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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtNetwork module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qlocalserver.h"
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#include "qlocalserver_p.h"
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#include "qlocalsocket.h"
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QT_BEGIN_NAMESPACE
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#ifndef QT_NO_LOCALSERVER
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/*!
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\class QLocalServer
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\since 4.4
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\brief The QLocalServer class provides a local socket based server.
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This class makes it possible to accept incoming local socket
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connections.
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Call listen() to have the server start listening
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for incoming connections on a specified key. The
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newConnection() signal is then emitted each time a client
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connects to the server.
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Call nextPendingConnection() to accept the pending connection
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as a connected QLocalSocket. The function returns a pointer to a
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QLocalSocket that can be used for communicating with the client.
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If an error occurs, serverError() returns the type of error, and
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errorString() can be called to get a human readable description
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of what happened.
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When listening for connections, the name which the server is
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listening on is available through serverName().
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Calling close() makes QLocalServer stop listening for incoming connections.
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Although QLocalServer is designed for use with an event loop, it's possible
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to use it without one. In that case, you must use waitForNewConnection(),
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which blocks until either a connection is available or a timeout expires.
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\sa QLocalSocket, QTcpServer
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*/
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/*!
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Create a new local socket server with the given \a parent.
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\sa listen()
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*/
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QLocalServer::QLocalServer(QObject *parent)
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: QObject(*new QLocalServerPrivate, parent)
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{
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Q_D(QLocalServer);
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d->init();
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}
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/*!
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Destroys the QLocalServer object. If the server is listening for
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connections, it is automatically closed.
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Any client QLocalSockets that are still connected must either
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disconnect or be reparented before the server is deleted.
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\sa close()
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*/
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QLocalServer::~QLocalServer()
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{
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if (isListening())
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close();
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}
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/*!
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Stop listening for incoming connections. Existing connections are not
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effected, but any new connections will be refused.
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\sa isListening(), listen()
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*/
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void QLocalServer::close()
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{
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Q_D(QLocalServer);
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if (!isListening())
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return;
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qDeleteAll(d->pendingConnections);
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d->pendingConnections.clear();
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d->closeServer();
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d->serverName = QString();
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d->fullServerName = QString();
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d->errorString = QString();
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d->error = QAbstractSocket::UnknownSocketError;
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}
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/*!
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Returns the human-readable message appropriate to the current error
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reported by serverError(). If no suitable string is available, an empty
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string is returned.
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\sa serverError()
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*/
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QString QLocalServer::errorString() const
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{
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Q_D(const QLocalServer);
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return d->errorString;
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}
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/*!
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Returns true if the server has a pending connection; otherwise
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returns false.
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\sa nextPendingConnection(), setMaxPendingConnections()
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*/
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bool QLocalServer::hasPendingConnections() const
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{
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Q_D(const QLocalServer);
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return !(d->pendingConnections.isEmpty());
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}
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/*!
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This virtual function is called by QLocalServer when a new connection
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is available. \a socketDescriptor is the native socket descriptor for
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the accepted connection.
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The base implementation creates a QLocalSocket, sets the socket descriptor
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and then stores the QLocalSocket in an internal list of pending
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connections. Finally newConnection() is emitted.
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Reimplement this function to alter the server's behavior
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when a connection is available.
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\sa newConnection(), nextPendingConnection(),
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QLocalSocket::setSocketDescriptor()
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*/
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void QLocalServer::incomingConnection(quintptr socketDescriptor)
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{
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Q_D(QLocalServer);
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QLocalSocket *socket = new QLocalSocket(this);
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socket->setSocketDescriptor(socketDescriptor);
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d->pendingConnections.enqueue(socket);
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emit newConnection();
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}
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/*!
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Returns true if the server is listening for incoming connections
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otherwise false.
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\sa listen(), close()
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*/
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bool QLocalServer::isListening() const
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{
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Q_D(const QLocalServer);
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return !(d->serverName.isEmpty());
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}
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/*!
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Tells the server to listen for incoming connections on \a name.
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If the server is currently listening then it will return false.
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Return true on success otherwise false.
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\a name can be a single name and QLocalServer will determine
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the correct platform specific path. serverName() will return
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the name that is passed into listen.
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Usually you would just pass in a name like "foo", but on Unix this
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could also be a path such as "/tmp/foo" and on Windows this could
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be a pipe path such as "\\\\.\\pipe\\foo"
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Note:
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On Unix if the server crashes without closing listen will fail
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with AddressInUseError. To create a new server the file should be removed.
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On Windows two local servers can listen to the same pipe at the same
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time, but any connections will go to one of the server.
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\sa serverName(), isListening(), close()
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*/
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bool QLocalServer::listen(const QString &name)
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{
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Q_D(QLocalServer);
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if (isListening()) {
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qWarning("QLocalServer::listen() called when already listening");
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return false;
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}
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if (name.isEmpty()) {
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d->error = QAbstractSocket::HostNotFoundError;
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QString function = QLatin1String("QLocalServer::listen");
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d->errorString = tr("%1: Name error").arg(function);
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return false;
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}
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if (!d->listen(name)) {
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d->serverName = QString();
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d->fullServerName = QString();
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return false;
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}
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d->serverName = name;
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return true;
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}
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/*!
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Returns the maximum number of pending accepted connections.
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The default is 30.
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\sa setMaxPendingConnections(), hasPendingConnections()
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*/
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int QLocalServer::maxPendingConnections() const
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{
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Q_D(const QLocalServer);
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return d->maxPendingConnections;
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}
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/*!
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\fn void QLocalServer::newConnection()
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This signal is emitted every time a new connection is available.
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\sa hasPendingConnections(), nextPendingConnection()
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*/
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/*!
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Returns the next pending connection as a connected QLocalSocket object.
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The socket is created as a child of the server, which means that it is
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automatically deleted when the QLocalServer object is destroyed. It is
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still a good idea to delete the object explicitly when you are done with
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it, to avoid wasting memory.
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0 is returned if this function is called when there are no pending
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connections.
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\sa hasPendingConnections(), newConnection(), incomingConnection()
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*/
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QLocalSocket *QLocalServer::nextPendingConnection()
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{
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Q_D(QLocalServer);
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if (d->pendingConnections.isEmpty())
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return 0;
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QLocalSocket *nextSocket = d->pendingConnections.dequeue();
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#ifdef Q_OS_SYMBIAN
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if(!d->socketNotifier)
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return nextSocket;
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#endif
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#ifndef QT_LOCALSOCKET_TCP
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if (d->pendingConnections.size() <= d->maxPendingConnections)
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#ifndef Q_OS_WIN
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d->socketNotifier->setEnabled(true);
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#else
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d->connectionEventNotifier->setEnabled(true);
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#endif
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#endif
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return nextSocket;
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}
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/*!
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\since 4.5
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Removes any server instance that might cause a call to listen() to fail
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and returns true if successful; otherwise returns false.
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This function is meant to recover from a crash, when the previous server
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instance has not been cleaned up.
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On Windows, this function does nothing; on Unix, it removes the socket file
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given by \a name.
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\warning Be careful to avoid removing sockets of running instances.
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*/
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bool QLocalServer::removeServer(const QString &name)
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{
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return QLocalServerPrivate::removeServer(name);
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}
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/*!
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Returns the server name if the server is listening for connections;
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otherwise returns QString()
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\sa listen(), fullServerName()
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*/
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QString QLocalServer::serverName() const
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{
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Q_D(const QLocalServer);
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return d->serverName;
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}
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/*!
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Returns the full path that the server is listening on.
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Note: This is platform specific
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\sa listen(), serverName()
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*/
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QString QLocalServer::fullServerName() const
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{
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Q_D(const QLocalServer);
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return d->fullServerName;
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}
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/*!
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Returns the type of error that occurred last or NoError.
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\sa errorString()
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*/
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QAbstractSocket::SocketError QLocalServer::serverError() const
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{
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Q_D(const QLocalServer);
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return d->error;
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}
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/*!
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Sets the maximum number of pending accepted connections to
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\a numConnections. QLocalServer will accept no more than
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\a numConnections incoming connections before nextPendingConnection()
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is called.
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Note: Even though QLocalServer will stop accepting new connections
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after it has reached its maximum number of pending connections,
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the operating system may still keep them in queue which will result
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in clients signaling that it is connected.
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\sa maxPendingConnections(), hasPendingConnections()
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*/
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void QLocalServer::setMaxPendingConnections(int numConnections)
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{
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Q_D(QLocalServer);
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d->maxPendingConnections = numConnections;
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}
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/*!
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Waits for at most \a msec milliseconds or until an incoming connection
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is available. Returns true if a connection is available; otherwise
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returns false. If the operation timed out and \a timedOut is not 0,
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*timedOut will be set to true.
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This is a blocking function call. Its use is ill-advised in a
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single-threaded GUI application, since the whole application will stop
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responding until the function returns. waitForNewConnection() is mostly
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useful when there is no event loop available.
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The non-blocking alternative is to connect to the newConnection() signal.
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If msec is -1, this function will not time out.
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\sa hasPendingConnections(), nextPendingConnection()
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*/
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bool QLocalServer::waitForNewConnection(int msec, bool *timedOut)
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{
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Q_D(QLocalServer);
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if (timedOut)
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*timedOut = false;
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if (!isListening())
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return false;
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d->waitForNewConnection(msec, timedOut);
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return !d->pendingConnections.isEmpty();
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}
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#endif
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QT_END_NAMESPACE
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#include "moc_qlocalserver.cpp"
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