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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtNetwork module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//#define QTCPSERVER_DEBUG
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/*! \class QTcpServer
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\brief The QTcpServer class provides a TCP-based server.
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\reentrant
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\ingroup network
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\inmodule QtNetwork
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This class makes it possible to accept incoming TCP connections.
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You can specify the port or have QTcpServer pick one
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automatically. You can listen on a specific address or on all the
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machine's addresses.
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Call listen() to have the server listen for incoming connections.
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The newConnection() signal is then emitted each time a client
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connects to the server.
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Call nextPendingConnection() to accept the pending connection as
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a connected QTcpSocket. The function returns a pointer to a
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QTcpSocket in QAbstractSocket::ConnectedState that you can use for
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communicating with the client.
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If an error occurs, serverError() returns the type of error, and
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errorString() can be called to get a human readable description of
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what happened.
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When listening for connections, the address and port on which the
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server is listening are available as serverAddress() and
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serverPort().
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Calling close() makes QTcpServer stop listening for incoming
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connections.
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Although QTcpServer is mostly designed for use with an event
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loop, it's possible to use it without one. In that case, you must
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use waitForNewConnection(), which blocks until either a
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connection is available or a timeout expires.
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\sa QTcpSocket, {Fortune Server Example}, {Threaded Fortune Server Example},
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{Loopback Example}, {Torrent Example}
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*/
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/*! \fn void QTcpServer::newConnection()
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This signal is emitted every time a new connection is available.
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\sa hasPendingConnections(), nextPendingConnection()
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*/
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#include "private/qobject_p.h"
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#include "qalgorithms.h"
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#include "qhostaddress.h"
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#include "qlist.h"
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#include "qpointer.h"
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#include "qnativesocketengine_p.h"
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#include "qtcpserver.h"
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#include "qtcpsocket.h"
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#include "qnetworkproxy.h"
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QT_BEGIN_NAMESPACE
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#define Q_CHECK_SOCKETENGINE(returnValue) do { \
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if (!d->socketEngine) { \
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return returnValue; \
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} } while (0)
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class QTcpServerPrivate : public QObjectPrivate, public QAbstractSocketEngineReceiver
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{
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Q_DECLARE_PUBLIC(QTcpServer)
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public:
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QTcpServerPrivate();
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~QTcpServerPrivate();
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QList<QTcpSocket *> pendingConnections;
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quint16 port;
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QHostAddress address;
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QAbstractSocket::SocketState state;
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QAbstractSocketEngine *socketEngine;
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QAbstractSocket::SocketError serverSocketError;
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QString serverSocketErrorString;
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int maxConnections;
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#ifndef QT_NO_NETWORKPROXY
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QNetworkProxy proxy;
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QNetworkProxy resolveProxy(const QHostAddress &address, quint16 port);
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#endif
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// from QAbstractSocketEngineReceiver
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void readNotification();
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inline void writeNotification() {}
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inline void exceptionNotification() {}
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inline void connectionNotification() {}
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#ifndef QT_NO_NETWORKPROXY
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inline void proxyAuthenticationRequired(const QNetworkProxy &, QAuthenticator *) {}
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#endif
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};
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/*! \internal
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*/
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QTcpServerPrivate::QTcpServerPrivate()
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: port(0)
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, state(QAbstractSocket::UnconnectedState)
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, socketEngine(0)
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, serverSocketError(QAbstractSocket::UnknownSocketError)
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, maxConnections(30)
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{
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}
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/*! \internal
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*/
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QTcpServerPrivate::~QTcpServerPrivate()
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{
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}
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#ifndef QT_NO_NETWORKPROXY
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/*! \internal
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Resolve the proxy to its final value.
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*/
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QNetworkProxy QTcpServerPrivate::resolveProxy(const QHostAddress &address, quint16 port)
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{
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if (address == QHostAddress::LocalHost ||
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address == QHostAddress::LocalHostIPv6)
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return QNetworkProxy::NoProxy;
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QList<QNetworkProxy> proxies;
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if (proxy.type() != QNetworkProxy::DefaultProxy) {
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// a non-default proxy was set with setProxy
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proxies << proxy;
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} else {
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// try the application settings instead
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QNetworkProxyQuery query(port, QString(), QNetworkProxyQuery::TcpServer);
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proxies = QNetworkProxyFactory::proxyForQuery(query);
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}
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// return the first that we can use
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foreach (const QNetworkProxy &p, proxies) {
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if (p.capabilities() & QNetworkProxy::ListeningCapability)
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return p;
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}
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// no proxy found
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// DefaultProxy will raise an error
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return QNetworkProxy(QNetworkProxy::DefaultProxy);
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}
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#endif
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/*! \internal
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*/
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void QTcpServerPrivate::readNotification()
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{
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Q_Q(QTcpServer);
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for (;;) {
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if (pendingConnections.count() >= maxConnections) {
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#if defined (QTCPSERVER_DEBUG)
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qDebug("QTcpServerPrivate::_q_processIncomingConnection() too many connections");
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#endif
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if (socketEngine->isReadNotificationEnabled())
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socketEngine->setReadNotificationEnabled(false);
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return;
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}
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int descriptor = socketEngine->accept();
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if (descriptor == -1)
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break;
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#if defined (QTCPSERVER_DEBUG)
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qDebug("QTcpServerPrivate::_q_processIncomingConnection() accepted socket %i", descriptor);
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#endif
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q->incomingConnection(descriptor);
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QPointer<QTcpServer> that = q;
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emit q->newConnection();
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if (!that || !q->isListening())
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return;
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}
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}
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/*!
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Constructs a QTcpServer object.
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\a parent is passed to the QObject constructor.
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\sa listen(), setSocketDescriptor()
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*/
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QTcpServer::QTcpServer(QObject *parent)
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: QObject(*new QTcpServerPrivate, parent)
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{
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}
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/*!
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Destroys the QTcpServer object. If the server is listening for
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connections, the socket is automatically closed.
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Any client \l{QTcpSocket}s that are still connected must either
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disconnect or be reparented before the server is deleted.
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\sa close()
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*/
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QTcpServer::~QTcpServer()
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{
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close();
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}
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/*!
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Tells the server to listen for incoming connections on address \a
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address and port \a port. If \a port is 0, a port is chosen
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automatically. If \a address is QHostAddress::Any, the server
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will listen on all network interfaces.
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Returns true on success; otherwise returns false.
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\sa isListening()
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*/
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bool QTcpServer::listen(const QHostAddress &address, quint16 port)
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{
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Q_D(QTcpServer);
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if (d->state == QAbstractSocket::ListeningState) {
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qWarning("QTcpServer::listen() called when already listening");
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return false;
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}
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QAbstractSocket::NetworkLayerProtocol proto = address.protocol();
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#ifdef QT_NO_NETWORKPROXY
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static const QNetworkProxy &proxy = *(QNetworkProxy *)0;
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#else
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QNetworkProxy proxy = d->resolveProxy(address, port);
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#endif
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delete d->socketEngine;
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d->socketEngine = QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, proxy, this);
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if (!d->socketEngine) {
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d->serverSocketError = QAbstractSocket::UnsupportedSocketOperationError;
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d->serverSocketErrorString = tr("Operation on socket is not supported");
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return false;
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}
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if (!d->socketEngine->initialize(QAbstractSocket::TcpSocket, proto)) {
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d->serverSocketError = d->socketEngine->error();
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d->serverSocketErrorString = d->socketEngine->errorString();
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return false;
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}
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#if defined(Q_OS_UNIX)
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// Under Unix, we want to be able to bind to the port, even if a socket on
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// the same address-port is in TIME_WAIT. Under Windows this is possible
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// anyway -- furthermore, the meaning of reusable on Windows is different:
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// it means that you can use the same address-port for multiple listening
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// sockets.
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// Don't abort though if we can't set that option. For example the socks
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// engine doesn't support that option, but that shouldn't prevent us from
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// trying to bind/listen.
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d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1);
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#endif
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if (!d->socketEngine->bind(address, port)) {
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d->serverSocketError = d->socketEngine->error();
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d->serverSocketErrorString = d->socketEngine->errorString();
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return false;
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}
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if (!d->socketEngine->listen()) {
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d->serverSocketError = d->socketEngine->error();
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d->serverSocketErrorString = d->socketEngine->errorString();
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return false;
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}
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d->socketEngine->setReceiver(d);
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d->socketEngine->setReadNotificationEnabled(true);
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d->state = QAbstractSocket::ListeningState;
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d->address = d->socketEngine->localAddress();
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d->port = d->socketEngine->localPort();
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#if defined (QTCPSERVER_DEBUG)
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qDebug("QTcpServer::listen(%i, \"%s\") == true (listening on port %i)", port,
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address.toString().toLatin1().constData(), d->socketEngine->localPort());
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#endif
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return true;
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}
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/*!
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Returns true if the server is currently listening for incoming
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connections; otherwise returns false.
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\sa listen()
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*/
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bool QTcpServer::isListening() const
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{
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Q_D(const QTcpServer);
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Q_CHECK_SOCKETENGINE(false);
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return d->socketEngine->state() == QAbstractSocket::ListeningState;
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}
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/*!
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Closes the server. The server will no longer listen for incoming
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connections.
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\sa listen()
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*/
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void QTcpServer::close()
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{
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Q_D(QTcpServer);
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qDeleteAll(d->pendingConnections);
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d->pendingConnections.clear();
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if (d->socketEngine) {
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d->socketEngine->close();
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QT_TRY {
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d->socketEngine->deleteLater();
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} QT_CATCH(const std::bad_alloc &) {
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// in out of memory situations, the socketEngine
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// will be deleted in ~QTcpServer (it's a child-object of this)
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}
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d->socketEngine = 0;
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}
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d->state = QAbstractSocket::UnconnectedState;
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}
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/*!
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Returns the native socket descriptor the server uses to listen
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for incoming instructions, or -1 if the server is not listening.
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If the server is using QNetworkProxy, the returned descriptor may
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not be usable with native socket functions.
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\sa setSocketDescriptor(), isListening()
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*/
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int QTcpServer::socketDescriptor() const
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{
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Q_D(const QTcpServer);
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Q_CHECK_SOCKETENGINE(-1);
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return d->socketEngine->socketDescriptor();
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}
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/*!
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Sets the socket descriptor this server should use when listening
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for incoming connections to \a socketDescriptor. Returns true if
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the socket is set successfully; otherwise returns false.
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The socket is assumed to be in listening state.
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\sa socketDescriptor(), isListening()
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*/
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bool QTcpServer::setSocketDescriptor(int socketDescriptor)
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{
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Q_D(QTcpServer);
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if (isListening()) {
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qWarning("QTcpServer::setSocketDescriptor() called when already listening");
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return false;
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}
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if (d->socketEngine)
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delete d->socketEngine;
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d->socketEngine = QAbstractSocketEngine::createSocketEngine(socketDescriptor, this);
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if (!d->socketEngine->initialize(socketDescriptor, QAbstractSocket::ListeningState)) {
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d->serverSocketError = d->socketEngine->error();
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d->serverSocketErrorString = d->socketEngine->errorString();
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#if defined (QTCPSERVER_DEBUG)
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qDebug("QTcpServer::setSocketDescriptor(%i) failed (%s)", socketDescriptor,
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d->serverSocketErrorString.toLatin1().constData());
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#endif
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return false;
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}
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d->socketEngine->setReceiver(d);
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d->socketEngine->setReadNotificationEnabled(true);
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d->state = d->socketEngine->state();
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d->address = d->socketEngine->localAddress();
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d->port = d->socketEngine->localPort();
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#if defined (QTCPSERVER_DEBUG)
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qDebug("QTcpServer::setSocketDescriptor(%i) succeeded.", socketDescriptor);
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#endif
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return true;
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}
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|
427 |
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428 |
/*!
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|
429 |
Returns the server's port if the server is listening for
|
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430 |
connections; otherwise returns 0.
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|
431 |
|
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432 |
\sa serverAddress(), listen()
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|
433 |
*/
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|
434 |
quint16 QTcpServer::serverPort() const
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435 |
{
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436 |
Q_D(const QTcpServer);
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437 |
Q_CHECK_SOCKETENGINE(0);
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return d->socketEngine->localPort();
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|
439 |
}
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|
440 |
|
|
441 |
/*!
|
|
442 |
Returns the server's address if the server is listening for
|
|
443 |
connections; otherwise returns QHostAddress::Null.
|
|
444 |
|
|
445 |
\sa serverPort(), listen()
|
|
446 |
*/
|
|
447 |
QHostAddress QTcpServer::serverAddress() const
|
|
448 |
{
|
|
449 |
Q_D(const QTcpServer);
|
|
450 |
Q_CHECK_SOCKETENGINE(QHostAddress(QHostAddress::Null));
|
|
451 |
return d->socketEngine->localAddress();
|
|
452 |
}
|
|
453 |
|
|
454 |
/*!
|
|
455 |
Waits for at most \a msec milliseconds or until an incoming
|
|
456 |
connection is available. Returns true if a connection is
|
|
457 |
available; otherwise returns false. If the operation timed out
|
|
458 |
and \a timedOut is not 0, *\a timedOut will be set to true.
|
|
459 |
|
|
460 |
This is a blocking function call. Its use is disadvised in a
|
|
461 |
single-threaded GUI application, since the whole application will
|
|
462 |
stop responding until the function returns.
|
|
463 |
waitForNewConnection() is mostly useful when there is no event
|
|
464 |
loop available.
|
|
465 |
|
|
466 |
The non-blocking alternative is to connect to the newConnection()
|
|
467 |
signal.
|
|
468 |
|
|
469 |
If msec is -1, this function will not time out.
|
|
470 |
|
|
471 |
\sa hasPendingConnections(), nextPendingConnection()
|
|
472 |
*/
|
|
473 |
bool QTcpServer::waitForNewConnection(int msec, bool *timedOut)
|
|
474 |
{
|
|
475 |
Q_D(QTcpServer);
|
|
476 |
if (d->state != QAbstractSocket::ListeningState)
|
|
477 |
return false;
|
|
478 |
|
|
479 |
if (!d->socketEngine->waitForRead(msec, timedOut)) {
|
|
480 |
d->serverSocketError = d->socketEngine->error();
|
|
481 |
d->serverSocketErrorString = d->socketEngine->errorString();
|
|
482 |
return false;
|
|
483 |
}
|
|
484 |
|
|
485 |
if (timedOut && *timedOut)
|
|
486 |
return false;
|
|
487 |
|
|
488 |
d->readNotification();
|
|
489 |
|
|
490 |
return true;
|
|
491 |
}
|
|
492 |
|
|
493 |
/*!
|
|
494 |
Returns true if the server has a pending connection; otherwise
|
|
495 |
returns false.
|
|
496 |
|
|
497 |
\sa nextPendingConnection(), setMaxPendingConnections()
|
|
498 |
*/
|
|
499 |
bool QTcpServer::hasPendingConnections() const
|
|
500 |
{
|
|
501 |
return !d_func()->pendingConnections.isEmpty();
|
|
502 |
}
|
|
503 |
|
|
504 |
/*!
|
|
505 |
Returns the next pending connection as a connected QTcpSocket
|
|
506 |
object.
|
|
507 |
|
|
508 |
The socket is created as a child of the server, which means that
|
|
509 |
it is automatically deleted when the QTcpServer object is
|
|
510 |
destroyed. It is still a good idea to delete the object
|
|
511 |
explicitly when you are done with it, to avoid wasting memory.
|
|
512 |
|
|
513 |
0 is returned if this function is called when there are no pending
|
|
514 |
connections.
|
|
515 |
|
|
516 |
\sa hasPendingConnections()
|
|
517 |
*/
|
|
518 |
QTcpSocket *QTcpServer::nextPendingConnection()
|
|
519 |
{
|
|
520 |
Q_D(QTcpServer);
|
|
521 |
if (d->pendingConnections.isEmpty())
|
|
522 |
return 0;
|
|
523 |
|
|
524 |
if (!d->socketEngine->isReadNotificationEnabled())
|
|
525 |
d->socketEngine->setReadNotificationEnabled(true);
|
|
526 |
|
|
527 |
return d->pendingConnections.takeFirst();
|
|
528 |
}
|
|
529 |
|
|
530 |
/*!
|
|
531 |
This virtual function is called by QTcpServer when a new
|
|
532 |
connection is available. The \a socketDescriptor argument is the
|
|
533 |
native socket descriptor for the accepted connection.
|
|
534 |
|
|
535 |
The base implementation creates a QTcpSocket, sets the socket
|
|
536 |
descriptor and then stores the QTcpSocket in an internal list of
|
|
537 |
pending connections. Finally newConnection() is emitted.
|
|
538 |
|
|
539 |
Reimplement this function to alter the server's behavior when a
|
|
540 |
connection is available.
|
|
541 |
|
|
542 |
If this server is using QNetworkProxy then the \a socketDescriptor
|
|
543 |
may not be usable with native socket functions, and should only be
|
|
544 |
used with QTcpSocket::setSocketDescriptor().
|
|
545 |
|
|
546 |
\sa newConnection(), nextPendingConnection()
|
|
547 |
*/
|
|
548 |
void QTcpServer::incomingConnection(int socketDescriptor)
|
|
549 |
{
|
|
550 |
#if defined (QTCPSERVER_DEBUG)
|
|
551 |
qDebug("QTcpServer::incomingConnection(%i)", socketDescriptor);
|
|
552 |
#endif
|
|
553 |
|
|
554 |
QTcpSocket *socket = new QTcpSocket(this);
|
|
555 |
socket->setSocketDescriptor(socketDescriptor);
|
|
556 |
d_func()->pendingConnections.append(socket);
|
|
557 |
}
|
|
558 |
|
|
559 |
/*!
|
|
560 |
Sets the maximum number of pending accepted connections to \a
|
|
561 |
numConnections. QTcpServer will accept no more than \a
|
|
562 |
numConnections incoming connections before
|
|
563 |
nextPendingConnection() is called. By default, the limit is 30
|
|
564 |
pending connections.
|
|
565 |
|
|
566 |
Clients may still able to connect after the server has reached
|
|
567 |
its maximum number of pending connections (i.e., QTcpSocket can
|
|
568 |
still emit the connected() signal). QTcpServer will stop
|
|
569 |
accepting the new connections, but the operating system may
|
|
570 |
still keep them in queue.
|
|
571 |
|
|
572 |
\sa maxPendingConnections(), hasPendingConnections()
|
|
573 |
*/
|
|
574 |
void QTcpServer::setMaxPendingConnections(int numConnections)
|
|
575 |
{
|
|
576 |
d_func()->maxConnections = numConnections;
|
|
577 |
}
|
|
578 |
|
|
579 |
/*!
|
|
580 |
Returns the maximum number of pending accepted connections. The
|
|
581 |
default is 30.
|
|
582 |
|
|
583 |
\sa setMaxPendingConnections(), hasPendingConnections()
|
|
584 |
*/
|
|
585 |
int QTcpServer::maxPendingConnections() const
|
|
586 |
{
|
|
587 |
return d_func()->maxConnections;
|
|
588 |
}
|
|
589 |
|
|
590 |
/*!
|
|
591 |
Returns an error code for the last error that occurred.
|
|
592 |
|
|
593 |
\sa errorString()
|
|
594 |
*/
|
|
595 |
QAbstractSocket::SocketError QTcpServer::serverError() const
|
|
596 |
{
|
|
597 |
return d_func()->serverSocketError;
|
|
598 |
}
|
|
599 |
|
|
600 |
/*!
|
|
601 |
Returns a human readable description of the last error that
|
|
602 |
occurred.
|
|
603 |
|
|
604 |
\sa serverError()
|
|
605 |
*/
|
|
606 |
QString QTcpServer::errorString() const
|
|
607 |
{
|
|
608 |
return d_func()->serverSocketErrorString;
|
|
609 |
}
|
|
610 |
|
|
611 |
#ifndef QT_NO_NETWORKPROXY
|
|
612 |
/*!
|
|
613 |
\since 4.1
|
|
614 |
|
|
615 |
Sets the explicit network proxy for this socket to \a networkProxy.
|
|
616 |
|
|
617 |
To disable the use of a proxy for this socket, use the
|
|
618 |
QNetworkProxy::NoProxy proxy type:
|
|
619 |
|
|
620 |
\snippet doc/src/snippets/code/src_network_socket_qtcpserver.cpp 0
|
|
621 |
|
|
622 |
\sa proxy(), QNetworkProxy
|
|
623 |
*/
|
|
624 |
void QTcpServer::setProxy(const QNetworkProxy &networkProxy)
|
|
625 |
{
|
|
626 |
Q_D(QTcpServer);
|
|
627 |
d->proxy = networkProxy;
|
|
628 |
}
|
|
629 |
|
|
630 |
/*!
|
|
631 |
\since 4.1
|
|
632 |
|
|
633 |
Returns the network proxy for this socket.
|
|
634 |
By default QNetworkProxy::DefaultProxy is used.
|
|
635 |
|
|
636 |
\sa setProxy(), QNetworkProxy
|
|
637 |
*/
|
|
638 |
QNetworkProxy QTcpServer::proxy() const
|
|
639 |
{
|
|
640 |
Q_D(const QTcpServer);
|
|
641 |
return d->proxy;
|
|
642 |
}
|
|
643 |
#endif // QT_NO_NETWORKPROXY
|
|
644 |
|
|
645 |
QT_END_NAMESPACE
|
|
646 |
|
|
647 |
#include "moc_qtcpserver.cpp"
|
|
648 |
|