author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the demonstration applications of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include <QtCore> |
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#include <QtGui> |
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#include <math.h> |
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#ifndef M_PI |
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#define M_PI 3.14159265358979323846 |
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#endif |
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#define WORLD_SIZE 8 |
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int world_map[WORLD_SIZE][WORLD_SIZE] = { |
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{ 1, 1, 1, 1, 6, 1, 1, 1 }, |
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{ 1, 0, 0, 1, 0, 0, 0, 7 }, |
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{ 1, 1, 0, 1, 0, 1, 1, 1 }, |
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{ 6, 0, 0, 0, 0, 0, 0, 3 }, |
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{ 1, 8, 8, 0, 8, 0, 8, 1 }, |
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{ 2, 2, 0, 0, 8, 8, 7, 1 }, |
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{ 3, 0, 0, 0, 0, 0, 0, 5 }, |
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{ 2, 2, 2, 2, 7, 4, 4, 4 }, |
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}; |
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#define TEXTURE_SIZE 64 |
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#define TEXTURE_BLOCK (TEXTURE_SIZE * TEXTURE_SIZE) |
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class Raycasting: public QWidget |
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{ |
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public: |
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Raycasting(QWidget *parent = 0) |
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: QWidget(parent) |
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, angle(0.5) |
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, playerPos(1.5, 1.5) |
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, angleDelta(0) |
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, moveDelta(0) |
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, touchDevice(false) { |
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// http://www.areyep.com/RIPandMCS-TextureLibrary.html |
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textureImg.load(":/textures.png"); |
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textureImg = textureImg.convertToFormat(QImage::Format_ARGB32); |
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Q_ASSERT(textureImg.width() == TEXTURE_SIZE * 2); |
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Q_ASSERT(textureImg.bytesPerLine() == 4 * TEXTURE_SIZE * 2); |
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textureCount = textureImg.height() / TEXTURE_SIZE; |
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watch.start(); |
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ticker.start(25, this); |
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setAttribute(Qt::WA_OpaquePaintEvent, true); |
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setMouseTracking(false); |
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} |
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void updatePlayer() { |
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int interval = qBound(20, watch.elapsed(), 250); |
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watch.start(); |
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angle += angleDelta * interval / 1000; |
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qreal step = moveDelta * interval / 1000; |
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qreal dx = cos(angle) * step; |
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qreal dy = sin(angle) * step; |
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QPointF pos = playerPos + 3 * QPointF(dx, dy); |
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int xi = static_cast<int>(pos.x()); |
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int yi = static_cast<int>(pos.y()); |
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if (world_map[yi][xi] == 0) |
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playerPos = playerPos + QPointF(dx, dy); |
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} |
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void showFps() { |
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static QTime frameTick; |
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static int totalFrame = 0; |
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if (!(totalFrame & 31)) { |
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int elapsed = frameTick.elapsed(); |
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frameTick.start(); |
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int fps = 32 * 1000 / (1 + elapsed); |
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setWindowTitle(QString("Raycasting (%1 FPS)").arg(fps)); |
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} |
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totalFrame++; |
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} |
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void render() { |
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// setup the screen surface |
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if (buffer.size() != bufferSize) |
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buffer = QImage(bufferSize, QImage::Format_ARGB32); |
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int bufw = buffer.width(); |
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int bufh = buffer.height(); |
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if (bufw <= 0 || bufh <= 0) |
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return; |
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// we intentionally cheat here, to avoid detach |
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const uchar *ptr = buffer.bits(); |
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QRgb *start = (QRgb*)(ptr); |
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QRgb stride = buffer.bytesPerLine() / 4; |
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QRgb *finish = start + stride * bufh; |
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// prepare the texture pointer |
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const uchar *src = textureImg.bits(); |
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const QRgb *texsrc = reinterpret_cast<const QRgb*>(src); |
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// cast all rays here |
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qreal sina = sin(angle); |
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qreal cosa = cos(angle); |
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qreal u = cosa - sina; |
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qreal v = sina + cosa; |
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qreal du = 2 * sina / bufw; |
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qreal dv = -2 * cosa / bufw; |
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for (int ray = 0; ray < bufw; ++ray, u += du, v += dv) { |
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// everytime this ray advances 'u' units in x direction, |
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// it also advanced 'v' units in y direction |
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qreal uu = (u < 0) ? -u : u; |
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qreal vv = (v < 0) ? -v : v; |
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qreal duu = 1 / uu; |
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qreal dvv = 1 / vv; |
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int stepx = (u < 0) ? -1 : 1; |
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int stepy = (v < 0) ? -1 : 1; |
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// the cell in the map that we need to check |
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qreal px = playerPos.x(); |
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qreal py = playerPos.y(); |
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int mapx = static_cast<int>(px); |
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int mapy = static_cast<int>(py); |
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// the position and texture for the hit |
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int texture = 0; |
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qreal hitdist = 0.1; |
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qreal texofs = 0; |
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bool dark = false; |
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// first hit at constant x and constant y lines |
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qreal distx = (u > 0) ? (mapx + 1 - px) * duu : (px - mapx) * duu; |
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qreal disty = (v > 0) ? (mapy + 1 - py) * dvv : (py - mapy) * dvv; |
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// loop until we hit something |
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while (texture <= 0) { |
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if (distx > disty) { |
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// shorter distance to a hit in constant y line |
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hitdist = disty; |
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disty += dvv; |
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mapy += stepy; |
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texture = world_map[mapy][mapx]; |
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if (texture > 0) { |
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dark = true; |
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if (stepy > 0) { |
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qreal ofs = px + u * (mapy - py) / v; |
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texofs = ofs - floor(ofs); |
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} else { |
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qreal ofs = px + u * (mapy + 1 - py) / v; |
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texofs = ofs - floor(ofs); |
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} |
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} |
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} else { |
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// shorter distance to a hit in constant x line |
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hitdist = distx; |
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distx += duu; |
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mapx += stepx; |
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texture = world_map[mapy][mapx]; |
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if (texture > 0) { |
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if (stepx > 0) { |
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qreal ofs = py + v * (mapx - px) / u; |
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texofs = ofs - floor(ofs); |
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} else { |
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qreal ofs = py + v * (mapx + 1 - px) / u; |
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texofs = ceil(ofs) - ofs; |
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} |
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} |
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} |
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} |
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// get the texture, note that the texture image |
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// has two textures horizontally, "normal" vs "dark" |
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int col = static_cast<int>(texofs * TEXTURE_SIZE); |
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col = qBound(0, col, TEXTURE_SIZE - 1); |
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texture = (texture - 1) % textureCount; |
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const QRgb *tex = texsrc + TEXTURE_BLOCK * texture * 2 + |
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(TEXTURE_SIZE * 2 * col); |
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if (dark) |
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tex += TEXTURE_SIZE; |
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// start from the texture center (horizontally) |
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int h = static_cast<int>(bufw / hitdist / 2); |
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int dy = (TEXTURE_SIZE << 12) / h; |
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int p1 = ((TEXTURE_SIZE / 2) << 12) - dy; |
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int p2 = p1 + dy; |
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// start from the screen center (vertically) |
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// y1 will go up (decrease), y2 will go down (increase) |
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int y1 = bufh / 2; |
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int y2 = y1 + 1; |
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QRgb *pixel1 = start + y1 * stride + ray; |
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QRgb *pixel2 = pixel1 + stride; |
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// map the texture to the sliver |
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while (y1 >= 0 && y2 < bufh && p1 >= 0) { |
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*pixel1 = tex[p1 >> 12]; |
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*pixel2 = tex[p2 >> 12]; |
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p1 -= dy; |
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p2 += dy; |
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--y1; |
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++y2; |
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pixel1 -= stride; |
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pixel2 += stride; |
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} |
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// ceiling and floor |
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for (; pixel1 > start; pixel1 -= stride) |
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*pixel1 = qRgb(0, 0, 0); |
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for (; pixel2 < finish; pixel2 += stride) |
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*pixel2 = qRgb(96, 96, 96); |
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} |
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update(QRect(QPoint(0, 0), bufferSize)); |
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} |
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protected: |
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void resizeEvent(QResizeEvent*) { |
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#if defined(Q_OS_WINCE_WM) |
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touchDevice = true; |
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#elif defined(Q_OS_SYMBIAN) |
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// FIXME: use HAL |
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if (width() > 480 || height() > 480) |
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touchDevice = true; |
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#else |
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touchDevice = false; |
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#endif |
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if (touchDevice) { |
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if (width() < height()) { |
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trackPad = QRect(0, height() / 2, width(), height() / 2); |
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centerPad = QPoint(width() / 2, height() * 3 / 4); |
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bufferSize = QSize(width(), height() / 2); |
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} else { |
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trackPad = QRect(width() / 2, 0, width() / 2, height()); |
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centerPad = QPoint(width() * 3 / 4, height() / 2); |
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bufferSize = QSize(width() / 2, height()); |
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} |
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} else { |
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trackPad = QRect(); |
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bufferSize = size(); |
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} |
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update(); |
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} |
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void timerEvent(QTimerEvent*) { |
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updatePlayer(); |
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render(); |
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showFps(); |
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} |
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void paintEvent(QPaintEvent *event) { |
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QPainter p(this); |
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p.setCompositionMode(QPainter::CompositionMode_Source); |
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p.drawImage(event->rect(), buffer, event->rect()); |
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if (touchDevice && event->rect().intersects(trackPad)) { |
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p.fillRect(trackPad, Qt::white); |
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p.setPen(QPen(QColor(224, 224, 224), 6)); |
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int rad = qMin(trackPad.width(), trackPad.height()) * 0.3; |
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p.drawEllipse(centerPad, rad, rad); |
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p.setPen(Qt::NoPen); |
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p.setBrush(Qt::gray); |
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QPolygon poly; |
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poly << QPoint(-30, 0); |
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poly << QPoint(0, -40); |
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poly << QPoint(30, 0); |
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p.translate(centerPad); |
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for (int i = 0; i < 4; ++i) { |
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p.rotate(90); |
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p.translate(0, 20 - rad); |
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p.drawPolygon(poly); |
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p.translate(0, rad - 20); |
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} |
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} |
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p.end(); |
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} |
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void keyPressEvent(QKeyEvent *event) { |
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event->accept(); |
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if (event->key() == Qt::Key_Left) |
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angleDelta = 1.3 * M_PI; |
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if (event->key() == Qt::Key_Right) |
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angleDelta = -1.3 * M_PI; |
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if (event->key() == Qt::Key_Up) |
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moveDelta = 2.5; |
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if (event->key() == Qt::Key_Down) |
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moveDelta = -2.5; |
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} |
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void keyReleaseEvent(QKeyEvent *event) { |
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event->accept(); |
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if (event->key() == Qt::Key_Left) |
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angleDelta = (angleDelta > 0) ? 0 : angleDelta; |
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if (event->key() == Qt::Key_Right) |
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angleDelta = (angleDelta < 0) ? 0 : angleDelta; |
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if (event->key() == Qt::Key_Up) |
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moveDelta = (moveDelta > 0) ? 0 : moveDelta; |
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if (event->key() == Qt::Key_Down) |
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moveDelta = (moveDelta < 0) ? 0 : moveDelta; |
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} |
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void mousePressEvent(QMouseEvent *event) { |
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qreal dx = centerPad.x() - event->pos().x(); |
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qreal dy = centerPad.y() - event->pos().y(); |
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angleDelta = dx * 2 * M_PI / width(); |
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moveDelta = dy * 10 / height(); |
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} |
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void mouseMoveEvent(QMouseEvent *event) { |
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qreal dx = centerPad.x() - event->pos().x(); |
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qreal dy = centerPad.y() - event->pos().y(); |
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angleDelta = dx * 2 * M_PI / width(); |
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moveDelta = dy * 10 / height(); |
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} |
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void mouseReleaseEvent(QMouseEvent*) { |
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angleDelta = 0; |
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moveDelta = 0; |
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} |
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private: |
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QTime watch; |
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QBasicTimer ticker; |
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QImage buffer; |
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qreal angle; |
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QPointF playerPos; |
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qreal angleDelta; |
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qreal moveDelta; |
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QImage textureImg; |
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int textureCount; |
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bool touchDevice; |
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QRect trackPad; |
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QPoint centerPad; |
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QSize bufferSize; |
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}; |
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376 |
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int main(int argc, char **argv) |
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{ |
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QApplication app(argc, argv); |
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380 |
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Raycasting w; |
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w.setWindowTitle("Raycasting"); |
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#if defined(Q_OS_SYMBIAN) || defined(Q_OS_WINCE_WM) |
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w.showMaximized(); |
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#else |
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w.resize(640, 480); |
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w.show(); |
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#endif |
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389 |
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return app.exec(); |
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} |