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var canvas = document.getElementById('tutorial');
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// Make sure we don't execute when canvas isn't supported
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if (canvas.getContext){
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// use getContext to use the canvas for drawing
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var ctx = canvas.getContext('2d');
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// Draw shapes
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ctx.beginPath();
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ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle
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ctx.moveTo(110,75);
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ctx.arc(75,75,35,0,Math.PI,false); // Mouth
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ctx.moveTo(65,65);
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ctx.arc(60,65,5,0,Math.PI*2,true); // Left eye
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ctx.moveTo(95,65);
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ctx.arc(90,65,5,0,Math.PI*2,true); // Right eye
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ctx.stroke();
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}
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