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/****************************************************************************
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**
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtSCriptTools module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qscriptdebuggerfrontend_p.h"
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#include "qscriptdebuggerfrontend_p_p.h"
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#include "qscriptdebuggercommand_p.h"
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#include "qscriptdebuggerevent_p.h"
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#include "qscriptdebuggerresponse_p.h"
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#include "qscriptdebuggereventhandlerinterface_p.h"
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#include "qscriptdebuggerresponsehandlerinterface_p.h"
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#include <QtCore/qcoreevent.h>
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#include <QtCore/qcoreapplication.h>
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QT_BEGIN_NAMESPACE
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/*!
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\class QScriptDebuggerFrontend
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\since 4.5
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\internal
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\brief The QScriptDebuggerFrontend class is the base class of debugger front-ends.
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*/
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// helper class that's used to handle our custom Qt events
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class QScriptDebuggerFrontendEventReceiver : public QObject
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{
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public:
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QScriptDebuggerFrontendEventReceiver(QScriptDebuggerFrontendPrivate *frontend,
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QObject *parent = 0);
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~QScriptDebuggerFrontendEventReceiver();
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bool event(QEvent *);
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private:
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QScriptDebuggerFrontendPrivate *m_frontend;
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};
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QScriptDebuggerFrontendEventReceiver::QScriptDebuggerFrontendEventReceiver(
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QScriptDebuggerFrontendPrivate *frontend, QObject *parent)
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: QObject(parent), m_frontend(frontend)
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{
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}
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QScriptDebuggerFrontendEventReceiver::~QScriptDebuggerFrontendEventReceiver()
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{
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}
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bool QScriptDebuggerFrontendEventReceiver::event(QEvent *e)
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{
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return m_frontend->event(e);
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}
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QScriptDebuggerFrontendPrivate::QScriptDebuggerFrontendPrivate()
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{
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eventHandler = 0;
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nextCommandId = 0;
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eventReceiver = new QScriptDebuggerFrontendEventReceiver(this);
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}
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QScriptDebuggerFrontendPrivate::~QScriptDebuggerFrontendPrivate()
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{
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delete eventReceiver;
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}
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void QScriptDebuggerFrontendPrivate::postEvent(QEvent *e)
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{
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QCoreApplication::postEvent(eventReceiver, e);
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}
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bool QScriptDebuggerFrontendPrivate::event(QEvent *e)
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{
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Q_Q(QScriptDebuggerFrontend);
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if (e->type() == QEvent::User+1) {
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QScriptDebuggerEventEvent *de = static_cast<QScriptDebuggerEventEvent*>(e);
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bool handled = q->notifyEvent(de->event());
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if (handled) {
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q->scheduleCommand(QScriptDebuggerCommand::resumeCommand(),
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/*responseHandler=*/0);
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}
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return true;
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} else if (e->type() == QEvent::User+2) {
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processCommands();
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return true;
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}
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return false;
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}
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void QScriptDebuggerFrontendPrivate::processCommands()
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{
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Q_Q(QScriptDebuggerFrontend);
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while (!pendingCommands.isEmpty()) {
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QScriptDebuggerCommand command(pendingCommands.takeFirst());
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int id = pendingCommandIds.takeFirst();
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q->processCommand(id, command);
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}
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}
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QScriptDebuggerFrontend::QScriptDebuggerFrontend()
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: d_ptr(new QScriptDebuggerFrontendPrivate())
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{
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d_ptr->q_ptr = this;
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}
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QScriptDebuggerFrontend::~QScriptDebuggerFrontend()
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{
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}
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QScriptDebuggerFrontend::QScriptDebuggerFrontend(QScriptDebuggerFrontendPrivate &dd)
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: d_ptr(&dd)
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{
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d_ptr->q_ptr = this;
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}
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QScriptDebuggerEventHandlerInterface *QScriptDebuggerFrontend::eventHandler() const
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{
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Q_D(const QScriptDebuggerFrontend);
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return d->eventHandler;
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}
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void QScriptDebuggerFrontend::setEventHandler(QScriptDebuggerEventHandlerInterface *eventHandler)
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{
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Q_D(QScriptDebuggerFrontend);
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d->eventHandler = eventHandler;
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}
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/*!
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Schedules the given \a command for execution by this front-end,
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and returns a unique identifier associated with this command.
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Subclasses can call this function to schedule custom commands.
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\sa notifyCommandFinished()
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*/
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int QScriptDebuggerFrontend::scheduleCommand(
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const QScriptDebuggerCommand &command,
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QScriptDebuggerResponseHandlerInterface *responseHandler)
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{
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Q_D(QScriptDebuggerFrontend);
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int id = ++d->nextCommandId;
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d->pendingCommands.append(command);
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d->pendingCommandIds.append(id);
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if (responseHandler)
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d->responseHandlers.insert(id, responseHandler);
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if (d->pendingCommands.size() == 1) {
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QEvent *e = new QEvent(QEvent::Type(QEvent::User+2)); // ProcessCommands
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d->postEvent(e);
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}
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return id;
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}
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/*!
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Subclasses should call this function when the command identified by
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the given \a id has finished and produced the given \a response.
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\sa processCommand(), notifyEvent()
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*/
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void QScriptDebuggerFrontend::notifyCommandFinished(int id, const QScriptDebuggerResponse &response)
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{
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Q_D(QScriptDebuggerFrontend);
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if (d->responseHandlers.contains(id)) {
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QScriptDebuggerResponseHandlerInterface *handler = d->responseHandlers.take(id);
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Q_ASSERT(handler != 0);
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handler->handleResponse(response, id);
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}
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}
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/*!
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Subclasses should call this function when the given \a event is
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received from the back-end.
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\sa notifyCommandFinished(), QScriptDebuggerBackend::event()
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*/
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bool QScriptDebuggerFrontend::notifyEvent(const QScriptDebuggerEvent &event)
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{
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Q_D(QScriptDebuggerFrontend);
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if (d->eventHandler)
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return d->eventHandler->debuggerEvent(event);
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return false;
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}
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int QScriptDebuggerFrontend::scheduledCommandCount() const
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{
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Q_D(const QScriptDebuggerFrontend);
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return d->nextCommandId;
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}
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/*!
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\fn void QScriptDebuggerFrontend::processCommand(int id, const QScriptDebuggerCommand &command)
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Subclasses must reimplement this function to process the given \a command
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identified by \a id. Call notifyCommandFinished() when processing is
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complete.
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*/
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QT_END_NAMESPACE
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