author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
2 |
** |
|
4
3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
|
3 |
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
0 | 4 |
** All rights reserved. |
5 |
** Contact: Nokia Corporation (qt-info@nokia.com) |
|
6 |
** |
|
7 |
** This file is part of the demonstration applications of the Qt Toolkit. |
|
8 |
** |
|
9 |
** $QT_BEGIN_LICENSE:LGPL$ |
|
10 |
** No Commercial Usage |
|
11 |
** This file contains pre-release code and may not be distributed. |
|
12 |
** You may use this file in accordance with the terms and conditions |
|
13 |
** contained in the Technology Preview License Agreement accompanying |
|
14 |
** this package. |
|
15 |
** |
|
16 |
** GNU Lesser General Public License Usage |
|
17 |
** Alternatively, this file may be used under the terms of the GNU Lesser |
|
18 |
** General Public License version 2.1 as published by the Free Software |
|
19 |
** Foundation and appearing in the file LICENSE.LGPL included in the |
|
20 |
** packaging of this file. Please review the following information to |
|
21 |
** ensure the GNU Lesser General Public License version 2.1 requirements |
|
22 |
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
|
23 |
** |
|
24 |
** In addition, as a special exception, Nokia gives you certain additional |
|
25 |
** rights. These rights are described in the Nokia Qt LGPL Exception |
|
26 |
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
|
27 |
** |
|
28 |
** If you have questions regarding the use of this file, please contact |
|
29 |
** Nokia at qt-info@nokia.com. |
|
30 |
** |
|
31 |
** |
|
32 |
** |
|
33 |
** |
|
34 |
** |
|
35 |
** |
|
36 |
** |
|
37 |
** |
|
38 |
** $QT_END_LICENSE$ |
|
39 |
** |
|
40 |
****************************************************************************/ |
|
41 |
||
42 |
varying vec3 position, normal; |
|
43 |
varying vec4 specular, ambient, diffuse, lightDirection; |
|
44 |
||
45 |
uniform sampler2D tex; |
|
46 |
uniform sampler3D noise; |
|
47 |
||
48 |
//const vec4 marbleColors[2] = {vec4(0.9, 0.9, 0.9, 1), vec4(0.6, 0.5, 0.5, 1)}; |
|
49 |
uniform vec4 marbleColors[2]; |
|
50 |
||
51 |
void main() |
|
52 |
{ |
|
53 |
float turbulence = 0.0; |
|
54 |
float scale = 1.0; |
|
55 |
for (int i = 0; i < 4; ++i) { |
|
56 |
turbulence += scale * (texture3D(noise, 0.125 * gl_TexCoord[1].xyz / scale).x - 0.5); |
|
57 |
scale *= 0.5; |
|
58 |
} |
|
59 |
||
60 |
vec3 N = normalize(normal); |
|
61 |
// assume directional light |
|
62 |
||
63 |
gl_MaterialParameters M = gl_FrontMaterial; |
|
64 |
||
65 |
float NdotL = dot(N, lightDirection.xyz); |
|
66 |
float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz); |
|
67 |
||
68 |
vec4 unlitColor = mix(marbleColors[0], marbleColors[1], exp(-4.0 * abs(turbulence))); |
|
69 |
gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor + |
|
70 |
M.specular * specular * pow(max(RdotL, 0.0), M.shininess); |
|
71 |
} |