author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Wed, 21 Apr 2010 11:15:19 +0300 | |
branch | RCL_3 |
changeset 11 | 25a739ee40f4 |
parent 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
3
diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtGui module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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||
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#include "qpathclipper_p.h" |
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||
44 |
#include <private/qbezier_p.h> |
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#include <private/qdatabuffer_p.h> |
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#include <qmath.h> |
|
47 |
||
48 |
/** |
|
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The algorithm is as follows: |
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||
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1. Find all intersections between the two paths (including self-intersections), |
|
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and build a winged edge structure of non-intersecting parts. |
|
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2. While there are more unhandled edges: |
|
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3. Pick a y-coordinate from an unhandled edge. |
|
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4. Intersect the horizontal line at y-coordinate with all edges. |
|
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5. Traverse intersections left to right deciding whether each subpath should be added or not. |
|
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6. If the subpath should be added, traverse the winged-edge structure and add the edges to |
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a separate winged edge structure. |
|
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7. Mark all edges in subpaths crossing the horizontal line as handled. |
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8. (Optional) Simplify the resulting winged edge structure by merging shared edges. |
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9. Convert the resulting winged edge structure to a painter path. |
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*/ |
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||
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#include <qdebug.h> |
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||
66 |
QT_BEGIN_NAMESPACE |
|
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||
68 |
static inline bool fuzzyIsNull(qreal d) |
|
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{ |
|
70 |
if (sizeof(qreal) == sizeof(double)) |
|
71 |
return qAbs(d) <= 1e-12; |
|
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else |
|
73 |
return qAbs(d) <= 1e-5f; |
|
74 |
} |
|
75 |
||
76 |
static inline bool comparePoints(const QPointF &a, const QPointF &b) |
|
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{ |
|
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return fuzzyIsNull(a.x() - b.x()) |
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&& fuzzyIsNull(a.y() - b.y()); |
|
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} |
|
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||
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//#define QDEBUG_CLIPPER |
|
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static qreal dot(const QPointF &a, const QPointF &b) |
|
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{ |
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return a.x() * b.x() + a.y() * b.y(); |
|
86 |
} |
|
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||
88 |
static QPointF normalize(const QPointF &p) |
|
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{ |
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return p / qSqrt(p.x() * p.x() + p.y() * p.y()); |
|
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} |
|
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||
93 |
struct QIntersection |
|
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{ |
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qreal alphaA; |
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qreal alphaB; |
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QPointF pos; |
|
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}; |
|
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||
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class QIntersectionFinder |
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{ |
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public: |
|
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void produceIntersections(QPathSegments &segments); |
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bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const; |
|
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||
107 |
private: |
|
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void intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections); |
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void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections); |
|
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||
111 |
bool beziersIntersect(const QBezier &one, const QBezier &two) const; |
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bool linesIntersect(const QLineF &a, const QLineF &b) const; |
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}; |
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||
115 |
bool QIntersectionFinder::beziersIntersect(const QBezier &one, const QBezier &two) const |
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{ |
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return (comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2()) |
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&& comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4())) |
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|| (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3()) |
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&& comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1())) |
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|| QBezier::findIntersections(one, two, 0); |
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122 |
} |
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123 |
||
124 |
bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const |
|
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{ |
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126 |
const QPointF p1 = a.p1(); |
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const QPointF p2 = a.p2(); |
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||
129 |
const QPointF q1 = b.p1(); |
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const QPointF q2 = b.p2(); |
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||
132 |
if (comparePoints(p1, p2) || comparePoints(q1, q2)) |
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return false; |
|
134 |
||
135 |
const bool p1_equals_q1 = comparePoints(p1, q1); |
|
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const bool p2_equals_q2 = comparePoints(p2, q2); |
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||
138 |
if (p1_equals_q1 && p2_equals_q2) |
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return true; |
|
140 |
||
141 |
const bool p1_equals_q2 = comparePoints(p1, q2); |
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const bool p2_equals_q1 = comparePoints(p2, q1); |
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||
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if (p1_equals_q2 && p2_equals_q1) |
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return true; |
|
146 |
||
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const QPointF pDelta = p2 - p1; |
|
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const QPointF qDelta = q2 - q1; |
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149 |
||
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const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
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||
152 |
if (qFuzzyIsNull(par)) { |
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const QPointF normal(-pDelta.y(), pDelta.x()); |
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// coinciding? |
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if (qFuzzyIsNull(dot(normal, q1 - p1))) { |
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const qreal dp = dot(pDelta, pDelta); |
|
158 |
||
159 |
const qreal tq1 = dot(pDelta, q1 - p1); |
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const qreal tq2 = dot(pDelta, q2 - p1); |
|
161 |
||
162 |
if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp)) |
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163 |
return true; |
|
164 |
||
165 |
const qreal dq = dot(qDelta, qDelta); |
|
166 |
||
167 |
const qreal tp1 = dot(qDelta, p1 - q1); |
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const qreal tp2 = dot(qDelta, p2 - q1); |
|
169 |
||
170 |
if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq)) |
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return true; |
|
172 |
} |
|
173 |
||
174 |
return false; |
|
175 |
} |
|
176 |
||
177 |
// if the lines are not parallel and share a common end point, then they |
|
178 |
// don't intersect |
|
179 |
if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2) |
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return false; |
|
181 |
||
182 |
const qreal invPar = 1 / par; |
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const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
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qDelta.x() * (q1.y() - p1.y())) * invPar; |
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186 |
||
187 |
if (tp < 0 || tp > 1) |
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188 |
return false; |
|
189 |
||
190 |
const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
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pDelta.x() * (q1.y() - p1.y())) * invPar; |
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192 |
||
193 |
return tq >= 0 && tq <= 1; |
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194 |
} |
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195 |
||
196 |
void QIntersectionFinder::intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections) |
|
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{ |
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if ((comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2()) |
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&& comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4())) |
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|| (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3()) |
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201 |
&& comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))) { |
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202 |
||
203 |
return; |
|
204 |
} |
|
205 |
||
206 |
t.clear(); |
|
207 |
||
208 |
if (!QBezier::findIntersections(one, two, &t)) |
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209 |
return; |
|
210 |
||
211 |
int count = t.size(); |
|
212 |
||
213 |
for (int i = 0; i < count; ++i) { |
|
214 |
qreal alpha_p = t.at(i).first; |
|
215 |
qreal alpha_q = t.at(i).second; |
|
216 |
||
217 |
QPointF pt; |
|
218 |
if (qFuzzyIsNull(alpha_p)) { |
|
219 |
pt = one.pt1(); |
|
220 |
} else if (qFuzzyIsNull(alpha_p - 1)) { |
|
221 |
pt = one.pt4(); |
|
222 |
} else if (qFuzzyIsNull(alpha_q)) { |
|
223 |
pt = two.pt1(); |
|
224 |
} else if (qFuzzyIsNull(alpha_q - 1)) { |
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225 |
pt = two.pt4(); |
|
226 |
} else { |
|
227 |
pt = one.pointAt(alpha_p); |
|
228 |
} |
|
229 |
||
230 |
QIntersection intersection; |
|
231 |
intersection.alphaA = alpha_p; |
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232 |
intersection.alphaB = alpha_q; |
|
233 |
intersection.pos = pt; |
|
234 |
intersections.add(intersection); |
|
235 |
} |
|
236 |
} |
|
237 |
||
238 |
void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections) |
|
239 |
{ |
|
240 |
const QPointF p1 = a.p1(); |
|
241 |
const QPointF p2 = a.p2(); |
|
242 |
||
243 |
const QPointF q1 = b.p1(); |
|
244 |
const QPointF q2 = b.p2(); |
|
245 |
||
246 |
if (comparePoints(p1, p2) || comparePoints(q1, q2)) |
|
247 |
return; |
|
248 |
||
249 |
const bool p1_equals_q1 = comparePoints(p1, q1); |
|
250 |
const bool p2_equals_q2 = comparePoints(p2, q2); |
|
251 |
||
252 |
if (p1_equals_q1 && p2_equals_q2) |
|
253 |
return; |
|
254 |
||
255 |
const bool p1_equals_q2 = comparePoints(p1, q2); |
|
256 |
const bool p2_equals_q1 = comparePoints(p2, q1); |
|
257 |
||
258 |
if (p1_equals_q2 && p2_equals_q1) |
|
259 |
return; |
|
260 |
||
261 |
const QPointF pDelta = p2 - p1; |
|
262 |
const QPointF qDelta = q2 - q1; |
|
263 |
||
264 |
const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
|
265 |
||
266 |
if (qFuzzyIsNull(par)) { |
|
267 |
const QPointF normal(-pDelta.y(), pDelta.x()); |
|
268 |
||
269 |
// coinciding? |
|
270 |
if (qFuzzyIsNull(dot(normal, q1 - p1))) { |
|
271 |
const qreal invDp = 1 / dot(pDelta, pDelta); |
|
272 |
||
273 |
const qreal tq1 = dot(pDelta, q1 - p1) * invDp; |
|
274 |
const qreal tq2 = dot(pDelta, q2 - p1) * invDp; |
|
275 |
||
276 |
if (tq1 > 0 && tq1 < 1) { |
|
277 |
QIntersection intersection; |
|
278 |
intersection.alphaA = tq1; |
|
279 |
intersection.alphaB = 0; |
|
280 |
intersection.pos = q1; |
|
281 |
intersections.add(intersection); |
|
282 |
} |
|
283 |
||
284 |
if (tq2 > 0 && tq2 < 1) { |
|
285 |
QIntersection intersection; |
|
286 |
intersection.alphaA = tq2; |
|
287 |
intersection.alphaB = 1; |
|
288 |
intersection.pos = q2; |
|
289 |
intersections.add(intersection); |
|
290 |
} |
|
291 |
||
292 |
const qreal invDq = 1 / dot(qDelta, qDelta); |
|
293 |
||
294 |
const qreal tp1 = dot(qDelta, p1 - q1) * invDq; |
|
295 |
const qreal tp2 = dot(qDelta, p2 - q1) * invDq; |
|
296 |
||
297 |
if (tp1 > 0 && tp1 < 1) { |
|
298 |
QIntersection intersection; |
|
299 |
intersection.alphaA = 0; |
|
300 |
intersection.alphaB = tp1; |
|
301 |
intersection.pos = p1; |
|
302 |
intersections.add(intersection); |
|
303 |
} |
|
304 |
||
305 |
if (tp2 > 0 && tp2 < 1) { |
|
306 |
QIntersection intersection; |
|
307 |
intersection.alphaA = 1; |
|
308 |
intersection.alphaB = tp2; |
|
309 |
intersection.pos = p2; |
|
310 |
intersections.add(intersection); |
|
311 |
} |
|
312 |
} |
|
313 |
||
314 |
return; |
|
315 |
} |
|
316 |
||
317 |
// if the lines are not parallel and share a common end point, then they |
|
318 |
// don't intersect |
|
319 |
if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2) |
|
320 |
return; |
|
321 |
||
322 |
||
323 |
const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
|
324 |
qDelta.x() * (q1.y() - p1.y())) / par; |
|
325 |
const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
|
326 |
pDelta.x() * (q1.y() - p1.y())) / par; |
|
327 |
||
328 |
if (tp<0 || tp>1 || tq<0 || tq>1) |
|
329 |
return; |
|
330 |
||
331 |
const bool p_zero = qFuzzyIsNull(tp); |
|
332 |
const bool p_one = qFuzzyIsNull(tp - 1); |
|
333 |
||
334 |
const bool q_zero = qFuzzyIsNull(tq); |
|
335 |
const bool q_one = qFuzzyIsNull(tq - 1); |
|
336 |
||
337 |
if ((q_zero || q_one) && (p_zero || p_one)) |
|
338 |
return; |
|
339 |
||
340 |
QPointF pt; |
|
341 |
if (p_zero) { |
|
342 |
pt = p1; |
|
343 |
} else if (p_one) { |
|
344 |
pt = p2; |
|
345 |
} else if (q_zero) { |
|
346 |
pt = q1; |
|
347 |
} else if (q_one) { |
|
348 |
pt = q2; |
|
349 |
} else { |
|
350 |
pt = q1 + (q2 - q1) * tq; |
|
351 |
} |
|
352 |
||
353 |
QIntersection intersection; |
|
354 |
intersection.alphaA = tp; |
|
355 |
intersection.alphaB = tq; |
|
356 |
intersection.pos = pt; |
|
357 |
intersections.add(intersection); |
|
358 |
} |
|
359 |
||
360 |
static const QBezier bezierFromLine(const QLineF &line) |
|
361 |
{ |
|
362 |
const QPointF p1 = line.p1(); |
|
363 |
const QPointF p2 = line.p2(); |
|
364 |
const QPointF delta = (p2 - p1) / 3; |
|
365 |
return QBezier::fromPoints(p1, p1 + delta, p1 + 2 * delta, p2); |
|
366 |
} |
|
367 |
||
368 |
bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const |
|
369 |
{ |
|
370 |
QBezier tempA; |
|
371 |
QBezier tempB; |
|
372 |
||
373 |
if (a.segments() == 0 || b.segments() == 0) |
|
374 |
return false; |
|
375 |
||
376 |
const QRectF &rb0 = b.elementBounds(0); |
|
377 |
||
378 |
qreal minX = rb0.left(); |
|
379 |
qreal minY = rb0.top(); |
|
380 |
qreal maxX = rb0.right(); |
|
381 |
qreal maxY = rb0.bottom(); |
|
382 |
||
383 |
for (int i = 1; i < b.segments(); ++i) { |
|
384 |
const QRectF &r = b.elementBounds(i); |
|
385 |
minX = qMin(minX, r.left()); |
|
386 |
minY = qMin(minY, r.top()); |
|
387 |
maxX = qMax(maxX, r.right()); |
|
388 |
maxY = qMax(maxY, r.bottom()); |
|
389 |
} |
|
390 |
||
391 |
QRectF rb(minX, minY, maxX - minX, maxY - minY); |
|
392 |
||
393 |
for (int i = 0; i < a.segments(); ++i) { |
|
394 |
const QBezier *bezierA = a.bezierAt(i); |
|
395 |
bool isBezierA = bezierA != 0; |
|
396 |
||
397 |
const QRectF &r1 = a.elementBounds(i); |
|
398 |
||
399 |
if (r1.left() > rb.right() || rb.left() > r1.right()) |
|
400 |
continue; |
|
401 |
if (r1.top() > rb.bottom() || rb.top() > r1.bottom()) |
|
402 |
continue; |
|
403 |
||
404 |
for (int j = 0; j < b.segments(); ++j) { |
|
405 |
const QRectF &r2 = b.elementBounds(j); |
|
406 |
||
407 |
if (r1.left() > r2.right() || r2.left() > r1.right()) |
|
408 |
continue; |
|
409 |
if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
|
410 |
continue; |
|
411 |
||
412 |
bool isBezierB = b.bezierAt(j) != 0; |
|
413 |
||
414 |
if (isBezierA || isBezierB) { |
|
415 |
const QBezier *bezierB; |
|
416 |
if (isBezierB) { |
|
417 |
bezierB = b.bezierAt(j); |
|
418 |
} else { |
|
419 |
tempB = bezierFromLine(b.lineAt(j)); |
|
420 |
bezierB = &tempB; |
|
421 |
} |
|
422 |
||
423 |
if (!bezierA) { |
|
424 |
tempA = bezierFromLine(a.lineAt(i)); |
|
425 |
bezierA = &tempA; |
|
426 |
} |
|
427 |
||
428 |
if (beziersIntersect(*bezierA, *bezierB)) |
|
429 |
return true; |
|
430 |
} else { |
|
431 |
if (linesIntersect(a.lineAt(i), b.lineAt(j))) |
|
432 |
return true; |
|
433 |
} |
|
434 |
} |
|
435 |
} |
|
436 |
||
437 |
return false; |
|
438 |
} |
|
439 |
||
440 |
void QIntersectionFinder::produceIntersections(QPathSegments &segments) |
|
441 |
{ |
|
442 |
QBezier tempA; |
|
443 |
QBezier tempB; |
|
444 |
||
445 |
QVector<QPair<qreal, qreal> > t; |
|
446 |
QDataBuffer<QIntersection> intersections; |
|
447 |
||
448 |
for (int i = 0; i < segments.segments(); ++i) { |
|
449 |
const QBezier *bezierA = segments.bezierAt(i); |
|
450 |
bool isBezierA = bezierA != 0; |
|
451 |
||
452 |
const QRectF &r1 = segments.elementBounds(i); |
|
453 |
||
454 |
for (int j = 0; j < i; ++j) { |
|
455 |
const QRectF &r2 = segments.elementBounds(j); |
|
456 |
||
457 |
if (r1.left() > r2.right() || r2.left() > r1.right()) |
|
458 |
continue; |
|
459 |
if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
|
460 |
continue; |
|
461 |
||
462 |
intersections.reset(); |
|
463 |
||
464 |
bool isBezierB = segments.bezierAt(j) != 0; |
|
465 |
||
466 |
if (isBezierA || isBezierB) { |
|
467 |
const QBezier *bezierB; |
|
468 |
if (isBezierB) { |
|
469 |
bezierB = segments.bezierAt(j); |
|
470 |
} else { |
|
471 |
tempB = bezierFromLine(segments.lineAt(j)); |
|
472 |
bezierB = &tempB; |
|
473 |
} |
|
474 |
||
475 |
if (!bezierA) { |
|
476 |
tempA = bezierFromLine(segments.lineAt(i)); |
|
477 |
bezierA = &tempA; |
|
478 |
} |
|
479 |
||
480 |
intersectBeziers(*bezierA, *bezierB, t, intersections); |
|
481 |
} else { |
|
482 |
const QLineF lineA = segments.lineAt(i); |
|
483 |
const QLineF lineB = segments.lineAt(j); |
|
484 |
||
485 |
intersectLines(lineA, lineB, intersections); |
|
486 |
} |
|
487 |
||
488 |
for (int k = 0; k < intersections.size(); ++k) { |
|
489 |
QPathSegments::Intersection i_isect, j_isect; |
|
490 |
i_isect.vertex = j_isect.vertex = segments.addPoint(intersections.at(k).pos); |
|
491 |
||
492 |
i_isect.t = intersections.at(k).alphaA; |
|
493 |
j_isect.t = intersections.at(k).alphaB; |
|
494 |
||
495 |
i_isect.next = 0; |
|
496 |
j_isect.next = 0; |
|
497 |
||
498 |
segments.addIntersection(i, i_isect); |
|
499 |
segments.addIntersection(j, j_isect); |
|
500 |
} |
|
501 |
} |
|
502 |
} |
|
503 |
} |
|
504 |
||
505 |
class QKdPointTree |
|
506 |
{ |
|
507 |
public: |
|
508 |
enum Traversal { |
|
509 |
TraverseBoth, |
|
510 |
TraverseLeft, |
|
511 |
TraverseRight, |
|
512 |
TraverseNone |
|
513 |
}; |
|
514 |
||
515 |
struct Node { |
|
516 |
int point; |
|
517 |
int id; |
|
518 |
||
519 |
Node *left; |
|
520 |
Node *right; |
|
521 |
}; |
|
522 |
||
523 |
QKdPointTree(const QPathSegments &segments) |
|
524 |
: m_segments(&segments) |
|
525 |
, m_nodes(m_segments->points()) |
|
526 |
, m_id(0) |
|
527 |
{ |
|
528 |
m_nodes.resize(m_segments->points()); |
|
529 |
||
530 |
for (int i = 0; i < m_nodes.size(); ++i) { |
|
531 |
m_nodes.at(i).point = i; |
|
532 |
m_nodes.at(i).id = -1; |
|
533 |
} |
|
534 |
||
535 |
m_rootNode = build(0, m_nodes.size()); |
|
536 |
} |
|
537 |
||
538 |
int build(int begin, int end, int depth = 0); |
|
539 |
||
540 |
Node *rootNode() |
|
541 |
{ |
|
542 |
return &m_nodes.at(m_rootNode); |
|
543 |
} |
|
544 |
||
545 |
inline int nextId() |
|
546 |
{ |
|
547 |
return m_id++; |
|
548 |
} |
|
549 |
||
550 |
private: |
|
551 |
const QPathSegments *m_segments; |
|
552 |
QDataBuffer<Node> m_nodes; |
|
553 |
||
554 |
int m_rootNode; |
|
555 |
int m_id; |
|
556 |
}; |
|
557 |
||
558 |
template <typename T> |
|
559 |
void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0) |
|
560 |
{ |
|
561 |
QKdPointTree::Traversal status = t(node, depth); |
|
562 |
||
563 |
const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight); |
|
564 |
const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft); |
|
565 |
||
566 |
if (traverseLeft && node.left) |
|
567 |
QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1); |
|
568 |
||
569 |
if (traverseRight && node.right) |
|
570 |
QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1); |
|
571 |
} |
|
572 |
||
573 |
static inline qreal component(const QPointF &point, unsigned int i) |
|
574 |
{ |
|
575 |
Q_ASSERT(i < 2); |
|
576 |
const qreal components[] = { point.x(), point.y() }; |
|
577 |
return components[i]; |
|
578 |
} |
|
579 |
||
580 |
int QKdPointTree::build(int begin, int end, int depth) |
|
581 |
{ |
|
582 |
Q_ASSERT(end > begin); |
|
583 |
||
584 |
const qreal pivot = component(m_segments->pointAt(m_nodes.at(begin).point), depth & 1); |
|
585 |
||
586 |
int first = begin + 1; |
|
587 |
int last = end - 1; |
|
588 |
||
589 |
while (first <= last) { |
|
590 |
const qreal value = component(m_segments->pointAt(m_nodes.at(first).point), depth & 1); |
|
591 |
||
592 |
if (value < pivot) |
|
593 |
++first; |
|
594 |
else { |
|
595 |
qSwap(m_nodes.at(first), m_nodes.at(last)); |
|
596 |
--last; |
|
597 |
} |
|
598 |
} |
|
599 |
||
600 |
qSwap(m_nodes.at(last), m_nodes.at(begin)); |
|
601 |
||
602 |
if (last > begin) |
|
603 |
m_nodes.at(last).left = &m_nodes.at(build(begin, last, depth + 1)); |
|
604 |
else |
|
605 |
m_nodes.at(last).left = 0; |
|
606 |
||
607 |
if (last + 1 < end) |
|
608 |
m_nodes.at(last).right = &m_nodes.at(build(last + 1, end, depth + 1)); |
|
609 |
else |
|
610 |
m_nodes.at(last).right = 0; |
|
611 |
||
612 |
return last; |
|
613 |
} |
|
614 |
||
615 |
class QKdPointFinder |
|
616 |
{ |
|
617 |
public: |
|
618 |
QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree) |
|
619 |
: m_point(point) |
|
620 |
, m_result(-1) |
|
621 |
, m_segments(&segments) |
|
622 |
, m_tree(&tree) |
|
623 |
{ |
|
624 |
pointComponents[0] = segments.pointAt(point).x(); |
|
625 |
pointComponents[1] = segments.pointAt(point).y(); |
|
626 |
} |
|
627 |
||
628 |
inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth) |
|
629 |
{ |
|
630 |
if (m_result != -1) |
|
631 |
return QKdPointTree::TraverseNone; |
|
632 |
||
633 |
const QPointF &nodePoint = m_segments->pointAt(node.point); |
|
634 |
||
635 |
const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() }; |
|
636 |
||
637 |
const qreal pivot = pivotComponents[depth & 1]; |
|
638 |
const qreal value = pointComponents[depth & 1]; |
|
639 |
||
640 |
if (fuzzyIsNull(pivot - value)) { |
|
641 |
const qreal pivot2 = pivotComponents[(depth + 1) & 1]; |
|
642 |
const qreal value2 = pointComponents[(depth + 1) & 1]; |
|
643 |
||
644 |
if (fuzzyIsNull(pivot2 - value2)) { |
|
645 |
if (node.id < 0) |
|
646 |
node.id = m_tree->nextId(); |
|
647 |
||
648 |
m_result = node.id; |
|
649 |
return QKdPointTree::TraverseNone; |
|
650 |
} else |
|
651 |
return QKdPointTree::TraverseBoth; |
|
652 |
} else if (value < pivot) { |
|
653 |
return QKdPointTree::TraverseLeft; |
|
654 |
} else { |
|
655 |
return QKdPointTree::TraverseRight; |
|
656 |
} |
|
657 |
} |
|
658 |
||
659 |
int result() const |
|
660 |
{ |
|
661 |
return m_result; |
|
662 |
} |
|
663 |
||
664 |
private: |
|
665 |
int m_point; |
|
666 |
qreal pointComponents[2]; |
|
667 |
int m_result; |
|
668 |
const QPathSegments *m_segments; |
|
669 |
QKdPointTree *m_tree; |
|
670 |
}; |
|
671 |
||
672 |
// merge all points that are within qFuzzyCompare range of each other |
|
673 |
void QPathSegments::mergePoints() |
|
674 |
{ |
|
675 |
QKdPointTree tree(*this); |
|
676 |
||
677 |
if (tree.rootNode()) { |
|
678 |
QDataBuffer<QPointF> mergedPoints(points()); |
|
679 |
QDataBuffer<int> pointIndices(points()); |
|
680 |
||
681 |
for (int i = 0; i < points(); ++i) { |
|
682 |
QKdPointFinder finder(i, *this, tree); |
|
683 |
QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(*tree.rootNode(), finder); |
|
684 |
||
685 |
Q_ASSERT(finder.result() != -1); |
|
686 |
||
687 |
if (finder.result() >= mergedPoints.size()) |
|
688 |
mergedPoints << m_points.at(i); |
|
689 |
||
690 |
pointIndices << finder.result(); |
|
691 |
} |
|
692 |
||
693 |
for (int i = 0; i < m_segments.size(); ++i) { |
|
694 |
m_segments.at(i).va = pointIndices.at(m_segments.at(i).va); |
|
695 |
m_segments.at(i).vb = pointIndices.at(m_segments.at(i).vb); |
|
696 |
} |
|
697 |
||
698 |
for (int i = 0; i < m_intersections.size(); ++i) |
|
699 |
m_intersections.at(i).vertex = pointIndices.at(m_intersections.at(i).vertex); |
|
700 |
||
701 |
m_points.swap(mergedPoints); |
|
702 |
} |
|
703 |
} |
|
704 |
||
705 |
void QWingedEdge::intersectAndAdd() |
|
706 |
{ |
|
707 |
QIntersectionFinder finder; |
|
708 |
finder.produceIntersections(m_segments); |
|
709 |
||
710 |
m_segments.mergePoints(); |
|
711 |
||
712 |
for (int i = 0; i < m_segments.points(); ++i) |
|
713 |
addVertex(m_segments.pointAt(i)); |
|
714 |
||
715 |
QDataBuffer<QPathSegments::Intersection> intersections; |
|
716 |
for (int i = 0; i < m_segments.segments(); ++i) { |
|
717 |
intersections.reset(); |
|
718 |
||
719 |
int pathId = m_segments.pathId(i); |
|
720 |
||
721 |
const QPathSegments::Intersection *isect = m_segments.intersectionAt(i); |
|
722 |
while (isect) { |
|
723 |
intersections << *isect; |
|
724 |
||
725 |
if (isect->next) { |
|
726 |
isect += isect->next; |
|
727 |
} else { |
|
728 |
isect = 0; |
|
729 |
} |
|
730 |
} |
|
731 |
||
732 |
qSort(intersections.data(), intersections.data() + intersections.size()); |
|
733 |
||
734 |
const QBezier *bezier = m_segments.bezierAt(i); |
|
735 |
if (bezier) { |
|
736 |
int first = m_segments.segmentAt(i).va; |
|
737 |
int second = m_segments.segmentAt(i).vb; |
|
738 |
||
739 |
qreal alpha = 0.0; |
|
740 |
int last = first; |
|
741 |
for (int j = 0; j < intersections.size(); ++j) { |
|
742 |
const QPathSegments::Intersection &isect = intersections.at(j); |
|
743 |
||
744 |
addBezierEdge(bezier, last, isect.vertex, alpha, isect.t, pathId); |
|
745 |
||
746 |
alpha = isect.t; |
|
747 |
last = isect.vertex; |
|
748 |
} |
|
749 |
||
750 |
addBezierEdge(bezier, last, second, alpha, 1.0, pathId); |
|
751 |
} else { |
|
752 |
int first = m_segments.segmentAt(i).va; |
|
753 |
int second = m_segments.segmentAt(i).vb; |
|
754 |
||
755 |
int last = first; |
|
756 |
for (int j = 0; j < intersections.size(); ++j) { |
|
757 |
const QPathSegments::Intersection &isect = intersections.at(j); |
|
758 |
||
759 |
QPathEdge *ep = edge(addEdge(last, isect.vertex)); |
|
760 |
||
761 |
if (ep) { |
|
762 |
const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1; |
|
763 |
if (pathId == 0) |
|
764 |
ep->windingA += dir; |
|
765 |
else |
|
766 |
ep->windingB += dir; |
|
767 |
} |
|
768 |
||
769 |
last = isect.vertex; |
|
770 |
} |
|
771 |
||
772 |
QPathEdge *ep = edge(addEdge(last, second)); |
|
773 |
||
774 |
if (ep) { |
|
775 |
const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1; |
|
776 |
if (pathId == 0) |
|
777 |
ep->windingA += dir; |
|
778 |
else |
|
779 |
ep->windingB += dir; |
|
780 |
} |
|
781 |
} |
|
782 |
} |
|
783 |
} |
|
784 |
||
785 |
QWingedEdge::QWingedEdge() |
|
786 |
{ |
|
787 |
} |
|
788 |
||
789 |
QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip) |
|
790 |
{ |
|
791 |
m_segments.setPath(subject); |
|
792 |
m_segments.addPath(clip); |
|
793 |
||
794 |
intersectAndAdd(); |
|
795 |
} |
|
796 |
||
797 |
QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const |
|
798 |
{ |
|
799 |
const QPathEdge *sp = edge(status.edge); |
|
800 |
Q_ASSERT(sp); |
|
801 |
||
802 |
TraversalStatus result; |
|
803 |
result.edge = sp->next(status.traversal, status.direction); |
|
804 |
result.traversal = status.traversal; |
|
805 |
result.direction = status.direction; |
|
806 |
||
807 |
const QPathEdge *rp = edge(result.edge); |
|
808 |
Q_ASSERT(rp); |
|
809 |
||
810 |
if (sp->vertex(status.direction) == rp->vertex(status.direction)) |
|
811 |
result.flip(); |
|
812 |
||
813 |
return result; |
|
814 |
} |
|
815 |
||
816 |
static bool isLine(const QBezier &bezier) |
|
817 |
{ |
|
818 |
const bool equal_1_2 = comparePoints(bezier.pt1(), bezier.pt2()); |
|
819 |
const bool equal_2_3 = comparePoints(bezier.pt2(), bezier.pt3()); |
|
820 |
const bool equal_3_4 = comparePoints(bezier.pt3(), bezier.pt4()); |
|
821 |
||
822 |
// point? |
|
823 |
if (equal_1_2 && equal_2_3 && equal_3_4) |
|
824 |
return true; |
|
825 |
||
826 |
if (comparePoints(bezier.pt1(), bezier.pt4())) |
|
827 |
return equal_1_2 || equal_3_4; |
|
828 |
||
829 |
return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4); |
|
830 |
} |
|
831 |
||
832 |
void QPathSegments::setPath(const QPainterPath &path) |
|
833 |
{ |
|
834 |
m_points.reset(); |
|
835 |
m_beziers.reset(); |
|
836 |
m_intersections.reset(); |
|
837 |
m_segments.reset(); |
|
838 |
||
839 |
m_pathId = 0; |
|
840 |
||
841 |
addPath(path); |
|
842 |
} |
|
843 |
||
844 |
void QPathSegments::addPath(const QPainterPath &path) |
|
845 |
{ |
|
846 |
int firstSegment = m_segments.size(); |
|
847 |
||
848 |
bool hasMoveTo = false; |
|
849 |
int lastMoveTo = 0; |
|
850 |
int last = 0; |
|
851 |
for (int i = 0; i < path.elementCount(); ++i) { |
|
852 |
int current = m_points.size(); |
|
853 |
||
854 |
QPointF currentPoint; |
|
855 |
if (path.elementAt(i).type == QPainterPath::CurveToElement) |
|
856 |
currentPoint = path.elementAt(i+2); |
|
857 |
else |
|
858 |
currentPoint = path.elementAt(i); |
|
859 |
||
860 |
if (i > 0 && comparePoints(m_points.at(lastMoveTo), currentPoint)) |
|
861 |
current = lastMoveTo; |
|
862 |
else |
|
863 |
m_points << currentPoint; |
|
864 |
||
865 |
switch (path.elementAt(i).type) { |
|
866 |
case QPainterPath::MoveToElement: |
|
867 |
if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo))) |
|
868 |
m_segments << Segment(m_pathId, last, lastMoveTo); |
|
869 |
hasMoveTo = true; |
|
870 |
last = lastMoveTo = current; |
|
871 |
break; |
|
872 |
case QPainterPath::LineToElement: |
|
873 |
m_segments << Segment(m_pathId, last, current); |
|
874 |
last = current; |
|
875 |
break; |
|
876 |
case QPainterPath::CurveToElement: |
|
877 |
{ |
|
878 |
QBezier bezier = QBezier::fromPoints(m_points.at(last), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2)); |
|
879 |
if (isLine(bezier)) { |
|
880 |
m_segments << Segment(m_pathId, last, current); |
|
881 |
} else { |
|
882 |
m_segments << Segment(m_pathId, last, current, m_beziers.size()); |
|
883 |
m_beziers << bezier; |
|
884 |
} |
|
885 |
} |
|
886 |
last = current; |
|
887 |
i += 2; |
|
888 |
break; |
|
889 |
default: |
|
890 |
Q_ASSERT(false); |
|
891 |
break; |
|
892 |
} |
|
893 |
} |
|
894 |
||
895 |
if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo))) |
|
896 |
m_segments << Segment(m_pathId, last, lastMoveTo); |
|
897 |
||
898 |
for (int i = firstSegment; i < m_segments.size(); ++i) { |
|
899 |
const QBezier *bezier = bezierAt(i); |
|
900 |
if (bezier) { |
|
901 |
m_segments.at(i).bounds = bezier->bounds(); |
|
902 |
} else { |
|
903 |
const QLineF line = lineAt(i); |
|
904 |
||
905 |
qreal x1 = line.p1().x(); |
|
906 |
qreal y1 = line.p1().y(); |
|
907 |
qreal x2 = line.p2().x(); |
|
908 |
qreal y2 = line.p2().y(); |
|
909 |
||
910 |
if (x2 < x1) |
|
911 |
qSwap(x1, x2); |
|
912 |
if (y2 < y1) |
|
913 |
qSwap(y1, y2); |
|
914 |
||
915 |
m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1); |
|
916 |
} |
|
917 |
} |
|
918 |
||
919 |
++m_pathId; |
|
920 |
} |
|
921 |
||
922 |
qreal QWingedEdge::delta(int vertex, int a, int b) const |
|
923 |
{ |
|
924 |
const QPathEdge *ap = edge(a); |
|
925 |
const QPathEdge *bp = edge(b); |
|
926 |
||
927 |
qreal a_angle = ap->angle; |
|
928 |
qreal b_angle = bp->angle; |
|
929 |
||
930 |
if (vertex == ap->second) |
|
931 |
a_angle = ap->invAngle; |
|
932 |
||
933 |
if (vertex == bp->second) |
|
934 |
b_angle = bp->invAngle; |
|
935 |
||
936 |
qreal result = b_angle - a_angle; |
|
937 |
||
938 |
if (qFuzzyIsNull(result) || qFuzzyCompare(result, 128)) |
|
939 |
return 0; |
|
940 |
||
941 |
if (result < 0) |
|
942 |
return result + 128.; |
|
943 |
else |
|
944 |
return result; |
|
945 |
} |
|
946 |
||
947 |
static inline QPointF tangentAt(const QWingedEdge &list, int vi, int ei) |
|
948 |
{ |
|
949 |
const QPathEdge *ep = list.edge(ei); |
|
950 |
Q_ASSERT(ep); |
|
951 |
||
952 |
qreal t; |
|
953 |
qreal sign; |
|
954 |
||
955 |
if (ep->first == vi) { |
|
956 |
t = ep->t0; |
|
957 |
sign = 1; |
|
958 |
} else { |
|
959 |
t = ep->t1; |
|
960 |
sign = -1; |
|
961 |
} |
|
962 |
||
963 |
QPointF normal; |
|
964 |
if (ep->bezier) { |
|
965 |
normal = ep->bezier->derivedAt(t); |
|
966 |
||
967 |
if (qFuzzyIsNull(normal.x()) && qFuzzyIsNull(normal.y())) |
|
968 |
normal = ep->bezier->secondDerivedAt(t); |
|
969 |
} else { |
|
970 |
const QPointF a = *list.vertex(ep->first); |
|
971 |
const QPointF b = *list.vertex(ep->second); |
|
972 |
normal = b - a; |
|
973 |
} |
|
974 |
||
975 |
return normalize(sign * normal); |
|
976 |
} |
|
977 |
||
978 |
static inline QPointF midPoint(const QWingedEdge &list, int ei) |
|
979 |
{ |
|
980 |
const QPathEdge *ep = list.edge(ei); |
|
981 |
Q_ASSERT(ep); |
|
982 |
||
983 |
if (ep->bezier) { |
|
984 |
return ep->bezier->pointAt(0.5 * (ep->t0 + ep->t1)); |
|
985 |
} else { |
|
986 |
const QPointF a = *list.vertex(ep->first); |
|
987 |
const QPointF b = *list.vertex(ep->second); |
|
988 |
return a + 0.5 * (b - a); |
|
989 |
} |
|
990 |
} |
|
991 |
||
992 |
static QBezier transform(const QBezier &bezier, const QPointF &xAxis, const QPointF &yAxis, const QPointF &origin) |
|
993 |
{ |
|
994 |
QPointF points[4] = { |
|
995 |
bezier.pt1(), |
|
996 |
bezier.pt2(), |
|
997 |
bezier.pt3(), |
|
998 |
bezier.pt4() |
|
999 |
}; |
|
1000 |
||
1001 |
for (int i = 0; i < 4; ++i) { |
|
1002 |
const QPointF p = points[i] - origin; |
|
1003 |
||
1004 |
points[i].rx() = dot(xAxis, p); |
|
1005 |
points[i].ry() = dot(yAxis, p); |
|
1006 |
} |
|
1007 |
||
1008 |
return QBezier::fromPoints(points[0], points[1], points[2], points[3]); |
|
1009 |
} |
|
1010 |
||
1011 |
static bool isLeftOf(const QWingedEdge &list, int vi, int ai, int bi) |
|
1012 |
{ |
|
1013 |
const QPathEdge *ap = list.edge(ai); |
|
1014 |
const QPathEdge *bp = list.edge(bi); |
|
1015 |
||
1016 |
Q_ASSERT(ap); |
|
1017 |
Q_ASSERT(bp); |
|
1018 |
||
1019 |
if (!(ap->bezier || bp->bezier)) |
|
1020 |
return false; |
|
1021 |
||
1022 |
const QPointF tangent = tangentAt(list, vi, ai); |
|
1023 |
const QPointF normal(tangent.y(), -tangent.x()); |
|
1024 |
||
1025 |
const QPointF origin = *list.vertex(vi); |
|
1026 |
||
1027 |
const QPointF dpA = midPoint(list, ai) - origin; |
|
1028 |
const QPointF dpB = midPoint(list, bi) - origin; |
|
1029 |
||
1030 |
qreal xA = dot(normal, dpA); |
|
1031 |
qreal xB = dot(normal, dpB); |
|
1032 |
||
1033 |
if (xA <= 0 && xB >= 0) |
|
1034 |
return true; |
|
1035 |
||
1036 |
if (xA >= 0 && xB <= 0) |
|
1037 |
return false; |
|
1038 |
||
1039 |
if (!ap->bezier) |
|
1040 |
return xB > 0; |
|
1041 |
||
1042 |
if (!bp->bezier) |
|
1043 |
return xA < 0; |
|
1044 |
||
1045 |
// both are beziers on the same side of the tangent |
|
1046 |
||
1047 |
// transform the beziers into the local coordinate system |
|
1048 |
// such that positive y is along the tangent, and positive x is along the normal |
|
1049 |
||
1050 |
QBezier bezierA = transform(*ap->bezier, normal, tangent, origin); |
|
1051 |
QBezier bezierB = transform(*bp->bezier, normal, tangent, origin); |
|
1052 |
||
1053 |
qreal y = qMin(bezierA.pointAt(0.5 * (ap->t0 + ap->t1)).y(), |
|
1054 |
bezierB.pointAt(0.5 * (bp->t0 + bp->t1)).y()); |
|
1055 |
||
1056 |
xA = bezierA.pointAt(bezierA.tForY(ap->t0, ap->t1, y)).x(); |
|
1057 |
xB = bezierB.pointAt(bezierB.tForY(bp->t0, bp->t1, y)).x(); |
|
1058 |
||
1059 |
return xA < xB; |
|
1060 |
} |
|
1061 |
||
1062 |
QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const |
|
1063 |
{ |
|
1064 |
const QPathVertex *vp = vertex(vi); |
|
1065 |
||
1066 |
Q_ASSERT(vp); |
|
1067 |
Q_ASSERT(ei >= 0); |
|
1068 |
Q_ASSERT(vp->edge >= 0); |
|
1069 |
||
1070 |
int position = vp->edge; |
|
1071 |
qreal d = 128.; |
|
1072 |
||
1073 |
TraversalStatus status; |
|
1074 |
status.direction = edge(vp->edge)->directionTo(vi); |
|
1075 |
status.traversal = QPathEdge::RightTraversal; |
|
1076 |
status.edge = vp->edge; |
|
1077 |
||
1078 |
#ifdef QDEBUG_CLIPPER |
|
1079 |
const QPathEdge *ep = edge(ei); |
|
1080 |
qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle; |
|
1081 |
#endif |
|
1082 |
||
1083 |
do { |
|
1084 |
status = next(status); |
|
1085 |
status.flip(); |
|
1086 |
||
1087 |
Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
|
1088 |
||
1089 |
qreal d2 = delta(vi, ei, status.edge); |
|
1090 |
||
1091 |
#ifdef QDEBUG_CLIPPER |
|
1092 |
const QPathEdge *op = edge(status.edge); |
|
1093 |
qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle; |
|
1094 |
#endif |
|
1095 |
||
1096 |
if (!(qFuzzyIsNull(d2) && isLeftOf(*this, vi, status.edge, ei)) |
|
1097 |
&& (d2 < d || (qFuzzyCompare(d2, d) && isLeftOf(*this, vi, status.edge, position)))) { |
|
1098 |
position = status.edge; |
|
1099 |
d = d2; |
|
1100 |
} |
|
1101 |
} while (status.edge != vp->edge); |
|
1102 |
||
1103 |
status.traversal = QPathEdge::LeftTraversal; |
|
1104 |
status.direction = QPathEdge::Forward; |
|
1105 |
status.edge = position; |
|
1106 |
||
1107 |
if (edge(status.edge)->vertex(status.direction) != vi) |
|
1108 |
status.flip(); |
|
1109 |
||
1110 |
#ifdef QDEBUG_CLIPPER |
|
1111 |
qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right") << "of edge" << status.edge; |
|
1112 |
#endif |
|
1113 |
||
1114 |
Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
|
1115 |
||
1116 |
return status; |
|
1117 |
} |
|
1118 |
||
1119 |
void QWingedEdge::removeEdge(int ei) |
|
1120 |
{ |
|
1121 |
QPathEdge *ep = edge(ei); |
|
1122 |
||
1123 |
TraversalStatus status; |
|
1124 |
status.direction = QPathEdge::Forward; |
|
1125 |
status.traversal = QPathEdge::RightTraversal; |
|
1126 |
status.edge = ei; |
|
1127 |
||
1128 |
TraversalStatus forwardRight = next(status); |
|
1129 |
forwardRight.flipDirection(); |
|
1130 |
||
1131 |
status.traversal = QPathEdge::LeftTraversal; |
|
1132 |
TraversalStatus forwardLeft = next(status); |
|
1133 |
forwardLeft.flipDirection(); |
|
1134 |
||
1135 |
status.direction = QPathEdge::Backward; |
|
1136 |
TraversalStatus backwardLeft = next(status); |
|
1137 |
backwardLeft.flipDirection(); |
|
1138 |
||
1139 |
status.traversal = QPathEdge::RightTraversal; |
|
1140 |
TraversalStatus backwardRight = next(status); |
|
1141 |
backwardRight.flipDirection(); |
|
1142 |
||
1143 |
edge(forwardRight.edge)->setNext(forwardRight.traversal, forwardRight.direction, forwardLeft.edge); |
|
1144 |
edge(forwardLeft.edge)->setNext(forwardLeft.traversal, forwardLeft.direction, forwardRight.edge); |
|
1145 |
||
1146 |
edge(backwardRight.edge)->setNext(backwardRight.traversal, backwardRight.direction, backwardLeft.edge); |
|
1147 |
edge(backwardLeft.edge)->setNext(backwardLeft.traversal, backwardLeft.direction, backwardRight.edge); |
|
1148 |
||
1149 |
ep->setNext(QPathEdge::Forward, ei); |
|
1150 |
ep->setNext(QPathEdge::Backward, ei); |
|
1151 |
||
1152 |
QPathVertex *a = vertex(ep->first); |
|
1153 |
QPathVertex *b = vertex(ep->second); |
|
1154 |
||
1155 |
a->edge = backwardRight.edge; |
|
1156 |
b->edge = forwardRight.edge; |
|
1157 |
} |
|
1158 |
||
1159 |
static int commonEdge(const QWingedEdge &list, int a, int b) |
|
1160 |
{ |
|
1161 |
const QPathVertex *ap = list.vertex(a); |
|
1162 |
Q_ASSERT(ap); |
|
1163 |
||
1164 |
const QPathVertex *bp = list.vertex(b); |
|
1165 |
Q_ASSERT(bp); |
|
1166 |
||
1167 |
if (ap->edge < 0 || bp->edge < 0) |
|
1168 |
return -1; |
|
1169 |
||
1170 |
QWingedEdge::TraversalStatus status; |
|
1171 |
status.edge = ap->edge; |
|
1172 |
status.direction = list.edge(status.edge)->directionTo(a); |
|
1173 |
status.traversal = QPathEdge::RightTraversal; |
|
1174 |
||
1175 |
do { |
|
1176 |
const QPathEdge *ep = list.edge(status.edge); |
|
1177 |
||
1178 |
if ((ep->first == a && ep->second == b) |
|
1179 |
|| (ep->first == b && ep->second == a)) |
|
1180 |
return status.edge; |
|
1181 |
||
1182 |
status = list.next(status); |
|
1183 |
status.flip(); |
|
1184 |
} while (status.edge != ap->edge); |
|
1185 |
||
1186 |
return -1; |
|
1187 |
} |
|
1188 |
||
1189 |
static qreal computeAngle(const QPointF &v) |
|
1190 |
{ |
|
1191 |
#if 1 |
|
1192 |
if (v.x() == 0) { |
|
1193 |
return v.y() <= 0 ? 0 : 64.; |
|
1194 |
} else if (v.y() == 0) { |
|
1195 |
return v.x() <= 0 ? 32. : 96.; |
|
1196 |
} |
|
1197 |
||
1198 |
QPointF nv = normalize(v); |
|
1199 |
if (nv.y() < 0) { |
|
1200 |
if (nv.x() < 0) { // 0 - 32 |
|
1201 |
return -32. * nv.x(); |
|
1202 |
} else { // 96 - 128 |
|
1203 |
return 128. - 32. * nv.x(); |
|
1204 |
} |
|
1205 |
} else { // 32 - 96 |
|
1206 |
return 64. + 32 * nv.x(); |
|
1207 |
} |
|
1208 |
#else |
|
1209 |
// doesn't seem to be robust enough |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1210 |
return qAtan2(v.x(), v.y()) + Q_PI; |
0 | 1211 |
#endif |
1212 |
} |
|
1213 |
||
1214 |
int QWingedEdge::addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier, qreal t0, qreal t1) |
|
1215 |
{ |
|
1216 |
int fi = insert(a); |
|
1217 |
int si = insert(b); |
|
1218 |
||
1219 |
return addEdge(fi, si, bezier, t0, t1); |
|
1220 |
} |
|
1221 |
||
1222 |
int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal t1) |
|
1223 |
{ |
|
1224 |
if (fi == si) |
|
1225 |
return -1; |
|
1226 |
||
1227 |
int common = commonEdge(*this, fi, si); |
|
1228 |
if (common >= 0) |
|
1229 |
return common; |
|
1230 |
||
1231 |
m_edges << QPathEdge(fi, si); |
|
1232 |
||
1233 |
int ei = m_edges.size() - 1; |
|
1234 |
||
1235 |
QPathVertex *fp = vertex(fi); |
|
1236 |
QPathVertex *sp = vertex(si); |
|
1237 |
||
1238 |
QPathEdge *ep = edge(ei); |
|
1239 |
||
1240 |
ep->bezier = bezier; |
|
1241 |
ep->t0 = t0; |
|
1242 |
ep->t1 = t1; |
|
1243 |
||
1244 |
if (bezier) { |
|
1245 |
QPointF aTangent = bezier->derivedAt(t0); |
|
1246 |
QPointF bTangent = -bezier->derivedAt(t1); |
|
1247 |
||
1248 |
if (qFuzzyIsNull(aTangent.x()) && qFuzzyIsNull(aTangent.y())) |
|
1249 |
aTangent = bezier->secondDerivedAt(t0); |
|
1250 |
||
1251 |
if (qFuzzyIsNull(bTangent.x()) && qFuzzyIsNull(bTangent.y())) |
|
1252 |
bTangent = bezier->secondDerivedAt(t1); |
|
1253 |
||
1254 |
ep->angle = computeAngle(aTangent); |
|
1255 |
ep->invAngle = computeAngle(bTangent); |
|
1256 |
} else { |
|
1257 |
const QPointF tangent = QPointF(*sp) - QPointF(*fp); |
|
1258 |
ep->angle = computeAngle(tangent); |
|
1259 |
ep->invAngle = ep->angle + 64; |
|
1260 |
if (ep->invAngle >= 128) |
|
1261 |
ep->invAngle -= 128; |
|
1262 |
} |
|
1263 |
||
1264 |
QPathVertex *vertices[2] = { fp, sp }; |
|
1265 |
QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward }; |
|
1266 |
||
1267 |
#ifdef QDEBUG_CLIPPER |
|
1268 |
printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n", ei, fp->x, fp->y, sp->x, sp->y); |
|
1269 |
#endif |
|
1270 |
||
1271 |
for (int i = 0; i < 2; ++i) { |
|
1272 |
QPathVertex *vp = vertices[i]; |
|
1273 |
if (vp->edge < 0) { |
|
1274 |
vp->edge = ei; |
|
1275 |
ep->setNext(dirs[i], ei); |
|
1276 |
} else { |
|
1277 |
int vi = ep->vertex(dirs[i]); |
|
1278 |
Q_ASSERT(vertex(vi) == vertices[i]); |
|
1279 |
||
1280 |
TraversalStatus os = findInsertStatus(vi, ei); |
|
1281 |
QPathEdge *op = edge(os.edge); |
|
1282 |
||
1283 |
Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]); |
|
1284 |
||
1285 |
TraversalStatus ns = next(os); |
|
1286 |
ns.flipDirection(); |
|
1287 |
QPathEdge *np = edge(ns.edge); |
|
1288 |
||
1289 |
op->setNext(os.traversal, os.direction, ei); |
|
1290 |
np->setNext(ns.traversal, ns.direction, ei); |
|
1291 |
||
1292 |
int oe = os.edge; |
|
1293 |
int ne = ns.edge; |
|
1294 |
||
1295 |
os = next(os); |
|
1296 |
ns = next(ns); |
|
1297 |
||
1298 |
os.flipDirection(); |
|
1299 |
ns.flipDirection(); |
|
1300 |
||
1301 |
Q_ASSERT(os.edge == ei); |
|
1302 |
Q_ASSERT(ns.edge == ei); |
|
1303 |
||
1304 |
ep->setNext(os.traversal, os.direction, oe); |
|
1305 |
ep->setNext(ns.traversal, ns.direction, ne); |
|
1306 |
} |
|
1307 |
} |
|
1308 |
||
1309 |
Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0); |
|
1310 |
Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0); |
|
1311 |
Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0); |
|
1312 |
Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0); |
|
1313 |
||
1314 |
return ei; |
|
1315 |
} |
|
1316 |
||
1317 |
void QWingedEdge::addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path) |
|
1318 |
{ |
|
1319 |
if (qFuzzyCompare(alphaA, alphaB)) |
|
1320 |
return; |
|
1321 |
||
1322 |
qreal alphaMid = (alphaA + alphaB) * 0.5; |
|
1323 |
||
1324 |
qreal s0 = 0; |
|
1325 |
qreal s1 = 1; |
|
1326 |
int count = bezier->stationaryYPoints(s0, s1); |
|
1327 |
||
1328 |
m_splitPoints.clear(); |
|
1329 |
m_splitPoints << alphaA; |
|
1330 |
m_splitPoints << alphaMid; |
|
1331 |
m_splitPoints << alphaB; |
|
1332 |
||
1333 |
if (count > 0 && !qFuzzyCompare(s0, alphaA) && !qFuzzyCompare(s0, alphaMid) && !qFuzzyCompare(s0, alphaB) && s0 > alphaA && s0 < alphaB) |
|
1334 |
m_splitPoints << s0; |
|
1335 |
||
1336 |
if (count > 1 && !qFuzzyCompare(s1, alphaA) && !qFuzzyCompare(s1, alphaMid) && !qFuzzyCompare(s1, alphaB) && s1 > alphaA && s1 < alphaB) |
|
1337 |
m_splitPoints << s1; |
|
1338 |
||
1339 |
if (count > 0) |
|
1340 |
qSort(m_splitPoints.begin(), m_splitPoints.end()); |
|
1341 |
||
1342 |
int last = vertexA; |
|
1343 |
for (int i = 0; i < m_splitPoints.size() - 1; ++i) { |
|
1344 |
const qreal t0 = m_splitPoints[i]; |
|
1345 |
const qreal t1 = m_splitPoints[i+1]; |
|
1346 |
||
1347 |
int current; |
|
1348 |
if ((i + 1) == (m_splitPoints.size() - 1)) { |
|
1349 |
current = vertexB; |
|
1350 |
} else { |
|
1351 |
current = insert(bezier->pointAt(t1)); |
|
1352 |
} |
|
1353 |
||
1354 |
QPathEdge *ep = edge(addEdge(last, current, bezier, t0, t1)); |
|
1355 |
||
1356 |
if (ep) { |
|
1357 |
const int dir = m_vertices.at(last).y < m_vertices.at(current).y ? 1 : -1; |
|
1358 |
if (path == 0) |
|
1359 |
ep->windingA += dir; |
|
1360 |
else |
|
1361 |
ep->windingB += dir; |
|
1362 |
} |
|
1363 |
||
1364 |
last = current; |
|
1365 |
} |
|
1366 |
} |
|
1367 |
||
1368 |
void QWingedEdge::addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path) |
|
1369 |
{ |
|
1370 |
if (qFuzzyCompare(alphaA, alphaB)) |
|
1371 |
return; |
|
1372 |
||
1373 |
if (comparePoints(a, b)) { |
|
1374 |
int v = insert(a); |
|
1375 |
||
1376 |
addBezierEdge(bezier, v, v, alphaA, alphaB, path); |
|
1377 |
} else { |
|
1378 |
int va = insert(a); |
|
1379 |
int vb = insert(b); |
|
1380 |
||
1381 |
addBezierEdge(bezier, va, vb, alphaA, alphaB, path); |
|
1382 |
} |
|
1383 |
} |
|
1384 |
||
1385 |
int QWingedEdge::insert(const QPathVertex &vertex) |
|
1386 |
{ |
|
1387 |
if (!m_vertices.isEmpty()) { |
|
1388 |
const QPathVertex &last = m_vertices.last(); |
|
1389 |
if (vertex.x == last.x && vertex.y == last.y) |
|
1390 |
return m_vertices.size() - 1; |
|
1391 |
||
1392 |
for (int i = 0; i < m_vertices.size(); ++i) { |
|
1393 |
const QPathVertex &v = m_vertices.at(i); |
|
1394 |
if (qFuzzyCompare(v.x, vertex.x) && qFuzzyCompare(v.y, vertex.y)) { |
|
1395 |
return i; |
|
1396 |
} |
|
1397 |
} |
|
1398 |
} |
|
1399 |
||
1400 |
m_vertices << vertex; |
|
1401 |
return m_vertices.size() - 1; |
|
1402 |
} |
|
1403 |
||
1404 |
static void addLineTo(QPainterPath &path, const QPointF &point) |
|
1405 |
{ |
|
1406 |
const int elementCount = path.elementCount(); |
|
1407 |
if (elementCount >= 2) { |
|
1408 |
const QPainterPath::Element &middle = path.elementAt(elementCount - 1); |
|
1409 |
if (middle.type == QPainterPath::LineToElement) { |
|
1410 |
const QPointF first = path.elementAt(elementCount - 2); |
|
1411 |
const QPointF d1 = point - first; |
|
1412 |
const QPointF d2 = middle - first; |
|
1413 |
||
1414 |
const QPointF p(-d1.y(), d1.x()); |
|
1415 |
||
1416 |
if (qFuzzyIsNull(dot(p, d2))) { |
|
1417 |
path.setElementPositionAt(elementCount - 1, point.x(), point.y()); |
|
1418 |
return; |
|
1419 |
} |
|
1420 |
} |
|
1421 |
} |
|
1422 |
||
1423 |
path.lineTo(point); |
|
1424 |
} |
|
1425 |
||
1426 |
static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
|
1427 |
{ |
|
1428 |
QWingedEdge::TraversalStatus status; |
|
1429 |
status.edge = edge; |
|
1430 |
status.traversal = traversal; |
|
1431 |
status.direction = QPathEdge::Forward; |
|
1432 |
||
1433 |
const QBezier *bezier = 0; |
|
1434 |
qreal t0 = 1; |
|
1435 |
qreal t1 = 0; |
|
1436 |
bool forward = true; |
|
1437 |
||
1438 |
path.moveTo(*list.vertex(list.edge(edge)->first)); |
|
1439 |
||
1440 |
do { |
|
1441 |
const QPathEdge *ep = list.edge(status.edge); |
|
1442 |
||
1443 |
if (ep->bezier != bezier || (bezier && t0 != ep->t1 && t1 != ep->t0)) { |
|
1444 |
if (bezier) { |
|
1445 |
QBezier sub = bezier->bezierOnInterval(t0, t1); |
|
1446 |
||
1447 |
if (forward) |
|
1448 |
path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4()); |
|
1449 |
else |
|
1450 |
path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1()); |
|
1451 |
} |
|
1452 |
||
1453 |
bezier = ep->bezier; |
|
1454 |
t0 = 1; |
|
1455 |
t1 = 0; |
|
1456 |
forward = status.direction == QPathEdge::Forward; |
|
1457 |
} |
|
1458 |
||
1459 |
if (ep->bezier) { |
|
1460 |
t0 = qMin(t0, ep->t0); |
|
1461 |
t1 = qMax(t1, ep->t1); |
|
1462 |
} else |
|
1463 |
addLineTo(path, *list.vertex(ep->vertex(status.direction))); |
|
1464 |
||
1465 |
if (status.traversal == QPathEdge::LeftTraversal) |
|
1466 |
ep->flag &= ~16; |
|
1467 |
else |
|
1468 |
ep->flag &= ~32; |
|
1469 |
||
1470 |
status = list.next(status); |
|
1471 |
} while (status.edge != edge); |
|
1472 |
||
1473 |
if (bezier) { |
|
1474 |
QBezier sub = bezier->bezierOnInterval(t0, t1); |
|
1475 |
if (forward) |
|
1476 |
path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4()); |
|
1477 |
else |
|
1478 |
path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1()); |
|
1479 |
} |
|
1480 |
} |
|
1481 |
||
1482 |
void QWingedEdge::simplify() |
|
1483 |
{ |
|
1484 |
for (int i = 0; i < edgeCount(); ++i) { |
|
1485 |
const QPathEdge *ep = edge(i); |
|
1486 |
||
1487 |
// if both sides are part of the inside then we can collapse the edge |
|
1488 |
int flag = 0x3 << 4; |
|
1489 |
if ((ep->flag & flag) == flag) { |
|
1490 |
removeEdge(i); |
|
1491 |
||
1492 |
ep->flag &= ~flag; |
|
1493 |
} |
|
1494 |
} |
|
1495 |
} |
|
1496 |
||
1497 |
QPainterPath QWingedEdge::toPath() const |
|
1498 |
{ |
|
1499 |
QPainterPath path; |
|
1500 |
||
1501 |
for (int i = 0; i < edgeCount(); ++i) { |
|
1502 |
const QPathEdge *ep = edge(i); |
|
1503 |
||
1504 |
if (ep->flag & 16) { |
|
1505 |
add(path, *this, i, QPathEdge::LeftTraversal); |
|
1506 |
} |
|
1507 |
||
1508 |
if (ep->flag & 32) |
|
1509 |
add(path, *this, i, QPathEdge::RightTraversal); |
|
1510 |
} |
|
1511 |
||
1512 |
return path; |
|
1513 |
} |
|
1514 |
||
1515 |
bool QPathClipper::intersect() |
|
1516 |
{ |
|
1517 |
if (subjectPath == clipPath) |
|
1518 |
return true; |
|
1519 |
||
1520 |
QRectF r1 = subjectPath.controlPointRect(); |
|
1521 |
QRectF r2 = clipPath.controlPointRect(); |
|
1522 |
if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) || |
|
1523 |
qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) { |
|
1524 |
// no way we could intersect |
|
1525 |
return false; |
|
1526 |
} |
|
1527 |
||
1528 |
bool subjectIsRect = pathToRect(subjectPath); |
|
1529 |
bool clipIsRect = pathToRect(clipPath); |
|
1530 |
||
1531 |
if (subjectIsRect && clipIsRect) |
|
1532 |
return true; |
|
1533 |
else if (subjectIsRect) |
|
1534 |
return clipPath.intersects(r1); |
|
1535 |
else if (clipIsRect) |
|
1536 |
return subjectPath.intersects(r2); |
|
1537 |
||
1538 |
QPathSegments a; |
|
1539 |
a.setPath(subjectPath); |
|
1540 |
QPathSegments b; |
|
1541 |
b.setPath(clipPath); |
|
1542 |
||
1543 |
QIntersectionFinder finder; |
|
1544 |
if (finder.hasIntersections(a, b)) |
|
1545 |
return true; |
|
1546 |
||
1547 |
for (int i = 0; i < clipPath.elementCount(); ++i) { |
|
1548 |
if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
|
1549 |
const QPointF point = clipPath.elementAt(i); |
|
1550 |
if (r1.contains(point) && subjectPath.contains(point)) |
|
1551 |
return true; |
|
1552 |
} |
|
1553 |
} |
|
1554 |
||
1555 |
for (int i = 0; i < subjectPath.elementCount(); ++i) { |
|
1556 |
if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) { |
|
1557 |
const QPointF point = subjectPath.elementAt(i); |
|
1558 |
if (r2.contains(point) && clipPath.contains(point)) |
|
1559 |
return true; |
|
1560 |
} |
|
1561 |
} |
|
1562 |
||
1563 |
return false; |
|
1564 |
} |
|
1565 |
||
1566 |
bool QPathClipper::contains() |
|
1567 |
{ |
|
1568 |
if (subjectPath == clipPath) |
|
1569 |
return false; |
|
1570 |
||
1571 |
QRectF r1 = subjectPath.controlPointRect(); |
|
1572 |
QRectF r2 = clipPath.controlPointRect(); |
|
1573 |
if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) || |
|
1574 |
qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) { |
|
1575 |
// no intersection -> not contained |
|
1576 |
return false; |
|
1577 |
} |
|
1578 |
||
1579 |
bool clipIsRect = pathToRect(clipPath); |
|
1580 |
if (clipIsRect) |
|
1581 |
return subjectPath.contains(r2); |
|
1582 |
||
1583 |
QPathSegments a; |
|
1584 |
a.setPath(subjectPath); |
|
1585 |
QPathSegments b; |
|
1586 |
b.setPath(clipPath); |
|
1587 |
||
1588 |
QIntersectionFinder finder; |
|
1589 |
if (finder.hasIntersections(a, b)) |
|
1590 |
return false; |
|
1591 |
||
1592 |
for (int i = 0; i < clipPath.elementCount(); ++i) { |
|
1593 |
if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
|
1594 |
const QPointF point = clipPath.elementAt(i); |
|
1595 |
if (!r1.contains(point) || !subjectPath.contains(point)) |
|
1596 |
return false; |
|
1597 |
} |
|
1598 |
} |
|
1599 |
||
1600 |
return true; |
|
1601 |
} |
|
1602 |
||
1603 |
QPathClipper::QPathClipper(const QPainterPath &subject, |
|
1604 |
const QPainterPath &clip) |
|
1605 |
: subjectPath(subject) |
|
1606 |
, clipPath(clip) |
|
1607 |
{ |
|
1608 |
aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
|
1609 |
bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
|
1610 |
} |
|
1611 |
||
1612 |
template <typename Iterator, typename Equality> |
|
1613 |
Iterator qRemoveDuplicates(Iterator begin, Iterator end, Equality eq) |
|
1614 |
{ |
|
1615 |
if (begin == end) |
|
1616 |
return end; |
|
1617 |
||
1618 |
Iterator last = begin; |
|
1619 |
++begin; |
|
1620 |
Iterator insert = begin; |
|
1621 |
for (Iterator it = begin; it != end; ++it) { |
|
1622 |
if (!eq(*it, *last)) { |
|
1623 |
*insert++ = *it; |
|
1624 |
last = it; |
|
1625 |
} |
|
1626 |
} |
|
1627 |
||
1628 |
return insert; |
|
1629 |
} |
|
1630 |
||
1631 |
static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal) |
|
1632 |
{ |
|
1633 |
QWingedEdge::TraversalStatus status; |
|
1634 |
status.edge = edge; |
|
1635 |
status.traversal = traversal; |
|
1636 |
status.direction = QPathEdge::Forward; |
|
1637 |
||
1638 |
do { |
|
1639 |
if (status.traversal == QPathEdge::LeftTraversal) |
|
1640 |
list.edge(status.edge)->flag |= 1; |
|
1641 |
else |
|
1642 |
list.edge(status.edge)->flag |= 2; |
|
1643 |
||
1644 |
status = list.next(status); |
|
1645 |
} while (status.edge != edge); |
|
1646 |
} |
|
1647 |
||
1648 |
template <typename InputIterator> |
|
1649 |
InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val) |
|
1650 |
{ |
|
3
41300fa6a67c
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
1651 |
while (first != last && !QT_PREPEND_NAMESPACE(qFuzzyCompare)(qreal(*first), qreal(val))) |
0 | 1652 |
++first; |
1653 |
return first; |
|
1654 |
} |
|
1655 |
||
1656 |
static bool fuzzyCompare(qreal a, qreal b) |
|
1657 |
{ |
|
1658 |
return qFuzzyCompare(a, b); |
|
1659 |
} |
|
1660 |
||
7
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
1661 |
bool QPathClipper::pathToRect(const QPainterPath &path, QRectF *rect) |
0 | 1662 |
{ |
1663 |
if (path.elementCount() != 5) |
|
1664 |
return false; |
|
1665 |
||
1666 |
const bool mightBeRect = path.elementAt(0).isMoveTo() |
|
1667 |
&& path.elementAt(1).isLineTo() |
|
1668 |
&& path.elementAt(2).isLineTo() |
|
1669 |
&& path.elementAt(3).isLineTo() |
|
1670 |
&& path.elementAt(4).isLineTo(); |
|
1671 |
||
1672 |
if (!mightBeRect) |
|
1673 |
return false; |
|
1674 |
||
1675 |
const qreal x1 = path.elementAt(0).x; |
|
1676 |
const qreal y1 = path.elementAt(0).y; |
|
1677 |
||
1678 |
const qreal x2 = path.elementAt(1).x; |
|
1679 |
const qreal y2 = path.elementAt(2).y; |
|
1680 |
||
1681 |
if (path.elementAt(1).y != y1) |
|
1682 |
return false; |
|
1683 |
||
1684 |
if (path.elementAt(2).x != x2) |
|
1685 |
return false; |
|
1686 |
||
1687 |
if (path.elementAt(3).x != x1 || path.elementAt(3).y != y2) |
|
1688 |
return false; |
|
1689 |
||
1690 |
if (path.elementAt(4).x != x1 || path.elementAt(4).y != y1) |
|
1691 |
return false; |
|
1692 |
||
1693 |
if (rect) |
|
7
3f74d0d4af4c
qt:70947f0f93d948bc89b3b43d00da758a51f1ef84
Eckhart Koeppen <eckhart.koppen@nokia.com>
parents:
4
diff
changeset
|
1694 |
rect->setCoords(x1, y1, x2, y2); |
0 | 1695 |
|
1696 |
return true; |
|
1697 |
} |
|
1698 |
||
1699 |
||
1700 |
QPainterPath QPathClipper::clip(Operation operation) |
|
1701 |
{ |
|
1702 |
op = operation; |
|
1703 |
||
1704 |
if (op != Simplify) { |
|
1705 |
if (subjectPath == clipPath) |
|
1706 |
return op == BoolSub ? QPainterPath() : subjectPath; |
|
1707 |
||
1708 |
const QRectF clipBounds = clipPath.boundingRect(); |
|
1709 |
const QRectF subjectBounds = subjectPath.boundingRect(); |
|
1710 |
||
1711 |
if (!clipBounds.intersects(subjectBounds)) { |
|
1712 |
switch (op) { |
|
1713 |
case BoolSub: |
|
1714 |
return subjectPath; |
|
1715 |
case BoolAnd: |
|
1716 |
return QPainterPath(); |
|
1717 |
case BoolOr: { |
|
1718 |
QPainterPath result = subjectPath; |
|
1719 |
if (result.fillRule() == clipPath.fillRule()) { |
|
1720 |
result.addPath(clipPath); |
|
1721 |
} else if (result.fillRule() == Qt::WindingFill) { |
|
1722 |
result = result.simplified(); |
|
1723 |
result.addPath(clipPath); |
|
1724 |
} else { |
|
1725 |
result.addPath(clipPath.simplified()); |
|
1726 |
} |
|
1727 |
return result; |
|
1728 |
} |
|
1729 |
default: |
|
1730 |
break; |
|
1731 |
} |
|
1732 |
} |
|
1733 |
||
1734 |
if (clipBounds.contains(subjectBounds)) { |
|
1735 |
QRectF clipRect; |
|
1736 |
if (pathToRect(clipPath, &clipRect) && clipRect.contains(subjectBounds)) { |
|
1737 |
switch (op) { |
|
1738 |
case BoolSub: |
|
1739 |
return QPainterPath(); |
|
1740 |
case BoolAnd: |
|
1741 |
return subjectPath; |
|
1742 |
case BoolOr: |
|
1743 |
return clipPath; |
|
1744 |
default: |
|
1745 |
break; |
|
1746 |
} |
|
1747 |
} |
|
1748 |
} else if (subjectBounds.contains(clipBounds)) { |
|
1749 |
QRectF subjectRect; |
|
1750 |
if (pathToRect(subjectPath, &subjectRect) && subjectRect.contains(clipBounds)) { |
|
1751 |
switch (op) { |
|
1752 |
case BoolSub: |
|
1753 |
if (clipPath.fillRule() == Qt::OddEvenFill) { |
|
1754 |
QPainterPath result = clipPath; |
|
1755 |
result.addRect(subjectRect); |
|
1756 |
return result; |
|
1757 |
} else { |
|
1758 |
QPainterPath result = clipPath.simplified(); |
|
1759 |
result.addRect(subjectRect); |
|
1760 |
return result; |
|
1761 |
} |
|
1762 |
break; |
|
1763 |
case BoolAnd: |
|
1764 |
return clipPath; |
|
1765 |
case BoolOr: |
|
1766 |
return subjectPath; |
|
1767 |
default: |
|
1768 |
break; |
|
1769 |
} |
|
1770 |
} |
|
1771 |
} |
|
1772 |
} |
|
1773 |
||
1774 |
QWingedEdge list(subjectPath, clipPath); |
|
1775 |
||
1776 |
doClip(list, ClipMode); |
|
1777 |
||
1778 |
QPainterPath path = list.toPath(); |
|
1779 |
return path; |
|
1780 |
} |
|
1781 |
||
1782 |
bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode) |
|
1783 |
{ |
|
1784 |
QVector<qreal> y_coords; |
|
1785 |
y_coords.reserve(list.vertexCount()); |
|
1786 |
for (int i = 0; i < list.vertexCount(); ++i) |
|
1787 |
y_coords << list.vertex(i)->y; |
|
1788 |
||
1789 |
qSort(y_coords.begin(), y_coords.end()); |
|
1790 |
y_coords.resize(qRemoveDuplicates(y_coords.begin(), y_coords.end(), fuzzyCompare) - y_coords.begin()); |
|
1791 |
||
1792 |
#ifdef QDEBUG_CLIPPER |
|
1793 |
printf("sorted y coords:\n"); |
|
1794 |
for (int i = 0; i < y_coords.size(); ++i) { |
|
1795 |
printf("%.9f\n", y_coords[i]); |
|
1796 |
} |
|
1797 |
#endif |
|
1798 |
||
1799 |
bool found; |
|
1800 |
do { |
|
1801 |
found = false; |
|
1802 |
int index = 0; |
|
1803 |
qreal maxHeight = 0; |
|
1804 |
for (int i = 0; i < list.edgeCount(); ++i) { |
|
1805 |
QPathEdge *edge = list.edge(i); |
|
1806 |
||
1807 |
// have both sides of this edge already been handled? |
|
1808 |
if ((edge->flag & 0x3) == 0x3) |
|
1809 |
continue; |
|
1810 |
||
1811 |
QPathVertex *a = list.vertex(edge->first); |
|
1812 |
QPathVertex *b = list.vertex(edge->second); |
|
1813 |
||
1814 |
if (qFuzzyCompare(a->y, b->y)) |
|
1815 |
continue; |
|
1816 |
||
1817 |
found = true; |
|
1818 |
||
1819 |
qreal height = qAbs(a->y - b->y); |
|
1820 |
if (height > maxHeight) { |
|
1821 |
index = i; |
|
1822 |
maxHeight = height; |
|
1823 |
} |
|
1824 |
} |
|
1825 |
||
1826 |
if (found) { |
|
1827 |
QPathEdge *edge = list.edge(index); |
|
1828 |
||
1829 |
QPathVertex *a = list.vertex(edge->first); |
|
1830 |
QPathVertex *b = list.vertex(edge->second); |
|
1831 |
||
1832 |
// FIXME: this can be optimized by using binary search |
|
1833 |
const int first = qFuzzyFind(y_coords.begin(), y_coords.end(), qMin(a->y, b->y)) - y_coords.begin(); |
|
1834 |
const int last = qFuzzyFind(y_coords.begin() + first, y_coords.end(), qMax(a->y, b->y)) - y_coords.begin(); |
|
1835 |
||
1836 |
Q_ASSERT(first < y_coords.size() - 1); |
|
1837 |
Q_ASSERT(last < y_coords.size()); |
|
1838 |
||
1839 |
qreal bestY = 0.5 * (y_coords[first] + y_coords[first+1]); |
|
1840 |
qreal biggestGap = y_coords[first+1] - y_coords[first]; |
|
1841 |
||
1842 |
for (int i = first + 1; i < last; ++i) { |
|
1843 |
qreal gap = y_coords[i+1] - y_coords[i]; |
|
1844 |
||
1845 |
if (gap > biggestGap) { |
|
1846 |
bestY = 0.5 * (y_coords[i] + y_coords[i+1]); |
|
1847 |
biggestGap = gap; |
|
1848 |
} |
|
1849 |
} |
|
1850 |
||
1851 |
#ifdef QDEBUG_CLIPPER |
|
1852 |
printf("y: %.9f, gap: %.9f\n", bestY, biggestGap); |
|
1853 |
#endif |
|
1854 |
||
1855 |
if (handleCrossingEdges(list, bestY, mode) && mode == CheckMode) |
|
1856 |
return true; |
|
1857 |
||
1858 |
edge->flag |= 0x3; |
|
1859 |
} |
|
1860 |
} while (found); |
|
1861 |
||
1862 |
if (mode == ClipMode) |
|
1863 |
list.simplify(); |
|
1864 |
||
1865 |
return false; |
|
1866 |
} |
|
1867 |
||
1868 |
static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
|
1869 |
{ |
|
1870 |
QWingedEdge::TraversalStatus status; |
|
1871 |
status.edge = edge; |
|
1872 |
status.traversal = traversal; |
|
1873 |
status.direction = QPathEdge::Forward; |
|
1874 |
||
1875 |
do { |
|
1876 |
int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2; |
|
1877 |
||
1878 |
QPathEdge *ep = list.edge(status.edge); |
|
1879 |
||
1880 |
ep->flag |= (flag | (flag << 4)); |
|
1881 |
||
1882 |
#ifdef QDEBUG_CLIPPER |
|
1883 |
qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag; |
|
1884 |
#endif |
|
1885 |
||
1886 |
status = list.next(status); |
|
1887 |
} while (status.edge != edge); |
|
1888 |
} |
|
1889 |
||
1890 |
struct QCrossingEdge |
|
1891 |
{ |
|
1892 |
int edge; |
|
1893 |
qreal x; |
|
1894 |
||
1895 |
bool operator<(const QCrossingEdge &edge) const |
|
1896 |
{ |
|
1897 |
return x < edge.x; |
|
1898 |
} |
|
1899 |
}; |
|
1900 |
||
1901 |
static bool bool_op(bool a, bool b, QPathClipper::Operation op) |
|
1902 |
{ |
|
1903 |
switch (op) { |
|
1904 |
case QPathClipper::BoolAnd: |
|
1905 |
return a && b; |
|
1906 |
case QPathClipper::BoolOr: // fall-through |
|
1907 |
case QPathClipper::Simplify: |
|
1908 |
return a || b; |
|
1909 |
case QPathClipper::BoolSub: |
|
1910 |
return a && !b; |
|
1911 |
default: |
|
1912 |
Q_ASSERT(false); |
|
1913 |
return false; |
|
1914 |
} |
|
1915 |
} |
|
1916 |
||
1917 |
bool QWingedEdge::isInside(qreal x, qreal y) const |
|
1918 |
{ |
|
1919 |
int winding = 0; |
|
1920 |
for (int i = 0; i < edgeCount(); ++i) { |
|
1921 |
const QPathEdge *ep = edge(i); |
|
1922 |
||
1923 |
// left xor right |
|
1924 |
int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1; |
|
1925 |
||
1926 |
if (!w) |
|
1927 |
continue; |
|
1928 |
||
1929 |
QPointF a = *vertex(ep->first); |
|
1930 |
QPointF b = *vertex(ep->second); |
|
1931 |
||
1932 |
if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
|
1933 |
if (ep->bezier) { |
|
1934 |
qreal maxX = qMax(a.x(), qMax(b.x(), qMax(ep->bezier->x2, ep->bezier->x3))); |
|
1935 |
qreal minX = qMin(a.x(), qMin(b.x(), qMin(ep->bezier->x2, ep->bezier->x3))); |
|
1936 |
||
1937 |
if (minX > x) { |
|
1938 |
winding += w; |
|
1939 |
} else if (maxX > x) { |
|
1940 |
const qreal t = ep->bezier->tForY(ep->t0, ep->t1, y); |
|
1941 |
const qreal intersection = ep->bezier->pointAt(t).x(); |
|
1942 |
||
1943 |
if (intersection > x) |
|
1944 |
winding += w; |
|
1945 |
} |
|
1946 |
} else { |
|
1947 |
qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
|
1948 |
||
1949 |
if (intersectionX > x) |
|
1950 |
winding += w; |
|
1951 |
} |
|
1952 |
} |
|
1953 |
} |
|
1954 |
||
1955 |
return winding & 1; |
|
1956 |
} |
|
1957 |
||
1958 |
static QVector<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y) |
|
1959 |
{ |
|
1960 |
QVector<QCrossingEdge> crossings; |
|
1961 |
for (int i = 0; i < list.edgeCount(); ++i) { |
|
1962 |
const QPathEdge *edge = list.edge(i); |
|
1963 |
QPointF a = *list.vertex(edge->first); |
|
1964 |
QPointF b = *list.vertex(edge->second); |
|
1965 |
||
1966 |
if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
|
1967 |
if (edge->bezier) { |
|
1968 |
const qreal t = edge->bezier->tForY(edge->t0, edge->t1, y); |
|
1969 |
const qreal intersection = edge->bezier->pointAt(t).x(); |
|
1970 |
||
1971 |
const QCrossingEdge edge = { i, intersection }; |
|
1972 |
crossings << edge; |
|
1973 |
} else { |
|
1974 |
const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
|
1975 |
const QCrossingEdge edge = { i, intersection }; |
|
1976 |
crossings << edge; |
|
1977 |
} |
|
1978 |
} |
|
1979 |
} |
|
1980 |
return crossings; |
|
1981 |
} |
|
1982 |
||
1983 |
bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode) |
|
1984 |
{ |
|
1985 |
QVector<QCrossingEdge> crossings = findCrossings(list, y); |
|
1986 |
||
1987 |
Q_ASSERT(!crossings.isEmpty()); |
|
1988 |
qSort(crossings.begin(), crossings.end()); |
|
1989 |
||
1990 |
int windingA = 0; |
|
1991 |
int windingB = 0; |
|
1992 |
||
1993 |
int windingD = 0; |
|
1994 |
||
1995 |
#ifdef QDEBUG_CLIPPER |
|
1996 |
qDebug() << "crossings:" << crossings.size(); |
|
1997 |
#endif |
|
1998 |
for (int i = 0; i < crossings.size() - 1; ++i) { |
|
1999 |
int ei = crossings.at(i).edge; |
|
2000 |
const QPathEdge *edge = list.edge(ei); |
|
2001 |
||
2002 |
windingA += edge->windingA; |
|
2003 |
windingB += edge->windingB; |
|
2004 |
||
2005 |
const bool hasLeft = (edge->flag >> 4) & 1; |
|
2006 |
const bool hasRight = (edge->flag >> 4) & 2; |
|
2007 |
||
2008 |
windingD += hasLeft ^ hasRight; |
|
2009 |
||
2010 |
const bool inA = (windingA & aMask) != 0; |
|
2011 |
const bool inB = (windingB & bMask) != 0; |
|
2012 |
const bool inD = (windingD & 0x1) != 0; |
|
2013 |
||
2014 |
const bool inside = bool_op(inA, inB, op); |
|
2015 |
const bool add = inD ^ inside; |
|
2016 |
||
2017 |
#ifdef QDEBUG_CLIPPER |
|
2018 |
printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n", y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei); |
|
2019 |
#endif |
|
2020 |
||
2021 |
if (add) { |
|
2022 |
if (mode == CheckMode) |
|
2023 |
return true; |
|
2024 |
||
2025 |
qreal y0 = list.vertex(edge->first)->y; |
|
2026 |
qreal y1 = list.vertex(edge->second)->y; |
|
2027 |
||
2028 |
if (y0 < y1) { |
|
2029 |
if (!(edge->flag & 1)) |
|
2030 |
traverse(list, ei, QPathEdge::LeftTraversal); |
|
2031 |
||
2032 |
if (!(edge->flag & 2)) |
|
2033 |
clear(list, ei, QPathEdge::RightTraversal); |
|
2034 |
} else { |
|
2035 |
if (!(edge->flag & 1)) |
|
2036 |
clear(list, ei, QPathEdge::LeftTraversal); |
|
2037 |
||
2038 |
if (!(edge->flag & 2)) |
|
2039 |
traverse(list, ei, QPathEdge::RightTraversal); |
|
2040 |
} |
|
2041 |
||
2042 |
++windingD; |
|
2043 |
} else { |
|
2044 |
if (!(edge->flag & 1)) |
|
2045 |
clear(list, ei, QPathEdge::LeftTraversal); |
|
2046 |
||
2047 |
if (!(edge->flag & 2)) |
|
2048 |
clear(list, ei, QPathEdge::RightTraversal); |
|
2049 |
} |
|
2050 |
} |
|
2051 |
||
2052 |
return false; |
|
2053 |
} |
|
2054 |
||
2055 |
QT_END_NAMESPACE |