author | Eckhart Koeppen <eckhart.koppen@nokia.com> |
Thu, 08 Apr 2010 14:19:33 +0300 | |
branch | RCL_3 |
changeset 7 | 3f74d0d4af4c |
permissions | -rw-r--r-- |
7
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1 |
/**************************************************************************** |
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** |
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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** All rights reserved. |
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** Contact: Nokia Corporation (qt-info@nokia.com) |
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** |
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** This file is part of the documentation of the Qt Toolkit. |
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** |
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** $QT_BEGIN_LICENSE:LGPL$ |
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** No Commercial Usage |
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** This file contains pre-release code and may not be distributed. |
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** You may use this file in accordance with the terms and conditions |
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** contained in the Technology Preview License Agreement accompanying |
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** this package. |
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** |
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** GNU Lesser General Public License Usage |
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** Alternatively, this file may be used under the terms of the GNU Lesser |
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** General Public License version 2.1 as published by the Free Software |
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** Foundation and appearing in the file LICENSE.LGPL included in the |
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** packaging of this file. Please review the following information to |
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** ensure the GNU Lesser General Public License version 2.1 requirements |
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
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** |
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** In addition, as a special exception, Nokia gives you certain additional |
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** rights. These rights are described in the Nokia Qt LGPL Exception |
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
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** |
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** If you have questions regarding the use of this file, please contact |
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** Nokia at qt-info@nokia.com. |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** |
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** $QT_END_LICENSE$ |
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** |
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****************************************************************************/ |
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|
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/*! |
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\example opengl/overpainting |
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\title Overpainting Example |
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|
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The Overpainting example shows how QPainter can be used |
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to overpaint a scene rendered using OpenGL in a QGLWidget. |
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|
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\image overpainting-example.png |
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|
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QGLWidget provides a widget with integrated OpenGL graphics support |
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that enables 3D graphics to be displayed using normal OpenGL calls, |
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yet also behaves like any other standard Qt widget with support for |
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signals and slots, properties, and Qt's action system. |
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|
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Usually, QGLWidget is subclassed to display a pure 3D scene. The |
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developer reimplements \l{QGLWidget::initializeGL()}{initializeGL()} |
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to initialize any required resources, \l{QGLWidget::resizeGL()}{resizeGL()} |
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to set up the projection and viewport, and |
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\l{QGLWidget::paintGL()}{paintGL()} to perform the OpenGL calls needed |
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to render the scene. However, it is possible to subclass QGLWidget |
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differently to allow 2D graphics, drawn using QPainter, to be |
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painted over a scene rendered using OpenGL. |
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|
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In this example, we demonstrate how this is done by reusing the code |
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from the \l{Hello GL Example}{Hello GL} example to provide a 3D scene, |
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and painting over it with some translucent 2D graphics. Instead of |
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examining each class in detail, we only cover the parts of the |
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\c GLWidget class that enable overpainting, and provide more detailed |
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discussion in the final section of this document. |
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\section1 GLWidget Class Definition |
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The \c GLWidget class is a subclass of QGLWidget, based on the one used |
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in the \l{Hello GL Example}{Hello GL} example. Rather than describe the |
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class as a whole, we show the first few lines of the class and only |
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discuss the changes we have made to the rest of it: |
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\snippet examples/opengl/overpainting/glwidget.h 0 |
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\dots |
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\snippet examples/opengl/overpainting/glwidget.h 1 |
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\dots |
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\snippet examples/opengl/overpainting/glwidget.h 4 |
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As usual, the widget uses \l{QGLWidget::initializeGL()}{initializeGL()} |
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to set up geometry for our scene and perform OpenGL initialization tasks. |
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The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that |
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88 |
the 3D graphics in the scene are transformed correctly to the 2D viewport |
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89 |
displayed in the widget. |
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90 |
|
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91 |
Instead of implementing \l{QGLWidget::paintGL()}{paintGL()} to handle updates |
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92 |
to the widget, we implement a normal QWidget::paintEvent(). This |
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93 |
allows us to mix OpenGL calls and QPainter operations in a controlled way. |
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94 |
|
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95 |
In this example, we also implement QWidget::showEvent() to help with the |
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96 |
initialization of the 2D graphics used. |
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97 |
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98 |
The new private member functions and variables relate exclusively to the |
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99 |
2D graphics and animation. The \c animate() slot is called periodically by the |
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100 |
\c animationTimer to update the widget; the \c createBubbles() function |
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101 |
initializes the \c bubbles list with instances of a helper class used to |
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102 |
draw the animation; the \c drawInstructions() function is responsible for |
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103 |
a semi-transparent message that is also overpainted onto the OpenGL scene. |
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104 |
|
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105 |
\section1 GLWidget Class Implementation |
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106 |
|
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107 |
Again, we only show the parts of the \c GLWidget implementation that are |
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108 |
relevant to this example. In the constructor, we initialize a QTimer to |
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109 |
control the animation: |
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110 |
|
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111 |
\snippet examples/opengl/overpainting/glwidget.cpp 0 |
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112 |
|
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113 |
We turn off the widget's \l{QWidget::autoFillBackground}{autoFillBackground} property to |
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114 |
instruct OpenGL not to paint a background for the widget when |
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115 |
\l{QPainter::begin()}{QPainter::begin()} is called. |
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116 |
|
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117 |
As in the \l{Hello GL Example}{Hello GL} example, the destructor is responsible |
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118 |
for freeing any OpenGL-related resources: |
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119 |
|
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120 |
\snippet examples/opengl/overpainting/glwidget.cpp 1 |
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121 |
|
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122 |
The \c initializeGL() function is fairly minimal, only setting up the QtLogo |
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123 |
object used in the scene. See the \l{Hello GL Example}{Hello GL} example |
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124 |
for details of the QtLogo class. |
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125 |
|
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126 |
\snippet examples/opengl/overpainting/glwidget.cpp 2 |
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127 |
|
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128 |
To cooperate fully with QPainter, we defer matrix stack operations and attribute |
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129 |
initialization until the widget needs to be updated. |
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130 |
|
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131 |
In this example, we implement \l{QWidget::paintEvent()}{paintEvent()} rather |
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132 |
than \l{QGLWidget::paintGL()}{paintGL()} to render |
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133 |
our scene. When drawing on a QGLWidget, the paint engine used by QPainter |
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134 |
performs certain operations that change the states of the OpenGL |
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135 |
implementation's matrix and property stacks. Therefore, it is necessary to |
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136 |
make all the OpenGL calls to display the 3D graphics before we construct |
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137 |
a QPainter to draw the 2D overlay. |
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138 |
|
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139 |
We render a 3D scene by setting up model and projection transformations |
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140 |
and other attributes. We use an OpenGL stack operation to preserve the |
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141 |
original matrix state, allowing us to recover it later: |
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142 |
|
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143 |
\snippet examples/opengl/overpainting/glwidget.cpp 4 |
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144 |
|
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145 |
We define a color to use for the widget's background, and set up various |
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146 |
attributes that define how the scene will be rendered. |
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147 |
|
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148 |
\snippet examples/opengl/overpainting/glwidget.cpp 6 |
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149 |
|
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150 |
We call the \c setupViewport() private function to set up the |
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151 |
projection used for the scene. This is unnecessary in OpenGL |
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152 |
examples that implement the \l{QGLWidget::paintGL()}{paintGL()} |
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153 |
function because the matrix stacks are usually unmodified between |
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154 |
calls to \l{QGLWidget::resizeGL()}{resizeGL()} and |
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155 |
\l{QGLWidget::paintGL()}{paintGL()}. |
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156 |
|
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157 |
Since the widget's background is not drawn by the system or by Qt, we use |
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158 |
an OpenGL call to paint it before positioning the object defined earlier |
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159 |
in the scene: |
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160 |
|
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161 |
\snippet examples/opengl/overpainting/glwidget.cpp 7 |
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162 |
|
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163 |
Once the QtLogo object's draw method has been executed, the GL |
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164 |
states we changed and the matrix stack needs to be restored to its |
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165 |
original state at the start of this function before we can begin |
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166 |
overpainting: |
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167 |
|
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168 |
\snippet examples/opengl/overpainting/glwidget.cpp 8 |
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169 |
|
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170 |
With the 3D graphics done, we construct a QPainter for use on the widget |
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171 |
and simply overpaint the widget with 2D graphics; in this case, using a |
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172 |
helper class to draw a number of translucent bubbles onto the widget, |
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173 |
and calling \c drawInstructions() to overlay some instructions: |
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174 |
|
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\snippet examples/opengl/overpainting/glwidget.cpp 10 |
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When QPainter::end() is called, suitable OpenGL-specific calls are made to |
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write the scene, and its additional contents, onto the widget. |
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|
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With \l{QGLWidget::paintGL()}{paintGL()} the |
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\l{QGLWidget::swapBuffers()}{swapBuffers()} call is done for us. But an explicit |
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call to swapBuffers() is still not required because in the |
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\l{QWidget::paintEvent()}{paintEvent()} method the QPainter on the OpenGL |
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widget takes care of this for us. |
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|
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The implementation of the \l{QGLWidget::resizeGL()}{resizeGL()} function |
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sets up the dimensions of the viewport and defines a projection |
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transformation: |
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|
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\snippet examples/opengl/overpainting/glwidget.cpp 11 |
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|
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Ideally, we want to arrange the 2D graphics to suit the widget's dimensions. |
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To achieve this, we implement the \l{QWidget::showEvent()}{showEvent()} handler, |
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creating new graphic elements (bubbles) if necessary at appropriate positions |
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in the widget. |
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|
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\snippet examples/opengl/overpainting/glwidget.cpp 12 |
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|
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This function only has an effect if less than 20 bubbles have already been |
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created. |
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|
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The \c animate() slot is called every time the widget's \c animationTimer emits |
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the \l{QTimer::timeout()}{timeout()} signal. This keeps the bubbles moving |
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around. |
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|
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\snippet examples/opengl/overpainting/glwidget.cpp 13 |
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|
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We simply iterate over the bubbles in the \c bubbles list, updating the |
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widget before and after each of them is moved. |
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|
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The \c setupViewport() function is called from \c paintEvent() |
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and \c resizeGL(). |
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|
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\snippet examples/opengl/overpainting/glwidget.cpp 14 |
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|
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The \c drawInstructions() function is used to prepare some basic |
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instructions that will be painted with the other 2D graphics over |
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the 3D scene. |
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|
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\snippet examples/opengl/overpainting/glwidget.cpp 15 |
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|
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\section1 Summary |
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|
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When overpainting 2D content onto 3D content, we need to use a QPainter |
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\e and make OpenGL calls to achieve the desired effect. Since QPainter |
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itself uses OpenGL calls when used on a QGLWidget subclass, we need to |
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preserve the state of various OpenGL stacks when we perform our own |
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calls, using the following approach: |
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|
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\list |
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\o Reimplement QGLWidget::initializeGL(), but only perform minimal |
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initialization. QPainter will perform its own initialization |
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routines, modifying the matrix and property stacks, so it is better |
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to defer certain initialization tasks until just before you render |
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the 3D scene. |
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\o Reimplement QGLWidget::resizeGL() as in the pure 3D case. |
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\o Reimplement QWidget::paintEvent() to draw both 2D and 3D graphics. |
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\endlist |
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|
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The \l{QWidget::paintEvent()}{paintEvent()} implementation performs the |
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following tasks: |
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|
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\list |
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\o Push the current OpenGL modelview matrix onto a stack. |
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\o Perform initialization tasks usually done in the |
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\l{QGLWidget::initializeGL()}{initializeGL()} function. |
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\o Perform code that would normally be located in the widget's |
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\l{QGLWidget::resizeGL()}{resizeGL()} function to set the correct |
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perspective transformation and set up the viewport. |
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\o Render the scene using OpenGL calls. |
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\o Pop the OpenGL modelview matrix off the stack. |
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\o Construct a QPainter object. |
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\o Initialize it for use on the widget with the QPainter::begin() function. |
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\o Draw primitives using QPainter's member functions. |
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\o Call QPainter::end() to finish painting. |
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\endlist |
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*/ |