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var canvas = document.getElementById('tutorial');
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// Make sure we don't execute when canvas isn't supported
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if (canvas.getContext){
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// use getContext to use the canvas for drawing
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var ctx = canvas.getContext('2d');
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// Draw shapes
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for (i=0;i<4;i++){
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for(j=0;j<3;j++){
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ctx.beginPath();
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var x = 25+j*50; // x coordinate
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var y = 25+i*50; // y coordinate
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var radius = 20; // Arc radius
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var startAngle = 0; // Starting point on circle
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var endAngle = Math.PI+(Math.PI*j)/2; // End point on circle
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var clockwise = i%2==0 ? false : true; // clockwise or anticlockwise
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ctx.arc(x,y,radius,startAngle,endAngle, clockwise);
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if (i>1){
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ctx.fill();
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} else {
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ctx.stroke();
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}
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}
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}
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}
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