author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 21 Apr 2010 11:15:19 +0300 | |
branch | RCL_3 |
changeset 11 | 25a739ee40f4 |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
2 |
** |
|
4
3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
|
3 |
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
0 | 4 |
** All rights reserved. |
5 |
** Contact: Nokia Corporation (qt-info@nokia.com) |
|
6 |
** |
|
7 |
** This file is part of the QtDeclarative module of the Qt Toolkit. |
|
8 |
** |
|
9 |
** $QT_BEGIN_LICENSE:LGPL$ |
|
10 |
** No Commercial Usage |
|
11 |
** This file contains pre-release code and may not be distributed. |
|
12 |
** You may use this file in accordance with the terms and conditions |
|
13 |
** contained in the Technology Preview License Agreement accompanying |
|
14 |
** this package. |
|
15 |
** |
|
16 |
** GNU Lesser General Public License Usage |
|
17 |
** Alternatively, this file may be used under the terms of the GNU Lesser |
|
18 |
** General Public License version 2.1 as published by the Free Software |
|
19 |
** Foundation and appearing in the file LICENSE.LGPL included in the |
|
20 |
** packaging of this file. Please review the following information to |
|
21 |
** ensure the GNU Lesser General Public License version 2.1 requirements |
|
22 |
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
|
23 |
** |
|
24 |
** In addition, as a special exception, Nokia gives you certain additional |
|
25 |
** rights. These rights are described in the Nokia Qt LGPL Exception |
|
26 |
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
|
27 |
** |
|
28 |
** If you have questions regarding the use of this file, please contact |
|
29 |
** Nokia at qt-info@nokia.com. |
|
30 |
** |
|
31 |
** |
|
32 |
** |
|
33 |
** |
|
34 |
** |
|
35 |
** |
|
36 |
** |
|
37 |
** |
|
38 |
** $QT_END_LICENSE$ |
|
39 |
** |
|
40 |
****************************************************************************/ |
|
41 |
||
42 |
/*! |
|
43 |
\class QGraphicsTransform |
|
44 |
\brief The QGraphicsTransform class is an abstract base class for building |
|
45 |
advanced transformations on QGraphicsItems. |
|
46 |
\since 4.6 |
|
47 |
\ingroup graphicsview-api |
|
48 |
||
49 |
As an alternative to QGraphicsItem::transform, QGraphicsTransform lets you |
|
50 |
create and control advanced transformations that can be configured |
|
51 |
independently using specialized properties. |
|
52 |
||
53 |
QGraphicsItem allows you to assign any number of QGraphicsTransform |
|
54 |
instances to one QGraphicsItem. Each QGraphicsTransform is applied in |
|
55 |
order, one at a time, to the QGraphicsItem it's assigned to. |
|
56 |
||
57 |
QGraphicsTransform is particularily useful for animations. Whereas |
|
58 |
QGraphicsItem::setTransform() lets you assign any transform directly to an |
|
59 |
item, there is no direct way to interpolate between two different |
|
60 |
transformations (e.g., when transitioning between two states, each for |
|
61 |
which the item has a different arbitrary transform assigned). Using |
|
62 |
QGraphicsTransform you can interpolate the property values of each |
|
63 |
independent transformation. The resulting operation is then combined into a |
|
64 |
single transform which is applied to QGraphicsItem. |
|
65 |
||
66 |
Transformations are computed in true 3D space using QMatrix4x4. |
|
67 |
When the transformation is applied to a QGraphicsItem, it will be |
|
68 |
projected back to a 2D QTransform. When multiple QGraphicsTransform |
|
69 |
objects are applied to a QGraphicsItem, all of the transformations |
|
70 |
are computed in true 3D space, with the projection back to 2D |
|
71 |
only occurring after the last QGraphicsTransform is applied. |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
72 |
The exception to this is QGraphicsRotation, which projects back to |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
73 |
2D after each rotation to preserve the perspective effect around |
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
74 |
the X and Y axes. |
0 | 75 |
|
76 |
If you want to create your own configurable transformation, you can create |
|
77 |
a subclass of QGraphicsTransform (or any or the existing subclasses), and |
|
78 |
reimplement the pure virtual applyTo() function, which takes a pointer to a |
|
79 |
QMatrix4x4. Each operation you would like to apply should be exposed as |
|
80 |
properties (e.g., customTransform->setVerticalShear(2.5)). Inside you |
|
81 |
reimplementation of applyTo(), you can modify the provided transform |
|
82 |
respectively. |
|
83 |
||
84 |
QGraphicsTransform can be used together with QGraphicsItem::setTransform(), |
|
85 |
QGraphicsItem::setRotation(), and QGraphicsItem::setScale(). |
|
86 |
||
87 |
\sa QGraphicsItem::transform(), QGraphicsScale, QGraphicsRotation |
|
88 |
*/ |
|
89 |
||
90 |
#include "qgraphicstransform.h" |
|
91 |
#include "qgraphicsitem_p.h" |
|
92 |
#include "qgraphicstransform_p.h" |
|
93 |
#include <QDebug> |
|
94 |
#include <QtCore/qmath.h> |
|
95 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
96 |
#ifndef QT_NO_GRAPHICSVIEW |
0 | 97 |
QT_BEGIN_NAMESPACE |
98 |
void QGraphicsTransformPrivate::setItem(QGraphicsItem *i) |
|
99 |
{ |
|
100 |
if (item == i) |
|
101 |
return; |
|
102 |
||
103 |
if (item) { |
|
104 |
Q_Q(QGraphicsTransform); |
|
105 |
QGraphicsItemPrivate *d_ptr = item->d_ptr.data(); |
|
106 |
||
107 |
item->prepareGeometryChange(); |
|
108 |
Q_ASSERT(d_ptr->transformData); |
|
109 |
d_ptr->transformData->graphicsTransforms.removeAll(q); |
|
110 |
d_ptr->dirtySceneTransform = 1; |
|
111 |
item = 0; |
|
112 |
} |
|
113 |
||
114 |
item = i; |
|
115 |
} |
|
116 |
||
117 |
void QGraphicsTransformPrivate::updateItem(QGraphicsItem *item) |
|
118 |
{ |
|
119 |
item->prepareGeometryChange(); |
|
120 |
item->d_ptr->dirtySceneTransform = 1; |
|
121 |
} |
|
122 |
||
123 |
/*! |
|
124 |
Constructs a new QGraphicsTransform with the given \a parent. |
|
125 |
*/ |
|
126 |
QGraphicsTransform::QGraphicsTransform(QObject *parent) |
|
127 |
: QObject(*new QGraphicsTransformPrivate, parent) |
|
128 |
{ |
|
129 |
} |
|
130 |
||
131 |
/*! |
|
132 |
Destroys the graphics transform. |
|
133 |
*/ |
|
134 |
QGraphicsTransform::~QGraphicsTransform() |
|
135 |
{ |
|
136 |
Q_D(QGraphicsTransform); |
|
137 |
d->setItem(0); |
|
138 |
} |
|
139 |
||
140 |
/*! |
|
141 |
\internal |
|
142 |
*/ |
|
143 |
QGraphicsTransform::QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent) |
|
144 |
: QObject(p, parent) |
|
145 |
{ |
|
146 |
} |
|
147 |
||
148 |
/*! |
|
149 |
\fn void QGraphicsTransform::applyTo(QMatrix4x4 *matrix) const |
|
150 |
||
151 |
This pure virtual method has to be reimplemented in derived classes. |
|
152 |
||
153 |
It applies this transformation to \a matrix. |
|
154 |
||
155 |
\sa QGraphicsItem::transform(), QMatrix4x4::toTransform() |
|
156 |
*/ |
|
157 |
||
158 |
/*! |
|
159 |
Notifies that this transform operation has changed its parameters in such a |
|
160 |
way that applyTo() will return a different result than before. |
|
161 |
||
162 |
When implementing you own custom graphics transform, you must call this |
|
163 |
function every time you change a parameter, to let QGraphicsItem know that |
|
164 |
its transformation needs to be updated. |
|
165 |
||
166 |
\sa applyTo() |
|
167 |
*/ |
|
168 |
void QGraphicsTransform::update() |
|
169 |
{ |
|
170 |
Q_D(QGraphicsTransform); |
|
171 |
if (d->item) |
|
172 |
d->updateItem(d->item); |
|
173 |
} |
|
174 |
||
175 |
/*! |
|
176 |
\class QGraphicsScale |
|
177 |
\brief The QGraphicsScale class provides a scale transformation. |
|
178 |
\since 4.6 |
|
179 |
||
180 |
QGraphicsScene provides certain parameters to help control how the scale |
|
181 |
should be applied. |
|
182 |
||
183 |
The origin is the point that the item is scaled from (i.e., it stays fixed |
|
184 |
relative to the parent as the rest of the item grows). By default the |
|
185 |
origin is QPointF(0, 0). |
|
186 |
||
187 |
The parameters xScale, yScale, and zScale describe the scale factors to |
|
188 |
apply in horizontal, vertical, and depth directions. They can take on any |
|
189 |
value, including 0 (to collapse the item to a point) or negative value. |
|
190 |
A negative xScale value will mirror the item horizontally. A negative yScale |
|
191 |
value will flip the item vertically. A negative zScale will flip the |
|
192 |
item end for end. |
|
193 |
||
194 |
\sa QGraphicsTransform, QGraphicsItem::setScale(), QTransform::scale() |
|
195 |
*/ |
|
196 |
||
197 |
class QGraphicsScalePrivate : public QGraphicsTransformPrivate |
|
198 |
{ |
|
199 |
public: |
|
200 |
QGraphicsScalePrivate() |
|
201 |
: xScale(1), yScale(1), zScale(1) {} |
|
202 |
QVector3D origin; |
|
203 |
qreal xScale; |
|
204 |
qreal yScale; |
|
205 |
qreal zScale; |
|
206 |
}; |
|
207 |
||
208 |
/*! |
|
209 |
Constructs an empty QGraphicsScale object with the given \a parent. |
|
210 |
*/ |
|
211 |
QGraphicsScale::QGraphicsScale(QObject *parent) |
|
212 |
: QGraphicsTransform(*new QGraphicsScalePrivate, parent) |
|
213 |
{ |
|
214 |
} |
|
215 |
||
216 |
/*! |
|
217 |
Destroys the graphics scale. |
|
218 |
*/ |
|
219 |
QGraphicsScale::~QGraphicsScale() |
|
220 |
{ |
|
221 |
} |
|
222 |
||
223 |
/*! |
|
224 |
\property QGraphicsScale::origin |
|
225 |
\brief the origin of the scale in 3D space. |
|
226 |
||
227 |
All scaling will be done relative to this point (i.e., this point |
|
228 |
will stay fixed, relative to the parent, when the item is scaled). |
|
229 |
||
230 |
\sa xScale, yScale, zScale |
|
231 |
*/ |
|
232 |
QVector3D QGraphicsScale::origin() const |
|
233 |
{ |
|
234 |
Q_D(const QGraphicsScale); |
|
235 |
return d->origin; |
|
236 |
} |
|
237 |
void QGraphicsScale::setOrigin(const QVector3D &point) |
|
238 |
{ |
|
239 |
Q_D(QGraphicsScale); |
|
240 |
if (d->origin == point) |
|
241 |
return; |
|
242 |
d->origin = point; |
|
243 |
update(); |
|
244 |
emit originChanged(); |
|
245 |
} |
|
246 |
||
247 |
/*! |
|
248 |
\property QGraphicsScale::xScale |
|
249 |
\brief the horizontal scale factor. |
|
250 |
||
251 |
The scale factor can be any real number; the default value is 1.0. If you |
|
252 |
set the factor to 0.0, the item will be collapsed to a single point. If you |
|
253 |
provide a negative value, the item will be mirrored horizontally around its |
|
254 |
origin. |
|
255 |
||
256 |
\sa yScale, zScale, origin |
|
257 |
*/ |
|
258 |
qreal QGraphicsScale::xScale() const |
|
259 |
{ |
|
260 |
Q_D(const QGraphicsScale); |
|
261 |
return d->xScale; |
|
262 |
} |
|
263 |
void QGraphicsScale::setXScale(qreal scale) |
|
264 |
{ |
|
265 |
Q_D(QGraphicsScale); |
|
266 |
if (d->xScale == scale) |
|
267 |
return; |
|
268 |
d->xScale = scale; |
|
269 |
update(); |
|
270 |
emit scaleChanged(); |
|
271 |
} |
|
272 |
||
273 |
/*! |
|
274 |
\property QGraphicsScale::yScale |
|
275 |
\brief the vertical scale factor. |
|
276 |
||
277 |
The scale factor can be any real number; the default value is 1.0. If you |
|
278 |
set the factor to 0.0, the item will be collapsed to a single point. If you |
|
279 |
provide a negative value, the item will be flipped vertically around its |
|
280 |
origin. |
|
281 |
||
282 |
\sa xScale, zScale, origin |
|
283 |
*/ |
|
284 |
qreal QGraphicsScale::yScale() const |
|
285 |
{ |
|
286 |
Q_D(const QGraphicsScale); |
|
287 |
return d->yScale; |
|
288 |
} |
|
289 |
void QGraphicsScale::setYScale(qreal scale) |
|
290 |
{ |
|
291 |
Q_D(QGraphicsScale); |
|
292 |
if (d->yScale == scale) |
|
293 |
return; |
|
294 |
d->yScale = scale; |
|
295 |
update(); |
|
296 |
emit scaleChanged(); |
|
297 |
} |
|
298 |
||
299 |
/*! |
|
300 |
\property QGraphicsScale::zScale |
|
301 |
\brief the depth scale factor. |
|
302 |
||
303 |
The scale factor can be any real number; the default value is 1.0. If you |
|
304 |
set the factor to 0.0, the item will be collapsed to a single point. If you |
|
305 |
provide a negative value, the item will be flipped end for end around its |
|
306 |
origin. |
|
307 |
||
308 |
\sa xScale, yScale, origin |
|
309 |
*/ |
|
310 |
qreal QGraphicsScale::zScale() const |
|
311 |
{ |
|
312 |
Q_D(const QGraphicsScale); |
|
313 |
return d->zScale; |
|
314 |
} |
|
315 |
void QGraphicsScale::setZScale(qreal scale) |
|
316 |
{ |
|
317 |
Q_D(QGraphicsScale); |
|
318 |
if (d->zScale == scale) |
|
319 |
return; |
|
320 |
d->zScale = scale; |
|
321 |
update(); |
|
322 |
emit scaleChanged(); |
|
323 |
} |
|
324 |
||
325 |
/*! |
|
326 |
\reimp |
|
327 |
*/ |
|
328 |
void QGraphicsScale::applyTo(QMatrix4x4 *matrix) const |
|
329 |
{ |
|
330 |
Q_D(const QGraphicsScale); |
|
331 |
matrix->translate(d->origin); |
|
332 |
matrix->scale(d->xScale, d->yScale, d->zScale); |
|
333 |
matrix->translate(-d->origin); |
|
334 |
} |
|
335 |
||
336 |
/*! |
|
337 |
\fn QGraphicsScale::originChanged() |
|
338 |
||
339 |
QGraphicsScale emits this signal when its origin changes. |
|
340 |
||
341 |
\sa QGraphicsScale::origin |
|
342 |
*/ |
|
343 |
||
344 |
/*! |
|
345 |
\fn QGraphicsScale::scaleChanged() |
|
346 |
||
347 |
This signal is emitted whenever the xScale, yScale, or zScale |
|
348 |
of the object changes. |
|
349 |
||
350 |
\sa QGraphicsScale::xScale, QGraphicsScale::yScale |
|
351 |
\sa QGraphicsScale::zScale |
|
352 |
*/ |
|
353 |
||
354 |
/*! |
|
355 |
\class QGraphicsRotation |
|
356 |
\brief The QGraphicsRotation class provides a rotation transformation around |
|
357 |
a given axis. |
|
358 |
\since 4.6 |
|
359 |
||
360 |
You can provide the desired axis by assigning a QVector3D to the axis property |
|
361 |
or by passing a member if Qt::Axis to the setAxis convenience function. |
|
362 |
By default the axis is (0, 0, 1) i.e., rotation around the Z axis. |
|
363 |
||
364 |
The angle property, which is provided by QGraphicsRotation, now |
|
365 |
describes the number of degrees to rotate around this axis. |
|
366 |
||
367 |
QGraphicsRotation provides certain parameters to help control how the |
|
368 |
rotation should be applied. |
|
369 |
||
370 |
The origin is the point that the item is rotated around (i.e., it stays |
|
371 |
fixed relative to the parent as the rest of the item is rotated). By |
|
372 |
default the origin is QPointF(0, 0). |
|
373 |
||
374 |
The angle property provides the number of degrees to rotate the item |
|
375 |
clockwise around the origin. This value also be negative, indicating a |
|
376 |
counter-clockwise rotation. For animation purposes it may also be useful to |
|
377 |
provide rotation angles exceeding (-360, 360) degrees, for instance to |
|
378 |
animate how an item rotates several times. |
|
379 |
||
380 |
Note: the final rotation is the combined effect of a rotation in |
|
381 |
3D space followed by a projection back to 2D. If several rotations |
|
382 |
are performed in succession, they will not behave as expected unless |
|
383 |
they were all around the Z axis. |
|
384 |
||
385 |
\sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate() |
|
386 |
*/ |
|
387 |
||
388 |
class QGraphicsRotationPrivate : public QGraphicsTransformPrivate |
|
389 |
{ |
|
390 |
public: |
|
391 |
QGraphicsRotationPrivate() |
|
392 |
: angle(0), axis(0, 0, 1) {} |
|
393 |
QVector3D origin; |
|
394 |
qreal angle; |
|
395 |
QVector3D axis; |
|
396 |
}; |
|
397 |
||
398 |
/*! |
|
399 |
Constructs a new QGraphicsRotation with the given \a parent. |
|
400 |
*/ |
|
401 |
QGraphicsRotation::QGraphicsRotation(QObject *parent) |
|
402 |
: QGraphicsTransform(*new QGraphicsRotationPrivate, parent) |
|
403 |
{ |
|
404 |
} |
|
405 |
||
406 |
/*! |
|
407 |
Destroys the graphics rotation. |
|
408 |
*/ |
|
409 |
QGraphicsRotation::~QGraphicsRotation() |
|
410 |
{ |
|
411 |
} |
|
412 |
||
413 |
/*! |
|
414 |
\property QGraphicsRotation::origin |
|
415 |
\brief the origin of the rotation in 3D space. |
|
416 |
||
417 |
All rotations will be done relative to this point (i.e., this point |
|
418 |
will stay fixed, relative to the parent, when the item is rotated). |
|
419 |
||
420 |
\sa angle |
|
421 |
*/ |
|
422 |
QVector3D QGraphicsRotation::origin() const |
|
423 |
{ |
|
424 |
Q_D(const QGraphicsRotation); |
|
425 |
return d->origin; |
|
426 |
} |
|
427 |
void QGraphicsRotation::setOrigin(const QVector3D &point) |
|
428 |
{ |
|
429 |
Q_D(QGraphicsRotation); |
|
430 |
if (d->origin == point) |
|
431 |
return; |
|
432 |
d->origin = point; |
|
433 |
update(); |
|
434 |
emit originChanged(); |
|
435 |
} |
|
436 |
||
437 |
/*! |
|
438 |
\property QGraphicsRotation::angle |
|
439 |
\brief the angle for clockwise rotation, in degrees. |
|
440 |
||
441 |
The angle can be any real number; the default value is 0.0. A value of 180 |
|
442 |
will rotate 180 degrees, clockwise. If you provide a negative number, the |
|
443 |
item will be rotated counter-clockwise. Normally the rotation angle will be |
|
444 |
in the range (-360, 360), but you can also provide numbers outside of this |
|
445 |
range (e.g., a angle of 370 degrees gives the same result as 10 degrees). |
|
446 |
||
447 |
\sa origin |
|
448 |
*/ |
|
449 |
qreal QGraphicsRotation::angle() const |
|
450 |
{ |
|
451 |
Q_D(const QGraphicsRotation); |
|
452 |
return d->angle; |
|
453 |
} |
|
454 |
void QGraphicsRotation::setAngle(qreal angle) |
|
455 |
{ |
|
456 |
Q_D(QGraphicsRotation); |
|
457 |
if (d->angle == angle) |
|
458 |
return; |
|
459 |
d->angle = angle; |
|
460 |
update(); |
|
461 |
emit angleChanged(); |
|
462 |
} |
|
463 |
||
464 |
/*! |
|
465 |
\fn QGraphicsRotation::originChanged() |
|
466 |
||
467 |
This signal is emitted whenever the origin has changed. |
|
468 |
||
469 |
\sa QGraphicsRotation::origin |
|
470 |
*/ |
|
471 |
||
472 |
/*! |
|
473 |
\fn void QGraphicsRotation::angleChanged() |
|
474 |
||
475 |
This signal is emitted whenever the angle has changed. |
|
476 |
||
477 |
\sa QGraphicsRotation::angle |
|
478 |
*/ |
|
479 |
||
480 |
/*! |
|
481 |
\property QGraphicsRotation::axis |
|
482 |
\brief a rotation axis, specified by a vector in 3D space. |
|
483 |
||
484 |
This can be any axis in 3D space. By default the axis is (0, 0, 1), |
|
485 |
which is aligned with the Z axis. If you provide another axis, |
|
486 |
QGraphicsRotation will provide a transformation that rotates |
|
487 |
around this axis. For example, if you would like to rotate an item |
|
488 |
around its X axis, you could pass (1, 0, 0) as the axis. |
|
489 |
||
490 |
\sa QTransform, QGraphicsRotation::angle |
|
491 |
*/ |
|
492 |
QVector3D QGraphicsRotation::axis() const |
|
493 |
{ |
|
494 |
Q_D(const QGraphicsRotation); |
|
495 |
return d->axis; |
|
496 |
} |
|
497 |
void QGraphicsRotation::setAxis(const QVector3D &axis) |
|
498 |
{ |
|
499 |
Q_D(QGraphicsRotation); |
|
500 |
if (d->axis == axis) |
|
501 |
return; |
|
502 |
d->axis = axis; |
|
503 |
update(); |
|
504 |
emit axisChanged(); |
|
505 |
} |
|
506 |
||
507 |
/*! |
|
508 |
\fn void QGraphicsRotation::setAxis(Qt::Axis axis) |
|
509 |
||
510 |
Convenience function to set the axis to \a axis. |
|
511 |
||
512 |
Note: the Qt::YAxis rotation for QTransform is inverted from the |
|
513 |
correct mathematical rotation in 3D space. The QGraphicsRotation |
|
514 |
class implements a correct mathematical rotation. The following |
|
515 |
two sequences of code will perform the same transformation: |
|
516 |
||
517 |
\code |
|
518 |
QTransform t; |
|
519 |
t.rotate(45, Qt::YAxis); |
|
520 |
||
521 |
QGraphicsRotation r; |
|
522 |
r.setAxis(Qt::YAxis); |
|
523 |
r.setAngle(-45); |
|
524 |
\endcode |
|
525 |
*/ |
|
526 |
void QGraphicsRotation::setAxis(Qt::Axis axis) |
|
527 |
{ |
|
528 |
switch (axis) |
|
529 |
{ |
|
530 |
case Qt::XAxis: |
|
531 |
setAxis(QVector3D(1, 0, 0)); |
|
532 |
break; |
|
533 |
case Qt::YAxis: |
|
534 |
setAxis(QVector3D(0, 1, 0)); |
|
535 |
break; |
|
536 |
case Qt::ZAxis: |
|
537 |
setAxis(QVector3D(0, 0, 1)); |
|
538 |
break; |
|
539 |
} |
|
540 |
} |
|
541 |
||
542 |
/*! |
|
543 |
\reimp |
|
544 |
*/ |
|
545 |
void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const |
|
546 |
{ |
|
547 |
Q_D(const QGraphicsRotation); |
|
548 |
||
549 |
if (d->angle == 0. || d->axis.isNull()) |
|
550 |
return; |
|
551 |
||
552 |
matrix->translate(d->origin); |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
553 |
matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z()); |
0 | 554 |
matrix->translate(-d->origin); |
555 |
} |
|
556 |
||
557 |
/*! |
|
558 |
\fn void QGraphicsRotation::axisChanged() |
|
559 |
||
560 |
This signal is emitted whenever the axis of the object changes. |
|
561 |
||
562 |
\sa QGraphicsRotation::axis |
|
563 |
*/ |
|
564 |
||
565 |
#include "moc_qgraphicstransform.cpp" |
|
566 |
||
567 |
QT_END_NAMESPACE |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
568 |
#endif //QT_NO_GRAPHICSVIEW |