author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 21 Apr 2010 11:15:19 +0300 | |
branch | RCL_3 |
changeset 11 | 25a739ee40f4 |
parent 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtGui module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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/*! |
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\class QGraphicsSceneIndex |
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\brief The QGraphicsSceneIndex class provides a base class to implement |
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a custom indexing algorithm for discovering items in QGraphicsScene. |
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\since 4.6 |
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\ingroup graphicsview-api |
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||
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\internal |
|
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||
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The QGraphicsSceneIndex class provides a base class to implement |
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a custom indexing algorithm for discovering items in QGraphicsScene. You |
|
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need to subclass it and reimplement addItem, removeItem, estimateItems |
|
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and items in order to have an functional indexing. |
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||
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\sa QGraphicsScene, QGraphicsView |
|
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*/ |
|
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||
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#include "qdebug.h" |
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59 |
#include "qgraphicsscene.h" |
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#include "qgraphicsitem_p.h" |
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#include "qgraphicsscene_p.h" |
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#include "qgraphicswidget.h" |
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#include "qgraphicssceneindex_p.h" |
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#include "qgraphicsscenebsptreeindex_p.h" |
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#ifndef QT_NO_GRAPHICSVIEW |
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QT_BEGIN_NAMESPACE |
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class QGraphicsSceneIndexRectIntersector : public QGraphicsSceneIndexIntersector |
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{ |
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public: |
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bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, |
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const QTransform &deviceTransform) const |
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{ |
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QRectF brect = item->boundingRect(); |
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_q_adjustRect(&brect); |
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||
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// ### Add test for this (without making things slower?) |
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Q_UNUSED(exposeRect); |
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bool keep = true; |
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const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); |
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if (itemd->itemIsUntransformable()) { |
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// Untransformable items; map the scene rect to item coordinates. |
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const QTransform transform = item->deviceTransform(deviceTransform); |
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QRectF itemRect = (deviceTransform * transform.inverted()).mapRect(sceneRect); |
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if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) |
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keep = itemRect.contains(brect) && itemRect != brect; |
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else |
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keep = itemRect.intersects(brect); |
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if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { |
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QPainterPath itemPath; |
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itemPath.addRect(itemRect); |
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keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); |
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} |
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} else { |
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Q_ASSERT(!itemd->dirtySceneTransform); |
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const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly |
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? brect.translated(itemd->sceneTransform.dx(), |
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itemd->sceneTransform.dy()) |
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: itemd->sceneTransform.mapRect(brect); |
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if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) |
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keep = sceneRect != brect && sceneRect.contains(itemSceneBoundingRect); |
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else |
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keep = sceneRect.intersects(itemSceneBoundingRect); |
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if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { |
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QPainterPath rectPath; |
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rectPath.addRect(sceneRect); |
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if (itemd->sceneTransformTranslateOnly) |
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rectPath.translate(-itemd->sceneTransform.dx(), -itemd->sceneTransform.dy()); |
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else |
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rectPath = itemd->sceneTransform.inverted().map(rectPath); |
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keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, rectPath, mode); |
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} |
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} |
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return keep; |
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} |
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QRectF sceneRect; |
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}; |
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class QGraphicsSceneIndexPointIntersector : public QGraphicsSceneIndexIntersector |
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{ |
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public: |
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bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, |
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const QTransform &deviceTransform) const |
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{ |
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QRectF brect = item->boundingRect(); |
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_q_adjustRect(&brect); |
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// ### Add test for this (without making things slower?) |
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Q_UNUSED(exposeRect); |
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bool keep = false; |
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const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); |
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if (itemd->itemIsUntransformable()) { |
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// Untransformable items; map the scene point to item coordinates. |
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const QTransform transform = item->deviceTransform(deviceTransform); |
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QPointF itemPoint = (deviceTransform * transform.inverted()).map(scenePoint); |
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keep = brect.contains(itemPoint); |
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if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { |
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QPainterPath pointPath; |
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pointPath.addRect(QRectF(itemPoint, QSizeF(1, 1))); |
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keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, pointPath, mode); |
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} |
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} else { |
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Q_ASSERT(!itemd->dirtySceneTransform); |
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QRectF sceneBoundingRect = itemd->sceneTransformTranslateOnly |
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? brect.translated(itemd->sceneTransform.dx(), |
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itemd->sceneTransform.dy()) |
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: itemd->sceneTransform.mapRect(brect); |
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keep = sceneBoundingRect.intersects(QRectF(scenePoint, QSizeF(1, 1))); |
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if (keep) { |
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QPointF p = itemd->sceneTransformTranslateOnly |
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? QPointF(scenePoint.x() - itemd->sceneTransform.dx(), |
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scenePoint.y() - itemd->sceneTransform.dy()) |
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: itemd->sceneTransform.inverted().map(scenePoint); |
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keep = item->contains(p); |
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} |
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} |
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return keep; |
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} |
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QPointF scenePoint; |
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}; |
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class QGraphicsSceneIndexPathIntersector : public QGraphicsSceneIndexIntersector |
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{ |
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public: |
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bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, |
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const QTransform &deviceTransform) const |
|
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{ |
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QRectF brect = item->boundingRect(); |
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_q_adjustRect(&brect); |
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||
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// ### Add test for this (without making things slower?) |
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Q_UNUSED(exposeRect); |
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||
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bool keep = true; |
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const QGraphicsItemPrivate *itemd = QGraphicsItemPrivate::get(item); |
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if (itemd->itemIsUntransformable()) { |
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// Untransformable items; map the scene rect to item coordinates. |
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const QTransform transform = item->deviceTransform(deviceTransform); |
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QPainterPath itemPath = (deviceTransform * transform.inverted()).map(scenePath); |
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if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) |
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keep = itemPath.contains(brect); |
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else |
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keep = itemPath.intersects(brect); |
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if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) |
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keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); |
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} else { |
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Q_ASSERT(!itemd->dirtySceneTransform); |
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const QRectF itemSceneBoundingRect = itemd->sceneTransformTranslateOnly |
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? brect.translated(itemd->sceneTransform.dx(), |
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itemd->sceneTransform.dy()) |
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: itemd->sceneTransform.mapRect(brect); |
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if (mode == Qt::ContainsItemShape || mode == Qt::ContainsItemBoundingRect) |
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keep = scenePath.contains(itemSceneBoundingRect); |
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else |
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keep = scenePath.intersects(itemSceneBoundingRect); |
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if (keep && (mode == Qt::ContainsItemShape || mode == Qt::IntersectsItemShape)) { |
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QPainterPath itemPath = itemd->sceneTransformTranslateOnly |
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? scenePath.translated(-itemd->sceneTransform.dx(), |
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-itemd->sceneTransform.dy()) |
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: itemd->sceneTransform.inverted().map(scenePath); |
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keep = QGraphicsSceneIndexPrivate::itemCollidesWithPath(item, itemPath, mode); |
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} |
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} |
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return keep; |
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} |
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QPainterPath scenePath; |
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}; |
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/*! |
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Constructs a private scene index. |
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*/ |
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QGraphicsSceneIndexPrivate::QGraphicsSceneIndexPrivate(QGraphicsScene *scene) : scene(scene) |
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{ |
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pointIntersector = new QGraphicsSceneIndexPointIntersector; |
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rectIntersector = new QGraphicsSceneIndexRectIntersector; |
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pathIntersector = new QGraphicsSceneIndexPathIntersector; |
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} |
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/*! |
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Destructor of private scene index. |
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*/ |
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QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate() |
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{ |
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232 |
delete pointIntersector; |
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delete rectIntersector; |
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234 |
delete pathIntersector; |
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235 |
} |
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236 |
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237 |
/*! |
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238 |
\internal |
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239 |
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240 |
Checks if item collides with the path and mode, but also checks that if it |
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241 |
doesn't collide, maybe its frame rect will. |
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242 |
*/ |
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bool QGraphicsSceneIndexPrivate::itemCollidesWithPath(const QGraphicsItem *item, |
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const QPainterPath &path, |
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Qt::ItemSelectionMode mode) |
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{ |
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247 |
if (item->collidesWithPath(path, mode)) |
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return true; |
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if (item->isWidget()) { |
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// Check if this is a window, and if its frame rect collides. |
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const QGraphicsWidget *widget = static_cast<const QGraphicsWidget *>(item); |
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if (widget->isWindow()) { |
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QRectF frameRect = widget->windowFrameRect(); |
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QPainterPath framePath; |
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framePath.addRect(frameRect); |
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bool intersects = path.intersects(frameRect); |
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if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect) |
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return intersects || path.contains(frameRect.topLeft()) |
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|| framePath.contains(path.elementAt(0)); |
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return !intersects && path.contains(frameRect.topLeft()); |
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261 |
} |
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} |
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return false; |
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} |
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265 |
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/*! |
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\internal |
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This function returns the items in ascending order. |
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*/ |
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270 |
void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QRectF exposeRect, |
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QGraphicsSceneIndexIntersector *intersector, |
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QList<QGraphicsItem *> *items, |
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const QTransform &viewTransform, |
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Qt::ItemSelectionMode mode, |
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qreal parentOpacity) const |
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{ |
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277 |
Q_ASSERT(item); |
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if (!item->d_ptr->visible) |
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return; |
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280 |
||
281 |
const qreal opacity = item->d_ptr->combineOpacityFromParent(parentOpacity); |
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7
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
5
diff
changeset
|
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const bool itemIsFullyTransparent = QGraphicsItemPrivate::isOpacityNull(opacity); |
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const bool itemHasChildren = !item->d_ptr->children.isEmpty(); |
284 |
if (itemIsFullyTransparent && (!itemHasChildren || item->d_ptr->childrenCombineOpacity())) |
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return; |
|
286 |
||
287 |
// Update the item's scene transform if dirty. |
|
288 |
const bool itemIsUntransformable = item->d_ptr->itemIsUntransformable(); |
|
289 |
const bool wasDirtyParentSceneTransform = item->d_ptr->dirtySceneTransform && !itemIsUntransformable; |
|
290 |
if (wasDirtyParentSceneTransform) { |
|
291 |
item->d_ptr->updateSceneTransformFromParent(); |
|
292 |
Q_ASSERT(!item->d_ptr->dirtySceneTransform); |
|
293 |
} |
|
294 |
||
295 |
const bool itemClipsChildrenToShape = (item->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape); |
|
296 |
bool processItem = !itemIsFullyTransparent; |
|
297 |
if (processItem) { |
|
298 |
processItem = intersector->intersect(item, exposeRect, mode, viewTransform); |
|
299 |
if (!processItem && (!itemHasChildren || itemClipsChildrenToShape)) { |
|
300 |
if (wasDirtyParentSceneTransform) |
|
301 |
item->d_ptr->invalidateChildrenSceneTransform(); |
|
302 |
return; |
|
303 |
} |
|
304 |
} // else we know for sure this item has children we must process. |
|
305 |
||
306 |
int i = 0; |
|
307 |
if (itemHasChildren) { |
|
308 |
// Sort children. |
|
309 |
item->d_ptr->ensureSortedChildren(); |
|
310 |
||
311 |
// Clip to shape. |
|
312 |
if (itemClipsChildrenToShape && !itemIsUntransformable) { |
|
313 |
QPainterPath mappedShape = item->d_ptr->sceneTransformTranslateOnly |
|
314 |
? item->shape().translated(item->d_ptr->sceneTransform.dx(), |
|
315 |
item->d_ptr->sceneTransform.dy()) |
|
316 |
: item->d_ptr->sceneTransform.map(item->shape()); |
|
317 |
exposeRect &= mappedShape.controlPointRect(); |
|
318 |
} |
|
319 |
||
320 |
// Process children behind |
|
321 |
for (i = 0; i < item->d_ptr->children.size(); ++i) { |
|
322 |
QGraphicsItem *child = item->d_ptr->children.at(i); |
|
323 |
if (wasDirtyParentSceneTransform) |
|
324 |
child->d_ptr->dirtySceneTransform = 1; |
|
325 |
if (!(child->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent)) |
|
326 |
break; |
|
327 |
if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity)) |
|
328 |
continue; |
|
329 |
recursive_items_helper(child, exposeRect, intersector, items, viewTransform, |
|
330 |
mode, opacity); |
|
331 |
} |
|
332 |
} |
|
333 |
||
334 |
// Process item |
|
335 |
if (processItem) |
|
336 |
items->append(item); |
|
337 |
||
338 |
// Process children in front |
|
339 |
if (itemHasChildren) { |
|
340 |
for (; i < item->d_ptr->children.size(); ++i) { |
|
341 |
QGraphicsItem *child = item->d_ptr->children.at(i); |
|
342 |
if (wasDirtyParentSceneTransform) |
|
343 |
child->d_ptr->dirtySceneTransform = 1; |
|
344 |
if (itemIsFullyTransparent && !(child->d_ptr->flags & QGraphicsItem::ItemIgnoresParentOpacity)) |
|
345 |
continue; |
|
346 |
recursive_items_helper(child, exposeRect, intersector, items, viewTransform, |
|
347 |
mode, opacity); |
|
348 |
} |
|
349 |
} |
|
350 |
} |
|
351 |
||
352 |
void QGraphicsSceneIndexPrivate::init() |
|
353 |
{ |
|
354 |
if (!scene) |
|
355 |
return; |
|
356 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
357 |
QObject::connect(scene, SIGNAL(sceneRectChanged(QRectF)), |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
358 |
q_func(), SLOT(updateSceneRect(QRectF))); |
0 | 359 |
} |
360 |
||
361 |
/*! |
|
362 |
Constructs an abstract scene index for a given \a scene. |
|
363 |
*/ |
|
364 |
QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsScene *scene) |
|
365 |
: QObject(*new QGraphicsSceneIndexPrivate(scene), scene) |
|
366 |
{ |
|
367 |
d_func()->init(); |
|
368 |
} |
|
369 |
||
370 |
/*! |
|
371 |
\internal |
|
372 |
*/ |
|
373 |
QGraphicsSceneIndex::QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene) |
|
374 |
: QObject(dd, scene) |
|
375 |
{ |
|
376 |
d_func()->init(); |
|
377 |
} |
|
378 |
||
379 |
/*! |
|
380 |
Destroys the scene index. |
|
381 |
*/ |
|
382 |
QGraphicsSceneIndex::~QGraphicsSceneIndex() |
|
383 |
{ |
|
384 |
||
385 |
} |
|
386 |
||
387 |
/*! |
|
388 |
Returns the scene of this index. |
|
389 |
*/ |
|
390 |
QGraphicsScene* QGraphicsSceneIndex::scene() const |
|
391 |
{ |
|
392 |
Q_D(const QGraphicsSceneIndex); |
|
393 |
return d->scene; |
|
394 |
} |
|
395 |
||
396 |
/*! |
|
397 |
\fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, |
|
398 |
Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform |
|
399 |
&deviceTransform) const |
|
400 |
||
401 |
Returns all visible items that, depending on \a mode, are at the specified |
|
402 |
\a pos and return a list sorted using \a order. |
|
403 |
||
404 |
The default value for \a mode is Qt::IntersectsItemShape; all items whose |
|
405 |
exact shape intersects with \a pos are returned. |
|
406 |
||
407 |
\a deviceTransform is the transformation apply to the view. |
|
408 |
||
409 |
This method use the estimation of the index (estimateItems) and refine the |
|
410 |
list to get an exact result. If you want to implement your own refinement |
|
411 |
algorithm you can reimplement this method. |
|
412 |
||
413 |
\sa estimateItems() |
|
414 |
||
415 |
*/ |
|
416 |
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode, |
|
417 |
Qt::SortOrder order, const QTransform &deviceTransform) const |
|
418 |
{ |
|
419 |
||
420 |
Q_D(const QGraphicsSceneIndex); |
|
421 |
QList<QGraphicsItem *> itemList; |
|
422 |
d->pointIntersector->scenePoint = pos; |
|
423 |
d->items_helper(QRectF(pos, QSizeF(1, 1)), d->pointIntersector, &itemList, deviceTransform, mode, order); |
|
424 |
return itemList; |
|
425 |
} |
|
426 |
||
427 |
/*! |
|
428 |
\fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, |
|
429 |
Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform |
|
430 |
&deviceTransform) const |
|
431 |
||
432 |
\overload |
|
433 |
||
434 |
Returns all visible items that, depending on \a mode, are either inside or |
|
435 |
intersect with the specified \a rect and return a list sorted using \a order. |
|
436 |
||
437 |
The default value for \a mode is Qt::IntersectsItemShape; all items whose |
|
438 |
exact shape intersects with or is contained by \a rect are returned. |
|
439 |
||
440 |
\a deviceTransform is the transformation apply to the view. |
|
441 |
||
442 |
This method use the estimation of the index (estimateItems) and refine |
|
443 |
the list to get an exact result. If you want to implement your own |
|
444 |
refinement algorithm you can reimplement this method. |
|
445 |
||
446 |
\sa estimateItems() |
|
447 |
||
448 |
*/ |
|
449 |
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode, |
|
450 |
Qt::SortOrder order, const QTransform &deviceTransform) const |
|
451 |
{ |
|
452 |
Q_D(const QGraphicsSceneIndex); |
|
453 |
QRectF exposeRect = rect; |
|
454 |
_q_adjustRect(&exposeRect); |
|
455 |
QList<QGraphicsItem *> itemList; |
|
456 |
d->rectIntersector->sceneRect = rect; |
|
457 |
d->items_helper(exposeRect, d->rectIntersector, &itemList, deviceTransform, mode, order); |
|
458 |
return itemList; |
|
459 |
} |
|
460 |
||
461 |
/*! |
|
462 |
\fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF |
|
463 |
&polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const |
|
464 |
QTransform &deviceTransform) const |
|
465 |
||
466 |
\overload |
|
467 |
||
468 |
Returns all visible items that, depending on \a mode, are either inside or |
|
469 |
intersect with the specified \a polygon and return a list sorted using \a order. |
|
470 |
||
471 |
The default value for \a mode is Qt::IntersectsItemShape; all items whose |
|
472 |
exact shape intersects with or is contained by \a polygon are returned. |
|
473 |
||
474 |
\a deviceTransform is the transformation apply to the view. |
|
475 |
||
476 |
This method use the estimation of the index (estimateItems) and refine |
|
477 |
the list to get an exact result. If you want to implement your own |
|
478 |
refinement algorithm you can reimplement this method. |
|
479 |
||
480 |
\sa estimateItems() |
|
481 |
||
482 |
*/ |
|
483 |
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, |
|
484 |
Qt::SortOrder order, const QTransform &deviceTransform) const |
|
485 |
{ |
|
486 |
Q_D(const QGraphicsSceneIndex); |
|
487 |
QList<QGraphicsItem *> itemList; |
|
488 |
QRectF exposeRect = polygon.boundingRect(); |
|
489 |
_q_adjustRect(&exposeRect); |
|
490 |
QPainterPath path; |
|
491 |
path.addPolygon(polygon); |
|
492 |
d->pathIntersector->scenePath = path; |
|
493 |
d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order); |
|
494 |
return itemList; |
|
495 |
} |
|
496 |
||
497 |
/*! |
|
498 |
\fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath |
|
499 |
&path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform |
|
500 |
&deviceTransform) const |
|
501 |
||
502 |
\overload |
|
503 |
||
504 |
Returns all visible items that, depending on \a mode, are either inside or |
|
505 |
intersect with the specified \a path and return a list sorted using \a order. |
|
506 |
||
507 |
The default value for \a mode is Qt::IntersectsItemShape; all items whose |
|
508 |
exact shape intersects with or is contained by \a path are returned. |
|
509 |
||
510 |
\a deviceTransform is the transformation apply to the view. |
|
511 |
||
512 |
This method use the estimation of the index (estimateItems) and refine |
|
513 |
the list to get an exact result. If you want to implement your own |
|
514 |
refinement algorithm you can reimplement this method. |
|
515 |
||
516 |
\sa estimateItems() |
|
517 |
||
518 |
*/ |
|
519 |
QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode, |
|
520 |
Qt::SortOrder order, const QTransform &deviceTransform) const |
|
521 |
{ |
|
522 |
Q_D(const QGraphicsSceneIndex); |
|
523 |
QList<QGraphicsItem *> itemList; |
|
524 |
QRectF exposeRect = path.controlPointRect(); |
|
525 |
_q_adjustRect(&exposeRect); |
|
526 |
d->pathIntersector->scenePath = path; |
|
527 |
d->items_helper(exposeRect, d->pathIntersector, &itemList, deviceTransform, mode, order); |
|
528 |
return itemList; |
|
529 |
} |
|
530 |
||
531 |
/*! |
|
532 |
This virtual function return an estimation of items at position \a point. |
|
533 |
This method return a list sorted using \a order. |
|
534 |
*/ |
|
535 |
QList<QGraphicsItem *> QGraphicsSceneIndex::estimateItems(const QPointF &point, Qt::SortOrder order) const |
|
536 |
{ |
|
537 |
return estimateItems(QRectF(point, QSize(1, 1)), order); |
|
538 |
} |
|
539 |
||
540 |
QList<QGraphicsItem *> QGraphicsSceneIndex::estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const |
|
541 |
{ |
|
542 |
Q_D(const QGraphicsSceneIndex); |
|
543 |
Q_UNUSED(rect); |
|
544 |
QGraphicsScenePrivate *scened = d->scene->d_func(); |
|
545 |
scened->ensureSortedTopLevelItems(); |
|
546 |
if (order == Qt::DescendingOrder) { |
|
547 |
QList<QGraphicsItem *> sorted; |
|
548 |
for (int i = scened->topLevelItems.size() - 1; i >= 0; --i) |
|
549 |
sorted << scened->topLevelItems.at(i); |
|
550 |
return sorted; |
|
551 |
} |
|
552 |
return scened->topLevelItems; |
|
553 |
} |
|
554 |
||
555 |
/*! |
|
556 |
\fn QList<QGraphicsItem *> QGraphicsSceneIndex::items(Qt::SortOrder order = Qt::DescendingOrder) const |
|
7
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
5
diff
changeset
|
557 |
|
0 | 558 |
This pure virtual function all items in the index and sort them using |
559 |
\a order. |
|
560 |
*/ |
|
561 |
||
562 |
||
563 |
/*! |
|
564 |
Notifies the index that the scene's scene rect has changed. \a rect |
|
565 |
is thew new scene rect. |
|
566 |
||
567 |
\sa QGraphicsScene::sceneRect() |
|
568 |
*/ |
|
569 |
void QGraphicsSceneIndex::updateSceneRect(const QRectF &rect) |
|
570 |
{ |
|
571 |
Q_UNUSED(rect); |
|
572 |
} |
|
573 |
||
574 |
/*! |
|
575 |
This virtual function removes all items in the scene index. |
|
576 |
*/ |
|
577 |
void QGraphicsSceneIndex::clear() |
|
578 |
{ |
|
579 |
const QList<QGraphicsItem *> allItems = items(); |
|
580 |
for (int i = 0 ; i < allItems.size(); ++i) |
|
581 |
removeItem(allItems.at(i)); |
|
582 |
} |
|
583 |
||
584 |
/*! |
|
585 |
\fn virtual void QGraphicsSceneIndex::addItem(QGraphicsItem *item) = 0 |
|
586 |
||
587 |
This pure virtual function inserts an \a item to the scene index. |
|
588 |
||
589 |
\sa removeItem(), deleteItem() |
|
590 |
*/ |
|
591 |
||
592 |
/*! |
|
593 |
\fn virtual void QGraphicsSceneIndex::removeItem(QGraphicsItem *item) = 0 |
|
594 |
||
595 |
This pure virtual function removes an \a item to the scene index. |
|
596 |
||
597 |
\sa addItem(), deleteItem() |
|
598 |
*/ |
|
599 |
||
600 |
/*! |
|
601 |
This method is called when an \a item has been deleted. |
|
602 |
The default implementation call removeItem. Be carefull, |
|
603 |
if your implementation of removeItem use pure virtual method |
|
604 |
of QGraphicsItem like boundingRect(), then you should reimplement |
|
605 |
this method. |
|
606 |
||
607 |
\sa addItem(), removeItem() |
|
608 |
*/ |
|
609 |
void QGraphicsSceneIndex::deleteItem(QGraphicsItem *item) |
|
610 |
{ |
|
611 |
removeItem(item); |
|
612 |
} |
|
613 |
||
614 |
/*! |
|
615 |
This virtual function is called by QGraphicsItem to notify the index |
|
616 |
that some part of the \a item 's state changes. By reimplementing this |
|
617 |
function, your can react to a change, and in some cases, (depending on \a |
|
618 |
change,) adjustments in the index can be made. |
|
619 |
||
620 |
\a change is the parameter of the item that is changing. \a value is the |
|
621 |
value that changed; the type of the value depends on \a change. |
|
622 |
||
623 |
The default implementation does nothing. |
|
624 |
||
625 |
\sa QGraphicsItem::GraphicsItemChange |
|
626 |
*/ |
|
5
d3bac044e0f0
Revision: 201007
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
4
diff
changeset
|
627 |
void QGraphicsSceneIndex::itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const void *const value) |
0 | 628 |
{ |
629 |
Q_UNUSED(item); |
|
630 |
Q_UNUSED(change); |
|
631 |
Q_UNUSED(value); |
|
632 |
} |
|
633 |
||
634 |
/*! |
|
635 |
Notify the index for a geometry change of an \a item. |
|
636 |
||
637 |
\sa QGraphicsItem::prepareGeometryChange() |
|
638 |
*/ |
|
639 |
void QGraphicsSceneIndex::prepareBoundingRectChange(const QGraphicsItem *item) |
|
640 |
{ |
|
641 |
Q_UNUSED(item); |
|
642 |
} |
|
643 |
||
644 |
QT_END_NAMESPACE |
|
645 |
||
646 |
#include "moc_qgraphicssceneindex_p.cpp" |
|
647 |
||
648 |
#endif // QT_NO_GRAPHICSVIEW |