author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 21 Apr 2010 11:15:19 +0300 | |
branch | RCL_3 |
changeset 11 | 25a739ee40f4 |
parent 5 | d3bac044e0f0 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtCore module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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/*! |
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\class QAbstractAnimation |
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\ingroup animation |
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\brief The QAbstractAnimation class is the base of all animations. |
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\since 4.6 |
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The class defines the functions for the functionality shared by |
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all animations. By inheriting this class, you can create custom |
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animations that plug into the rest of the animation framework. |
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The progress of an animation is given by its current time |
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(currentLoopTime()), which is measured in milliseconds from the start |
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of the animation (0) to its end (duration()). The value is updated |
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automatically while the animation is running. It can also be set |
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directly with setCurrentTime(). |
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At any point an animation is in one of three states: |
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\l{QAbstractAnimation::}{Running}, |
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\l{QAbstractAnimation::}{Stopped}, or |
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\l{QAbstractAnimation::}{Paused}--as defined by the |
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\l{QAbstractAnimation::}{State} enum. The current state can be |
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changed by calling start(), stop(), pause(), or resume(). An |
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animation will always reset its \l{currentTime()}{current time} |
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when it is started. If paused, it will continue with the same |
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current time when resumed. When an animation is stopped, it cannot |
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be resumed, but will keep its current time (until started again). |
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QAbstractAnimation will emit stateChanged() whenever its state |
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changes. |
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An animation can loop any number of times by setting the loopCount |
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property. When an animation's current time reaches its duration(), |
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it will reset the current time and keep running. A loop count of 1 |
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(the default value) means that the animation will run one time. |
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Note that a duration of -1 means that the animation will run until |
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stopped; the current time will increase indefinitely. When the |
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current time equals duration() and the animation is in its |
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final loop, the \l{QAbstractAnimation::}{Stopped} state is |
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entered, and the finished() signal is emitted. |
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QAbstractAnimation provides pure virtual functions used by |
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subclasses to track the progress of the animation: duration() and |
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updateCurrentTime(). The duration() function lets you report a |
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duration for the animation (as discussed above). The animation |
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framework calls updateCurrentTime() when current time has changed. |
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By reimplementing this function, you can track the animation |
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progress. Note that neither the interval between calls nor the |
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number of calls to this function are defined; though, it will |
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normally be 60 updates per second. |
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By reimplementing updateState(), you can track the animation's |
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state changes, which is particularly useful for animations that |
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are not driven by time. |
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\sa QVariantAnimation, QPropertyAnimation, QAnimationGroup, {The Animation Framework} |
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*/ |
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/*! |
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\enum QAbstractAnimation::DeletionPolicy |
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\value KeepWhenStopped The animation will not be deleted when stopped. |
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\value DeleteWhenStopped The animation will be automatically deleted when |
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stopped. |
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*/ |
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/*! |
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\fn QAbstractAnimation::finished() |
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QAbstractAnimation emits this signal after the animation has stopped and |
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has reached the end. |
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This signal is emitted after stateChanged(). |
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\sa stateChanged() |
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*/ |
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/*! |
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\fn QAbstractAnimation::stateChanged(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) |
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QAbstractAnimation emits this signal whenever the state of the animation has |
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changed from \a oldState to \a newState. This signal is emitted after the virtual |
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updateState() function is called. |
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\sa updateState() |
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*/ |
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/*! |
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\fn QAbstractAnimation::currentLoopChanged(int currentLoop) |
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QAbstractAnimation emits this signal whenever the current loop |
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changes. \a currentLoop is the current loop. |
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\sa currentLoop(), loopCount() |
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*/ |
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/*! |
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\fn QAbstractAnimation::directionChanged(QAbstractAnimation::Direction newDirection); |
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QAbstractAnimation emits this signal whenever the direction has been |
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changed. \a newDirection is the new direction. |
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\sa direction |
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*/ |
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#include "qabstractanimation.h" |
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#include "qanimationgroup.h" |
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#include <QtCore/qdebug.h> |
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#include "qabstractanimation_p.h" |
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#include <QtCore/qmath.h> |
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#include <QtCore/qthreadstorage.h> |
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#include <QtCore/qcoreevent.h> |
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#include <QtCore/qpointer.h> |
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#ifndef QT_NO_ANIMATION |
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#define DEFAULT_TIMER_INTERVAL 16 |
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#define STARTSTOP_TIMER_DELAY 0 |
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QT_BEGIN_NAMESPACE |
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Q_GLOBAL_STATIC(QThreadStorage<QUnifiedTimer *>, unifiedTimer) |
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QUnifiedTimer::QUnifiedTimer() : |
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QObject(), lastTick(0), timingInterval(DEFAULT_TIMER_INTERVAL), |
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currentAnimationIdx(0), consistentTiming(false), slowMode(false), |
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isPauseTimerActive(false), runningLeafAnimations(0) |
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{ |
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} |
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QUnifiedTimer *QUnifiedTimer::instance() |
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{ |
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QUnifiedTimer *inst; |
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if (!unifiedTimer()->hasLocalData()) { |
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inst = new QUnifiedTimer; |
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unifiedTimer()->setLocalData(inst); |
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} else { |
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inst = unifiedTimer()->localData(); |
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} |
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return inst; |
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} |
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void QUnifiedTimer::ensureTimerUpdate() |
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{ |
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if (isPauseTimerActive) |
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updateAnimationsTime(); |
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} |
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void QUnifiedTimer::updateAnimationsTime() |
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{ |
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// ignore consistentTiming in case the pause timer is active |
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int delta = (consistentTiming && !isPauseTimerActive) ? |
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timingInterval : time.elapsed() - lastTick; |
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if (slowMode) |
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delta /= 5; |
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lastTick = time.elapsed(); |
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//we make sure we only call update time if the time has actually changed |
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//it might happen in some cases that the time doesn't change because events are delayed |
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//when the CPU load is high |
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if (delta) { |
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for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) { |
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QAbstractAnimation *animation = animations.at(currentAnimationIdx); |
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int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime |
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+ (animation->direction() == QAbstractAnimation::Forward ? delta : -delta); |
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animation->setCurrentTime(elapsed); |
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} |
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currentAnimationIdx = 0; |
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} |
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} |
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void QUnifiedTimer::restartAnimationTimer() |
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{ |
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if (runningLeafAnimations == 0 && !runningPauseAnimations.isEmpty()) { |
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int closestTimeToFinish = closestPauseAnimationTimeToFinish(); |
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if (closestTimeToFinish < 0) { |
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qDebug() << runningPauseAnimations; |
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qDebug() << closestPauseAnimationTimeToFinish(); |
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} |
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animationTimer.start(closestTimeToFinish, this); |
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isPauseTimerActive = true; |
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} else if (!animationTimer.isActive() || isPauseTimerActive) { |
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animationTimer.start(timingInterval, this); |
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isPauseTimerActive = false; |
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} |
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} |
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void QUnifiedTimer::timerEvent(QTimerEvent *event) |
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{ |
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//in the case of consistent timing we make sure the orders in which events come is always the same |
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//for that purpose we do as if the startstoptimer would always fire before the animation timer |
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if ((consistentTiming && startStopAnimationTimer.isActive()) || |
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event->timerId() == startStopAnimationTimer.timerId()) { |
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startStopAnimationTimer.stop(); |
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//we transfer the waiting animations into the "really running" state |
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animations += animationsToStart; |
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animationsToStart.clear(); |
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if (animations.isEmpty()) { |
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animationTimer.stop(); |
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isPauseTimerActive = false; |
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// invalidate the start reference time |
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time = QTime(); |
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} else { |
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restartAnimationTimer(); |
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if (!time.isValid()) { |
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lastTick = 0; |
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time.start(); |
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} |
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} |
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} |
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if (event->timerId() == animationTimer.timerId()) { |
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// update current time on all top level animations |
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updateAnimationsTime(); |
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restartAnimationTimer(); |
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} |
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} |
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void QUnifiedTimer::registerAnimation(QAbstractAnimation *animation, bool isTopLevel) |
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{ |
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registerRunningAnimation(animation); |
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if (isTopLevel) { |
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Q_ASSERT(!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer); |
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QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = true; |
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animationsToStart << animation; |
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if (!startStopAnimationTimer.isActive()) |
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startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); |
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} |
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} |
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void QUnifiedTimer::unregisterAnimation(QAbstractAnimation *animation) |
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{ |
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unregisterRunningAnimation(animation); |
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if (!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer) |
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return; |
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int idx = animations.indexOf(animation); |
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if (idx != -1) { |
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animations.removeAt(idx); |
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// this is needed if we unregister an animation while its running |
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if (idx <= currentAnimationIdx) |
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--currentAnimationIdx; |
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if (animations.isEmpty() && !startStopAnimationTimer.isActive()) |
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startStopAnimationTimer.start(STARTSTOP_TIMER_DELAY, this); |
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} else { |
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animationsToStart.removeOne(animation); |
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} |
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QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer = false; |
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} |
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void QUnifiedTimer::registerRunningAnimation(QAbstractAnimation *animation) |
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{ |
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if (QAbstractAnimationPrivate::get(animation)->isGroup) |
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return; |
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if (QAbstractAnimationPrivate::get(animation)->isPause) { |
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runningPauseAnimations << animation; |
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} else |
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runningLeafAnimations++; |
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} |
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void QUnifiedTimer::unregisterRunningAnimation(QAbstractAnimation *animation) |
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{ |
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if (QAbstractAnimationPrivate::get(animation)->isGroup) |
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return; |
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if (QAbstractAnimationPrivate::get(animation)->isPause) |
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runningPauseAnimations.removeOne(animation); |
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else |
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runningLeafAnimations--; |
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Q_ASSERT(runningLeafAnimations >= 0); |
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} |
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int QUnifiedTimer::closestPauseAnimationTimeToFinish() |
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{ |
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int closestTimeToFinish = INT_MAX; |
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for (int i = 0; i < runningPauseAnimations.size(); ++i) { |
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QAbstractAnimation *animation = runningPauseAnimations.at(i); |
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int timeToFinish; |
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if (animation->direction() == QAbstractAnimation::Forward) |
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timeToFinish = animation->duration() - animation->currentLoopTime(); |
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else |
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timeToFinish = animation->currentLoopTime(); |
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if (timeToFinish < closestTimeToFinish) |
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closestTimeToFinish = timeToFinish; |
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} |
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return closestTimeToFinish; |
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} |
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void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState) |
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{ |
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Q_Q(QAbstractAnimation); |
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if (state == newState) |
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return; |
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QAbstractAnimation::State oldState = state; |
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int oldCurrentTime = currentTime; |
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int oldCurrentLoop = currentLoop; |
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QAbstractAnimation::Direction oldDirection = direction; |
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// check if we should Rewind |
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if ((newState == QAbstractAnimation::Paused || newState == QAbstractAnimation::Running) |
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&& oldState == QAbstractAnimation::Stopped) { |
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//here we reset the time if needed |
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//we don't call setCurrentTime because this might change the way the animation |
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//behaves: changing the state or changing the current value |
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totalCurrentTime = currentTime = (direction == QAbstractAnimation::Forward) ? |
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0 : (loopCount == -1 ? q->duration() : q->totalDuration()); |
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} |
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state = newState; |
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QWeakPointer<QAbstractAnimation> guard(q); |
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//(un)registration of the animation must always happen before calls to |
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//virtual function (updateState) to ensure a correct state of the timer |
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bool isTopLevel = !group || group->state() == QAbstractAnimation::Stopped; |
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|
364 |
if (oldState == QAbstractAnimation::Running) { |
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365 |
if (newState == QAbstractAnimation::Paused && hasRegisteredTimer) |
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|
366 |
QUnifiedTimer::instance()->ensureTimerUpdate(); |
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|
367 |
//the animation, is not running any more |
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|
368 |
QUnifiedTimer::instance()->unregisterAnimation(q); |
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|
369 |
} else if (newState == QAbstractAnimation::Running) { |
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|
370 |
QUnifiedTimer::instance()->registerAnimation(q, isTopLevel); |
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|
371 |
} |
0 | 372 |
|
3
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|
373 |
q->updateState(newState, oldState); |
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|
374 |
if (!guard || newState != state) //this is to be safe if updateState changes the state |
0 | 375 |
return; |
376 |
||
377 |
// Notify state change |
|
3
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|
378 |
emit q->stateChanged(newState, oldState); |
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|
379 |
if (!guard || newState != state) //this is to be safe if updateState changes the state |
0 | 380 |
return; |
381 |
||
382 |
switch (state) { |
|
383 |
case QAbstractAnimation::Paused: |
|
384 |
break; |
|
385 |
case QAbstractAnimation::Running: |
|
386 |
{ |
|
387 |
||
388 |
// this ensures that the value is updated now that the animation is running |
|
389 |
if (oldState == QAbstractAnimation::Stopped) { |
|
3
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|
390 |
if (isTopLevel) { |
0 | 391 |
// currentTime needs to be updated if pauseTimer is active |
3
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|
392 |
QUnifiedTimer::instance()->ensureTimerUpdate(); |
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|
393 |
q->setCurrentTime(totalCurrentTime); |
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|
394 |
} |
0 | 395 |
} |
396 |
} |
|
397 |
break; |
|
398 |
case QAbstractAnimation::Stopped: |
|
399 |
// Leave running state. |
|
400 |
int dura = q->duration(); |
|
401 |
||
402 |
if (deleteWhenStopped) |
|
403 |
q->deleteLater(); |
|
404 |
||
405 |
if (dura == -1 || loopCount < 0 |
|
406 |
|| (oldDirection == QAbstractAnimation::Forward && (oldCurrentTime * (oldCurrentLoop + 1)) == (dura * loopCount)) |
|
407 |
|| (oldDirection == QAbstractAnimation::Backward && oldCurrentTime == 0)) { |
|
408 |
emit q->finished(); |
|
409 |
} |
|
410 |
break; |
|
411 |
} |
|
412 |
} |
|
413 |
||
414 |
/*! |
|
415 |
Constructs the QAbstractAnimation base class, and passes \a parent to |
|
416 |
QObject's constructor. |
|
417 |
||
418 |
\sa QVariantAnimation, QAnimationGroup |
|
419 |
*/ |
|
420 |
QAbstractAnimation::QAbstractAnimation(QObject *parent) |
|
421 |
: QObject(*new QAbstractAnimationPrivate, 0) |
|
422 |
{ |
|
423 |
// Allow auto-add on reparent |
|
424 |
setParent(parent); |
|
425 |
} |
|
426 |
||
427 |
/*! |
|
428 |
\internal |
|
429 |
*/ |
|
430 |
QAbstractAnimation::QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent) |
|
431 |
: QObject(dd, 0) |
|
432 |
{ |
|
433 |
// Allow auto-add on reparent |
|
434 |
setParent(parent); |
|
435 |
} |
|
436 |
||
437 |
/*! |
|
438 |
Stops the animation if it's running, then destroys the |
|
439 |
QAbstractAnimation. If the animation is part of a QAnimationGroup, it is |
|
440 |
automatically removed before it's destroyed. |
|
441 |
*/ |
|
442 |
QAbstractAnimation::~QAbstractAnimation() |
|
443 |
{ |
|
444 |
Q_D(QAbstractAnimation); |
|
445 |
//we can't call stop here. Otherwise we get pure virtual calls |
|
446 |
if (d->state != Stopped) { |
|
447 |
QAbstractAnimation::State oldState = d->state; |
|
448 |
d->state = Stopped; |
|
449 |
emit stateChanged(oldState, d->state); |
|
450 |
if (oldState == QAbstractAnimation::Running) |
|
451 |
QUnifiedTimer::instance()->unregisterAnimation(this); |
|
452 |
} |
|
453 |
} |
|
454 |
||
455 |
/*! |
|
456 |
\property QAbstractAnimation::state |
|
457 |
\brief state of the animation. |
|
458 |
||
459 |
This property describes the current state of the animation. When the |
|
460 |
animation state changes, QAbstractAnimation emits the stateChanged() |
|
461 |
signal. |
|
462 |
*/ |
|
463 |
QAbstractAnimation::State QAbstractAnimation::state() const |
|
464 |
{ |
|
465 |
Q_D(const QAbstractAnimation); |
|
466 |
return d->state; |
|
467 |
} |
|
468 |
||
469 |
/*! |
|
470 |
If this animation is part of a QAnimationGroup, this function returns a |
|
471 |
pointer to the group; otherwise, it returns 0. |
|
472 |
||
473 |
\sa QAnimationGroup::addAnimation() |
|
474 |
*/ |
|
475 |
QAnimationGroup *QAbstractAnimation::group() const |
|
476 |
{ |
|
477 |
Q_D(const QAbstractAnimation); |
|
478 |
return d->group; |
|
479 |
} |
|
480 |
||
481 |
/*! |
|
482 |
\enum QAbstractAnimation::State |
|
483 |
||
484 |
This enum describes the state of the animation. |
|
485 |
||
486 |
\value Stopped The animation is not running. This is the initial state |
|
487 |
of QAbstractAnimation, and the state QAbstractAnimation reenters when finished. The current |
|
488 |
time remain unchanged until either setCurrentTime() is |
|
489 |
called, or the animation is started by calling start(). |
|
490 |
||
491 |
\value Paused The animation is paused (i.e., temporarily |
|
492 |
suspended). Calling resume() will resume animation activity. |
|
493 |
||
494 |
\value Running The animation is running. While control is in the event |
|
495 |
loop, QAbstractAnimation will update its current time at regular intervals, |
|
496 |
calling updateCurrentTime() when appropriate. |
|
497 |
||
498 |
\sa state(), stateChanged() |
|
499 |
*/ |
|
500 |
||
501 |
/*! |
|
502 |
\enum QAbstractAnimation::Direction |
|
503 |
||
504 |
This enum describes the direction of the animation when in \l Running state. |
|
505 |
||
506 |
\value Forward The current time of the animation increases with time (i.e., |
|
507 |
moves from 0 and towards the end / duration). |
|
508 |
||
509 |
\value Backward The current time of the animation decreases with time (i.e., |
|
510 |
moves from the end / duration and towards 0). |
|
511 |
||
512 |
\sa direction |
|
513 |
*/ |
|
514 |
||
515 |
/*! |
|
516 |
\property QAbstractAnimation::direction |
|
517 |
\brief the direction of the animation when it is in \l Running |
|
518 |
state. |
|
519 |
||
520 |
This direction indicates whether the time moves from 0 towards the |
|
521 |
animation duration, or from the value of the duration and towards 0 after |
|
522 |
start() has been called. |
|
523 |
||
524 |
By default, this property is set to \l Forward. |
|
525 |
*/ |
|
526 |
QAbstractAnimation::Direction QAbstractAnimation::direction() const |
|
527 |
{ |
|
528 |
Q_D(const QAbstractAnimation); |
|
529 |
return d->direction; |
|
530 |
} |
|
531 |
void QAbstractAnimation::setDirection(Direction direction) |
|
532 |
{ |
|
533 |
Q_D(QAbstractAnimation); |
|
534 |
if (d->direction == direction) |
|
535 |
return; |
|
536 |
||
537 |
if (state() == Stopped) { |
|
538 |
if (direction == Backward) { |
|
539 |
d->currentTime = duration(); |
|
540 |
d->currentLoop = d->loopCount - 1; |
|
541 |
} else { |
|
542 |
d->currentTime = 0; |
|
543 |
d->currentLoop = 0; |
|
544 |
} |
|
545 |
} |
|
546 |
||
547 |
// the commands order below is important: first we need to setCurrentTime with the old direction, |
|
548 |
// then update the direction on this and all children and finally restart the pauseTimer if needed |
|
549 |
if (d->hasRegisteredTimer) |
|
3
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|
550 |
QUnifiedTimer::instance()->ensureTimerUpdate(); |
0 | 551 |
|
552 |
d->direction = direction; |
|
553 |
updateDirection(direction); |
|
554 |
||
555 |
if (d->hasRegisteredTimer) |
|
556 |
// needed to update the timer interval in case of a pause animation |
|
557 |
QUnifiedTimer::instance()->restartAnimationTimer(); |
|
558 |
||
559 |
emit directionChanged(direction); |
|
560 |
} |
|
561 |
||
562 |
/*! |
|
563 |
\property QAbstractAnimation::duration |
|
564 |
\brief the duration of the animation. |
|
565 |
||
566 |
If the duration is -1, it means that the duration is undefined. |
|
567 |
In this case, loopCount is ignored. |
|
568 |
*/ |
|
569 |
||
570 |
/*! |
|
571 |
\property QAbstractAnimation::loopCount |
|
572 |
\brief the loop count of the animation |
|
573 |
||
574 |
This property describes the loop count of the animation as an integer. |
|
575 |
By default this value is 1, indicating that the animation |
|
576 |
should run once only, and then stop. By changing it you can let the |
|
577 |
animation loop several times. With a value of 0, the animation will not |
|
578 |
run at all, and with a value of -1, the animation will loop forever |
|
579 |
until stopped. |
|
580 |
It is not supported to have loop on an animation that has an undefined |
|
581 |
duration. It will only run once. |
|
582 |
*/ |
|
583 |
int QAbstractAnimation::loopCount() const |
|
584 |
{ |
|
585 |
Q_D(const QAbstractAnimation); |
|
586 |
return d->loopCount; |
|
587 |
} |
|
588 |
void QAbstractAnimation::setLoopCount(int loopCount) |
|
589 |
{ |
|
590 |
Q_D(QAbstractAnimation); |
|
591 |
d->loopCount = loopCount; |
|
592 |
} |
|
593 |
||
594 |
/*! |
|
595 |
\property QAbstractAnimation::currentLoop |
|
596 |
\brief the current loop of the animation |
|
597 |
||
598 |
This property describes the current loop of the animation. By default, |
|
599 |
the animation's loop count is 1, and so the current loop will |
|
600 |
always be 0. If the loop count is 2 and the animation runs past its |
|
601 |
duration, it will automatically rewind and restart at current time 0, and |
|
602 |
current loop 1, and so on. |
|
603 |
||
604 |
When the current loop changes, QAbstractAnimation emits the |
|
605 |
currentLoopChanged() signal. |
|
606 |
*/ |
|
607 |
int QAbstractAnimation::currentLoop() const |
|
608 |
{ |
|
609 |
Q_D(const QAbstractAnimation); |
|
610 |
return d->currentLoop; |
|
611 |
} |
|
612 |
||
613 |
/*! |
|
614 |
\fn virtual int QAbstractAnimation::duration() const = 0 |
|
615 |
||
616 |
This pure virtual function returns the duration of the animation, and |
|
617 |
defines for how long QAbstractAnimation should update the current |
|
618 |
time. This duration is local, and does not include the loop count. |
|
619 |
||
620 |
A return value of -1 indicates that the animation has no defined duration; |
|
621 |
the animation should run forever until stopped. This is useful for |
|
622 |
animations that are not time driven, or where you cannot easily predict |
|
623 |
its duration (e.g., event driven audio playback in a game). |
|
624 |
||
625 |
If the animation is a parallel QAnimationGroup, the duration will be the longest |
|
626 |
duration of all its animations. If the animation is a sequential QAnimationGroup, |
|
627 |
the duration will be the sum of the duration of all its animations. |
|
628 |
\sa loopCount |
|
629 |
*/ |
|
630 |
||
631 |
/*! |
|
632 |
Returns the total and effective duration of the animation, including the |
|
633 |
loop count. |
|
634 |
||
635 |
\sa duration(), currentTime |
|
636 |
*/ |
|
637 |
int QAbstractAnimation::totalDuration() const |
|
638 |
{ |
|
639 |
int dura = duration(); |
|
640 |
if (dura <= 0) |
|
641 |
return dura; |
|
642 |
int loopcount = loopCount(); |
|
643 |
if (loopcount < 0) |
|
644 |
return -1; |
|
645 |
return dura * loopcount; |
|
646 |
} |
|
647 |
||
648 |
/*! |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
649 |
Returns the current time inside the current loop. It can go from 0 to duration(). |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
650 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
651 |
\sa duration(), currentTime |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
652 |
*/ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
653 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
654 |
int QAbstractAnimation::currentLoopTime() const |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
655 |
{ |
41300fa6a67c
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Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
656 |
Q_D(const QAbstractAnimation); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
657 |
return d->currentTime; |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
658 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
659 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
660 |
/*! |
0 | 661 |
\property QAbstractAnimation::currentTime |
662 |
\brief the current time and progress of the animation |
|
663 |
||
664 |
This property describes the animation's current time. You can change the |
|
665 |
current time by calling setCurrentTime, or you can call start() and let |
|
666 |
the animation run, setting the current time automatically as the animation |
|
667 |
progresses. |
|
668 |
||
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
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diff
changeset
|
669 |
The animation's current time starts at 0, and ends at totalDuration(). |
0 | 670 |
|
3
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Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
671 |
\sa loopCount, currentLoopTime() |
0 | 672 |
*/ |
673 |
int QAbstractAnimation::currentTime() const |
|
674 |
{ |
|
675 |
Q_D(const QAbstractAnimation); |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
676 |
return d->totalCurrentTime; |
0 | 677 |
} |
678 |
void QAbstractAnimation::setCurrentTime(int msecs) |
|
679 |
{ |
|
680 |
Q_D(QAbstractAnimation); |
|
681 |
msecs = qMax(msecs, 0); |
|
682 |
||
683 |
// Calculate new time and loop. |
|
684 |
int dura = duration(); |
|
685 |
int totalDura = dura <= 0 ? dura : ((d->loopCount < 0) ? -1 : dura * d->loopCount); |
|
686 |
if (totalDura != -1) |
|
687 |
msecs = qMin(totalDura, msecs); |
|
688 |
d->totalCurrentTime = msecs; |
|
689 |
||
690 |
// Update new values. |
|
691 |
int oldLoop = d->currentLoop; |
|
692 |
d->currentLoop = ((dura <= 0) ? 0 : (msecs / dura)); |
|
693 |
if (d->currentLoop == d->loopCount) { |
|
694 |
//we're at the end |
|
695 |
d->currentTime = qMax(0, dura); |
|
696 |
d->currentLoop = qMax(0, d->loopCount - 1); |
|
697 |
} else { |
|
698 |
if (d->direction == Forward) { |
|
699 |
d->currentTime = (dura <= 0) ? msecs : (msecs % dura); |
|
700 |
} else { |
|
701 |
d->currentTime = (dura <= 0) ? msecs : ((msecs - 1) % dura) + 1; |
|
702 |
if (d->currentTime == dura) |
|
703 |
--d->currentLoop; |
|
704 |
} |
|
705 |
} |
|
706 |
||
707 |
updateCurrentTime(d->currentTime); |
|
708 |
if (d->currentLoop != oldLoop) |
|
709 |
emit currentLoopChanged(d->currentLoop); |
|
710 |
||
711 |
// All animations are responsible for stopping the animation when their |
|
712 |
// own end state is reached; in this case the animation is time driven, |
|
713 |
// and has reached the end. |
|
714 |
if ((d->direction == Forward && d->totalCurrentTime == totalDura) |
|
715 |
|| (d->direction == Backward && d->totalCurrentTime == 0)) { |
|
716 |
stop(); |
|
717 |
} |
|
718 |
} |
|
719 |
||
720 |
/*! |
|
721 |
Starts the animation. The \a policy argument says whether or not the |
|
722 |
animation should be deleted when it's done. When the animation starts, the |
|
723 |
stateChanged() signal is emitted, and state() returns Running. When control |
|
724 |
reaches the event loop, the animation will run by itself, periodically |
|
725 |
calling updateCurrentTime() as the animation progresses. |
|
726 |
||
727 |
If the animation is currently stopped or has already reached the end, |
|
728 |
calling start() will rewind the animation and start again from the beginning. |
|
729 |
When the animation reaches the end, the animation will either stop, or |
|
730 |
if the loop level is more than 1, it will rewind and continue from the beginning. |
|
731 |
||
732 |
If the animation is already running, this function does nothing. |
|
733 |
||
734 |
\sa stop(), state() |
|
735 |
*/ |
|
736 |
void QAbstractAnimation::start(DeletionPolicy policy) |
|
737 |
{ |
|
738 |
Q_D(QAbstractAnimation); |
|
739 |
if (d->state == Running) |
|
740 |
return; |
|
741 |
d->deleteWhenStopped = policy; |
|
742 |
d->setState(Running); |
|
743 |
} |
|
744 |
||
745 |
/*! |
|
746 |
Stops the animation. When the animation is stopped, it emits the stateChanged() |
|
747 |
signal, and state() returns Stopped. The current time is not changed. |
|
748 |
||
749 |
If the animation stops by itself after reaching the end (i.e., |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
750 |
currentLoopTime() == duration() and currentLoop() > loopCount() - 1), the |
0 | 751 |
finished() signal is emitted. |
752 |
||
753 |
\sa start(), state() |
|
754 |
*/ |
|
755 |
void QAbstractAnimation::stop() |
|
756 |
{ |
|
757 |
Q_D(QAbstractAnimation); |
|
758 |
||
759 |
d->setState(Stopped); |
|
760 |
} |
|
761 |
||
762 |
/*! |
|
763 |
Pauses the animation. When the animation is paused, state() returns Paused. |
|
764 |
The value of currentTime will remain unchanged until resume() or start() |
|
765 |
is called. If you want to continue from the current time, call resume(). |
|
766 |
||
767 |
\sa start(), state(), resume() |
|
768 |
*/ |
|
769 |
void QAbstractAnimation::pause() |
|
770 |
{ |
|
771 |
Q_D(QAbstractAnimation); |
|
772 |
if (d->state == Stopped) { |
|
773 |
qWarning("QAbstractAnimation::pause: Cannot pause a stopped animation"); |
|
774 |
return; |
|
775 |
} |
|
776 |
||
777 |
d->setState(Paused); |
|
778 |
} |
|
779 |
||
780 |
/*! |
|
781 |
Resumes the animation after it was paused. When the animation is resumed, |
|
782 |
it emits the resumed() and stateChanged() signals. The currenttime is not |
|
783 |
changed. |
|
784 |
||
785 |
\sa start(), pause(), state() |
|
786 |
*/ |
|
787 |
void QAbstractAnimation::resume() |
|
788 |
{ |
|
789 |
Q_D(QAbstractAnimation); |
|
790 |
if (d->state != Paused) { |
|
791 |
qWarning("QAbstractAnimation::resume: " |
|
792 |
"Cannot resume an animation that is not paused"); |
|
793 |
return; |
|
794 |
} |
|
795 |
||
796 |
d->setState(Running); |
|
797 |
} |
|
798 |
||
799 |
/*! |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
800 |
If \a paused is true, the animation is paused. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
801 |
If \a paused is false, the animation is resumed. |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
802 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
803 |
\sa state(), pause(), resume() |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
804 |
*/ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
805 |
void QAbstractAnimation::setPaused(bool paused) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
806 |
{ |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
807 |
if (paused) |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
808 |
pause(); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
809 |
else |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
810 |
resume(); |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
811 |
} |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
812 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
813 |
|
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
814 |
/*! |
0 | 815 |
\reimp |
816 |
*/ |
|
817 |
bool QAbstractAnimation::event(QEvent *event) |
|
818 |
{ |
|
819 |
return QObject::event(event); |
|
820 |
} |
|
821 |
||
822 |
/*! |
|
823 |
\fn virtual void QAbstractAnimation::updateCurrentTime(int currentTime) = 0; |
|
824 |
||
825 |
This pure virtual function is called every time the animation's |
|
826 |
\a currentTime changes. |
|
827 |
||
828 |
\sa updateState() |
|
829 |
*/ |
|
830 |
||
831 |
/*! |
|
832 |
This virtual function is called by QAbstractAnimation when the state |
|
833 |
of the animation is changed from \a oldState to \a newState. |
|
834 |
||
835 |
\sa start(), stop(), pause(), resume() |
|
836 |
*/ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
837 |
void QAbstractAnimation::updateState(QAbstractAnimation::State newState, |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
838 |
QAbstractAnimation::State oldState) |
0 | 839 |
{ |
840 |
Q_UNUSED(oldState); |
|
841 |
Q_UNUSED(newState); |
|
842 |
} |
|
843 |
||
844 |
/*! |
|
845 |
This virtual function is called by QAbstractAnimation when the direction |
|
846 |
of the animation is changed. The \a direction argument is the new direction. |
|
847 |
||
848 |
\sa setDirection(), direction() |
|
849 |
*/ |
|
850 |
void QAbstractAnimation::updateDirection(QAbstractAnimation::Direction direction) |
|
851 |
{ |
|
852 |
Q_UNUSED(direction); |
|
853 |
} |
|
854 |
||
855 |
||
856 |
QT_END_NAMESPACE |
|
857 |
||
858 |
#include "moc_qabstractanimation.cpp" |
|
859 |
||
860 |
#endif //QT_NO_ANIMATION |