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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qimage.h>
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#include <qcolor.h>
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static inline int blendComponent( int v, int av, int s, int as )
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{
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//shadow gets a color inversely proportional to the
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//alpha value
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s = (s*(255-as))/255;
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//then do standard blending
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return as*s + av*v -(av*as*s)/255;
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}
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static inline QRgb blendShade( QRgb v, QRgb s )
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{
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//pick a number: shadow is 1/3 of object
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int as = qAlpha(s)/3;
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int av = qAlpha(v);
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if ( as == 0 || av == 255 )
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return v;
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int a = as + av -(as*av)/255;
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int r = blendComponent( qRed(v),av, qRed(s), as)/a;
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int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
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int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
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return qRgba(r,g,b,a);
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}
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int main( int*, char**)
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{
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QImage *img;
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img = new QImage( "in.png" );
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int w,h;
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int y;
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img->setAlphaBuffer( TRUE );
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*img = img->convertDepth( 32 );
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w = img->width();
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h = img->height();
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#if 0
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for ( y = 0; y < h; y ++ ) {
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uint *line = (uint*)img->scanLine( y );
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for ( int x = 0; x < w; x++ ) {
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uint pixel = line[x];
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int r = qRed(pixel);
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int g = qGreen(pixel);
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int b = qBlue(pixel);
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int min = QMIN( r, QMIN( g, b ) );
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int max = QMAX( r, QMAX( g, b ) );
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r -= min;
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g -= min;
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b -= min;
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if ( max !=min ) {
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r = (r*255)/(max-min);
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g = (g*255)/(max-min);
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b = (b*255)/(max-min);
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}
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int a = 255-min;
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a -= (max-min)/3; //hack more transparency for colors.
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line[x] = qRgba( r, g, b, a );
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}
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}
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#endif
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*img = img->smoothScale( w/2, h/2 );
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qDebug( "saving out.png");
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img->save( "out.png", "PNG" );
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w = img->width();
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h = img->height();
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QImage *img2 = new QImage( w, h, 32 );
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img2->setAlphaBuffer( TRUE );
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for ( y = 0; y < h; y++ ) {
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for ( int x = 0; x < w; x++ ) {
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QRgb shader = img->pixel( x, y );
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int as = qAlpha(shader)/3;
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int r = (qRed(shader)*(255-as))/255;
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int g = (qGreen(shader)*(255-as))/255;
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int b = (qBlue(shader)*(255-as))/255;
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img2->setPixel( x, y, qRgba(r,g,b,as) );
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}
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}
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img2->save( "outshade.png", "PNG" );
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}
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