author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
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/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
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diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the examples of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include <qimage.h> |
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#include <qcolor.h> |
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static inline int blendComponent( int v, int av, int s, int as ) |
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{ |
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//shadow gets a color inversely proportional to the |
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//alpha value |
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s = (s*(255-as))/255; |
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//then do standard blending |
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return as*s + av*v -(av*as*s)/255; |
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} |
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static inline QRgb blendShade( QRgb v, QRgb s ) |
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{ |
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//pick a number: shadow is 1/3 of object |
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int as = qAlpha(s)/3; |
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int av = qAlpha(v); |
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if ( as == 0 || av == 255 ) |
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return v; |
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int a = as + av -(as*av)/255; |
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int r = blendComponent( qRed(v),av, qRed(s), as)/a; |
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int g = blendComponent( qGreen(v),av, qGreen(s), as)/a; |
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int b = blendComponent( qBlue(v),av, qBlue(s), as)/a; |
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return qRgba(r,g,b,a); |
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} |
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int main( int*, char**) |
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{ |
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QImage *img; |
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img = new QImage( "in.png" ); |
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int w,h; |
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int y; |
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img->setAlphaBuffer( TRUE ); |
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*img = img->convertDepth( 32 ); |
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w = img->width(); |
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h = img->height(); |
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#if 0 |
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for ( y = 0; y < h; y ++ ) { |
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uint *line = (uint*)img->scanLine( y ); |
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for ( int x = 0; x < w; x++ ) { |
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uint pixel = line[x]; |
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int r = qRed(pixel); |
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int g = qGreen(pixel); |
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int b = qBlue(pixel); |
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int min = QMIN( r, QMIN( g, b ) ); |
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int max = QMAX( r, QMAX( g, b ) ); |
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r -= min; |
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g -= min; |
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b -= min; |
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if ( max !=min ) { |
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r = (r*255)/(max-min); |
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g = (g*255)/(max-min); |
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b = (b*255)/(max-min); |
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} |
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int a = 255-min; |
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a -= (max-min)/3; //hack more transparency for colors. |
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line[x] = qRgba( r, g, b, a ); |
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} |
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} |
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#endif |
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*img = img->smoothScale( w/2, h/2 ); |
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qDebug( "saving out.png"); |
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img->save( "out.png", "PNG" ); |
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w = img->width(); |
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h = img->height(); |
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QImage *img2 = new QImage( w, h, 32 ); |
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img2->setAlphaBuffer( TRUE ); |
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for ( y = 0; y < h; y++ ) { |
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for ( int x = 0; x < w; x++ ) { |
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QRgb shader = img->pixel( x, y ); |
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int as = qAlpha(shader)/3; |
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int r = (qRed(shader)*(255-as))/255; |
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int g = (qGreen(shader)*(255-as))/255; |
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int b = (qBlue(shader)*(255-as))/255; |
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img2->setPixel( x, y, qRgba(r,g,b,as) ); |
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} |
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} |
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img2->save( "outshade.png", "PNG" ); |
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} |