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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtMultimedia module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtMultimedia/qaudio.h>
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#include <QtMultimedia/qaudiodeviceinfo.h>
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#include <QtMultimedia/qaudioengine.h>
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#include <QtMultimedia/qaudiooutput.h>
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#include "qaudiodevicefactory_p.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QAudioOutput
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\brief The QAudioOutput class provides an interface for sending audio data to an audio output device.
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\inmodule QtMultimedia
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\ingroup multimedia
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\since 4.6
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You can construct an audio output with the system's
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\l{QAudioDeviceInfo::defaultOutputDevice()}{default audio output
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device}. It is also possible to create QAudioOutput with a
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specific QAudioDeviceInfo. When you create the audio output, you
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should also send in the QAudioFormat to be used for the playback
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(see the QAudioFormat class description for details).
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To play a file:
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Starting to play an audio stream is simply a matter of calling
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start() with a QIODevice. QAudioOutput will then fetch the data it
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needs from the io device. So playing back an audio file is as
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simple as:
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\code
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QFile inputFile;
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inputFile.setFileName("/tmp/test.raw");
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inputFile.open(QIODevice::ReadOnly);
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QAudioFormat format;
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// Set up the format, eg.
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format.setFrequency(8000);
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format.setChannels(1);
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format.setSampleSize(8);
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format.setCodec("audio/pcm");
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format.setByteOrder(QAudioFormat::LittleEndian);
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format.setSampleType(QAudioFormat::UnSignedInt);
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QAudioOutput *audio = new QAudioOutput(format, this);
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connect(audio,SIGNAL(stateChanged(QAudio::State)),SLOT(finishedPlaying(QAudio::State)));
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audio->start(inputFile);
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\endcode
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The file will start playing assuming that the audio system and
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output device support it. If you run out of luck, check what's
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up with the error() function.
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After the file has finished playing, we need to stop the device:
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\code
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void finishedPlaying(QAudio::State state)
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{
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if(state == QAudio::IdleState) {
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audio->stop();
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inputFile.close();
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}
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}
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\endcode
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At any given time, the QAudioOutput will be in one of four states:
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active, suspended, stopped, or idle. These states are described
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by the QAudio::State enum.
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State changes are reported through the stateChanged() signal. You
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can use this signal to, for instance, update the GUI of the
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application; the mundane example here being changing the state of
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a \c { play/pause } button. You request a state change directly
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with suspend(), stop(), reset(), resume(), and start().
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While the stream is playing, you can set a notify interval in
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milliseconds with setNotifyInterval(). This interval specifies the
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time between two emissions of the notify() signal. This is
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relative to the position in the stream, i.e., if the QAudioOutput
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is in the SuspendedState or the IdleState, the notify() signal is
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not emitted. A typical use-case would be to update a
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\l{QSlider}{slider} that allows seeking in the stream.
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If you want the time since playback started regardless of which
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states the audio output has been in, clock() is the function for you.
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If an error occurs, you can fetch the \l{QAudio::Error}{error
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type} with the error() function. Please see the QAudio::Error enum
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for a description of the possible errors that are reported. When
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an error is encountered, the state changes to QAudio::StopState.
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You can check for errors by connecting to the stateChanged()
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signal:
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\snippet doc/src/snippets/audio/main.cpp 3
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\sa QAudioInput, QAudioDeviceInfo
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*/
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/*!
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Construct a new audio output and attach it to \a parent.
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The default audio output device is used with the output
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\a format parameters.
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*/
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QAudioOutput::QAudioOutput(const QAudioFormat &format, QObject *parent):
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QObject(parent)
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{
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d = QAudioDeviceFactory::createDefaultOutputDevice(format);
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connect(d, SIGNAL(notify()), SIGNAL(notify()));
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connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
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}
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/*!
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Construct a new audio output and attach it to \a parent.
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The device referenced by \a audioDevice is used with the output
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\a format parameters.
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*/
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QAudioOutput::QAudioOutput(const QAudioDeviceInfo &audioDevice, const QAudioFormat &format, QObject *parent):
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QObject(parent)
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{
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d = QAudioDeviceFactory::createOutputDevice(audioDevice, format);
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connect(d, SIGNAL(notify()), SIGNAL(notify()));
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connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
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}
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/*!
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Destroys this audio output.
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*/
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QAudioOutput::~QAudioOutput()
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{
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delete d;
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}
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/*!
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Returns the QAudioFormat being used.
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*/
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QAudioFormat QAudioOutput::format() const
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{
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return d->format();
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}
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/*!
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Uses the \a device as the QIODevice to transfer data.
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If \a device is null then the class creates an internal QIODevice.
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Returns a pointer to the QIODevice being used to handle the data
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transfer. This QIODevice can be used to write() audio data
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directly.
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Passing a QIODevice allows the data to be transfered without any extra code.
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All that is required is to open the QIODevice.
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\sa QIODevice
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*/
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QIODevice* QAudioOutput::start(QIODevice* device)
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{
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/*
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PULL MODE (valid QIODevice)
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-If currently not StopState, stop.
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-If previous start was push mode, delete internal QIODevice.
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-open audio output.
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-If ok, NoError and ActiveState, else OpenError and StopState
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-emit stateChanged()
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-return device
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PUSH MODE (device = 0)
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-If currently not StopState, stop.
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-If no internal QIODevice, create one.
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-open audio output.
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-If ok, NoError and IdleState, else OpenError and StopState
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-emit stateChanged()
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-return internal QIODevice
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*/
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return d->start(device);
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}
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/*!
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Stops the audio output.
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*/
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void QAudioOutput::stop()
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{
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/*
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-If StopState, return
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-set to StopState
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-detach from audio device
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-emit stateChanged()
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*/
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d->stop();
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}
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/*!
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Drops all audio data in the buffers, resets buffers to zero.
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*/
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void QAudioOutput::reset()
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{
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/*
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-drop all buffered audio, set buffers to zero.
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-call stop()
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*/
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d->reset();
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}
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/*!
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Stops processing audio data, preserving buffered audio data.
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*/
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void QAudioOutput::suspend()
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{
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/*
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-If not ActiveState|IdleState, return
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-stop processing audio, saving all buffered audio data
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-set NoError and SuspendState
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-emit stateChanged()
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*/
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d->suspend();
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}
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/*!
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Resumes processing audio data after a suspend().
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*/
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void QAudioOutput::resume()
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{
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/*
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-If SuspendState, return
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-resume audio
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-(PULL MODE): set ActiveState, NoError
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-(PUSH MODE): set IdleState, NoError
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-kick start audio if needed
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-emit stateChanged()
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*/
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d->resume();
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}
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/*!
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Returns the free space available in bytes in the audio buffer.
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*/
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int QAudioOutput::bytesFree() const
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{
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/*
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-If not ActiveState|IdleState, return 0
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-return space available in audio buffer in bytes
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*/
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return d->bytesFree();
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}
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/*!
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Returns the period size in bytes.
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Note: This is the recommended write size in bytes.
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*/
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int QAudioOutput::periodSize() const
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{
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return d->periodSize();
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}
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/*!
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Sets the audio buffer size to \a value in bytes.
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Note: This function can be called anytime before start(), calls to this
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are ignored after start(). It should not be assumed that the buffer size
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set is the actual buffer size used, calling bufferSize() anytime after start()
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will return the actual buffer size being used.
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*/
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void QAudioOutput::setBufferSize(int value)
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{
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d->setBufferSize(value);
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}
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/*!
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Returns the audio buffer size in bytes.
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If called before start(), returns platform default value.
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If called before start() but setBufferSize() was called prior, returns value set by setBufferSize().
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If called after start(), returns the actual buffer size being used. This may not be what was set previously
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by setBufferSize().
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*/
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int QAudioOutput::bufferSize() const
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{
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return d->bufferSize();
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}
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/*!
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Sets the interval for notify() signal to be emitted.
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This is based on the \a ms of audio data processed
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not on actual real-time. The resolution of the timer is platform specific.
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*/
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void QAudioOutput::setNotifyInterval(int ms)
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{
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d->setNotifyInterval(ms);
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}
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/*!
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Returns the notify interval in milliseconds.
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*/
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int QAudioOutput::notifyInterval() const
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{
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return d->notifyInterval();
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}
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/*!
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Returns the amount of audio data processed since start()
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was called in microseconds.
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*/
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qint64 QAudioOutput::totalTime() const
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{
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return d->totalTime();
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}
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/*!
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Returns the microseconds since start() was called, including time in Idle and
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Suspend states.
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*/
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qint64 QAudioOutput::clock() const
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{
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return d->clock();
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}
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/*!
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Returns the error state.
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*/
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QAudio::Error QAudioOutput::error() const
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{
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return d->error();
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}
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/*!
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Returns the state of audio processing.
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*/
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QAudio::State QAudioOutput::state() const
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{
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return d->state();
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}
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/*!
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\fn QAudioOutput::stateChanged(QAudio::State state)
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This signal is emitted when the device \a state has changed.
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This is the current state of the audio output.
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*/
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/*!
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\fn QAudioOutput::notify()
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This signal is emitted when x ms of audio data has been processed
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the interval set by setNotifyInterval(x).
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*/
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QT_END_NAMESPACE
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