src/gui/math3d/qvector2d.cpp
author Eckhart Koeppen <eckhart.koppen@nokia.com>
Wed, 21 Apr 2010 11:15:19 +0300
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/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file.  Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights.  These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qvector2d.h"
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#include "qvector3d.h"
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#include "qvector4d.h"
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#include <QtCore/qdebug.h>
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#include <QtCore/qvariant.h>
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#include <QtCore/qmath.h>
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QT_BEGIN_NAMESPACE
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#ifndef QT_NO_VECTOR2D
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/*!
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    \class QVector2D
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    \brief The QVector2D class represents a vector or vertex in 2D space.
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    \since 4.6
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    \ingroup painting
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    \ingroup painting-3D
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    The QVector2D class can also be used to represent vertices in 2D space.
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    We therefore do not need to provide a separate vertex class.
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    \sa QVector3D, QVector4D, QQuaternion
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*/
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/*!
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    \fn QVector2D::QVector2D()
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    Constructs a null vector, i.e. with coordinates (0, 0, 0).
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*/
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/*!
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    \fn QVector2D::QVector2D(qreal xpos, qreal ypos)
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    Constructs a vector with coordinates (\a xpos, \a ypos).
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*/
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/*!
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    \fn QVector2D::QVector2D(const QPoint& point)
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    Constructs a vector with x and y coordinates from a 2D \a point.
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*/
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/*!
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    \fn QVector2D::QVector2D(const QPointF& point)
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    Constructs a vector with x and y coordinates from a 2D \a point.
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*/
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#ifndef QT_NO_VECTOR3D
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/*!
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    Constructs a vector with x and y coordinates from a 3D \a vector.
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    The z coordinate of \a vector is dropped.
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    \sa toVector3D()
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*/
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QVector2D::QVector2D(const QVector3D& vector)
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{
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    xp = vector.xp;
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    yp = vector.yp;
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}
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#endif
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#ifndef QT_NO_VECTOR4D
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/*!
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    Constructs a vector with x and y coordinates from a 3D \a vector.
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    The z and w coordinates of \a vector are dropped.
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    \sa toVector4D()
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*/
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QVector2D::QVector2D(const QVector4D& vector)
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{
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    xp = vector.xp;
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    yp = vector.yp;
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}
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#endif
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/*!
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    \fn bool QVector2D::isNull() const
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    Returns true if the x and y coordinates are set to 0.0,
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    otherwise returns false.
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*/
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/*!
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    \fn qreal QVector2D::x() const
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    Returns the x coordinate of this point.
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    \sa setX(), y()
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*/
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/*!
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    \fn qreal QVector2D::y() const
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    Returns the y coordinate of this point.
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    \sa setY(), x()
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*/
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/*!
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    \fn void QVector2D::setX(qreal x)
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    Sets the x coordinate of this point to the given \a x coordinate.
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    \sa x(), setY()
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*/
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/*!
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    \fn void QVector2D::setY(qreal y)
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    Sets the y coordinate of this point to the given \a y coordinate.
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    \sa y(), setX()
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*/
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/*!
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    Returns the length of the vector from the origin.
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    \sa lengthSquared(), normalized()
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*/
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qreal QVector2D::length() const
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{
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    return qSqrt(xp * xp + yp * yp);
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}
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/*!
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    Returns the squared length of the vector from the origin.
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    This is equivalent to the dot product of the vector with itself.
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    \sa length(), dotProduct()
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*/
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qreal QVector2D::lengthSquared() const
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{
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    return xp * xp + yp * yp;
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}
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/*!
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    Returns the normalized unit vector form of this vector.
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    If this vector is null, then a null vector is returned.  If the length
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    of the vector is very close to 1, then the vector will be returned as-is.
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    Otherwise the normalized form of the vector of length 1 will be returned.
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    \sa length(), normalize()
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*/
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QVector2D QVector2D::normalized() const
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{
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    // Need some extra precision if the length is very small.
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    double len = double(xp) * double(xp) +
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                 double(yp) * double(yp);
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    if (qFuzzyIsNull(len - 1.0f))
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        return *this;
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    else if (!qFuzzyIsNull(len))
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        return *this / qSqrt(len);
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    else
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        return QVector2D();
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}
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/*!
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    Normalizes the currect vector in place.  Nothing happens if this
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    vector is a null vector or the length of the vector is very close to 1.
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    \sa length(), normalized()
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*/
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void QVector2D::normalize()
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{
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    // Need some extra precision if the length is very small.
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    double len = double(xp) * double(xp) +
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                 double(yp) * double(yp);
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    if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
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        return;
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    len = qSqrt(len);
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    xp /= len;
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    yp /= len;
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}
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/*!
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    \fn QVector2D &QVector2D::operator+=(const QVector2D &vector)
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    Adds the given \a vector to this vector and returns a reference to
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    this vector.
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    \sa operator-=()
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*/
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/*!
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    \fn QVector2D &QVector2D::operator-=(const QVector2D &vector)
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    Subtracts the given \a vector from this vector and returns a reference to
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    this vector.
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    \sa operator+=()
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*/
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/*!
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    \fn QVector2D &QVector2D::operator*=(qreal factor)
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    Multiplies this vector's coordinates by the given \a factor, and
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    returns a reference to this vector.
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    \sa operator/=()
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*/
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/*!
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    \fn QVector2D &QVector2D::operator*=(const QVector2D &vector)
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    Multiplies the components of this vector by the corresponding
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    components in \a vector.
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*/
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/*!
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    \fn QVector2D &QVector2D::operator/=(qreal divisor)
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    Divides this vector's coordinates by the given \a divisor, and
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    returns a reference to this vector.
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    \sa operator*=()
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*/
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/*!
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    Returns the dot product of \a v1 and \a v2.
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*/
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qreal QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2)
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{
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    return v1.xp * v2.xp + v1.yp * v2.yp;
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}
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/*!
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    \fn bool operator==(const QVector2D &v1, const QVector2D &v2)
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    \relates QVector2D
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    Returns true if \a v1 is equal to \a v2; otherwise returns false.
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    This operator uses an exact floating-point comparison.
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*/
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/*!
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    \fn bool operator!=(const QVector2D &v1, const QVector2D &v2)
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    \relates QVector2D
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    Returns true if \a v1 is not equal to \a v2; otherwise returns false.
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    This operator uses an exact floating-point comparison.
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*/
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/*!
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    \fn const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
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    \relates QVector2D
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    Returns a QVector2D object that is the sum of the given vectors, \a v1
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    and \a v2; each component is added separately.
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    \sa QVector2D::operator+=()
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*/
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/*!
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    \fn const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
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    \relates QVector2D
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    Returns a QVector2D object that is formed by subtracting \a v2 from \a v1;
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    each component is subtracted separately.
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    \sa QVector2D::operator-=()
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*/
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/*!
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    \fn const QVector2D operator*(qreal factor, const QVector2D &vector)
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    \relates QVector2D
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    Returns a copy of the given \a vector,  multiplied by the given \a factor.
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    \sa QVector2D::operator*=()
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*/
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/*!
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    \fn const QVector2D operator*(const QVector2D &vector, qreal factor)
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    \relates QVector2D
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    Returns a copy of the given \a vector,  multiplied by the given \a factor.
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    \sa QVector2D::operator*=()
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*/
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/*!
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    \fn const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
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    \relates QVector2D
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    Multiplies the components of \a v1 by the corresponding
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    components in \a v2.
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*/
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/*!
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    \fn const QVector2D operator-(const QVector2D &vector)
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    \relates QVector2D
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    \overload
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    Returns a QVector2D object that is formed by changing the sign of
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    the components of the given \a vector.
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    Equivalent to \c {QVector2D(0,0) - vector}.
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*/
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/*!
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    \fn const QVector2D operator/(const QVector2D &vector, qreal divisor)
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    \relates QVector2D
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    Returns the QVector2D object formed by dividing all three components of
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    the given \a vector by the given \a divisor.
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    \sa QVector2D::operator/=()
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*/
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/*!
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    \fn bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
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    \relates QVector2D
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   361
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    Returns true if \a v1 and \a v2 are equal, allowing for a small
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    fuzziness factor for floating-point comparisons; false otherwise.
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*/
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#ifndef QT_NO_VECTOR3D
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/*!
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    Returns the 3D form of this 2D vector, with the z coordinate set to zero.
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    \sa toVector4D(), toPoint()
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*/
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QVector3D QVector2D::toVector3D() const
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{
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    return QVector3D(xp, yp, 0.0f, 1);
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}
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#endif
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#ifndef QT_NO_VECTOR4D
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/*!
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    Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.
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   384
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    \sa toVector3D(), toPoint()
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*/
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QVector4D QVector2D::toVector4D() const
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{
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    return QVector4D(xp, yp, 0.0f, 0.0f, 1);
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}
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#endif
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   393
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/*!
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    \fn QPoint QVector2D::toPoint() const
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   396
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    Returns the QPoint form of this 2D vector.
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   398
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    \sa toPointF(), toVector3D()
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*/
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   401
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   402
/*!
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   403
    \fn QPointF QVector2D::toPointF() const
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   404
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    Returns the QPointF form of this 2D vector.
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   406
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    \sa toPoint(), toVector3D()
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   408
*/
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   409
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   410
/*!
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   411
    Returns the 2D vector as a QVariant.
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*/
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   413
QVector2D::operator QVariant() const
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   414
{
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   415
    return QVariant(QVariant::Vector2D, this);
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   416
}
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   417
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   418
#ifndef QT_NO_DEBUG_STREAM
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   419
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   420
QDebug operator<<(QDebug dbg, const QVector2D &vector)
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{
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   422
    dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')';
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   423
    return dbg.space();
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   424
}
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   425
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   426
#endif
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   427
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   428
#ifndef QT_NO_DATASTREAM
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   429
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   430
/*!
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   431
    \fn QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)
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   432
    \relates QVector2D
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diff changeset
   433
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   434
    Writes the given \a vector to the given \a stream and returns a
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diff changeset
   435
    reference to the stream.
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diff changeset
   436
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   437
    \sa {Format of the QDataStream Operators}
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   438
*/
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parents:
diff changeset
   439
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diff changeset
   440
QDataStream &operator<<(QDataStream &stream, const QVector2D &vector)
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   441
{
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   442
    stream << double(vector.x()) << double(vector.y());
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   443
    return stream;
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   444
}
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   445
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diff changeset
   446
/*!
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   447
    \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
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diff changeset
   448
    \relates QVector2D
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parents:
diff changeset
   449
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diff changeset
   450
    Reads a 2D vector from the given \a stream into the given \a vector
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parents:
diff changeset
   451
    and returns a reference to the stream.
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parents:
diff changeset
   452
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parents:
diff changeset
   453
    \sa {Format of the QDataStream Operators}
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parents:
diff changeset
   454
*/
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parents:
diff changeset
   455
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parents:
diff changeset
   456
QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
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parents:
diff changeset
   457
{
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diff changeset
   458
    double x, y;
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parents:
diff changeset
   459
    stream >> x;
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parents:
diff changeset
   460
    stream >> y;
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parents:
diff changeset
   461
    vector.setX(qreal(x));
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parents:
diff changeset
   462
    vector.setY(qreal(y));
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parents:
diff changeset
   463
    return stream;
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diff changeset
   464
}
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   465
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parents:
diff changeset
   466
#endif // QT_NO_DATASTREAM
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   467
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   468
#endif // QT_NO_VECTOR2D
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   469
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diff changeset
   470
QT_END_NAMESPACE