
|
|
756 |
shipDx = 0.0;
|
|
757 |
shipDy = 0.0;
|
|
758 |
ship->setVelocity( shipDx, shipDy );
|
|
759 |
brakeShip = FALSE;
|
|
760 |
}
|
|
761 |
else
|
|
762 |
{
|
|
763 |
double motionAngle = atan2( -shipDy, -shipDx );
|
|
764 |
if ( angle > M_PI )
|
|
765 |
angle -= PI_X_2;
|
|
766 |
double angleDiff = angle - motionAngle;
|
|
767 |
if ( angleDiff > M_PI )
|
|
768 |
angleDiff = PI_X_2 - angleDiff;
|
|
769 |
else if ( angleDiff < -M_PI )
|
|
770 |
angleDiff = PI_X_2 + angleDiff;
|
|
771 |
double fdiff = fabs( angleDiff );
|
|
772 |
if ( fdiff > 0.08 )
|
|
773 |
{
|
|
774 |
if ( angleDiff > 0 )
|
|
775 |
rotateL = TRUE;
|
|
776 |
else if ( angleDiff < 0 )
|
|
777 |
rotateR = TRUE;
|
|
778 |
if ( fdiff > 0.6 )
|
|
779 |
rotateRate = mBrakeCount + 1;
|
|
780 |
else if ( fdiff > 0.4 )
|
|
781 |
rotateRate = 2;
|
|
782 |
else
|
|
783 |
rotateRate = 1;
|
|
784 |
|
|
785 |
if ( rotateRate > 5 )
|
|
786 |
rotateRate = 5;
|
|
787 |
}
|
|
788 |
else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
|
|
789 |
{
|
|
790 |
thrustShip = TRUE;
|
|
791 |
// we'll make braking a bit faster
|
|
792 |
shipDx += cosangle/6 * (mBrakeCount - 1);
|
|
793 |
shipDy += sinangle/6 * (mBrakeCount - 1);
|
|
794 |
reducePower( BRAKE_ON_COST );
|
|
795 |
addExhaust( ship->x() + 20 - cosangle*22,
|
|
796 |
ship->y() + 20 - sinangle*22,
|
|
797 |
shipDx-cosangle, shipDy-sinangle,
|
|
798 |
mBrakeCount+1 );
|
|
799 |
}
|
|
800 |
}
|
|
801 |
}
|
|
802 |
|
|
803 |
if ( thrustShip )
|
|
804 |
{
|
|
805 |
// The ship has a terminal velocity, but trying to go faster
|
|
806 |
// still uses fuel (can go faster diagonally - don't care).
|
|
807 |
double thrustx = cosangle/4;
|
|
808 |
double thrusty = sinangle/4;
|
|
809 |
if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED )
|
|
810 |
shipDx += thrustx;
|
|
811 |
if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED )
|
|
812 |
shipDy += thrusty;
|
|
813 |
ship->setVelocity( shipDx, shipDy );
|
|
814 |
reducePower( 1 );
|
|
815 |
addExhaust( ship->x() + 20 - cosangle*20,
|
|
816 |
ship->y() + 20 - sinangle*20,
|
|
817 |
shipDx-cosangle, shipDy-sinangle, 3 );
|
|
818 |
}
|
|
819 |
|
|
820 |
ship->setFrame( shipAngle >> 1 );
|
|
821 |
|
|
822 |
if ( shootShip )
|
|
823 |
{
|
|
824 |
if ( !shootDelay && (int)missiles.count() < mShootCount + 2 )
|
|
825 |
{
|
|
826 |
KMissile *missile = new KMissile( animation[ID_MISSILE], &field );
|
|
827 |
missile->setPos( 21+ship->x()+cosangle*21,
|
|
828 |
21+ship->y()+sinangle*21 );
|
|
829 |
missile->setFrame( 0 );
|
|
830 |
missile->setVelocity( shipDx + cosangle*MISSILE_SPEED,
|
|
831 |
shipDy + sinangle*MISSILE_SPEED );
|
|
832 |
missiles.append( missile );
|
|
833 |
shotsFired++;
|
|
834 |
reducePower( 1 );
|
|
835 |
|
|
836 |
shootDelay = 5;
|
|
837 |
}
|
|
838 |
|
|
839 |
if ( shootDelay )
|
|
840 |
shootDelay--;
|
|
841 |
}
|
|
842 |
|
|
843 |
if ( teleportShip )
|
|
844 |
{
|
|
845 |
int ra = qrand() % 10;
|
|
846 |
if( ra == 0 )
|
|
847 |
ra += qrand() % 20;
|
|
848 |
int xra = ra * 60 + ( (qrand() % 20) * (qrand() % 20) );
|
|
849 |
int yra = ra * 50 - ( (qrand() % 20) * (qrand() % 20) );
|
|
850 |
ship->setPos( xra, yra );
|
|
851 |
}
|
|
852 |
|
|
853 |
vitalsChanged = TRUE;
|
|
854 |
}
|
|
855 |
}
|
|
856 |
|
|
857 |
// - - -
|
|
858 |
|
|
859 |
void KAsteroidsView::processPowerups()
|
|
860 |
{
|
|
861 |
if ( !powerups.isEmpty() )
|
|
862 |
{
|
|
863 |
// if player gets the powerup remove it from the screen, if option
|
|
864 |
// "Can destroy powerups" is enabled and a missile hits the powerup
|
|
865 |
// destroy it
|
|
866 |
|
|
867 |
KPowerup *pup;
|
|
868 |
Q3PtrListIterator<KPowerup> it( powerups );
|
|
869 |
|
|
870 |
for( ; it.current(); ++it )
|
|
871 |
{
|
|
872 |
pup = it.current();
|
|
873 |
pup->growOlder();
|
|
874 |
|
|
875 |
if( pup->expired() )
|
|
876 |
{
|
|
877 |
powerups.removeRef( pup );
|
|
878 |
continue;
|
|
879 |
}
|
|
880 |
|
|
881 |
wrapSprite( pup );
|
|
882 |
|
|
883 |
QList<QGraphicsItem *> hits = pup->collidingItems();
|
|
884 |
QList<QGraphicsItem *>::Iterator it;
|
|
885 |
for ( it = hits.begin(); it != hits.end(); ++it )
|
|
886 |
{
|
|
887 |
if ( (*it) == ship )
|
|
888 |
{
|
|
889 |
switch( pup->type() )
|
|
890 |
{
|
|
891 |
case ID_ENERGY_POWERUP:
|
|
892 |
shipPower += 150;
|
|
893 |
if ( shipPower > MAX_POWER_LEVEL )
|
|
894 |
shipPower = MAX_POWER_LEVEL;
|
|
895 |
break;
|
|
896 |
case ID_TELEPORT_POWERUP:
|
|
897 |
mTeleportCount++;
|
|
898 |
break;
|
|
899 |
case ID_BRAKE_POWERUP:
|
|
900 |
if ( mBrakeCount < MAX_BRAKES )
|
|
901 |
mBrakeCount++;
|
|
902 |
break;
|
|
903 |
case ID_SHIELD_POWERUP:
|
|
904 |
if ( mShieldCount < MAX_SHIELDS )
|
|
905 |
mShieldCount++;
|
|
906 |
break;
|
|
907 |
case ID_SHOOT_POWERUP:
|
|
908 |
if ( mShootCount < MAX_FIREPOWER )
|
|
909 |
mShootCount++;
|
|
910 |
break;
|
|
911 |
}
|
|
912 |
|
|
913 |
powerups.removeRef( pup );
|
|
914 |
vitalsChanged = TRUE;
|
|
915 |
}
|
|
916 |
else if ( (*it) == shield )
|
|
917 |
{
|
|
918 |
powerups.removeRef( pup );
|
|
919 |
}
|
|
920 |
else if ( (*it)->type() == ID_MISSILE )
|
|
921 |
{
|
|
922 |
if ( can_destroy_powerups )
|
|
923 |
{
|
|
924 |
powerups.removeRef( pup );
|
|
925 |
}
|
|
926 |
}
|
|
927 |
}
|
|
928 |
}
|
|
929 |
} // -- if( powerups.isEmpty() )
|
|
930 |
}
|
|
931 |
|
|
932 |
// - - -
|
|
933 |
|
|
934 |
void KAsteroidsView::hideShield()
|
|
935 |
{
|
|
936 |
shield->hide();
|
|
937 |
mShieldCount = 0;
|
|
938 |
shieldOn = FALSE;
|
|
939 |
}
|
|
940 |
|
|
941 |
double KAsteroidsView::randDouble()
|
|
942 |
{
|
|
943 |
int v = qrand();
|
|
944 |
return (double)v / (double)RAND_MAX;
|
|
945 |
}
|
|
946 |
|
|
947 |
int KAsteroidsView::randInt( int range )
|
|
948 |
{
|
|
949 |
return qrand() % range;
|
|
950 |
}
|
|
951 |
|
|
952 |
void KAsteroidsView::showEvent( QShowEvent *e )
|
|
953 |
{
|
|
954 |
#if defined( QT_LICENSE_PROFESSIONAL )
|
|
955 |
static bool wasThere = FALSE;
|
|
956 |
|
|
957 |
if ( !wasThere ) {
|
|
958 |
wasThere = TRUE;
|
|
959 |
QMessageBox::information( this, tr("QGraphicsView demo"),
|
|
960 |
tr("This game has been implemented using the QGraphicsView class.\n"
|
|
961 |
"The QGraphicsView class is not part of the Light Platform Edition. Please \n"
|
|
962 |
"contact Nokia if you want to upgrade to the Full Platform Edition.") );
|
|
963 |
}
|
|
964 |
#endif
|
|
965 |
|
|
966 |
QWidget::showEvent( e );
|
|
967 |
}
|