author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 21 Apr 2010 11:15:19 +0300 | |
branch | RCL_3 |
changeset 11 | 25a739ee40f4 |
parent 4 | 3b1da2848fc7 |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtGui module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#ifndef QMATRIX4X4_H |
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#define QMATRIX4X4_H |
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#include <QtGui/qvector3d.h> |
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#include <QtGui/qvector4d.h> |
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#include <QtGui/qquaternion.h> |
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#include <QtGui/qgenericmatrix.h> |
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#include <QtCore/qrect.h> |
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QT_BEGIN_HEADER |
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QT_BEGIN_NAMESPACE |
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QT_MODULE(Gui) |
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#ifndef QT_NO_MATRIX4X4 |
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class QMatrix; |
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class QTransform; |
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class QVariant; |
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class Q_GUI_EXPORT QMatrix4x4 |
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{ |
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public: |
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inline QMatrix4x4() { setToIdentity(); } |
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explicit QMatrix4x4(const qreal *values); |
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inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14, |
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qreal m21, qreal m22, qreal m23, qreal m24, |
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qreal m31, qreal m32, qreal m33, qreal m34, |
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qreal m41, qreal m42, qreal m43, qreal m44); |
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#if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC) |
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template <int N, int M> |
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explicit QMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix); |
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#endif |
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QMatrix4x4(const qreal *values, int cols, int rows); |
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QMatrix4x4(const QTransform& transform); |
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QMatrix4x4(const QMatrix& matrix); |
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inline const qreal& operator()(int row, int column) const; |
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inline qreal& operator()(int row, int column); |
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inline QVector4D column(int index) const; |
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inline void setColumn(int index, const QVector4D& value); |
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inline QVector4D row(int index) const; |
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inline void setRow(int index, const QVector4D& value); |
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inline bool isIdentity() const; |
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inline void setToIdentity(); |
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inline void fill(qreal value); |
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qreal determinant() const; |
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QMatrix4x4 inverted(bool *invertible = 0) const; |
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QMatrix4x4 transposed() const; |
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QMatrix3x3 normalMatrix() const; |
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inline QMatrix4x4& operator+=(const QMatrix4x4& other); |
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inline QMatrix4x4& operator-=(const QMatrix4x4& other); |
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inline QMatrix4x4& operator*=(const QMatrix4x4& other); |
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inline QMatrix4x4& operator*=(qreal factor); |
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QMatrix4x4& operator/=(qreal divisor); |
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inline bool operator==(const QMatrix4x4& other) const; |
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inline bool operator!=(const QMatrix4x4& other) const; |
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friend QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2); |
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friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2); |
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friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2); |
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#ifndef QT_NO_VECTOR3D |
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friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); |
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friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); |
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#endif |
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#ifndef QT_NO_VECTOR4D |
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friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); |
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friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); |
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#endif |
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friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix); |
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friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix); |
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friend QMatrix4x4 operator-(const QMatrix4x4& matrix); |
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friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point); |
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friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point); |
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friend QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix); |
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friend QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor); |
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friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor); |
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friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2); |
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#ifndef QT_NO_VECTOR3D |
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void scale(const QVector3D& vector); |
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void translate(const QVector3D& vector); |
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void rotate(qreal angle, const QVector3D& vector); |
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#endif |
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void scale(qreal x, qreal y); |
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void scale(qreal x, qreal y, qreal z); |
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void scale(qreal factor); |
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void translate(qreal x, qreal y); |
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void translate(qreal x, qreal y, qreal z); |
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void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); |
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#ifndef QT_NO_QUATERNION |
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void rotate(const QQuaternion& quaternion); |
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#endif |
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void ortho(const QRect& rect); |
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void ortho(const QRectF& rect); |
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void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); |
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void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); |
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void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); |
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#ifndef QT_NO_VECTOR3D |
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void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); |
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#endif |
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void flipCoordinates(); |
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void copyDataTo(qreal *values) const; |
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QMatrix toAffine() const; |
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QTransform toTransform() const; |
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QTransform toTransform(qreal distanceToPlane) const; |
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QPoint map(const QPoint& point) const; |
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QPointF map(const QPointF& point) const; |
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#ifndef QT_NO_VECTOR3D |
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QVector3D map(const QVector3D& point) const; |
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QVector3D mapVector(const QVector3D& vector) const; |
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#endif |
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#ifndef QT_NO_VECTOR4D |
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QVector4D map(const QVector4D& point) const; |
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#endif |
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QRect mapRect(const QRect& rect) const; |
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QRectF mapRect(const QRectF& rect) const; |
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#if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC) |
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template <int N, int M> |
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QGenericMatrix<N, M, qreal> toGenericMatrix() const; |
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#endif |
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inline qreal *data(); |
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inline const qreal *data() const { return m[0]; } |
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inline const qreal *constData() const { return m[0]; } |
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void optimize(); |
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operator QVariant() const; |
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#ifndef QT_NO_DEBUG_STREAM |
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friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); |
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#endif |
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private: |
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qreal m[4][4]; // Column-major order to match OpenGL. |
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int flagBits; // Flag bits from the enum below. |
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enum { |
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Identity = 0x0001, // Identity matrix |
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General = 0x0002, // General matrix, unknown contents |
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Translation = 0x0004, // Contains a simple translation |
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Scale = 0x0008, // Contains a simple scale |
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Rotation = 0x0010 // Contains a simple rotation |
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}; |
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// Construct without initializing identity matrix. |
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QMatrix4x4(int) { flagBits = General; } |
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QMatrix4x4 orthonormalInverse() const; |
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void projectedRotate(qreal angle, qreal x, qreal y, qreal z); |
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friend class QGraphicsRotation; |
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}; |
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inline QMatrix4x4::QMatrix4x4 |
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(qreal m11, qreal m12, qreal m13, qreal m14, |
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qreal m21, qreal m22, qreal m23, qreal m24, |
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qreal m31, qreal m32, qreal m33, qreal m34, |
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qreal m41, qreal m42, qreal m43, qreal m44) |
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{ |
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m[0][0] = m11; m[0][1] = m21; m[0][2] = m31; m[0][3] = m41; |
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m[1][0] = m12; m[1][1] = m22; m[1][2] = m32; m[1][3] = m42; |
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m[2][0] = m13; m[2][1] = m23; m[2][2] = m33; m[2][3] = m43; |
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m[3][0] = m14; m[3][1] = m24; m[3][2] = m34; m[3][3] = m44; |
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flagBits = General; |
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} |
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#if !defined(QT_NO_MEMBER_TEMPLATES) |
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template <int N, int M> |
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Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4 |
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(const QGenericMatrix<N, M, qreal>& matrix) |
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{ |
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const qreal *values = matrix.constData(); |
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for (int matrixCol = 0; matrixCol < 4; ++matrixCol) { |
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for (int matrixRow = 0; matrixRow < 4; ++matrixRow) { |
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if (matrixCol < N && matrixRow < M) |
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m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow]; |
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else if (matrixCol == matrixRow) |
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m[matrixCol][matrixRow] = 1.0f; |
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else |
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m[matrixCol][matrixRow] = 0.0f; |
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} |
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} |
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flagBits = General; |
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} |
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template <int N, int M> |
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QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const |
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{ |
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QGenericMatrix<N, M, qreal> result; |
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qreal *values = result.data(); |
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for (int matrixCol = 0; matrixCol < N; ++matrixCol) { |
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for (int matrixRow = 0; matrixRow < M; ++matrixRow) { |
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if (matrixCol < 4 && matrixRow < 4) |
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values[matrixCol * M + matrixRow] = m[matrixCol][matrixRow]; |
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else if (matrixCol == matrixRow) |
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values[matrixCol * M + matrixRow] = 1.0f; |
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else |
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values[matrixCol * M + matrixRow] = 0.0f; |
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} |
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} |
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return result; |
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} |
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#endif |
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inline const qreal& QMatrix4x4::operator()(int aRow, int aColumn) const |
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{ |
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Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
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return m[aColumn][aRow]; |
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} |
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inline qreal& QMatrix4x4::operator()(int aRow, int aColumn) |
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{ |
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Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
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flagBits = General; |
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return m[aColumn][aRow]; |
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} |
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inline QVector4D QMatrix4x4::column(int index) const |
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{ |
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Q_ASSERT(index >= 0 && index < 4); |
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return QVector4D(m[index][0], m[index][1], m[index][2], m[index][3]); |
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} |
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inline void QMatrix4x4::setColumn(int index, const QVector4D& value) |
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{ |
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Q_ASSERT(index >= 0 && index < 4); |
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m[index][0] = value.x(); |
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m[index][1] = value.y(); |
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m[index][2] = value.z(); |
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m[index][3] = value.w(); |
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flagBits = General; |
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} |
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inline QVector4D QMatrix4x4::row(int index) const |
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{ |
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Q_ASSERT(index >= 0 && index < 4); |
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return QVector4D(m[0][index], m[1][index], m[2][index], m[3][index]); |
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} |
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inline void QMatrix4x4::setRow(int index, const QVector4D& value) |
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{ |
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Q_ASSERT(index >= 0 && index < 4); |
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m[0][index] = value.x(); |
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m[1][index] = value.y(); |
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m[2][index] = value.z(); |
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m[3][index] = value.w(); |
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flagBits = General; |
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} |
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Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor); |
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inline bool QMatrix4x4::isIdentity() const |
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{ |
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if (flagBits == Identity) |
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return true; |
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if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f) |
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return false; |
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if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f) |
|
318 |
return false; |
|
319 |
if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f) |
|
320 |
return false; |
|
321 |
if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f) |
|
322 |
return false; |
|
323 |
if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f) |
|
324 |
return false; |
|
325 |
return (m[3][3] == 1.0f); |
|
326 |
} |
|
327 |
||
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
328 |
inline void QMatrix4x4::setToIdentity() |
0 | 329 |
{ |
330 |
m[0][0] = 1.0f; |
|
331 |
m[0][1] = 0.0f; |
|
332 |
m[0][2] = 0.0f; |
|
333 |
m[0][3] = 0.0f; |
|
334 |
m[1][0] = 0.0f; |
|
335 |
m[1][1] = 1.0f; |
|
336 |
m[1][2] = 0.0f; |
|
337 |
m[1][3] = 0.0f; |
|
338 |
m[2][0] = 0.0f; |
|
339 |
m[2][1] = 0.0f; |
|
340 |
m[2][2] = 1.0f; |
|
341 |
m[2][3] = 0.0f; |
|
342 |
m[3][0] = 0.0f; |
|
343 |
m[3][1] = 0.0f; |
|
344 |
m[3][2] = 0.0f; |
|
345 |
m[3][3] = 1.0f; |
|
346 |
flagBits = Identity; |
|
347 |
} |
|
348 |
||
349 |
inline void QMatrix4x4::fill(qreal value) |
|
350 |
{ |
|
351 |
m[0][0] = value; |
|
352 |
m[0][1] = value; |
|
353 |
m[0][2] = value; |
|
354 |
m[0][3] = value; |
|
355 |
m[1][0] = value; |
|
356 |
m[1][1] = value; |
|
357 |
m[1][2] = value; |
|
358 |
m[1][3] = value; |
|
359 |
m[2][0] = value; |
|
360 |
m[2][1] = value; |
|
361 |
m[2][2] = value; |
|
362 |
m[2][3] = value; |
|
363 |
m[3][0] = value; |
|
364 |
m[3][1] = value; |
|
365 |
m[3][2] = value; |
|
366 |
m[3][3] = value; |
|
367 |
flagBits = General; |
|
368 |
} |
|
369 |
||
370 |
inline QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other) |
|
371 |
{ |
|
372 |
m[0][0] += other.m[0][0]; |
|
373 |
m[0][1] += other.m[0][1]; |
|
374 |
m[0][2] += other.m[0][2]; |
|
375 |
m[0][3] += other.m[0][3]; |
|
376 |
m[1][0] += other.m[1][0]; |
|
377 |
m[1][1] += other.m[1][1]; |
|
378 |
m[1][2] += other.m[1][2]; |
|
379 |
m[1][3] += other.m[1][3]; |
|
380 |
m[2][0] += other.m[2][0]; |
|
381 |
m[2][1] += other.m[2][1]; |
|
382 |
m[2][2] += other.m[2][2]; |
|
383 |
m[2][3] += other.m[2][3]; |
|
384 |
m[3][0] += other.m[3][0]; |
|
385 |
m[3][1] += other.m[3][1]; |
|
386 |
m[3][2] += other.m[3][2]; |
|
387 |
m[3][3] += other.m[3][3]; |
|
388 |
flagBits = General; |
|
389 |
return *this; |
|
390 |
} |
|
391 |
||
392 |
inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other) |
|
393 |
{ |
|
394 |
m[0][0] -= other.m[0][0]; |
|
395 |
m[0][1] -= other.m[0][1]; |
|
396 |
m[0][2] -= other.m[0][2]; |
|
397 |
m[0][3] -= other.m[0][3]; |
|
398 |
m[1][0] -= other.m[1][0]; |
|
399 |
m[1][1] -= other.m[1][1]; |
|
400 |
m[1][2] -= other.m[1][2]; |
|
401 |
m[1][3] -= other.m[1][3]; |
|
402 |
m[2][0] -= other.m[2][0]; |
|
403 |
m[2][1] -= other.m[2][1]; |
|
404 |
m[2][2] -= other.m[2][2]; |
|
405 |
m[2][3] -= other.m[2][3]; |
|
406 |
m[3][0] -= other.m[3][0]; |
|
407 |
m[3][1] -= other.m[3][1]; |
|
408 |
m[3][2] -= other.m[3][2]; |
|
409 |
m[3][3] -= other.m[3][3]; |
|
410 |
flagBits = General; |
|
411 |
return *this; |
|
412 |
} |
|
413 |
||
414 |
inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other) |
|
415 |
{ |
|
416 |
if (flagBits == Identity) { |
|
417 |
*this = other; |
|
418 |
return *this; |
|
419 |
} else if (other.flagBits == Identity) { |
|
420 |
return *this; |
|
421 |
} else { |
|
422 |
*this = *this * other; |
|
423 |
return *this; |
|
424 |
} |
|
425 |
} |
|
426 |
||
427 |
inline QMatrix4x4& QMatrix4x4::operator*=(qreal factor) |
|
428 |
{ |
|
429 |
m[0][0] *= factor; |
|
430 |
m[0][1] *= factor; |
|
431 |
m[0][2] *= factor; |
|
432 |
m[0][3] *= factor; |
|
433 |
m[1][0] *= factor; |
|
434 |
m[1][1] *= factor; |
|
435 |
m[1][2] *= factor; |
|
436 |
m[1][3] *= factor; |
|
437 |
m[2][0] *= factor; |
|
438 |
m[2][1] *= factor; |
|
439 |
m[2][2] *= factor; |
|
440 |
m[2][3] *= factor; |
|
441 |
m[3][0] *= factor; |
|
442 |
m[3][1] *= factor; |
|
443 |
m[3][2] *= factor; |
|
444 |
m[3][3] *= factor; |
|
445 |
flagBits = General; |
|
446 |
return *this; |
|
447 |
} |
|
448 |
||
449 |
inline bool QMatrix4x4::operator==(const QMatrix4x4& other) const |
|
450 |
{ |
|
451 |
return m[0][0] == other.m[0][0] && |
|
452 |
m[0][1] == other.m[0][1] && |
|
453 |
m[0][2] == other.m[0][2] && |
|
454 |
m[0][3] == other.m[0][3] && |
|
455 |
m[1][0] == other.m[1][0] && |
|
456 |
m[1][1] == other.m[1][1] && |
|
457 |
m[1][2] == other.m[1][2] && |
|
458 |
m[1][3] == other.m[1][3] && |
|
459 |
m[2][0] == other.m[2][0] && |
|
460 |
m[2][1] == other.m[2][1] && |
|
461 |
m[2][2] == other.m[2][2] && |
|
462 |
m[2][3] == other.m[2][3] && |
|
463 |
m[3][0] == other.m[3][0] && |
|
464 |
m[3][1] == other.m[3][1] && |
|
465 |
m[3][2] == other.m[3][2] && |
|
466 |
m[3][3] == other.m[3][3]; |
|
467 |
} |
|
468 |
||
469 |
inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const |
|
470 |
{ |
|
471 |
return m[0][0] != other.m[0][0] || |
|
472 |
m[0][1] != other.m[0][1] || |
|
473 |
m[0][2] != other.m[0][2] || |
|
474 |
m[0][3] != other.m[0][3] || |
|
475 |
m[1][0] != other.m[1][0] || |
|
476 |
m[1][1] != other.m[1][1] || |
|
477 |
m[1][2] != other.m[1][2] || |
|
478 |
m[1][3] != other.m[1][3] || |
|
479 |
m[2][0] != other.m[2][0] || |
|
480 |
m[2][1] != other.m[2][1] || |
|
481 |
m[2][2] != other.m[2][2] || |
|
482 |
m[2][3] != other.m[2][3] || |
|
483 |
m[3][0] != other.m[3][0] || |
|
484 |
m[3][1] != other.m[3][1] || |
|
485 |
m[3][2] != other.m[3][2] || |
|
486 |
m[3][3] != other.m[3][3]; |
|
487 |
} |
|
488 |
||
489 |
inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2) |
|
490 |
{ |
|
491 |
QMatrix4x4 m(1); |
|
492 |
m.m[0][0] = m1.m[0][0] + m2.m[0][0]; |
|
493 |
m.m[0][1] = m1.m[0][1] + m2.m[0][1]; |
|
494 |
m.m[0][2] = m1.m[0][2] + m2.m[0][2]; |
|
495 |
m.m[0][3] = m1.m[0][3] + m2.m[0][3]; |
|
496 |
m.m[1][0] = m1.m[1][0] + m2.m[1][0]; |
|
497 |
m.m[1][1] = m1.m[1][1] + m2.m[1][1]; |
|
498 |
m.m[1][2] = m1.m[1][2] + m2.m[1][2]; |
|
499 |
m.m[1][3] = m1.m[1][3] + m2.m[1][3]; |
|
500 |
m.m[2][0] = m1.m[2][0] + m2.m[2][0]; |
|
501 |
m.m[2][1] = m1.m[2][1] + m2.m[2][1]; |
|
502 |
m.m[2][2] = m1.m[2][2] + m2.m[2][2]; |
|
503 |
m.m[2][3] = m1.m[2][3] + m2.m[2][3]; |
|
504 |
m.m[3][0] = m1.m[3][0] + m2.m[3][0]; |
|
505 |
m.m[3][1] = m1.m[3][1] + m2.m[3][1]; |
|
506 |
m.m[3][2] = m1.m[3][2] + m2.m[3][2]; |
|
507 |
m.m[3][3] = m1.m[3][3] + m2.m[3][3]; |
|
508 |
return m; |
|
509 |
} |
|
510 |
||
511 |
inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2) |
|
512 |
{ |
|
513 |
QMatrix4x4 m(1); |
|
514 |
m.m[0][0] = m1.m[0][0] - m2.m[0][0]; |
|
515 |
m.m[0][1] = m1.m[0][1] - m2.m[0][1]; |
|
516 |
m.m[0][2] = m1.m[0][2] - m2.m[0][2]; |
|
517 |
m.m[0][3] = m1.m[0][3] - m2.m[0][3]; |
|
518 |
m.m[1][0] = m1.m[1][0] - m2.m[1][0]; |
|
519 |
m.m[1][1] = m1.m[1][1] - m2.m[1][1]; |
|
520 |
m.m[1][2] = m1.m[1][2] - m2.m[1][2]; |
|
521 |
m.m[1][3] = m1.m[1][3] - m2.m[1][3]; |
|
522 |
m.m[2][0] = m1.m[2][0] - m2.m[2][0]; |
|
523 |
m.m[2][1] = m1.m[2][1] - m2.m[2][1]; |
|
524 |
m.m[2][2] = m1.m[2][2] - m2.m[2][2]; |
|
525 |
m.m[2][3] = m1.m[2][3] - m2.m[2][3]; |
|
526 |
m.m[3][0] = m1.m[3][0] - m2.m[3][0]; |
|
527 |
m.m[3][1] = m1.m[3][1] - m2.m[3][1]; |
|
528 |
m.m[3][2] = m1.m[3][2] - m2.m[3][2]; |
|
529 |
m.m[3][3] = m1.m[3][3] - m2.m[3][3]; |
|
530 |
return m; |
|
531 |
} |
|
532 |
||
533 |
inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2) |
|
534 |
{ |
|
535 |
if (m1.flagBits == QMatrix4x4::Identity) |
|
536 |
return m2; |
|
537 |
else if (m2.flagBits == QMatrix4x4::Identity) |
|
538 |
return m1; |
|
539 |
||
540 |
QMatrix4x4 m(1); |
|
541 |
m.m[0][0] = m1.m[0][0] * m2.m[0][0] + |
|
542 |
m1.m[1][0] * m2.m[0][1] + |
|
543 |
m1.m[2][0] * m2.m[0][2] + |
|
544 |
m1.m[3][0] * m2.m[0][3]; |
|
545 |
m.m[0][1] = m1.m[0][1] * m2.m[0][0] + |
|
546 |
m1.m[1][1] * m2.m[0][1] + |
|
547 |
m1.m[2][1] * m2.m[0][2] + |
|
548 |
m1.m[3][1] * m2.m[0][3]; |
|
549 |
m.m[0][2] = m1.m[0][2] * m2.m[0][0] + |
|
550 |
m1.m[1][2] * m2.m[0][1] + |
|
551 |
m1.m[2][2] * m2.m[0][2] + |
|
552 |
m1.m[3][2] * m2.m[0][3]; |
|
553 |
m.m[0][3] = m1.m[0][3] * m2.m[0][0] + |
|
554 |
m1.m[1][3] * m2.m[0][1] + |
|
555 |
m1.m[2][3] * m2.m[0][2] + |
|
556 |
m1.m[3][3] * m2.m[0][3]; |
|
557 |
m.m[1][0] = m1.m[0][0] * m2.m[1][0] + |
|
558 |
m1.m[1][0] * m2.m[1][1] + |
|
559 |
m1.m[2][0] * m2.m[1][2] + |
|
560 |
m1.m[3][0] * m2.m[1][3]; |
|
561 |
m.m[1][1] = m1.m[0][1] * m2.m[1][0] + |
|
562 |
m1.m[1][1] * m2.m[1][1] + |
|
563 |
m1.m[2][1] * m2.m[1][2] + |
|
564 |
m1.m[3][1] * m2.m[1][3]; |
|
565 |
m.m[1][2] = m1.m[0][2] * m2.m[1][0] + |
|
566 |
m1.m[1][2] * m2.m[1][1] + |
|
567 |
m1.m[2][2] * m2.m[1][2] + |
|
568 |
m1.m[3][2] * m2.m[1][3]; |
|
569 |
m.m[1][3] = m1.m[0][3] * m2.m[1][0] + |
|
570 |
m1.m[1][3] * m2.m[1][1] + |
|
571 |
m1.m[2][3] * m2.m[1][2] + |
|
572 |
m1.m[3][3] * m2.m[1][3]; |
|
573 |
m.m[2][0] = m1.m[0][0] * m2.m[2][0] + |
|
574 |
m1.m[1][0] * m2.m[2][1] + |
|
575 |
m1.m[2][0] * m2.m[2][2] + |
|
576 |
m1.m[3][0] * m2.m[2][3]; |
|
577 |
m.m[2][1] = m1.m[0][1] * m2.m[2][0] + |
|
578 |
m1.m[1][1] * m2.m[2][1] + |
|
579 |
m1.m[2][1] * m2.m[2][2] + |
|
580 |
m1.m[3][1] * m2.m[2][3]; |
|
581 |
m.m[2][2] = m1.m[0][2] * m2.m[2][0] + |
|
582 |
m1.m[1][2] * m2.m[2][1] + |
|
583 |
m1.m[2][2] * m2.m[2][2] + |
|
584 |
m1.m[3][2] * m2.m[2][3]; |
|
585 |
m.m[2][3] = m1.m[0][3] * m2.m[2][0] + |
|
586 |
m1.m[1][3] * m2.m[2][1] + |
|
587 |
m1.m[2][3] * m2.m[2][2] + |
|
588 |
m1.m[3][3] * m2.m[2][3]; |
|
589 |
m.m[3][0] = m1.m[0][0] * m2.m[3][0] + |
|
590 |
m1.m[1][0] * m2.m[3][1] + |
|
591 |
m1.m[2][0] * m2.m[3][2] + |
|
592 |
m1.m[3][0] * m2.m[3][3]; |
|
593 |
m.m[3][1] = m1.m[0][1] * m2.m[3][0] + |
|
594 |
m1.m[1][1] * m2.m[3][1] + |
|
595 |
m1.m[2][1] * m2.m[3][2] + |
|
596 |
m1.m[3][1] * m2.m[3][3]; |
|
597 |
m.m[3][2] = m1.m[0][2] * m2.m[3][0] + |
|
598 |
m1.m[1][2] * m2.m[3][1] + |
|
599 |
m1.m[2][2] * m2.m[3][2] + |
|
600 |
m1.m[3][2] * m2.m[3][3]; |
|
601 |
m.m[3][3] = m1.m[0][3] * m2.m[3][0] + |
|
602 |
m1.m[1][3] * m2.m[3][1] + |
|
603 |
m1.m[2][3] * m2.m[3][2] + |
|
604 |
m1.m[3][3] * m2.m[3][3]; |
|
605 |
return m; |
|
606 |
} |
|
607 |
||
608 |
#ifndef QT_NO_VECTOR3D |
|
609 |
||
610 |
inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix) |
|
611 |
{ |
|
612 |
qreal x, y, z, w; |
|
613 |
x = vector.x() * matrix.m[0][0] + |
|
614 |
vector.y() * matrix.m[0][1] + |
|
615 |
vector.z() * matrix.m[0][2] + |
|
616 |
matrix.m[0][3]; |
|
617 |
y = vector.x() * matrix.m[1][0] + |
|
618 |
vector.y() * matrix.m[1][1] + |
|
619 |
vector.z() * matrix.m[1][2] + |
|
620 |
matrix.m[1][3]; |
|
621 |
z = vector.x() * matrix.m[2][0] + |
|
622 |
vector.y() * matrix.m[2][1] + |
|
623 |
vector.z() * matrix.m[2][2] + |
|
624 |
matrix.m[2][3]; |
|
625 |
w = vector.x() * matrix.m[3][0] + |
|
626 |
vector.y() * matrix.m[3][1] + |
|
627 |
vector.z() * matrix.m[3][2] + |
|
628 |
matrix.m[3][3]; |
|
629 |
if (w == 1.0f) |
|
630 |
return QVector3D(x, y, z); |
|
631 |
else |
|
632 |
return QVector3D(x / w, y / w, z / w); |
|
633 |
} |
|
634 |
||
635 |
inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector) |
|
636 |
{ |
|
637 |
qreal x, y, z, w; |
|
638 |
if (matrix.flagBits == QMatrix4x4::Identity) { |
|
639 |
return vector; |
|
640 |
} else if (matrix.flagBits == QMatrix4x4::Translation) { |
|
641 |
return QVector3D(vector.x() + matrix.m[3][0], |
|
642 |
vector.y() + matrix.m[3][1], |
|
643 |
vector.z() + matrix.m[3][2]); |
|
644 |
} else if (matrix.flagBits == |
|
645 |
(QMatrix4x4::Translation | QMatrix4x4::Scale)) { |
|
646 |
return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0], |
|
647 |
vector.y() * matrix.m[1][1] + matrix.m[3][1], |
|
648 |
vector.z() * matrix.m[2][2] + matrix.m[3][2]); |
|
649 |
} else if (matrix.flagBits == QMatrix4x4::Scale) { |
|
650 |
return QVector3D(vector.x() * matrix.m[0][0], |
|
651 |
vector.y() * matrix.m[1][1], |
|
652 |
vector.z() * matrix.m[2][2]); |
|
653 |
} else { |
|
654 |
x = vector.x() * matrix.m[0][0] + |
|
655 |
vector.y() * matrix.m[1][0] + |
|
656 |
vector.z() * matrix.m[2][0] + |
|
657 |
matrix.m[3][0]; |
|
658 |
y = vector.x() * matrix.m[0][1] + |
|
659 |
vector.y() * matrix.m[1][1] + |
|
660 |
vector.z() * matrix.m[2][1] + |
|
661 |
matrix.m[3][1]; |
|
662 |
z = vector.x() * matrix.m[0][2] + |
|
663 |
vector.y() * matrix.m[1][2] + |
|
664 |
vector.z() * matrix.m[2][2] + |
|
665 |
matrix.m[3][2]; |
|
666 |
w = vector.x() * matrix.m[0][3] + |
|
667 |
vector.y() * matrix.m[1][3] + |
|
668 |
vector.z() * matrix.m[2][3] + |
|
669 |
matrix.m[3][3]; |
|
670 |
if (w == 1.0f) |
|
671 |
return QVector3D(x, y, z); |
|
672 |
else |
|
673 |
return QVector3D(x / w, y / w, z / w); |
|
674 |
} |
|
675 |
} |
|
676 |
||
677 |
#endif |
|
678 |
||
679 |
#ifndef QT_NO_VECTOR4D |
|
680 |
||
681 |
inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix) |
|
682 |
{ |
|
683 |
qreal x, y, z, w; |
|
684 |
x = vector.x() * matrix.m[0][0] + |
|
685 |
vector.y() * matrix.m[0][1] + |
|
686 |
vector.z() * matrix.m[0][2] + |
|
687 |
vector.w() * matrix.m[0][3]; |
|
688 |
y = vector.x() * matrix.m[1][0] + |
|
689 |
vector.y() * matrix.m[1][1] + |
|
690 |
vector.z() * matrix.m[1][2] + |
|
691 |
vector.w() * matrix.m[1][3]; |
|
692 |
z = vector.x() * matrix.m[2][0] + |
|
693 |
vector.y() * matrix.m[2][1] + |
|
694 |
vector.z() * matrix.m[2][2] + |
|
695 |
vector.w() * matrix.m[2][3]; |
|
696 |
w = vector.x() * matrix.m[3][0] + |
|
697 |
vector.y() * matrix.m[3][1] + |
|
698 |
vector.z() * matrix.m[3][2] + |
|
699 |
vector.w() * matrix.m[3][3]; |
|
700 |
return QVector4D(x, y, z, w); |
|
701 |
} |
|
702 |
||
703 |
inline QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector) |
|
704 |
{ |
|
705 |
qreal x, y, z, w; |
|
706 |
x = vector.x() * matrix.m[0][0] + |
|
707 |
vector.y() * matrix.m[1][0] + |
|
708 |
vector.z() * matrix.m[2][0] + |
|
709 |
vector.w() * matrix.m[3][0]; |
|
710 |
y = vector.x() * matrix.m[0][1] + |
|
711 |
vector.y() * matrix.m[1][1] + |
|
712 |
vector.z() * matrix.m[2][1] + |
|
713 |
vector.w() * matrix.m[3][1]; |
|
714 |
z = vector.x() * matrix.m[0][2] + |
|
715 |
vector.y() * matrix.m[1][2] + |
|
716 |
vector.z() * matrix.m[2][2] + |
|
717 |
vector.w() * matrix.m[3][2]; |
|
718 |
w = vector.x() * matrix.m[0][3] + |
|
719 |
vector.y() * matrix.m[1][3] + |
|
720 |
vector.z() * matrix.m[2][3] + |
|
721 |
vector.w() * matrix.m[3][3]; |
|
722 |
return QVector4D(x, y, z, w); |
|
723 |
} |
|
724 |
||
725 |
#endif |
|
726 |
||
727 |
inline QPoint operator*(const QPoint& point, const QMatrix4x4& matrix) |
|
728 |
{ |
|
729 |
qreal xin, yin; |
|
730 |
qreal x, y, w; |
|
731 |
xin = point.x(); |
|
732 |
yin = point.y(); |
|
733 |
x = xin * matrix.m[0][0] + |
|
734 |
yin * matrix.m[0][1] + |
|
735 |
matrix.m[0][3]; |
|
736 |
y = xin * matrix.m[1][0] + |
|
737 |
yin * matrix.m[1][1] + |
|
738 |
matrix.m[1][3]; |
|
739 |
w = xin * matrix.m[3][0] + |
|
740 |
yin * matrix.m[3][1] + |
|
741 |
matrix.m[3][3]; |
|
742 |
if (w == 1.0f) |
|
743 |
return QPoint(qRound(x), qRound(y)); |
|
744 |
else |
|
745 |
return QPoint(qRound(x / w), qRound(y / w)); |
|
746 |
} |
|
747 |
||
748 |
inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix) |
|
749 |
{ |
|
750 |
qreal xin, yin; |
|
751 |
qreal x, y, w; |
|
752 |
xin = point.x(); |
|
753 |
yin = point.y(); |
|
754 |
x = xin * matrix.m[0][0] + |
|
755 |
yin * matrix.m[0][1] + |
|
756 |
matrix.m[0][3]; |
|
757 |
y = xin * matrix.m[1][0] + |
|
758 |
yin * matrix.m[1][1] + |
|
759 |
matrix.m[1][3]; |
|
760 |
w = xin * matrix.m[3][0] + |
|
761 |
yin * matrix.m[3][1] + |
|
762 |
matrix.m[3][3]; |
|
763 |
if (w == 1.0f) { |
|
764 |
return QPointF(qreal(x), qreal(y)); |
|
765 |
} else { |
|
766 |
return QPointF(qreal(x / w), qreal(y / w)); |
|
767 |
} |
|
768 |
} |
|
769 |
||
770 |
inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point) |
|
771 |
{ |
|
772 |
qreal xin, yin; |
|
773 |
qreal x, y, w; |
|
774 |
xin = point.x(); |
|
775 |
yin = point.y(); |
|
776 |
if (matrix.flagBits == QMatrix4x4::Identity) { |
|
777 |
return point; |
|
778 |
} else if (matrix.flagBits == QMatrix4x4::Translation) { |
|
779 |
return QPoint(qRound(xin + matrix.m[3][0]), |
|
780 |
qRound(yin + matrix.m[3][1])); |
|
781 |
} else if (matrix.flagBits == |
|
782 |
(QMatrix4x4::Translation | QMatrix4x4::Scale)) { |
|
783 |
return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]), |
|
784 |
qRound(yin * matrix.m[1][1] + matrix.m[3][1])); |
|
785 |
} else if (matrix.flagBits == QMatrix4x4::Scale) { |
|
786 |
return QPoint(qRound(xin * matrix.m[0][0]), |
|
787 |
qRound(yin * matrix.m[1][1])); |
|
788 |
} else { |
|
789 |
x = xin * matrix.m[0][0] + |
|
790 |
yin * matrix.m[1][0] + |
|
791 |
matrix.m[3][0]; |
|
792 |
y = xin * matrix.m[0][1] + |
|
793 |
yin * matrix.m[1][1] + |
|
794 |
matrix.m[3][1]; |
|
795 |
w = xin * matrix.m[0][3] + |
|
796 |
yin * matrix.m[1][3] + |
|
797 |
matrix.m[3][3]; |
|
798 |
if (w == 1.0f) |
|
799 |
return QPoint(qRound(x), qRound(y)); |
|
800 |
else |
|
801 |
return QPoint(qRound(x / w), qRound(y / w)); |
|
802 |
} |
|
803 |
} |
|
804 |
||
805 |
inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point) |
|
806 |
{ |
|
807 |
qreal xin, yin; |
|
808 |
qreal x, y, w; |
|
809 |
xin = point.x(); |
|
810 |
yin = point.y(); |
|
811 |
if (matrix.flagBits == QMatrix4x4::Identity) { |
|
812 |
return point; |
|
813 |
} else if (matrix.flagBits == QMatrix4x4::Translation) { |
|
814 |
return QPointF(xin + matrix.m[3][0], |
|
815 |
yin + matrix.m[3][1]); |
|
816 |
} else if (matrix.flagBits == |
|
817 |
(QMatrix4x4::Translation | QMatrix4x4::Scale)) { |
|
818 |
return QPointF(xin * matrix.m[0][0] + matrix.m[3][0], |
|
819 |
yin * matrix.m[1][1] + matrix.m[3][1]); |
|
820 |
} else if (matrix.flagBits == QMatrix4x4::Scale) { |
|
821 |
return QPointF(xin * matrix.m[0][0], |
|
822 |
yin * matrix.m[1][1]); |
|
823 |
} else { |
|
824 |
x = xin * matrix.m[0][0] + |
|
825 |
yin * matrix.m[1][0] + |
|
826 |
matrix.m[3][0]; |
|
827 |
y = xin * matrix.m[0][1] + |
|
828 |
yin * matrix.m[1][1] + |
|
829 |
matrix.m[3][1]; |
|
830 |
w = xin * matrix.m[0][3] + |
|
831 |
yin * matrix.m[1][3] + |
|
832 |
matrix.m[3][3]; |
|
833 |
if (w == 1.0f) { |
|
834 |
return QPointF(qreal(x), qreal(y)); |
|
835 |
} else { |
|
836 |
return QPointF(qreal(x / w), qreal(y / w)); |
|
837 |
} |
|
838 |
} |
|
839 |
} |
|
840 |
||
841 |
inline QMatrix4x4 operator-(const QMatrix4x4& matrix) |
|
842 |
{ |
|
843 |
QMatrix4x4 m(1); |
|
844 |
m.m[0][0] = -matrix.m[0][0]; |
|
845 |
m.m[0][1] = -matrix.m[0][1]; |
|
846 |
m.m[0][2] = -matrix.m[0][2]; |
|
847 |
m.m[0][3] = -matrix.m[0][3]; |
|
848 |
m.m[1][0] = -matrix.m[1][0]; |
|
849 |
m.m[1][1] = -matrix.m[1][1]; |
|
850 |
m.m[1][2] = -matrix.m[1][2]; |
|
851 |
m.m[1][3] = -matrix.m[1][3]; |
|
852 |
m.m[2][0] = -matrix.m[2][0]; |
|
853 |
m.m[2][1] = -matrix.m[2][1]; |
|
854 |
m.m[2][2] = -matrix.m[2][2]; |
|
855 |
m.m[2][3] = -matrix.m[2][3]; |
|
856 |
m.m[3][0] = -matrix.m[3][0]; |
|
857 |
m.m[3][1] = -matrix.m[3][1]; |
|
858 |
m.m[3][2] = -matrix.m[3][2]; |
|
859 |
m.m[3][3] = -matrix.m[3][3]; |
|
860 |
return m; |
|
861 |
} |
|
862 |
||
863 |
inline QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix) |
|
864 |
{ |
|
865 |
QMatrix4x4 m(1); |
|
866 |
m.m[0][0] = matrix.m[0][0] * factor; |
|
867 |
m.m[0][1] = matrix.m[0][1] * factor; |
|
868 |
m.m[0][2] = matrix.m[0][2] * factor; |
|
869 |
m.m[0][3] = matrix.m[0][3] * factor; |
|
870 |
m.m[1][0] = matrix.m[1][0] * factor; |
|
871 |
m.m[1][1] = matrix.m[1][1] * factor; |
|
872 |
m.m[1][2] = matrix.m[1][2] * factor; |
|
873 |
m.m[1][3] = matrix.m[1][3] * factor; |
|
874 |
m.m[2][0] = matrix.m[2][0] * factor; |
|
875 |
m.m[2][1] = matrix.m[2][1] * factor; |
|
876 |
m.m[2][2] = matrix.m[2][2] * factor; |
|
877 |
m.m[2][3] = matrix.m[2][3] * factor; |
|
878 |
m.m[3][0] = matrix.m[3][0] * factor; |
|
879 |
m.m[3][1] = matrix.m[3][1] * factor; |
|
880 |
m.m[3][2] = matrix.m[3][2] * factor; |
|
881 |
m.m[3][3] = matrix.m[3][3] * factor; |
|
882 |
return m; |
|
883 |
} |
|
884 |
||
885 |
inline QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor) |
|
886 |
{ |
|
887 |
QMatrix4x4 m(1); |
|
888 |
m.m[0][0] = matrix.m[0][0] * factor; |
|
889 |
m.m[0][1] = matrix.m[0][1] * factor; |
|
890 |
m.m[0][2] = matrix.m[0][2] * factor; |
|
891 |
m.m[0][3] = matrix.m[0][3] * factor; |
|
892 |
m.m[1][0] = matrix.m[1][0] * factor; |
|
893 |
m.m[1][1] = matrix.m[1][1] * factor; |
|
894 |
m.m[1][2] = matrix.m[1][2] * factor; |
|
895 |
m.m[1][3] = matrix.m[1][3] * factor; |
|
896 |
m.m[2][0] = matrix.m[2][0] * factor; |
|
897 |
m.m[2][1] = matrix.m[2][1] * factor; |
|
898 |
m.m[2][2] = matrix.m[2][2] * factor; |
|
899 |
m.m[2][3] = matrix.m[2][3] * factor; |
|
900 |
m.m[3][0] = matrix.m[3][0] * factor; |
|
901 |
m.m[3][1] = matrix.m[3][1] * factor; |
|
902 |
m.m[3][2] = matrix.m[3][2] * factor; |
|
903 |
m.m[3][3] = matrix.m[3][3] * factor; |
|
904 |
return m; |
|
905 |
} |
|
906 |
||
907 |
inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2) |
|
908 |
{ |
|
909 |
return qFuzzyCompare(m1.m[0][0], m2.m[0][0]) && |
|
910 |
qFuzzyCompare(m1.m[0][1], m2.m[0][1]) && |
|
911 |
qFuzzyCompare(m1.m[0][2], m2.m[0][2]) && |
|
912 |
qFuzzyCompare(m1.m[0][3], m2.m[0][3]) && |
|
913 |
qFuzzyCompare(m1.m[1][0], m2.m[1][0]) && |
|
914 |
qFuzzyCompare(m1.m[1][1], m2.m[1][1]) && |
|
915 |
qFuzzyCompare(m1.m[1][2], m2.m[1][2]) && |
|
916 |
qFuzzyCompare(m1.m[1][3], m2.m[1][3]) && |
|
917 |
qFuzzyCompare(m1.m[2][0], m2.m[2][0]) && |
|
918 |
qFuzzyCompare(m1.m[2][1], m2.m[2][1]) && |
|
919 |
qFuzzyCompare(m1.m[2][2], m2.m[2][2]) && |
|
920 |
qFuzzyCompare(m1.m[2][3], m2.m[2][3]) && |
|
921 |
qFuzzyCompare(m1.m[3][0], m2.m[3][0]) && |
|
922 |
qFuzzyCompare(m1.m[3][1], m2.m[3][1]) && |
|
923 |
qFuzzyCompare(m1.m[3][2], m2.m[3][2]) && |
|
924 |
qFuzzyCompare(m1.m[3][3], m2.m[3][3]); |
|
925 |
} |
|
926 |
||
927 |
inline QPoint QMatrix4x4::map(const QPoint& point) const |
|
928 |
{ |
|
929 |
return *this * point; |
|
930 |
} |
|
931 |
||
932 |
inline QPointF QMatrix4x4::map(const QPointF& point) const |
|
933 |
{ |
|
934 |
return *this * point; |
|
935 |
} |
|
936 |
||
937 |
#ifndef QT_NO_VECTOR3D |
|
938 |
||
939 |
inline QVector3D QMatrix4x4::map(const QVector3D& point) const |
|
940 |
{ |
|
941 |
return *this * point; |
|
942 |
} |
|
943 |
||
944 |
inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const |
|
945 |
{ |
|
946 |
if (flagBits == Identity || flagBits == Translation) { |
|
947 |
return vector; |
|
948 |
} else if (flagBits == Scale || flagBits == (Translation | Scale)) { |
|
949 |
return QVector3D(vector.x() * m[0][0], |
|
950 |
vector.y() * m[1][1], |
|
951 |
vector.z() * m[2][2]); |
|
952 |
} else { |
|
953 |
return QVector3D(vector.x() * m[0][0] + |
|
954 |
vector.y() * m[1][0] + |
|
955 |
vector.z() * m[2][0], |
|
956 |
vector.x() * m[0][1] + |
|
957 |
vector.y() * m[1][1] + |
|
958 |
vector.z() * m[2][1], |
|
959 |
vector.x() * m[0][2] + |
|
960 |
vector.y() * m[1][2] + |
|
961 |
vector.z() * m[2][2]); |
|
962 |
} |
|
963 |
} |
|
964 |
||
965 |
#endif |
|
966 |
||
967 |
#ifndef QT_NO_VECTOR4D |
|
968 |
||
969 |
inline QVector4D QMatrix4x4::map(const QVector4D& point) const |
|
970 |
{ |
|
971 |
return *this * point; |
|
972 |
} |
|
973 |
||
974 |
#endif |
|
975 |
||
976 |
inline qreal *QMatrix4x4::data() |
|
977 |
{ |
|
978 |
// We have to assume that the caller will modify the matrix elements, |
|
979 |
// so we flip it over to "General" mode. |
|
980 |
flagBits = General; |
|
981 |
return m[0]; |
|
982 |
} |
|
983 |
||
984 |
#ifndef QT_NO_DEBUG_STREAM |
|
985 |
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); |
|
986 |
#endif |
|
987 |
||
988 |
#ifndef QT_NO_DATASTREAM |
|
989 |
Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &); |
|
990 |
Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &); |
|
991 |
#endif |
|
992 |
||
993 |
template <int N, int M> |
|
994 |
QMatrix4x4 qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix) |
|
995 |
{ |
|
996 |
return QMatrix4x4(matrix.constData(), N, M); |
|
997 |
} |
|
998 |
||
999 |
template <int N, int M> |
|
1000 |
QGenericMatrix<N, M, qreal> qGenericMatrixFromMatrix4x4(const QMatrix4x4& matrix) |
|
1001 |
{ |
|
1002 |
QGenericMatrix<N, M, qreal> result; |
|
1003 |
const qreal *m = matrix.constData(); |
|
1004 |
qreal *values = result.data(); |
|
1005 |
for (int col = 0; col < N; ++col) { |
|
1006 |
for (int row = 0; row < M; ++row) { |
|
1007 |
if (col < 4 && row < 4) |
|
1008 |
values[col * M + row] = m[col * 4 + row]; |
|
1009 |
else if (col == row) |
|
1010 |
values[col * M + row] = 1.0f; |
|
1011 |
else |
|
1012 |
values[col * M + row] = 0.0f; |
|
1013 |
} |
|
1014 |
} |
|
1015 |
return result; |
|
1016 |
} |
|
1017 |
||
1018 |
#endif |
|
1019 |
||
1020 |
QT_END_NAMESPACE |
|
1021 |
||
1022 |
QT_END_HEADER |
|
1023 |
||
1024 |
#endif |