author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Fri, 19 Feb 2010 23:40:16 +0200 | |
branch | RCL_3 |
changeset 4 | 3b1da2848fc7 |
parent 0 | 1918ee327afb |
permissions | -rw-r--r-- |
0 | 1 |
/**************************************************************************** |
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** |
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3b1da2848fc7
Revision: 201003
Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
parents:
0
diff
changeset
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the QtSCriptTools module of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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#include "qscriptenginedebugger.h" |
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#include "qscriptdebugger_p.h" |
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#include "qscriptenginedebuggerfrontend_p.h" |
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#include "qscriptdebuggerstandardwidgetfactory_p.h" |
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#include <private/qobject_p.h> |
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#include <QtCore/qsettings.h> |
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#include <QtGui/qapplication.h> |
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#include <QtGui/qdockwidget.h> |
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#include <QtGui/qmainwindow.h> |
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#include <QtGui/qmenubar.h> |
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#include <QtGui/qboxlayout.h> |
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// this has to be outside the namespace |
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static void initScriptEngineDebuggerResources() |
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{ |
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Q_INIT_RESOURCE(scripttools_debugging); |
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} |
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QT_BEGIN_NAMESPACE |
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class QtScriptDebuggerResourceInitializer |
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{ |
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public: |
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QtScriptDebuggerResourceInitializer() { |
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// call outside-the-namespace function |
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initScriptEngineDebuggerResources(); |
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} |
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}; |
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/*! |
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\since 4.5 |
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\class QScriptEngineDebugger |
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\brief The QScriptEngineDebugger class provides a QScriptEngine debugger. |
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\ingroup script |
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The QScriptEngineDebugger class provides a debugger that can be |
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embedded into Qt applications that use Qt Script. The debugger |
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enables the application user to inspect the state of the script |
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environment and control script execution. |
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To attach the debugger to a script engine, call the attachTo() |
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function. |
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\snippet doc/src/snippets/code/src.scripttools.qscriptenginedebugger.cpp 0 |
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Once the debugger has been attached to a script engine, you can |
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proceed to evaluate scripts as usual, e.g. by calling |
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QScriptEngine::evaluate(). The debugger will be triggered when an |
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uncaught exception occurs, or when a \c{debugger} statement is |
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encountered in a script. It is also possible to interrupt script |
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evaluation at an arbitrary time by triggering the InterruptAction. |
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For instance, to start the debugger when script evaluation starts, |
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you trigger the action before you begin to \l{QScriptEngine::}{evaluate()} |
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the script. |
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\snippet doc/src/snippets/scriptdebugger.cpp 2 |
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By default, the \l{standardWindow()}{standard debugger window} is shown when |
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evaluation is suspended. This can be changed by calling the |
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setAutoShowStandardWindow() function. |
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The debugger defines a set of \l{DebuggerAction}{actions} that are |
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available, such as stopping execution or printing the contents of a |
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variable. It also provides a set of widgets (components) that |
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display the information available from the debugger and that trigger |
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the actions on request. The actions available are identified by the |
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DebuggerAction enum, and the widgets are identified by the |
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DebuggerWidget enum. |
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Access to the individual debugger widgets is provided by the |
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widget() function. This makes it possible to arrange the widgets in |
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a custom manner. Similarly, the action() function provides access |
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to the various debugger actions. |
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The createStandardToolBar() function creates a standard toolbar, and the |
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createStandardMenu() function creates a standard menu; these functions can |
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be useful if you are creating a custom debugger configuration. |
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The evaluationSuspended() signal is emitted when the debugger has |
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suspended script evaluation and entered interactive mode, i.e., the |
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mode in which it accepts input from the user. The |
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evaluationResumed() signal is emitted when script evaluation is |
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resumed, i.e, when execution control is given back to the script |
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engine. The state() function returns the debugger's current state. |
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When calling QScriptEngine::evaluate() it is useful to pass a |
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descriptive script name (file name) as second argument, as this is |
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the name that will be displayed by the debugger in the |
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ScriptsWidget; if a name is not passed, the script will be labelled |
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"anonymous". |
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When evaluation is suspended, the debugger will also suspend the |
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event loop of the script. In the following snippet, the call to |
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QScriptEngine::evaluate() causes the debugger to be triggered, and |
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the function call does not return until the user has finished |
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interacting with the debugger. |
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\snippet doc/src/snippets/code/src.scripttools.qscriptenginedebugger.cpp 1 |
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When the Qt Script debugger is running, the C++ application itself |
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is not "frozen". This means that it is possible that more scripts |
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are evaluated, even though the debugger has suspended evaluation of |
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the \bold{current} script evaluation. For example, a C++ timer might |
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trigger that causes a script function to be called, or the user |
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might click on a button in the main application user interface whose |
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clicked() signal is connected to a script function. This kind of |
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nested evaluation is permitted. The debugger will enter interactive |
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mode for the new script if an exception is thrown or a breakpoint is |
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reached. Note that it will not stop when encountering \c{debugger} |
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statements. \omit The effects are similar to those achieved by |
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typing a program into the debugger's console and evaluating |
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it. \endomit |
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Nested evaluation requires some thought when deciding |
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how the debugger is presented to the user; for example, whether a |
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modal dialog is suitable, or whether some parts of the main |
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application user interface should be disabled while the debugger is |
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running. \omit Seems unfinished somehow \endomit |
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Debugging inside of a \l{QWidget::paintEvent()}{paintEvent}() is |
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currently not supported. If you need to debug painting-related |
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script code, that code should be evaluated outside of the C++ |
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paintEvent(), e.g. by rendering to an image, like the Context2D and |
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Tetrix QtScript examples do. This will make the code safe for |
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debugging. |
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The debugger adds some special properties to the script engine: |
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\c{__FILE__} holds the name of the script in which the current |
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evaluation occurs, and \c{__LINE__} holds the current line |
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number. These are useful when doing print()-style debugging (the |
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messages appear in the debugger's debug output widget). |
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The \l{Qt Script Debugger Manual} describes how to use the debugger. |
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The \l{Context2D Example}{Context2D example} shows how to integrate |
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the debugger in applications. |
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\sa QScriptEngine, {Context2D Example} |
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*/ |
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/*! |
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\enum QScriptEngineDebugger::DebuggerWidget |
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This enum decides the widget that the widget() function should |
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retrieve. We treat these widgets in more detail in the \l{Qt |
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Script Debugger Manual}. |
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\value ConsoleWidget Provides a command-line interface to the debugger. |
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\value StackWidget Shows a backtrace of the script's execution state. |
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\value ScriptsWidget Displays a list of currently loaded scripts. |
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\value LocalsWidget Shows the local variables of the current stack frame. |
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\value CodeWidget Displays the code of the current script. |
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\value CodeFinderWidget Provides a widget that can search for text in the script shown in the |
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CodeWidget. |
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\value BreakpointsWidget Shows breakpoints that have been set. |
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\value DebugOutputWidget Contains output from the \c print() script function. |
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\value ErrorLogWidget Shows error messages that have been generated. |
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*/ |
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/*! |
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\enum QScriptEngineDebugger::DebuggerAction |
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This enum specifies the action that the action() function should |
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retrieve. The actions retrieved can be connected to any slot and |
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connected to any widget. Please see the \l{Qt Script Debugger Manual}'s |
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\l{Console Command Reference} for a detailed description of these actions. |
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\value InterruptAction Suspends script execution as soon as the next script statement is reached. |
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\value ContinueAction Gives the execution control back to the script engine. |
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\value StepIntoAction Performs a step action. |
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\value StepOverAction Performs a next action. |
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\value StepOutAction Executes the script until the current function returns. |
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\value RunToCursorAction Continues execution to the selected line (which contains the cursor) in the CodeWidget. |
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\value RunToNewScriptAction Returns control to the script engine until a new script is executed. |
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\value ToggleBreakpointAction Toggles a breakpoint at the selected line in the CodeWidget. |
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\value ClearDebugOutputAction Clears the contents of the DebugOutputWidget. |
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\value ClearErrorLogAction Clears the contents of the ErrorLogWidget. |
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\value ClearConsoleAction Clears the contents of the ConsoleWidget. |
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\value FindInScriptAction Displays the CodeFinderWidget. |
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\value FindNextInScriptAction Finds next occurrence in the CodeWidget. |
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\value FindPreviousInScriptAction Finds previous occurrence in the CodeWidget. |
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\value GoToLineAction Shows the "Go to Line" dialog. |
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*/ |
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/*! |
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\enum QScriptEngineDebugger::DebuggerState |
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\since 4.6 |
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This enum specifies the current state of the debugger. |
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\value RunningState The debugger is running. (Script evaluation is allowed.) |
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\value SuspendedState The debugger has suspended script evaluation. |
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*/ |
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class QScriptEngineDebuggerPrivate |
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: public QObjectPrivate |
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{ |
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Q_DECLARE_PUBLIC(QScriptEngineDebugger) |
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public: |
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QScriptEngineDebuggerPrivate(); |
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~QScriptEngineDebuggerPrivate(); |
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// private slots |
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void _q_showStandardWindow(); |
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void createDebugger(); |
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QScriptDebugger *debugger; |
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QScriptEngineDebuggerFrontend *frontend; |
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#ifndef QT_NO_MAINWINDOW |
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QMainWindow *standardWindow; |
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#endif |
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bool autoShow; |
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static QtScriptDebuggerResourceInitializer resourceInitializer; |
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}; |
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namespace { |
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class WidgetClosedNotifier : public QObject |
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{ |
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Q_OBJECT |
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public: |
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WidgetClosedNotifier(QWidget *w, QObject *parent = 0) |
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: QObject(parent), widget(w) |
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{ |
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w->installEventFilter(this); |
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} |
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bool eventFilter(QObject *watched, QEvent *e) |
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{ |
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if (watched != widget) |
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return false; |
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if (e->type() != QEvent::Close) |
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return false; |
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emit widgetClosed(); |
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return true; |
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} |
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Q_SIGNALS: |
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void widgetClosed(); |
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private: |
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QWidget *widget; |
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}; |
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} // namespace |
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QtScriptDebuggerResourceInitializer QScriptEngineDebuggerPrivate::resourceInitializer; |
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QScriptEngineDebuggerPrivate::QScriptEngineDebuggerPrivate() |
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{ |
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debugger = 0; |
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frontend = 0; |
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#ifndef QT_NO_MAINWINDOW |
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standardWindow = 0; |
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#endif |
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autoShow = true; |
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} |
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||
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QScriptEngineDebuggerPrivate::~QScriptEngineDebuggerPrivate() |
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{ |
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delete debugger; |
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delete frontend; |
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#ifndef QT_NO_MAINWINDOW |
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if (standardWindow) { |
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QSettings settings(QSettings::UserScope, QLatin1String("Trolltech")); |
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QByteArray geometry = standardWindow->saveGeometry(); |
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settings.setValue(QLatin1String("Qt/scripttools/debugging/mainWindowGeometry"), geometry); |
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QByteArray state = standardWindow->saveState(); |
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settings.setValue(QLatin1String("Qt/scripttools/debugging/mainWindowState"), state); |
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if (standardWindow->parent() == 0) |
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delete standardWindow; |
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318 |
} |
|
319 |
#endif |
|
320 |
} |
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321 |
||
322 |
#ifndef QT_NO_MAINWINDOW |
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void QScriptEngineDebuggerPrivate::_q_showStandardWindow() |
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{ |
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Q_Q(QScriptEngineDebugger); |
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(void)q->standardWindow(); // ensure it's created |
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standardWindow->show(); |
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328 |
} |
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#endif |
|
330 |
||
331 |
void QScriptEngineDebuggerPrivate::createDebugger() |
|
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{ |
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Q_Q(QScriptEngineDebugger); |
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334 |
if (!debugger) { |
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debugger = new QScriptDebugger(); |
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336 |
debugger->setWidgetFactory(new QScriptDebuggerStandardWidgetFactory(q)); |
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QObject::connect(debugger, SIGNAL(started()), |
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q, SIGNAL(evaluationResumed())); |
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QObject::connect(debugger, SIGNAL(stopped()), |
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340 |
q, SIGNAL(evaluationSuspended())); |
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if (autoShow) { |
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QObject::connect(q, SIGNAL(evaluationSuspended()), |
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q, SLOT(_q_showStandardWindow())); |
|
344 |
} |
|
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} |
|
346 |
} |
|
347 |
||
348 |
/*! |
|
349 |
Constructs a new QScriptEngineDebugger object with the given \a |
|
350 |
parent. |
|
351 |
||
352 |
To attach a QScriptEngine to the debugger, use attachTo() |
|
353 |
function. |
|
354 |
||
355 |
*/ |
|
356 |
QScriptEngineDebugger::QScriptEngineDebugger(QObject *parent) |
|
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: QObject(*new QScriptEngineDebuggerPrivate, parent) |
|
358 |
{ |
|
359 |
} |
|
360 |
||
361 |
/*! |
|
362 |
Destroys this QScriptEngineDebugger. |
|
363 |
*/ |
|
364 |
QScriptEngineDebugger::~QScriptEngineDebugger() |
|
365 |
{ |
|
366 |
} |
|
367 |
||
368 |
/*! |
|
369 |
Attaches to the given \a engine. |
|
370 |
||
371 |
The debugger will install a custom agent (using |
|
372 |
QScriptEngine::setAgent()) to monitor the engine. While the debugger |
|
373 |
is attached, you should not change the agent; however, if you do |
|
374 |
have to perform additional monitoring, you must set a proxy agent |
|
375 |
that forwards all events to the debugger's agent. |
|
376 |
||
377 |
\sa detach() |
|
378 |
*/ |
|
379 |
void QScriptEngineDebugger::attachTo(QScriptEngine *engine) |
|
380 |
{ |
|
381 |
Q_D(QScriptEngineDebugger); |
|
382 |
if (!engine) { |
|
383 |
detach(); |
|
384 |
return; |
|
385 |
} |
|
386 |
d->createDebugger(); |
|
387 |
if (!d->frontend) |
|
388 |
d->frontend = new QScriptEngineDebuggerFrontend(); |
|
389 |
d->frontend->attachTo(engine); |
|
390 |
d->debugger->setFrontend(d->frontend); |
|
391 |
} |
|
392 |
||
393 |
/*! |
|
394 |
Detaches from the current script engine, if any. |
|
395 |
||
396 |
\sa attachTo() |
|
397 |
*/ |
|
398 |
void QScriptEngineDebugger::detach() |
|
399 |
{ |
|
400 |
Q_D(QScriptEngineDebugger); |
|
401 |
if (d->frontend) |
|
402 |
d->frontend->detach(); |
|
403 |
if (d->debugger) |
|
404 |
d->debugger->setFrontend(0); |
|
405 |
} |
|
406 |
||
407 |
/*! |
|
408 |
\since 4.6 |
|
409 |
||
410 |
Returns the current state of the debugger. |
|
411 |
||
412 |
\sa evaluationResumed() |
|
413 |
\sa evaluationSuspended() |
|
414 |
*/ |
|
415 |
QScriptEngineDebugger::DebuggerState QScriptEngineDebugger::state() const |
|
416 |
{ |
|
417 |
Q_D(const QScriptEngineDebugger); |
|
418 |
return !d->debugger || !d->debugger->isInteractive() ? SuspendedState : RunningState; |
|
419 |
} |
|
420 |
||
421 |
/*! |
|
422 |
||
423 |
Returns a pointer to the instance of the specified standard \a |
|
424 |
widget. The widgets available are defined by the DebuggerWidget |
|
425 |
enum. |
|
426 |
||
427 |
A main window containing all widgets is returned by |
|
428 |
standardWindow(). If you do not want to use this window, you can |
|
429 |
fetch the individual widgets with this function. For instance, the |
|
430 |
code example below shows how to set up a layout containing a |
|
431 |
\l{QScriptEngineDebugger::CodeWidget}{code window} and a |
|
432 |
\l{QScriptEngineDebugger::StackWidget}{stack widget}. |
|
433 |
||
434 |
\snippet doc/src/snippets/scriptdebugger.cpp 0 |
|
435 |
||
436 |
Note that you need to set setAutoShowStandardWindow() to false; if |
|
437 |
not, the standard window will be shown regardless. |
|
438 |
||
439 |
\sa action(), standardWindow(), setAutoShowStandardWindow() |
|
440 |
*/ |
|
441 |
QWidget *QScriptEngineDebugger::widget(DebuggerWidget widget) const |
|
442 |
{ |
|
443 |
Q_D(const QScriptEngineDebugger); |
|
444 |
const_cast<QScriptEngineDebuggerPrivate*>(d)->createDebugger(); |
|
445 |
return d->debugger->widget(static_cast<QScriptDebugger::DebuggerWidget>(static_cast<int>(widget))); |
|
446 |
} |
|
447 |
||
448 |
/*! |
|
449 |
Returns a pointer to the specified \a action. The actions available |
|
450 |
are given by the DebuggerAction enum. |
|
451 |
||
452 |
With this function, you can add the actions to your own widgets, |
|
453 |
toolbars, and menus. It is also convenient if you, for example, |
|
454 |
wish to spice things up with your own groovy icons. The code |
|
455 |
example below shows how to add actions to a QToolBar. |
|
456 |
||
457 |
\snippet doc/src/snippets/scriptdebugger.cpp 1 |
|
458 |
||
459 |
Note that QScriptEngineDebugger has already added the actions to |
|
460 |
its \l{DebuggerWidget}{standard widgets} and \l{standardWindow()}{standard window}. |
|
461 |
||
462 |
\sa widget(), createStandardMenu(), createStandardToolBar(), standardWindow() |
|
463 |
*/ |
|
464 |
QAction *QScriptEngineDebugger::action(DebuggerAction action) const |
|
465 |
{ |
|
466 |
Q_D(const QScriptEngineDebugger); |
|
467 |
QScriptEngineDebugger *that = const_cast<QScriptEngineDebugger*>(this); |
|
468 |
that->d_func()->createDebugger(); |
|
469 |
return d->debugger->action(static_cast<QScriptDebugger::DebuggerAction>(static_cast<int>(action)), that); |
|
470 |
} |
|
471 |
||
472 |
/*! |
|
473 |
Returns whether the standard debugger window is automatically shown when |
|
474 |
evaluation is suspended. |
|
475 |
||
476 |
The default is true. |
|
477 |
*/ |
|
478 |
bool QScriptEngineDebugger::autoShowStandardWindow() const |
|
479 |
{ |
|
480 |
Q_D(const QScriptEngineDebugger); |
|
481 |
return d->autoShow; |
|
482 |
} |
|
483 |
||
484 |
/*! |
|
485 |
Sets whether the standard debugger window is automatically shown when |
|
486 |
evaluation is suspended. If \a autoShow is true, the window will be |
|
487 |
automatically shown, otherwise it will not. |
|
488 |
*/ |
|
489 |
void QScriptEngineDebugger::setAutoShowStandardWindow(bool autoShow) |
|
490 |
{ |
|
491 |
Q_D(QScriptEngineDebugger); |
|
492 |
if (autoShow == d->autoShow) |
|
493 |
return; |
|
494 |
if (autoShow) { |
|
495 |
QObject::connect(this, SIGNAL(evaluationSuspended()), |
|
496 |
this, SLOT(_q_showStandardWindow())); |
|
497 |
} else { |
|
498 |
QObject::disconnect(this, SIGNAL(evaluationSuspended()), |
|
499 |
this, SLOT(_q_showStandardWindow())); |
|
500 |
} |
|
501 |
d->autoShow = autoShow; |
|
502 |
} |
|
503 |
||
504 |
/*! |
|
505 |
Returns a main window with a standard configuration of the debugger's |
|
506 |
components. |
|
507 |
||
508 |
\sa createStandardMenu(), createStandardToolBar() |
|
509 |
*/ |
|
510 |
#ifndef QT_NO_MAINWINDOW |
|
511 |
QMainWindow *QScriptEngineDebugger::standardWindow() const |
|
512 |
{ |
|
513 |
Q_D(const QScriptEngineDebugger); |
|
514 |
if (d->standardWindow) |
|
515 |
return d->standardWindow; |
|
516 |
if (!QApplication::instance()) |
|
517 |
return 0; |
|
518 |
QScriptEngineDebugger *that = const_cast<QScriptEngineDebugger*>(this); |
|
519 |
||
520 |
QMainWindow *win = new QMainWindow(); |
|
521 |
QDockWidget *scriptsDock = new QDockWidget(win); |
|
522 |
scriptsDock->setObjectName(QLatin1String("qtscriptdebugger_scriptsDockWidget")); |
|
523 |
scriptsDock->setWindowTitle(tr("Loaded Scripts")); |
|
524 |
scriptsDock->setWidget(widget(ScriptsWidget)); |
|
525 |
win->addDockWidget(Qt::LeftDockWidgetArea, scriptsDock); |
|
526 |
||
527 |
QDockWidget *breakpointsDock = new QDockWidget(win); |
|
528 |
breakpointsDock->setObjectName(QLatin1String("qtscriptdebugger_breakpointsDockWidget")); |
|
529 |
breakpointsDock->setWindowTitle(tr("Breakpoints")); |
|
530 |
breakpointsDock->setWidget(widget(BreakpointsWidget)); |
|
531 |
win->addDockWidget(Qt::LeftDockWidgetArea, breakpointsDock); |
|
532 |
||
533 |
QDockWidget *stackDock = new QDockWidget(win); |
|
534 |
stackDock->setObjectName(QLatin1String("qtscriptdebugger_stackDockWidget")); |
|
535 |
stackDock->setWindowTitle(tr("Stack")); |
|
536 |
stackDock->setWidget(widget(StackWidget)); |
|
537 |
win->addDockWidget(Qt::RightDockWidgetArea, stackDock); |
|
538 |
||
539 |
QDockWidget *localsDock = new QDockWidget(win); |
|
540 |
localsDock->setObjectName(QLatin1String("qtscriptdebugger_localsDockWidget")); |
|
541 |
localsDock->setWindowTitle(tr("Locals")); |
|
542 |
localsDock->setWidget(widget(LocalsWidget)); |
|
543 |
win->addDockWidget(Qt::RightDockWidgetArea, localsDock); |
|
544 |
||
545 |
QDockWidget *consoleDock = new QDockWidget(win); |
|
546 |
consoleDock->setObjectName(QLatin1String("qtscriptdebugger_consoleDockWidget")); |
|
547 |
consoleDock->setWindowTitle(tr("Console")); |
|
548 |
consoleDock->setWidget(widget(ConsoleWidget)); |
|
549 |
win->addDockWidget(Qt::BottomDockWidgetArea, consoleDock); |
|
550 |
||
551 |
QDockWidget *debugOutputDock = new QDockWidget(win); |
|
552 |
debugOutputDock->setObjectName(QLatin1String("qtscriptdebugger_debugOutputDockWidget")); |
|
553 |
debugOutputDock->setWindowTitle(tr("Debug Output")); |
|
554 |
debugOutputDock->setWidget(widget(DebugOutputWidget)); |
|
555 |
win->addDockWidget(Qt::BottomDockWidgetArea, debugOutputDock); |
|
556 |
||
557 |
QDockWidget *errorLogDock = new QDockWidget(win); |
|
558 |
errorLogDock->setObjectName(QLatin1String("qtscriptdebugger_errorLogDockWidget")); |
|
559 |
errorLogDock->setWindowTitle(tr("Error Log")); |
|
560 |
errorLogDock->setWidget(widget(ErrorLogWidget)); |
|
561 |
win->addDockWidget(Qt::BottomDockWidgetArea, errorLogDock); |
|
562 |
||
563 |
win->tabifyDockWidget(errorLogDock, debugOutputDock); |
|
564 |
win->tabifyDockWidget(debugOutputDock, consoleDock); |
|
565 |
||
566 |
win->addToolBar(Qt::TopToolBarArea, that->createStandardToolBar()); |
|
567 |
||
568 |
#ifndef QT_NO_MENUBAR |
|
569 |
win->menuBar()->addMenu(that->createStandardMenu(win)); |
|
570 |
||
571 |
QMenu *editMenu = win->menuBar()->addMenu(tr("Search")); |
|
572 |
editMenu->addAction(action(FindInScriptAction)); |
|
573 |
editMenu->addAction(action(FindNextInScriptAction)); |
|
574 |
editMenu->addAction(action(FindPreviousInScriptAction)); |
|
575 |
editMenu->addSeparator(); |
|
576 |
editMenu->addAction(action(GoToLineAction)); |
|
577 |
||
578 |
QMenu *viewMenu = win->menuBar()->addMenu(tr("View")); |
|
579 |
viewMenu->addAction(scriptsDock->toggleViewAction()); |
|
580 |
viewMenu->addAction(breakpointsDock->toggleViewAction()); |
|
581 |
viewMenu->addAction(stackDock->toggleViewAction()); |
|
582 |
viewMenu->addAction(localsDock->toggleViewAction()); |
|
583 |
viewMenu->addAction(consoleDock->toggleViewAction()); |
|
584 |
viewMenu->addAction(debugOutputDock->toggleViewAction()); |
|
585 |
viewMenu->addAction(errorLogDock->toggleViewAction()); |
|
586 |
#endif |
|
587 |
||
588 |
QWidget *central = new QWidget(); |
|
589 |
QVBoxLayout *vbox = new QVBoxLayout(central); |
|
590 |
vbox->setMargin(0); |
|
591 |
vbox->addWidget(widget(CodeWidget)); |
|
592 |
vbox->addWidget(widget(CodeFinderWidget)); |
|
593 |
widget(CodeFinderWidget)->hide(); |
|
594 |
win->setCentralWidget(central); |
|
595 |
||
596 |
win->setWindowTitle(tr("Qt Script Debugger")); |
|
597 |
win->setUnifiedTitleAndToolBarOnMac(true); |
|
598 |
||
599 |
QSettings settings(QSettings::UserScope, QLatin1String("Trolltech")); |
|
600 |
QVariant geometry = settings.value(QLatin1String("Qt/scripttools/debugging/mainWindowGeometry")); |
|
601 |
if (geometry.isValid()) |
|
602 |
win->restoreGeometry(geometry.toByteArray()); |
|
603 |
QVariant state = settings.value(QLatin1String("Qt/scripttools/debugging/mainWindowState")); |
|
604 |
if (state.isValid()) |
|
605 |
win->restoreState(state.toByteArray()); |
|
606 |
||
607 |
WidgetClosedNotifier *closedNotifier = new WidgetClosedNotifier(win, that); |
|
608 |
QObject::connect(closedNotifier, SIGNAL(widgetClosed()), |
|
609 |
action(ContinueAction), SLOT(trigger())); |
|
610 |
||
611 |
const_cast<QScriptEngineDebuggerPrivate*>(d)->standardWindow = win; |
|
612 |
return win; |
|
613 |
} |
|
614 |
#endif // QT_NO_MAINWINDOW |
|
615 |
||
616 |
/*! |
|
617 |
Creates a standard debugger menu with the given \a parent. |
|
618 |
Returns the new menu object. |
|
619 |
||
620 |
\sa createStandardToolBar() |
|
621 |
*/ |
|
622 |
QMenu *QScriptEngineDebugger::createStandardMenu(QWidget *parent) |
|
623 |
{ |
|
624 |
Q_D(QScriptEngineDebugger); |
|
625 |
d->createDebugger(); |
|
626 |
return d->debugger->createStandardMenu(parent, this); |
|
627 |
} |
|
628 |
||
629 |
/*! |
|
630 |
Creates a standard debugger toolbar with the given \a parent. |
|
631 |
Returns the new toolbar object. |
|
632 |
||
633 |
\sa createStandardMenu() |
|
634 |
*/ |
|
635 |
#ifndef QT_NO_TOOLBAR |
|
636 |
QToolBar *QScriptEngineDebugger::createStandardToolBar(QWidget *parent) |
|
637 |
{ |
|
638 |
Q_D(QScriptEngineDebugger); |
|
639 |
d->createDebugger(); |
|
640 |
return d->debugger->createStandardToolBar(parent, this); |
|
641 |
} |
|
642 |
#endif |
|
643 |
||
644 |
/*! |
|
645 |
\fn QScriptEngineDebugger::evaluationSuspended() |
|
646 |
||
647 |
This signal is emitted when the debugger has suspended script |
|
648 |
evaluation for whatever reason (e.g. due to an uncaught script |
|
649 |
exception, or due to a breakpoint being triggered). |
|
650 |
||
651 |
\sa evaluationResumed() |
|
652 |
*/ |
|
653 |
||
654 |
/*! |
|
655 |
\fn QScriptEngineDebugger::evaluationResumed() |
|
656 |
||
657 |
This signal is emitted when the debugger has resumed script |
|
658 |
evaluation (e.g. the user gave the "continue" command). |
|
659 |
||
660 |
\sa evaluationSuspended() |
|
661 |
*/ |
|
662 |
||
663 |
QT_END_NAMESPACE |
|
664 |
||
665 |
#include "qscriptenginedebugger.moc" |
|
666 |
||
667 |
#include "moc_qscriptenginedebugger.cpp" |