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var canvas = document.getElementById('tutorial');
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// Make sure we don't execute when canvas isn't supported
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if (canvas.getContext){
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// use getContext to use the canvas for drawing
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var ctx = canvas.getContext('2d');
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// Draw shapes
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ctx.beginPath();
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ctx.moveTo(75,25);
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ctx.quadraticCurveTo(25,25,25,62.5);
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ctx.quadraticCurveTo(25,100,50,100);
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ctx.quadraticCurveTo(50,120,30,125);
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ctx.quadraticCurveTo(60,120,65,100);
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ctx.quadraticCurveTo(125,100,125,62.5);
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ctx.quadraticCurveTo(125,25,75,25);
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ctx.stroke();
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}
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